feat(nmsr): cut avatar refresh lag to ~1min + document HTTP routes
NMSR has no per-request avatar refresh (the `?skin=` override is ignored by this build), so the only lever for a changed skin to appear is the resolve cache. Drop resolve_cache_duration 15m -> 60s so account-page skin changes propagate within ~1 min; texture cache stays 48h (Drasl skin URLs are content-hashed, so a new skin is always a new URL — never stale). Cost is one extra internal Drasl profile lookup per avatar per minute, trivial for 4-10 players. Update the now-stale "~15 min" copy (skinLead + skinPreviewNote, en/es/eu) and code comments to "~1 min". Add plan/19-routes.md: a reference for the nmsr / landing / auth HTTP routes (public via caddy + browser->Drasl + internal service-to-service), indexed in plan/00-overview.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -16,7 +16,16 @@ port = 8080
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[caching]
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cleanup_interval = "1h"
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resolve_cache_duration = "15m"
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# resolve_cache_duration caches the uuid -> profile (incl. skin URL) lookup, so
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# it bounds how long a changed skin keeps showing the OLD avatar. Kept short so
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# skin changes on the account page propagate within ~1 min (NMSR has no
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# per-request force-refresh; a `?skin=` override is ignored by this build). Cost
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# is one extra internal Drasl profile lookup per avatar per minute — trivial over
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# mcnet for a 4-10 player server. For an instant global flush: restart nmsr.
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resolve_cache_duration = "60s"
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# texture cache stays long: Drasl skin URLs are content-hashed
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# (/web/texture/skin/<sha256>.png), so a new skin = new URL = fresh fetch; this
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# 48h cache never serves a stale skin.
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texture_cache_duration = "48h"
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[caching.cache_biases]
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