var __accessCheck = (obj, member, msg) => { if (!member.has(obj)) throw TypeError("Cannot " + msg); }; var __privateGet = (obj, member, getter) => { __accessCheck(obj, member, "read from private field"); return getter ? getter.call(obj) : member.get(obj); }; var __privateAdd = (obj, member, value) => { if (member.has(obj)) throw TypeError("Cannot add the same private member more than once"); member instanceof WeakSet ? member.add(obj) : member.set(obj, value); }; var __privateSet = (obj, member, value, setter) => { __accessCheck(obj, member, "write to private field"); setter ? setter.call(obj, value) : member.set(obj, value); return value; }; var __privateWrapper = (obj, member, setter, getter) => ({ set _(value) { __privateSet(obj, member, value, setter); }, get _() { return __privateGet(obj, member, getter); } }); var _range, _startTime, _previousTime, _deltaTime, _frameCount, _updateTimestamp, _updateStartValue, _lastRangeIncrease, _id, _animate; class RangeAnimation { constructor(range, callback, fps) { __privateAdd(this, _range, void 0); __privateAdd(this, _startTime, void 0); __privateAdd(this, _previousTime, void 0); __privateAdd(this, _deltaTime, void 0); __privateAdd(this, _frameCount, void 0); __privateAdd(this, _updateTimestamp, void 0); __privateAdd(this, _updateStartValue, void 0); __privateAdd(this, _lastRangeIncrease, void 0); __privateAdd(this, _id, 0); __privateAdd(this, _animate, (now = performance.now()) => { __privateSet(this, _id, requestAnimationFrame(__privateGet(this, _animate))); __privateSet(this, _deltaTime, performance.now() - __privateGet(this, _previousTime)); const fpsInterval = 1e3 / this.fps; if (__privateGet(this, _deltaTime) > fpsInterval) { __privateSet(this, _previousTime, now - __privateGet(this, _deltaTime) % fpsInterval); const fps = 1e3 / ((now - __privateGet(this, _startTime)) / ++__privateWrapper(this, _frameCount)._); const delta = (now - __privateGet(this, _updateTimestamp)) / 1e3 / this.duration; let value = __privateGet(this, _updateStartValue) + delta * this.playbackRate; const increase = value - __privateGet(this, _range).valueAsNumber; if (increase > 0) { __privateSet(this, _lastRangeIncrease, this.playbackRate / this.duration / fps); } else { __privateSet(this, _lastRangeIncrease, 0.995 * __privateGet(this, _lastRangeIncrease)); value = __privateGet(this, _range).valueAsNumber + __privateGet(this, _lastRangeIncrease); } this.callback(value); } }); __privateSet(this, _range, range); this.callback = callback; this.fps = fps; } start() { if (__privateGet(this, _id) !== 0) return; __privateSet(this, _previousTime, performance.now()); __privateSet(this, _startTime, __privateGet(this, _previousTime)); __privateSet(this, _frameCount, 0); __privateGet(this, _animate).call(this); } stop() { if (__privateGet(this, _id) === 0) return; cancelAnimationFrame(__privateGet(this, _id)); __privateSet(this, _id, 0); } update({ start, duration, playbackRate }) { const increase = start - __privateGet(this, _range).valueAsNumber; const durationDelta = Math.abs(duration - this.duration); if (increase > 0 || increase < -0.03 || durationDelta >= 0.5) { this.callback(start); } __privateSet(this, _updateStartValue, start); __privateSet(this, _updateTimestamp, performance.now()); this.duration = duration; this.playbackRate = playbackRate; } } _range = new WeakMap(); _startTime = new WeakMap(); _previousTime = new WeakMap(); _deltaTime = new WeakMap(); _frameCount = new WeakMap(); _updateTimestamp = new WeakMap(); _updateStartValue = new WeakMap(); _lastRangeIncrease = new WeakMap(); _id = new WeakMap(); _animate = new WeakMap(); export { RangeAnimation };