feat(landing): join-flow rework, player rosters, account page, mod list

Execute plan/18 (WS1-6) + plan/17.

- WS1: homepage join = 3 steps off packwiz (register -> UlicraftLauncher
  -> join); per-OS downloads from a synced launcher-manifest.json (schema +
  example committed); Fjord moved to its own /fjord page. Drop packwizUrl.
- WS2/3: mc-status gains an isolated /players endpoint (admin login ->
  Drasl GET /players, own client+TTL+token cache, never blocks the status
  path); online + registered rosters render shared name+avatar tiles;
  AVATAR_MODE env (default headiso).
- WS4: /account skin CRUD via browser-direct Drasl (login -> upload ->
  reset), in-memory token, players[0]; register relinks "Manage it here".
- WS5: footer link to status.${BASE_DOMAIN} in every footer.
- WS6: tooling/build-modlist.py generates mods.json + extracted logos from
  the distribution forgemods; ModList.astro renders a flat list; stat tile
  fed from the count.

Manifest/mods loaders read at build with a process.cwd() fallback (the
import.meta.url-only path does not resolve in Astro's bundled build).

New env: AVATAR_MODE, DRASL_ADMIN_USERNAME, DRASL_ADMIN_PASSWORD (mc-status
only). Generated mods.json / launcher-manifest.json / logos are gitignored;
.example.json files document the shapes. Build: 12 pages; mc-status builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-10 18:17:14 +02:00
parent 096ef82420
commit 6c7e259fcb
24 changed files with 2319 additions and 117 deletions

View File

@@ -15,6 +15,19 @@ RCON_PASSWORD=change-me-to-something-random
# and the landing build (-> show/hide the invite-code field). Default: invite.
REGISTRATION_MODE=invite
# NMSR avatar render mode for the landing's avatar tiles (online players +
# Members roster). Read by the landing BUILD (data/site.ts) only. Avatar URL =
# https://avatar.${BASE_DOMAIN}/<mode>/<uuid>?size=N. e.g. headiso | head | fullbody.
AVATAR_MODE=headiso
# Drasl admin creds for the registered-players roster (/api/mcstatus/players).
# Consumed ONLY by the mc-status container (server-side login → sanitized
# [{uuid,name}] list); these NEVER reach the browser. Use a DEDICATED, rotatable
# admin account (Drasl has no read-only role) to limit blast radius. Leave blank
# to disable the roster (the Members grid then just shows its empty state).
DRASL_ADMIN_USERNAME=
DRASL_ADMIN_PASSWORD=
# caddy host-published port. The host's own nginx terminates TLS and
# reverse-proxies to caddy by Host header (nginx/ulicraft-caddy.conf.tmpl), so
# bind caddy to a high localhost-only port — only nginx should reach it.

12
.gitignore vendored
View File

@@ -20,5 +20,17 @@ landing/node_modules/
landing/.astro/
landing/dist/
# launcher download manifest: produced/synced by the custom-launcher release
# flow (the .example.json is committed as the documented shape)
landing/src/data/launcher-manifest.json
# mod catalogue + extracted logos: generated by tooling/build-modlist.py from
# the distribution forgemods (the .example.json is committed as the empty shape)
landing/src/data/mods.json
landing/public/mod-logos/
# compiled mc-status binary (built into the image; stray local `go build` output)
docker/mc-status/mc-status
# Let's Encrypt certs + private keys (issued by tooling/issue-letsencrypt.sh)
certs/

View File

@@ -133,18 +133,27 @@ mirrored at apex `/launcher/`. Per guest:
load harmlessly on the server but waste RAM. Hand-edit them to `client` so
`sync-server-mods.sh` drops them from `./server-mods`. (Also review `appleskin`,
flagged `client` — flip to `both` if server-side food data wanted.)
- [ ] **Rework the landing join flow off packwiz.** `pack.` vhost is gone;
`site.ts packwizUrl` is a dead-URL placeholder (kept w/ TODO so the build
passes) and `i18n/ui.ts` join steps (all 3 langs) still tell guests to import
`pack.toml`. Redesign step 3 around the HeliosLauncher/`distribution.json`
install flow. See `plan/04-mods.md` + `site.ts` TODO.
### Landing rework + mod list (PLANNED — see `plan/18-landing-rework.md`)
Full design settled across WS1WS6; all tasks unchecked, ready to execute.
- [ ] **WS1 — Join flow off packwiz.** Homepage = UlicraftLauncher, 3 steps
(register → download launcher → join); drop `packwizUrl` + packwiz step.
Per-OS downloads from a synced `launcher-manifest.json` (contract:
`landing/src/data/launcher-manifest.schema.json`, produced by the
`custom-launcher` repo). Fjord moves to its own `/fjord` page.
- [ ] **WS2/3 — Player rosters.** Online (mc-status, live) + all-registered (new
`mc-status /api/mcstatus/players`, admin-login → Drasl `GET /players`, ~60s
cache). Shared avatar tile, `AVATAR_MODE` env (default `headiso`). Admin creds
→ mc-status only.
- [ ] **WS4 — Account page** (`/account`): skin CRUD via browser-direct Drasl
(reuses `register.astro` skin JS). Skins only, in-memory token, `players[0]`.
- [ ] **WS5 — Footer status link** to `status.${BASE_DOMAIN}` (nav unchanged).
- [ ] **Mod shortlist** for the kitchen-sink pack: Performance (Embeddium,
FerriteCore, ModernFix), Tech (Mekanism, Create, IE, AE2), Magic (Ars Nouveau,
Botania, Iron's Spells), Storage (Sophisticated, Functional), Exploration
(YUNG's, Repurposed Structures), QoL (JEI, Jade, IPN, AppleSkin), World gen
(Tectonic, Terralith — verify NeoForge 1.21.1), Compat (Polymorph), Map (Xaero),
Voice (Simple Voice Chat — 24454/udp already in compose).
- [ ] **WS6 — Mod shortlist + list component (`plan/17-mod-shortlist.md`).**
Light gap doc: current 76-jar pack is vanilla+ QoL/perf; **empty** on tech &
magic, thin worldgen, no map; orphan deps `ponderjs`/`Necronomicon`. Landing
mod-list component = auto-generated `mods.json` + extracted logos from the
distribution forgemods (`tooling/build-modlist.py`), flat alphabetical, pretty
names, no categories/links; feeds the "50+" stat tile.
- [ ] Server-side perf mods (C2ME, etc.).
- [ ] **Verify NeoForge version** against current stable before first deploy.
- [ ] **Bootstrap Drasl admin** account.

