# 15 — mc-status (self-hosted live server card backend)

Self-hosted Minecraft Server List Ping → JSON service that feeds the landing's
live **ServerCard**. Replaces the third-party `api.mcstatus.io` dependency.

## Why not just use api.mcstatus.io

The public API works (CORS `*`, no key), but mcstatus.io's **API service is not
open source** — only its underlying Go library, `mcutil`, is. To self-host we
run the *same library* behind our own thin HTTP shell that re-emits mcstatus.io's
**v2 JSON shape**, so the frontend (`ServerCard.astro`) stays byte-identical —
only the URL changes. itzg/mc-status is deprecated; mc-monitor only exports
Prometheus metrics (no icon/MOTD/player sample), so neither fits the card.

## Service

`docker/mc-status/` — Go, built from source (multi-stage → scratch), image
`ulicraft/mc-status:local`. Wraps `github.com/mcstatus-io/mcutil/v4`
`status.Modern()` and maps `StatusModern` → v2 JSON:

| mcutil field | v2 field ServerCard reads |
|---|---|
| `Players.Online/Max` | `players.online` / `players.max` |
| `Players.Sample[].ID` | `players.list[].uuid` |
| `Players.Sample[].Name` (`formatting.Result`) | `players.list[].name_raw/clean/html` |
| `MOTD` (`formatting.Result`) | `motd.raw/clean/html` |
| `Favicon` (`data:image/png;base64,…`) | `icon` |

On any ping failure it returns `{"online": false}` so the card shows an offline
state without erroring.

### Hardening

- **No open SSRF relay.** The `<addr>` segment in `/v2/status/java/<addr>` is
  **ignored** — the service only ever pings `MC_STATUS_TARGET`. The segment
  exists only to keep the URL drop-in compatible with the public API.
- **TTL cache** (`MC_STATUS_CACHE_TTL`, default `30s`) so a busy landing page
  can't ping the Minecraft server once per visitor.

### Env

| Var | Default | Notes |
|---|---|---|
| `MC_STATUS_TARGET` | `minecraft:25565` | pinged internally over `mcnet` |
| `MC_STATUS_CACHE_TTL` | `30s` | in-memory cache window |
| `MC_STATUS_LISTEN` | `:8080` | bind address |

## Ingress

Path-on-apex (no new DNS subdomain, no Let's Encrypt cert change — DNS/TLS are
managed outside this repo). `caddy/conf.d/10-static.caddy`:

```caddy
handle /api/mcstatus/* {
	uri strip_prefix /api/mcstatus
	reverse_proxy mc-status:8080
}
```

Same-origin → the ServerCard fetch needs no CORS. `site.ts`:
`statusApi: \`/api/mcstatus/v2/status/java/${BASE_DOMAIN}\``.

## Data flow

```
guest browser ─ GET /api/mcstatus/v2/status/java/${BASE_DOMAIN}
   └► caddy (apex) ─ strip_prefix /api/mcstatus ─► mc-status:8080
        └► mcutil SLP ping ─► minecraft:25565 (internal, mcnet)
   ◄── v2 JSON {online, players.list[uuid,name_*], motd.html, icon}
ServerCard → player heads via NMSR: avatar.${BASE_DOMAIN}/headiso/<uuid>?size=64
```

## Relationship to Uptime Kuma (plan/10)

Distinct roles. **Kuma** = uptime *history* + alerting backend (Minecraft Server
monitor, status page). **mc-status** = live, public-facing data for the landing
card (richer: icon/MOTD/player heads). Both ping `minecraft` over `mcnet`.

## Validation notes

Built + `go vet`/`gofmt` clean. The live ping path can't be exercised from the
dev sandbox (egress proxy allows TCP connect but filters the raw SLP handshake →
`context deadline exceeded`); it resolves on the prod host where `minecraft` is
reachable over `mcnet`. After deploy, confirm:

```
curl -s https://${BASE_DOMAIN}/api/mcstatus/v2/status/java/${BASE_DOMAIN} | jq .
```
expecting `online:true`, a populated `players.list`, and `motd.html`.

## Tasks

- [ ] `docker compose up -d --build mc-status` on prod, verify the curl above.
- [ ] Confirm the SLP player sample carries real (Drasl) UUIDs so NMSR heads
      render; if empty, the card falls back to the count-only / empty state.
