feat(tooling): add update-all.sh post-pull orchestrator; deploy skill uses it
update-all.sh is the single source of truth for the on-host post-pull build + restart steps: render drasl/nmsr configs, sync server mods, regen the landing mod list, rebuild www/, then apply via docker compose. Two modes: - default (rolling): up -d --build, then restart ONLY services whose mounted inputs changed since a pre-run snapshot — drasl/nmsr on a config re-render, minecraft on a mod change. Minimal downtime. (Cannot detect caddy static-conf changes — use --hard for those.) - --hard: down --remove-orphans && up -d --build (full restart, MC downtime). Strict halt on any error; landing build sources nvm + pnpm (never npm) and bakes .env. fetch-authlib stays out (rarely changes) — the deploy skill runs it before update-all. Refactor the deploy skill to `pull && fetch-authlib && update-all.sh --hard` so the step list can't drift. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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update-all.sh
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110
update-all.sh
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#!/usr/bin/env bash
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# update-all.sh — main post-pull orchestrator for the Ulicraft stack on the host.
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#
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# Run AFTER `git pull` (it does NOT pull or push). Single source of truth for the
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# build + restart steps; the `deploy` skill is just `git pull --ff-only` followed
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# by `./update-all.sh --hard`.
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#
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# Steps (always, in order): render configs → sync server mods → regen landing mod
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# list → rebuild landing (www/) → apply via docker compose.
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#
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# Modes:
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# (default, rolling) `docker compose up -d --build`, then restart ONLY the
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# services whose mounted inputs actually changed — drasl/nmsr on a config
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# re-render, minecraft on a mod change. Minimal downtime. NOTE: this path
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# canNOT detect changes to caddy's static conf (caddy/conf.d/*.caddy) — it
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# has no pre-pull baseline for them; use --hard for those.
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# --hard `docker compose down --remove-orphans && up -d --build`.
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# Full restart (Minecraft world downtime); picks up everything, caddy
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# static conf included.
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#
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# Cautious by design: strict halt on ANY error (set -euo pipefail) — never a
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# partial deploy. Fix the cause and re-run. Uses pnpm/node only (never npm).
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set -euo pipefail
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cd "$(dirname "$0")" # repo root (this script lives at the root)
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# ── args ────────────────────────────────────────────────────────────
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HARD=0
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case "${1:-}" in
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"") HARD=0 ;;
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--hard) HARD=1 ;;
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-h|--help) echo "usage: $0 [--hard]"; exit 0 ;;
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*) echo "unknown arg: $1" >&2; echo "usage: $0 [--hard]" >&2; exit 2 ;;
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esac
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step() { printf '\n\033[1;36m→ %s\033[0m\n' "$*"; }
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cfg_hash() { [ -f "$1" ] && md5sum "$1" | cut -d' ' -f1 || echo absent; }
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# Cheap content proxy: jar filenames + sizes (content changes ⇒ size changes).
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mods_hash() {
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{ find server-mods -maxdepth 1 -name '*.jar' -printf '%f %s\n' 2>/dev/null || true; } \
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| sort | md5sum | cut -d' ' -f1
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}
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# ── snapshot inputs (rolling mode only) ─────────────────────────────
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if [ "$HARD" -eq 0 ]; then
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before_drasl=$(cfg_hash drasl/config/config.toml)
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before_nmsr=$(cfg_hash nmsr/config.toml)
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before_mods=$(mods_hash)
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fi
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# ── 1. render drasl/nmsr configs from .env (halts on bad input) ─────
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step "render-config.sh"
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tooling/render-config.sh
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# ── 2. mirror the server mod subset into ./server-mods ──────────────
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step "sync-server-mods.sh"
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tooling/sync-server-mods.sh
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# ── 3. regenerate the landing mod list (mods.json + logos) ──────────
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step "build-modlist.py"
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tooling/build-modlist.py
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# ── 4. rebuild the landing site into www/ (gitignored — pull never
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# updates it, so it must be rebuilt every run) ─────────────────
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step "landing build"
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(
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# Non-interactive shells lack node/pnpm on PATH — source nvm + pnpm.
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export NVM_DIR="$HOME/.nvm"
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[ -s "$NVM_DIR/nvm.sh" ] && . "$NVM_DIR/nvm.sh"
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export PNPM_HOME="$HOME/.local/share/pnpm"
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export PATH="$PNPM_HOME/bin:$PATH"
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command -v pnpm >/dev/null 2>&1 || {
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echo "pnpm not on PATH (looked in nvm=$NVM_DIR, pnpm=$PNPM_HOME/bin)." >&2
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echo "Install pnpm + node (never npm) and re-run." >&2
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exit 1
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}
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cd landing
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set -a; . ../.env; set +a
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pnpm run build
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)
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# ── 5. apply via docker compose ─────────────────────────────────────
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if [ "$HARD" -eq 1 ]; then
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step "docker compose down + up (--hard, full restart)"
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docker compose down --remove-orphans
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docker compose up -d --build
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else
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step "docker compose up -d --build"
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docker compose up -d --build
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# Rolling `up -d` does NOT reload changed bind-mounted configs/mods, so restart
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# only the services whose inputs actually changed since the snapshot above.
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restart=()
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[ "$(cfg_hash drasl/config/config.toml)" != "$before_drasl" ] && restart+=(drasl)
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[ "$(cfg_hash nmsr/config.toml)" != "$before_nmsr" ] && restart+=(nmsr)
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[ "$(mods_hash)" != "$before_mods" ] && restart+=(minecraft) # mods ⇒ MC restart (downtime, required)
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if [ "${#restart[@]}" -gt 0 ]; then
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step "restart changed services: ${restart[*]}"
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docker compose restart "${restart[@]}"
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else
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echo " (no config/mod changes — nothing to restart)"
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fi
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fi
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# ── 6. status summary ───────────────────────────────────────────────
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step "docker compose ps"
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docker compose ps
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printf '\n\033[1;32m✓ update-all complete\033[0m\n'
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