View File

@@ -174,6 +174,14 @@ services:
environment:
MC_STATUS_TARGET: "minecraft:25565"
MC_STATUS_CACHE_TTL: "30s"
# Registered-players roster (/api/mcstatus/players). mc-status logs into
# the Drasl admin API server-side and exposes a sanitized [{uuid,name}]
# list; these creds NEVER reach the browser. Use a dedicated, rotatable
# admin account. Isolated from the status pinger (own TTL/client).
DRASL_API_URL: "http://drasl:25585/drasl/api/v2"
DRASL_ADMIN_USERNAME: ${DRASL_ADMIN_USERNAME}
DRASL_ADMIN_PASSWORD: ${DRASL_ADMIN_PASSWORD}
MC_STATUS_ROSTER_TTL: "60s"
networks:
- mcnet

View File

@@ -15,8 +15,10 @@
package main
import (
"bytes"
"context"
"encoding/json"
"io"
"log"
"net/http"
"os"
@@ -81,6 +83,166 @@ func deref[T any](p *T) (v T) {
return
}
// --- registered-players roster (Drasl admin) ---
//
// The roster path is DELIBERATELY isolated from the status path: its own
// http.Client (with a timeout), its own TTL cache, and its own cached admin
// token. Drasl being slow or down must never block or break /v2/status — on any
// failure we serve stale-or-empty JSON rather than hanging. Mirrors the status
// cache style above (single entry, mutex-guarded).
// rosterPlayer is the sanitized shape we expose publicly: uuid + name only,
// everything else from Drasl stripped (no emails, capes, admin flags, etc.).
type rosterPlayer struct {
UUID string `json:"uuid"`
Name string `json:"name"`
}
// draslPlayer is the subset of Drasl's GET /players entries we read.
type draslPlayer struct {
UUID string `json:"uuid"`
Name string `json:"name"`
}
// roster holds the cached public payload plus the cached admin token. Both are
// guarded by the same mutex; token reuse avoids a login per request.
type roster struct {
mu sync.Mutex
payload []byte
expires time.Time
token string
apiURL string
username string
password string
ttl time.Duration
client *http.Client
}
// payloadOrEmpty returns the cached payload, or an empty JSON array if nothing
// has ever been fetched. Used so a Drasl failure on the very first request
// still yields valid JSON ("[]") instead of an error.
func (rs *roster) payloadOrEmpty() []byte {
if rs.payload != nil {
return rs.payload
}
return []byte("[]")
}
// fetch logs in (if no token) and lists players, re-logging in once on a 401.
// On any error it returns the previous payload (stale-or-empty), never an error
// to the caller — the handler always serves something.
func (rs *roster) fetch() []byte {
players, err := rs.listPlayers(false)
if err != nil {
log.Printf("roster: list players failed: %v", err)
return rs.payloadOrEmpty()
}
out := make([]rosterPlayer, 0, len(players))
for _, p := range players {
out = append(out, rosterPlayer{UUID: p.UUID, Name: p.Name})
}
b, err := json.Marshal(out)
if err != nil {
return rs.payloadOrEmpty()
}
return b
}
// listPlayers performs GET {apiURL}/players with the cached token, logging in
// first if needed. On 401 it clears the token and retries once (retried=true
// prevents a loop). Caller holds rs.mu.
func (rs *roster) listPlayers(retried bool) ([]draslPlayer, error) {
if rs.token == "" {
if err := rs.login(); err != nil {
return nil, err
}
}
req, err := http.NewRequest(http.MethodGet, rs.apiURL+"/players", nil)
if err != nil {
return nil, err
}
req.Header.Set("Authorization", "Bearer "+rs.token)
req.Header.Set("Accept", "application/json")
resp, err := rs.client.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode == http.StatusUnauthorized && !retried {
// Token expired/invalid — drop it and re-login once.
rs.token = ""
io.Copy(io.Discard, resp.Body)
return rs.listPlayers(true)
}
if resp.StatusCode != http.StatusOK {
io.Copy(io.Discard, resp.Body)
return nil, &httpError{status: resp.StatusCode, op: "list players"}
}
var players []draslPlayer
if err := json.NewDecoder(resp.Body).Decode(&players); err != nil {
return nil, err
}
return players, nil
}
// login posts admin creds to {apiURL}/login and caches the returned apiToken.
// Caller holds rs.mu.
func (rs *roster) login() error {
body, err := json.Marshal(map[string]string{
"username": rs.username,
"password": rs.password,
})
if err != nil {
return err
}
req, err := http.NewRequest(http.MethodPost, rs.apiURL+"/login", bytes.NewReader(body))
if err != nil {
return err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Accept", "application/json")
resp, err := rs.client.Do(req)
if err != nil {
return err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
io.Copy(io.Discard, resp.Body)
return &httpError{status: resp.StatusCode, op: "login"}
}
var out struct {
APIToken string `json:"apiToken"`
}
if err := json.NewDecoder(resp.Body).Decode(&out); err != nil {
return err
}
if out.APIToken == "" {
return &httpError{status: resp.StatusCode, op: "login (no apiToken)"}
}
rs.token = out.APIToken
return nil
}
type httpError struct {
status int
op string
}
func (e *httpError) Error() string {
return "drasl " + e.op + ": status " + strconv.Itoa(e.status)
}
func main() {
target := envOr("MC_STATUS_TARGET", "minecraft:25565")
listen := envOr("MC_STATUS_LISTEN", ":8080")
@@ -89,9 +251,25 @@ func main() {
log.Fatalf("invalid MC_STATUS_CACHE_TTL: %v", err)
}
rosterTTL, err := time.ParseDuration(envOr("MC_STATUS_ROSTER_TTL", "60s"))
if err != nil {
log.Fatalf("invalid MC_STATUS_ROSTER_TTL: %v", err)
}
host, port := splitHostPort(target)
c := &cache{}
// Registered-players roster, fed by the Drasl admin API. Isolated from the
// status pinger above (own client + timeout + cache). If the admin creds are
// unset, /players still works — it just always serves "[]".
rs := &roster{
apiURL: strings.TrimRight(envOr("DRASL_API_URL", "http://drasl:25585/drasl/api/v2"), "/"),
username: os.Getenv("DRASL_ADMIN_USERNAME"),
password: os.Getenv("DRASL_ADMIN_PASSWORD"),
ttl: rosterTTL,
client: &http.Client{Timeout: 5 * time.Second},
}
mux := http.NewServeMux()
// Drop-in path: /v2/status/java/<addr> — <addr> is ignored (see file header).
@@ -119,11 +297,34 @@ func main() {
w.Write(payload)
})
// Registered-players roster — public path /api/mcstatus/players (caddy
// strips the /api/mcstatus prefix → internal /players). Serves a sanitized
// [{uuid,name}] of all Drasl players. Same CORS:* as the status route.
// Isolated from the status path: own TTL cache, own token, own client; on
// any Drasl failure it serves stale-or-empty rather than hanging.
mux.HandleFunc("/players", func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
w.Header().Set("Access-Control-Allow-Origin", "*")
rs.mu.Lock()
defer rs.mu.Unlock()
if rs.payload != nil && time.Now().Before(rs.expires) {
w.Write(rs.payload)
return
}
payload := rs.fetch()
rs.payload = payload
rs.expires = time.Now().Add(rs.ttl)
w.Write(payload)
})
mux.HandleFunc("/healthz", func(w http.ResponseWriter, r *http.Request) {
w.Write([]byte("ok"))
})
log.Printf("mc-status listening on %s, target=%s:%d, ttl=%s", listen, host, port, ttl)
log.Printf("mc-status listening on %s, target=%s:%d, ttl=%s, roster-ttl=%s", listen, host, port, ttl, rosterTTL)
log.Fatal(http.ListenAndServe(listen, mux))
}

