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pole-book/server/node_modules/shiki/samples/hlsl.sample

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struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float4 Diffuse : COLOR0;
float2 TextureUV : TEXCOORD0;
};
VS_OUTPUT RenderSceneVS( float4 vPos : POSITION,
float3 vNormal : NORMAL,
float2 vTexCoord0 : TEXCOORD,
uniform int nNumLights,
uniform bool bTexture,
uniform bool bAnimate )
{
VS_OUTPUT Output;
...
return Output;
}
// From https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-function-syntax