feat(landing): join-flow rework, player rosters, account page, mod list

Execute plan/18 (WS1-6) + plan/17.

- WS1: homepage join = 3 steps off packwiz (register -> UlicraftLauncher
  -> join); per-OS downloads from a synced launcher-manifest.json (schema +
  example committed); Fjord moved to its own /fjord page. Drop packwizUrl.
- WS2/3: mc-status gains an isolated /players endpoint (admin login ->
  Drasl GET /players, own client+TTL+token cache, never blocks the status
  path); online + registered rosters render shared name+avatar tiles;
  AVATAR_MODE env (default headiso).
- WS4: /account skin CRUD via browser-direct Drasl (login -> upload ->
  reset), in-memory token, players[0]; register relinks "Manage it here".
- WS5: footer link to status.${BASE_DOMAIN} in every footer.
- WS6: tooling/build-modlist.py generates mods.json + extracted logos from
  the distribution forgemods; ModList.astro renders a flat list; stat tile
  fed from the count.

Manifest/mods loaders read at build with a process.cwd() fallback (the
import.meta.url-only path does not resolve in Astro's bundled build).

New env: AVATAR_MODE, DRASL_ADMIN_USERNAME, DRASL_ADMIN_PASSWORD (mc-status
only). Generated mods.json / launcher-manifest.json / logos are gitignored;
.example.json files document the shapes. Build: 12 pages; mc-status builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-10 18:17:14 +02:00
parent 096ef82420
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# Mod shortlist + landing mod-list component (WS6)
> **Status: PLANNED — not started.** Two separable deliverables: (1) a curated
> kitchen-sink gap doc (this file), (2) an auto-generated `mods.json` + logos that
> feed a flat mod-list component on the landing page (see also `18-landing-rework.md`).
## TL;DR
- Current pack (76 jars, `mods-sides.json`) is a polished **vanilla+ QoL/perf** base,
**not yet kitchen-sink**. Strong perf + QoL + storage + FTB + voice; **empty** on
tech and magic, **thin** on worldgen, **no** map mod.
- Jars live in the **external distribution repo** (`$DISTRIBUTION_WEB_ROOT/servers/
ulicraft-1.21.1/forgemods/required/*.jar`, Nebula-managed). Adding mods happens
there, **not** in this repo. This doc is a shortlist only; depth = **light** (names
by area, verify NeoForge 1.21.1 at add-time — no per-mod version/link research).
- The landing component shows the **installed pack** (full client set), auto-generated
from the jars — a different dataset from this shortlist. Flat alphabetical, pretty
names, extracted logos, no categories, no Modrinth/CF links.
## Current pack — what's already in (76 jars)
- **Perf:** sodium, sodium-extra, iris, immediatelyfast, entityculling, ferritecore,
lithium, spark.
- **QoL:** JEI, Jade(+addons), JER, JEProfessions, appleskin, MouseTweaks, Controlling,
Searchables, inventoryessentials, polymorph, rightclickharvest, simplemagnets,
fastleafdecay, torchmaster, trashcans, corpse(+curioscompat), lootr, comforts,
BetterF3, tagtooltips, cardboardboxes.
- **Storage:** sophisticatedbackpacks(+core), functionalstorage(+more).
- **Farm/decor/build:** FarmersDelight, FramedBlocks, handcrafted.
- **FTB utils:** chunks, essentials, library, teams, ultimine.
- **Voice:** Simple Voice Chat (`voicechat`).
- **Scripting/guide:** KubeJS(+rhino, +delight), ponderjs, Patchouli.
- **Libs:** architectury, balm, cloth-config, configured, curios, resourcefullib,
supermartijn642 core/config, jamlib, baguettelib, titanium, utilitarian, YungsApi,
Necronomicon, yacl.
## Gaps vs kitchen-sink (tech + magic + exploration + QoL)
- [ ] **Tech — empty.** Candidates: Create, Mekanism, Immersive Engineering, Applied
Energistics 2, Thermal Series, Powah. (Pick a subset; Create is the anchor.)
- [ ] **Magic — empty.** Candidates: Ars Nouveau, Botania, Iron's Spells 'n Spellbooks,
Eidolon.
- [ ] **Worldgen — thin** (only `YungsApi` + `ExplorersCompass`). Candidates: Terralith,
Tectonic, YUNG's structure set (Better Dungeons/Mineshafts/Strongholds…),
Repurposed Structures, William Wythers' Overhauled Overworld.
- [ ] **Map — none.** Candidate: Xaero's Minimap + Worldmap.
- [ ] **Server-side perf (optional):** ModernFix, C2ME.
## Orphaned dependencies (cleanup)
- [ ] **`ponderjs`** present but **no Create** — ponder is Create's. Add Create or drop.
- [ ] **`Necronomicon`** present but **no Iron's Spells** — it's Iron's Spells' lib.
Add Iron's Spells or drop.
## Curation tradeoff
Adding the tech+magic+worldgen anchors pushes 76 → 100+ jars, near the stated
50100 ceiling, and raises the RAM/stability bar (`INIT_MEMORY 4G`/`MAX_MEMORY 10G`).
Curate deliberately; verify each candidate's NeoForge **1.21.1** build + the
`21.1.233` loader pin at add-time.
## Execution (external repo, when ready)
1. Add jars in the distribution repo (Nebula `forgemods/required/`), keep the NeoForge
1.21.1 builds matching the `21.1.233` pin.
2. `release-distro.sh` regenerates `distribution.json` + uploads.
3. Back in this repo: `tooling/classify-mods.py` (seed sides) → hand-edit new
client-cosmetic entries to `client` → `tooling/sync-server-mods.sh`.
4. `tooling/build-modlist.py` (new, see `18-landing-rework.md`) regenerates
`landing/src/data/mods.json` + logos → rebuild landing.
## Related
- `04-mods.md` — distribution-fed mod system, classify/sync, sides.
- `18-landing-rework.md` — the landing mod-list component + `mods.json` generator.