View File

@@ -1,8 +1,8 @@
---
// MC-GUI slot + copy button. variant "ip" = big gold mono (server address);
// "url" = smaller, wraps (auth / packwiz URLs). Copy handled by the global
// [data-copy] script in [...lang].astro; data-label / data-copied drive the
// (localized) button text and transient feedback.
// "url" = smaller, wraps (auth / authlib URLs). Copy handled by the global
// [data-copy] script in [...lang].astro (and the equivalent on /fjord);
// data-label / data-copied drive the (localized) button text + feedback.
interface Props {
value: string;
variant?: "ip" | "url";

View File

@@ -0,0 +1,84 @@
---
// Installed-pack mod list (the "Mods" section). Build-time baked from the
// auto-generated catalogue (tooling/build-modlist.py → src/data/mods.json),
// loaded via ./data/mods.ts (resilient: missing file → empty list, build never
// fails). Flat alphabetical grid: extracted logo (or a pixel placeholder) +
// pretty name + version. description is exposed as a tooltip. No categories, no
// external links. Tiles share the MC-GUI bevel treatment used by .feat/.tile.
import { MODS } from "../data/mods";
interface Props {
emptyLabel?: string;
}
const { emptyLabel = "Mod list not generated yet." } = Astro.props;
const mods = MODS.mods;
---
{mods.length === 0 ? (
<p class="mods-empty">{emptyLabel}</p>
) : (
<div class="mod-grid">
{mods.map((m) => (
<div class="mod" title={m.description || m.name}>
<div class="mod-logo">
{m.logo ? (
<img src={m.logo} alt="" width="40" height="40" loading="lazy" />
) : (
<span class="mod-noicon" aria-hidden="true">{m.name.slice(0, 1).toUpperCase()}</span>
)}
</div>
<div class="mod-meta">
<span class="mod-name">{m.name}</span>
{m.version && <span class="mod-ver">{m.version}</span>}
</div>
</div>
))}
</div>
)}
<style>
.mod-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(220px, 1fr));
gap: 12px;
}
.mod {
display: flex;
align-items: center;
gap: 12px;
padding: 12px 14px;
background: var(--surface);
box-shadow: inset 2px 2px 0 var(--bevel-hi), inset -2px -2px 0 var(--bevel-lo);
transition: transform .14s ease, filter .14s ease;
}
.mod:hover { transform: translateY(-2px); filter: brightness(1.06); }
.mod-logo {
width: 40px; height: 40px; flex-shrink: 0;
display: grid; place-items: center;
background: var(--bg-2);
box-shadow: inset 1px 1px 0 var(--bevel-lo), inset -1px -1px 0 var(--bevel-hi);
}
.mod-logo img { width: 40px; height: 40px; image-rendering: pixelated; }
.mod-noicon {
font-family: var(--font-head);
font-weight: 600;
font-size: 20px;
color: var(--accent);
line-height: 1;
}
.mod-meta { min-width: 0; display: flex; flex-direction: column; gap: 2px; }
.mod-name {
font-size: 15px;
color: var(--text);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.mod-ver {
font-family: var(--font-mono);
font-size: 12px;
color: var(--dim);
font-variant-numeric: tabular-nums;
}
.mods-empty { margin: 0; color: var(--dim); font-size: 14px; }
</style>

View File

@@ -0,0 +1,88 @@
---
// Registered-players roster (the "Members" section). Progressive enhancement,
// same shape as ServerCard:
// SSG → renders an empty skeleton (a single .roster grid + an empty-state
// line) so the page is valid with JS off.
// Client → fetches OUR mc-status roster endpoint (site.status.rosterApi,
// same-origin via caddy /api/mcstatus/* → internal /players). It
// returns a sanitized [{uuid,name}] of every Drasl player (admin login
// is server-side in mc-status — no admin token reaches the page). Each
// player renders as a SHARED avatar tile (.roster-tile, styled in
// main.css alongside ServerCard's online tiles).
//
// Empty/error → hide the grid and show the "no members yet" line (data-empty).
import { site } from "../data/site";
interface Props {
// Empty-state copy (passed from the page for i18n; English default).
emptyLabel?: string;
}
const { emptyLabel = "No members yet." } = Astro.props;
const { status, avatarUrl, avatarMode } = site;
---
<div
class="roster-block"
data-api={status.rosterApi}
data-avatar={avatarUrl}
data-mode={avatarMode}
data-empty={emptyLabel}
>
<div class="roster" aria-label="Registered players"></div>
<p class="roster-empty" hidden></p>
</div>
<script>
async function hydrate(el: HTMLElement) {
const { api, avatar, mode, empty } = el.dataset;
if (!api || !avatar || !mode) return;
const grid = el.querySelector<HTMLElement>(".roster");
const emptyEl = el.querySelector<HTMLElement>(".roster-empty");
if (!grid) return;
const showEmpty = () => {
grid.hidden = true;
if (emptyEl) {
emptyEl.textContent = empty ?? "No members yet.";
emptyEl.hidden = false;
}
};
let data: Array<{ uuid?: string; name?: string }>;
try {
const r = await fetch(api, { headers: { Accept: "application/json" } });
if (!r.ok) return showEmpty();
data = await r.json();
} catch {
return showEmpty();
}
const players = Array.isArray(data) ? data.filter((p) => p && p.uuid) : [];
if (players.length === 0) return showEmpty();
grid.innerHTML = "";
for (const p of players) {
grid.appendChild(rosterTile(p.uuid!, p.name ?? "", avatar, mode));
}
}
// Shared avatar tile (avatar + name) — identical markup to ServerCard's
// online tiles, so .roster / .roster-tile (global, main.css) style both.
function rosterTile(uuid: string, name: string, avatar: string, mode: string) {
const tile = document.createElement("div");
tile.className = "roster-tile";
const img = document.createElement("img");
img.loading = "lazy";
img.alt = name;
img.src = `${avatar}/${mode}/${uuid}?size=64`;
const label = document.createElement("span");
label.className = "roster-name";
label.textContent = name;
label.title = name;
tile.append(img, label);
return tile;
}
document.querySelectorAll<HTMLElement>(".roster-block").forEach(hydrate);
</script>

View File

@@ -33,14 +33,13 @@ const {
emptyLabel = "Nobody online — be the first.",
} = Astro.props;
const { status, avatarUrl } = site;
const HEAD_MODE = "headiso"; // NMSR render mode for the head row
const { status, avatarUrl, avatarMode } = site;
---
<div
class="servercard"
data-api={status.statusApi}
data-avatar={avatarUrl}
data-mode={HEAD_MODE}
data-mode={avatarMode}
data-slots={status.slots}
data-online={onlineLabel}
data-offline={offlineLabel}
@@ -75,9 +74,9 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
<!-- Player fill bar (online/max). Hidden until a live count arrives. -->
<div class="sc-bar" hidden><span class="sc-bar-fill"></span></div>
<!-- Head row + empty state. Populated client-side. -->
<!-- Avatar tiles + empty state. Populated client-side. -->
<div class="sc-players" hidden>
<div class="sc-heads" aria-label="Players online"></div>
<div class="roster" aria-label="Players online"></div>
<p class="sc-empty" hidden></p>
</div>
</div>
@@ -133,12 +132,8 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
.sc-bar { height: 6px; background: var(--bg-2); box-shadow: inset 1px 1px 0 var(--bevel-lo); }
.sc-bar-fill { display: block; height: 100%; width: 0; background: var(--accent); transition: width 0.6s ease; }
.sc-heads { display: flex; flex-wrap: wrap; gap: 6px; }
.sc-heads img {
width: 34px; height: 34px; image-rendering: pixelated;
background: var(--bg-2);
box-shadow: inset 1px 1px 0 var(--bevel-lo), inset -1px -1px 0 var(--bevel-hi);
}
/* Online avatar tiles use the shared .roster / .roster-tile styles in
main.css (also used by PlayerRoster.astro). */
.sc-empty { margin: 0; color: var(--dim); font-size: 13px; }
</style>
@@ -160,7 +155,7 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
const bar = q(".sc-bar");
const fill = q<HTMLElement>(".sc-bar-fill");
const players = q(".sc-players");
const heads = q(".sc-heads");
const roster = q(".roster");
const emptyEl = q(".sc-empty");
let data: any;
@@ -198,7 +193,9 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
// Color MOTD (mcstatus ships inline-styled spans for our own server).
if (motdEl && data.motd?.html) motdEl.innerHTML = data.motd.html;
// Player heads from OUR NMSR (Drasl skins). Filter promo/placeholder rows.
// Labeled avatar tiles from OUR NMSR (Drasl skins). Filter promo/placeholder
// rows (all-zero UUID) and dedupe. Tiles share .roster styles with the
// Members grid (PlayerRoster.astro) — see rosterTile() below.
const list: Array<{ uuid?: string; name_clean?: string }> = data.players?.list ?? [];
const seen = new Set<string>();
const real = list.filter((p) => {
@@ -207,7 +204,7 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
seen.add(u);
return true;
});
if (players && heads) {
if (players && roster) {
players.hidden = false;
if (real.length === 0) {
if (emptyEl) {
@@ -215,18 +212,30 @@ const HEAD_MODE = "headiso"; // NMSR render mode for the head row
emptyEl.hidden = false;
}
} else {
heads.innerHTML = "";
roster.innerHTML = "";
for (const p of real.slice(0, 16)) {
const img = document.createElement("img");
img.loading = "lazy";
img.alt = p.name_clean ?? "";
img.title = p.name_clean ?? "";
img.src = `${avatar}/${mode}/${p.uuid}?size=64`;
heads.appendChild(img);
roster.appendChild(rosterTile(p.uuid!, p.name_clean ?? "", avatar, mode));
}
}
}
}
// Build one shared avatar tile (avatar + name). Same markup PlayerRoster
// builds, so .roster / .roster-tile (global, in main.css) style both.
function rosterTile(uuid: string, name: string, avatar: string, mode: string) {
const tile = document.createElement("div");
tile.className = "roster-tile";
const img = document.createElement("img");
img.loading = "lazy";
img.alt = name;
img.src = `${avatar}/${mode}/${uuid}?size=64`;
const label = document.createElement("span");
label.className = "roster-name";
label.textContent = name;
label.title = name;
tile.append(img, label);
return tile;
}
document.querySelectorAll<HTMLElement>(".servercard").forEach(hydrate);
</script>

View File

@@ -0,0 +1,41 @@
{
"schemaVersion": 1,
"product": "UlicraftLauncher",
"version": "1.0.0",
"channel": "stable",
"releasedAt": "2026-06-01T12:00:00Z",
"minecraft": "1.21.1",
"neoforge": "21.1.233",
"builds": [
{
"os": "windows",
"arch": "x64",
"format": "exe",
"filename": "UlicraftLauncher-1.0.0-setup.exe",
"url": "https://distribution.ulicraft.net/launcher/UlicraftLauncher-1.0.0-setup.exe",
"size": 78643200,
"sha256": "0000000000000000000000000000000000000000000000000000000000000000"
},
{
"os": "macos",
"arch": "universal",
"format": "dmg",
"filename": "UlicraftLauncher-1.0.0-universal.dmg",
"url": "https://distribution.ulicraft.net/launcher/UlicraftLauncher-1.0.0-universal.dmg",
"size": 92274688
},
{
"os": "linux",
"arch": "x64",
"format": "appimage",
"filename": "UlicraftLauncher-1.0.0-x86_64.AppImage",
"url": "https://distribution.ulicraft.net/launcher/UlicraftLauncher-1.0.0-x86_64.AppImage",
"size": 85983232
}
],
"fjordPack": {
"filename": "ulicraft-1.21.1.mrpack",
"url": "https://distribution.ulicraft.net/launcher/ulicraft-1.21.1.mrpack",
"size": 12582912
}
}

View File

@@ -0,0 +1,119 @@
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://ulicraft.net/schemas/launcher-manifest.schema.json",
"title": "Ulicraft launcher download manifest",
"description": "Produced by the custom-launcher release flow, consumed by the landing build to render per-OS download buttons. One file describes the current UlicraftLauncher release plus the optional Fjord pack.",
"type": "object",
"additionalProperties": false,
"required": ["schemaVersion", "product", "version", "builds"],
"properties": {
"schemaVersion": {
"description": "Bump on breaking shape changes. Landing pins the major it understands.",
"type": "integer",
"const": 1
},
"product": {
"description": "Display name of the launcher.",
"type": "string",
"examples": ["UlicraftLauncher"]
},
"version": {
"description": "Launcher release version (semver, no leading v).",
"type": "string",
"pattern": "^\\d+\\.\\d+\\.\\d+(?:[-+].+)?$"
},
"channel": {
"description": "Release channel.",
"type": "string",
"enum": ["stable", "beta"],
"default": "stable"
},
"releasedAt": {
"description": "Release timestamp (ISO 8601 / RFC 3339).",
"type": "string",
"format": "date-time"
},
"minecraft": {
"description": "Target Minecraft version the launcher installs.",
"type": "string",
"examples": ["1.21.1"]
},
"neoforge": {
"description": "NeoForge version the distribution pins.",
"type": "string",
"examples": ["21.1.233"]
},
"builds": {
"description": "Downloadable launcher binaries, one entry per OS/arch/format.",
"type": "array",
"minItems": 1,
"items": { "$ref": "#/$defs/asset" }
},
"fjordPack": {
"description": "Optional importable pack for the Fjord (Prism) alternative path. Lives on its own landing page, not the homepage.",
"$ref": "#/$defs/file"
}
},
"$defs": {
"asset": {
"type": "object",
"additionalProperties": false,
"required": ["os", "arch", "format", "filename", "url"],
"properties": {
"os": {
"type": "string",
"enum": ["windows", "macos", "linux"]
},
"arch": {
"description": "CPU arch; 'universal' for a fat/any binary.",
"type": "string",
"enum": ["x64", "arm64", "universal"]
},
"format": {
"description": "Installer/package kind, drives the button hint.",
"type": "string",
"enum": ["exe", "msi", "dmg", "pkg", "appimage", "deb", "rpm", "tar.gz", "zip"]
},
"label": {
"description": "Optional human hint override (else derived from os+arch+format).",
"type": "string"
},
"filename": {
"type": "string",
"minLength": 1
},
"url": {
"description": "Absolute download URL.",
"type": "string",
"format": "uri",
"pattern": "^https://"
},
"size": {
"description": "Bytes, for showing a size next to the button.",
"type": "integer",
"minimum": 0
},
"sha256": {
"description": "Lowercase hex SHA-256 for integrity display/verify.",
"type": "string",
"pattern": "^[a-f0-9]{64}$"
}
}
},
"file": {
"type": "object",
"additionalProperties": false,
"required": ["filename", "url"],
"properties": {
"filename": { "type": "string", "minLength": 1 },
"url": {
"type": "string",
"format": "uri",
"pattern": "^https://"
},
"size": { "type": "integer", "minimum": 0 },
"sha256": { "type": "string", "pattern": "^[a-f0-9]{64}$" }
}
}
}
}

View File

@@ -0,0 +1,5 @@
{
"schemaVersion": 1,
"count": 0,
"mods": []
}

56
landing/src/data/mods.ts Normal file
View File

@@ -0,0 +1,56 @@
// Build-time loader for the auto-generated mod catalogue. tooling/build-modlist.py
// writes src/data/mods.json (gitignored, generated) from the distribution's full
// client modset; it MAY NOT EXIST on a fresh checkout, so we read it at runtime
// with fs (a static `import` would hard-fail the build when absent). Fall back to
// the committed .example.json (an empty catalogue); if even that is unreadable,
// expose an empty catalogue so the page simply renders no mods and the stat tile
// keeps its default. Same pattern as loadLauncherManifest in site.ts.
// @ts-ignore — node builtins (no @types/node in this Astro SSG; same reason
// `process`/`import.meta.url` reads work at build time, as in site.ts).
import { readFileSync } from "node:fs";
export type Mod = {
id: string;
name: string;
version: string;
authors: string;
description: string;
logo: string | null;
};
export type ModCatalogue = {
schemaVersion: number;
count: number;
mods: Mod[];
};
export function loadMods(): ModCatalogue {
const empty: ModCatalogue = { schemaVersion: 1, count: 0, mods: [] };
// Resolve relative to this module first (works when import.meta.url points at
// the source dir), then fall back to a cwd-relative path (Astro runs the build
// from the landing root, so src/data/* resolves there even when the module has
// been bundled to a different location). Prefer the generated mods.json, then
// the committed empty mods.example.json.
// @ts-ignore — `process` is untyped here (no @types/node), same as site.ts.
const cwd: string = typeof process !== "undefined" ? process.cwd() : ".";
const candidates: Array<string | URL> = [];
for (const name of ["mods.json", "mods.example.json"]) {
try {
candidates.push(new URL(name, import.meta.url));
} catch {
// import.meta.url unavailable — skip the module-relative candidate.
}
candidates.push(`${cwd}/src/data/${name}`);
}
for (const c of candidates) {
try {
const parsed = JSON.parse(readFileSync(c, "utf8")) as ModCatalogue;
if (parsed && Array.isArray(parsed.mods)) return parsed;
} catch {
// try the next candidate (file missing/unreadable → fall back)
}
}
return empty;
}
export const MODS = loadMods();

View File

@@ -2,8 +2,88 @@
// domains, URLs, theme, launcher files, and the structural shape of the
// stat/feature lists. Translatable copy lives in src/i18n/ui.ts.
// BASE_DOMAIN is read at build time; falls back to ulicraft.local.
// @ts-ignore — node builtins (no @types/node in this Astro SSG; same reason
// `process` below is untyped). Used only at build time to read the manifest.
import { readFileSync } from "node:fs";
import { MODS } from "./mods";
const BASE_DOMAIN = process.env.BASE_DOMAIN ?? "ulicraft.local";
// Installed-pack mod count, fed by tooling/build-modlist.py via mods.json (see
// ./mods.ts). Feeds the homepage "Mods" stat tile. When the generated catalogue
// is absent/empty (fresh checkout), fall back to the honest "50+" estimate.
const MOD_COUNT_KEY = MODS.count > 0 ? `${MODS.count}` : "50+";
// NMSR render mode for avatar tiles (online roster + members grid). Read at
// build time, same as BASE_DOMAIN. e.g. "headiso" | "head" | "fullbody".
// @ts-ignore — `process` is untyped here (no @types/node), same as BASE_DOMAIN.
const AVATAR_MODE = process.env.AVATAR_MODE ?? "headiso";
// Launcher download manifest (per launcher-manifest.schema.json). The
// custom-launcher release flow syncs launcher-manifest.json into this dir
// (gitignored, generated) — same pattern as sync-server-mods.sh. It MAY NOT
// EXIST at build time, so we read it at runtime with fs (a static `import`
// would hard-fail the build when absent). Fall back to the committed
// .example.json (the documented shape); if even that is unreadable, expose an
// empty-builds manifest so the homepage simply renders no download buttons.
type LauncherBuild = {
os: "windows" | "macos" | "linux";
arch: "x64" | "arm64" | "universal";
format: "exe" | "msi" | "dmg" | "pkg" | "appimage" | "deb" | "rpm" | "tar.gz" | "zip";
label?: string;
filename: string;
url: string;
size?: number;
sha256?: string;
};
type LauncherFile = { filename: string; url: string; size?: number; sha256?: string };
type LauncherManifest = {
schemaVersion: number;
product: string;
version: string;
channel?: string;
releasedAt?: string;
minecraft?: string;
neoforge?: string;
builds: LauncherBuild[];
fjordPack?: LauncherFile;
};
function loadLauncherManifest(): LauncherManifest {
const empty: LauncherManifest = {
schemaVersion: 1,
product: "UlicraftLauncher",
version: "0.0.0",
builds: [],
};
// Resolve relative to this module first, then fall back to a cwd-relative path:
// Astro bundles this module so import.meta.url may not point at src/data/ at
// build time, but the build runs from the landing root, so <cwd>/src/data/*
// resolves. Prefer the synced launcher-manifest.json, then the committed example.
// @ts-ignore — `process` is untyped here (no @types/node).
const cwd: string = typeof process !== "undefined" ? process.cwd() : ".";
const candidates: Array<string | URL> = [];
for (const name of ["launcher-manifest.json", "launcher-manifest.example.json"]) {
try {
candidates.push(new URL(name, import.meta.url));
} catch {
// import.meta.url unavailable — skip the module-relative candidate.
}
candidates.push(`${cwd}/src/data/${name}`);
}
for (const c of candidates) {
try {
const parsed = JSON.parse(readFileSync(c, "utf8")) as LauncherManifest;
if (parsed && Array.isArray(parsed.builds)) return parsed;
} catch {
// try the next candidate (synced file missing → fall back to example)
}
}
return empty;
}
const LAUNCHER_MANIFEST = loadLauncherManifest();
// REGISTRATION_MODE (invite|open) is read at build time, same .env as Drasl's
// render-config.sh. "invite" => the register form must collect an invite code.
const REGISTRATION_MODE = process.env.REGISTRATION_MODE ?? "invite";
@@ -43,19 +123,17 @@ export const site = {
// Requires CORSAllowOrigins to include the apex in drasl config.toml.
draslApiUrl: `https://auth.${BASE_DOMAIN}/drasl/api/v2`,
// TODO: packwiz removed — the `pack.` vhost no longer exists, so this URL 404s.
// The modpack is now distributed to clients by HeliosLauncher via the
// distribution.json (server loads a filtered subset from ./server-mods/; see
// plan/04-mods.md). The join flow still references this in the launcher step
// and needs to be redesigned around the launcher/distribution flow. Kept
// (non-empty) only so the Astro build + the CopyChip in [...lang].astro don't
// break; do not treat as live.
packwizUrl: `https://pack.${BASE_DOMAIN}/pack.toml`,
// NMSR avatar renderer root. Player heads come from OUR Drasl skins, not
// Mojang/Crafatar — head URL is `${avatarUrl}/headiso/<uuid>?size=64`.
avatarUrl: `https://avatar.${BASE_DOMAIN}`,
// NMSR render mode for avatar tiles (ServerCard online row + PlayerRoster
// members grid). Avatar URL = `${avatarUrl}/${avatarMode}/<uuid>?size=N`.
avatarMode: AVATAR_MODE,
// Uptime Kuma status page (external link in footer).
statusUrl: `https://status.${BASE_DOMAIN}`,
// Live server card (ServerCard.astro). `slots` is the SSG fallback cap shown
// before/without JS; live data comes from our SELF-HOSTED mc-status service
// (docker/mc-status, mcutil wrapper) reverse-proxied same-origin at the apex
@@ -65,12 +143,17 @@ export const site = {
status: {
slots: 10,
statusApi: `/api/mcstatus/v2/status/java/${BASE_DOMAIN}`,
// Registered-players roster (PlayerRoster.astro). Same mc-status service,
// same-origin via caddy /api/mcstatus/* → internal /players. Returns a
// sanitized [{uuid,name}] of every Drasl player (admin login is server-side
// in mc-status; no admin token in the page).
rosterApi: `/api/mcstatus/players`,
},
// Honest stat tiles. Keys (numbers/versions) are language-neutral; labels
// come from ui.ts (same order).
stats: [
{ key: "50+" },
{ key: MOD_COUNT_KEY },
{ key: MC_VERSION },
{ key: "10" },
{ key: "6h" },
@@ -85,10 +168,16 @@ export const site = {
{ glyph: "heart", gold: true },
],
// Launcher downloads. Stable filenames are symlinks created by
// UlicraftLauncher download manifest — feeds the homepage join step 2
// per-OS buttons from `builds[]` (and the Fjord page's .mrpack via
// `fjordPack`). Synced from the custom-launcher repo; see loader above.
launcherManifest: LAUNCHER_MANIFEST,
// Fjord Launcher downloads (the alternative manual path on /fjord, OFF the
// homepage flow). Stable filenames are symlinks created by
// tooling/fetch-launcher.sh — keep these in sync with that script. OS names
// and hints are technical, kept language-neutral here.
launcher: {
fjord: {
name: "Fjord Launcher",
base: "/launcher/latest",
downloads: [

View File

@@ -2,7 +2,7 @@
// locales; the page (src/pages/[...lang].astro) renders against it.
//
// Conventions:
// - "{name}" in step1 is replaced with the launcher name at render time.
// - "{name}" is replaced with the launcher name at render time.
// - Sentences containing links/kbd/literals are split into parts (a/b/pre/
// post/link) so the markup stays in the template, not in the strings.
// - Product / in-game literals (authlib-injector, Multiplayer, Add Server)
@@ -19,11 +19,23 @@ export const LANG_REGISTER_PATH: Record<Lang, string> = {
es: "/es/register",
eu: "/eu/register",
};
// Fjord (alternative path) page path per locale (mirrors LANG_REGISTER_PATH).
export const LANG_FJORD_PATH: Record<Lang, string> = {
en: "/fjord",
es: "/es/fjord",
eu: "/eu/fjord",
};
// Account page path per locale (mirrors LANG_REGISTER_PATH).
export const LANG_ACCOUNT_PATH: Record<Lang, string> = {
en: "/account",
es: "/es/account",
eu: "/eu/account",
};
export interface UI {
htmlLang: string;
copied: string; // transient copy-button feedback
nav: { status: string; features: string; join: string; play: string };
nav: { status: string; members: string; features: string; mods: string; join: string; play: string };
hero: {
eyebrow: string; // "Modded LAN · NeoForge" — version appended at render
tagline: string;
@@ -42,13 +54,46 @@ export interface UI {
upTo: string;
};
statLabels: [string, string, string, string];
members: {
eyebrow: string;
title: string;
lead: string;
empty: string; // shown when the roster is empty or unreachable
};
features: {
eyebrow: string;
title: string;
lead: string;
items: { h: string; p: string }[];
};
mods: {
eyebrow: string;
title: string;
lead: string;
empty: string; // shown when the catalogue is absent/empty (not yet generated)
};
join: {
eyebrow: string;
title: string;
lead: string;
s1: {
kicker: string;
h: string;
pa: string; // before the register link
pb: string; // after it
registerLink: string;
};
s2: { kicker: string; h: string; p: string };
s3: {
kicker: string;
h: string;
pa: string; // before the Multiplayer/Add Server kbds
pb: string; // after them
copy: string;
};
};
fjord: {
navHome: string; // "← Home" link in nav
eyebrow: string;
title: string;
lead: string;
@@ -59,7 +104,6 @@ export interface UI {
pa: string; // before the authlib-injector literal
pb: string; // after it
copy: string;
registerPre: string;
};
s3: { kicker: string; h: string; p: string };
s4: {
@@ -69,8 +113,9 @@ export interface UI {
pb: string; // after them
copy: string;
};
noPack: string; // shown when fjordPack is missing from the manifest
};
footer: { join: string; disc: string };
footer: { join: string; status: string; disc: string };
register: {
navHome: string; // "← Home" link in nav
eyebrow: string;
@@ -86,7 +131,7 @@ export interface UI {
submit: string;
submitting: string;
haveAccount: string; // "Already have an account?"
loginLink: string; // links to the Drasl web UI
loginLink: string; // links to the account page
successTitle: string;
successBody: string; // {name} = player name
uuidLabel: string;
@@ -104,13 +149,47 @@ export interface UI {
errSkinType: string;
errNetwork: string;
};
account: {
navHome: string; // "← Home" link in nav
eyebrow: string;
title: string;
lead: string;
// Login form
usernameLabel: string;
usernamePlaceholder: string;
passwordLabel: string;
passwordPlaceholder: string;
submit: string;
submitting: string;
noAccount: string; // "No account yet?"
registerLink: string; // links to /register
// Skin panel
playerLabel: string; // "Logged in as"
skinTitle: string;
skinLead: string; // reuses register.skinLead concept
skinChoose: string;
modelLabel: string;
modelClassic: string;
modelSlim: string;
skinUpload: string;
skinUploading: string;
skinOk: string;
skinPreviewNote: string; // "NMSR takes ~15 min to update" hint
resetSkin: string;
resetConfirm: string; // window.confirm text
resetOk: string;
// Errors
errFields: string;
errSkinType: string;
errNetwork: string;
};
}
export const ui: Record<Lang, UI> = {
en: {
htmlLang: "en",
copied: "Copied!",
nav: { status: "Status", features: "Features", join: "How to Join", play: "Play Now" },
nav: { status: "Status", members: "Members", features: "Features", mods: "Mods", join: "How to Join", play: "Play Now" },
hero: {
eyebrow: "Modded LAN · NeoForge",
tagline: "Kitchen-sink survival, built to outlast the weekend.",
@@ -132,6 +211,12 @@ export const ui: Record<Lang, UI> = {
upTo: "up to",
},
statLabels: ["Mods", "NeoForge", "Player slots", "World backups"],
members: {
eyebrow: "The crew",
title: "Who's on the server.",
lead: "Everyone registered on Ulicraft, with their own self-hosted skin.",
empty: "No members yet — be the first to register.",
},
features: {
eyebrow: "What makes it Ulicraft",
title: "Built for the crew.",
@@ -149,7 +234,7 @@ export const ui: Record<Lang, UI> = {
},
{
h: "One-click setup",
p: "packwiz installs and updates the whole modpack inside your launcher, so everyone stays in sync.",
p: "The Ulicraft Launcher installs and updates the whole modpack from our distribution, so everyone stays in sync.",
},
{
h: "Built to last",
@@ -157,27 +242,57 @@ export const ui: Record<Lang, UI> = {
},
],
},
mods: {
eyebrow: "The pack",
title: "Every mod in the pack.",
lead: "The full client modset, installed automatically by the launcher. No hunting, no version mismatches.",
empty: "Mod list not generated yet — check back soon.",
},
join: {
eyebrow: "How to Join · 4 Steps",
eyebrow: "How to Join · 3 Steps",
title: "From zero to spawning in.",
lead: "One-time setup. After this, the launcher keeps you in sync.",
s1: {
kicker: "Account",
h: "Register",
pa: "Create your Ulicraft account at",
pb: "— one username and password for the server and your skin.",
registerLink: "Register",
},
s2: {
kicker: "Launcher",
h: "Download {name}",
p: "Grab {name} for your system — a Prism-based launcher with authlib-injector support built in.",
p: "Grab {name} for your system and log in with your Ulicraft credentials — it installs the modpack and everything else automatically.",
},
s3: {
kicker: "Connect",
h: "Join the server",
pa: "Launch the launcher, open",
pb: ", paste the address, and join.",
copy: "Copy IP",
},
},
fjord: {
navHome: "← Home",
eyebrow: "Alternative · Fjord Launcher",
title: "Play with Fjord Launcher.",
lead: "Prefer a vanilla Prism-based launcher? Set it up manually with Fjord and import the Ulicraft pack.",
s1: {
kicker: "Launcher",
h: "Download Fjord",
p: "Grab Fjord Launcher for your system — a Prism-based launcher with authlib-injector support built in.",
},
s2: {
kicker: "Account",
h: "Add your account",
pa: "In the launcher, add an",
pa: "In Fjord, add an",
pb: "account using this URL, then log in with your Ulicraft credentials.",
copy: "Copy",
registerPre: "Need credentials? Register at",
},
s3: {
kicker: "Modpack",
h: "Import the modpack",
p: "Add a new instance from this packwiz URL — it installs and updates the whole pack.",
h: "Import the Ulicraft pack",
p: "Download the Ulicraft modpack and import it into Fjord as a new instance — it installs the whole pack.",
},
s4: {
kicker: "Connect",
@@ -186,9 +301,11 @@ export const ui: Record<Lang, UI> = {
pb: ", paste the address, and join.",
copy: "Copy IP",
},
noPack: "The pack download isn't available yet — check back soon.",
},
footer: {
join: "How to Join",
status: "Server status",
disc: "Not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang AB.",
},
register: {
@@ -224,12 +341,43 @@ export const ui: Record<Lang, UI> = {
errSkinType: "Pick a PNG image.",
errNetwork: "Network error — try again.",
},
account: {
navHome: "← Home",
eyebrow: "Account",
title: "Manage your skin.",
lead: "Log in to upload or reset your Minecraft skin.",
usernameLabel: "Username",
usernamePlaceholder: "your in-game name",
passwordLabel: "Password",
passwordPlaceholder: "your password",
submit: "Log in",
submitting: "Logging in…",
noAccount: "No account yet?",
registerLink: "Register here",
playerLabel: "Logged in as",
skinTitle: "Your skin",
skinLead: "Upload a Minecraft skin PNG. The 3D preview below updates instantly; the in-game avatar takes ~15 minutes.",
skinChoose: "Choose PNG…",
modelLabel: "Model",
modelClassic: "Classic",
modelSlim: "Slim",
skinUpload: "Upload skin",
skinUploading: "Uploading…",
skinOk: "Skin updated!",
skinPreviewNote: "Avatar preview updates in ~15 min.",
resetSkin: "Reset to default",
resetConfirm: "Reset your skin to the default? This cannot be undone.",
resetOk: "Skin reset to default.",
errFields: "Fill in every field.",
errSkinType: "Pick a PNG image.",
errNetwork: "Network error — try again.",
},
},
es: {
htmlLang: "es",
copied: "¡Copiado!",
nav: { status: "Estado", features: "Características", join: "Cómo entrar", play: "Jugar ahora" },
nav: { status: "Estado", members: "Miembros", features: "Características", mods: "Mods", join: "Cómo entrar", play: "Jugar ahora" },
hero: {
eyebrow: "LAN con mods · NeoForge",
tagline: "Supervivencia todo incluido, para durar más que el finde.",
@@ -251,6 +399,12 @@ export const ui: Record<Lang, UI> = {
upTo: "hasta",
},
statLabels: ["Mods", "NeoForge", "Plazas", "Copias del mundo"],
members: {
eyebrow: "La cuadrilla",
title: "Quién está en el servidor.",
lead: "Todos los registrados en Ulicraft, cada uno con su skin autoalojada.",
empty: "Aún no hay miembros — sé el primero en registrarte.",
},
features: {
eyebrow: "Qué hace especial a Ulicraft",
title: "Hecho para la cuadrilla.",
@@ -268,7 +422,7 @@ export const ui: Record<Lang, UI> = {
},
{
h: "Configuración en un clic",
p: "packwiz instala y actualiza todo el modpack dentro de tu launcher, así todos vais sincronizados.",
p: "El Ulicraft Launcher instala y actualiza todo el modpack desde nuestra distribución, así todos vais sincronizados.",
},
{
h: "Hecho para durar",
@@ -276,27 +430,57 @@ export const ui: Record<Lang, UI> = {
},
],
},
mods: {
eyebrow: "El pack",
title: "Todos los mods del pack.",
lead: "El modset completo del cliente, instalado automáticamente por el launcher. Sin búsquedas ni versiones incompatibles.",
empty: "La lista de mods aún no está generada — vuelve pronto.",
},
join: {
eyebrow: "Cómo entrar · 4 pasos",
eyebrow: "Cómo entrar · 3 pasos",
title: "De cero a aparecer en el mundo.",
lead: "Configuración única. Después, el launcher te mantiene sincronizado.",
s1: {
kicker: "Cuenta",
h: "Regístrate",
pa: "Crea tu cuenta de Ulicraft en",
pb: "— un usuario y contraseña para el servidor y tu skin.",
registerLink: "Registro",
},
s2: {
kicker: "Launcher",
h: "Descarga {name}",
p: "Coge {name} para tu sistema: un launcher basado en Prism con soporte authlib-injector integrado.",
p: "Coge {name} para tu sistema e inicia sesión con tus credenciales de Ulicraft: instala el modpack y todo lo demás automáticamente.",
},
s3: {
kicker: "Conectar",
h: "Entra al servidor",
pa: "Lanza el launcher, abre",
pb: ", pega la dirección y entra.",
copy: "Copiar IP",
},
},
fjord: {
navHome: "← Inicio",
eyebrow: "Alternativa · Fjord Launcher",
title: "Juega con Fjord Launcher.",
lead: "¿Prefieres un launcher vanilla basado en Prism? Configúralo a mano con Fjord e importa el pack de Ulicraft.",
s1: {
kicker: "Launcher",
h: "Descarga Fjord",
p: "Coge Fjord Launcher para tu sistema: un launcher basado en Prism con soporte authlib-injector integrado.",
},
s2: {
kicker: "Cuenta",
h: "Añade tu cuenta",
pa: "En el launcher, añade una cuenta",
pa: "En Fjord, añade una cuenta",
pb: "con esta URL y luego inicia sesión con tus credenciales de Ulicraft.",
copy: "Copiar",
registerPre: "¿Sin credenciales? Regístrate en",
},
s3: {
kicker: "Modpack",
h: "Importa el modpack",
p: "Añade una instancia nueva desde esta URL de packwiz: instala y actualiza todo el pack.",
h: "Importa el pack de Ulicraft",
p: "Descarga el modpack de Ulicraft e impórtalo en Fjord como instancia nueva: instala todo el pack.",
},
s4: {
kicker: "Conectar",
@@ -305,9 +489,11 @@ export const ui: Record<Lang, UI> = {
pb: ", pega la dirección y entra.",
copy: "Copiar IP",
},
noPack: "La descarga del pack aún no está disponible — vuelve pronto.",
},
footer: {
join: "Cómo entrar",
status: "Estado del servidor",
disc: "No afiliado a Mojang ni Microsoft. Minecraft es una marca de Mojang AB.",
},
register: {
@@ -343,12 +529,43 @@ export const ui: Record<Lang, UI> = {
errSkinType: "Elige una imagen PNG.",
errNetwork: "Error de red: inténtalo de nuevo.",
},
account: {
navHome: "← Inicio",
eyebrow: "Cuenta",
title: "Gestiona tu skin.",
lead: "Inicia sesión para subir o restablecer tu skin de Minecraft.",
usernameLabel: "Usuario",
usernamePlaceholder: "tu nombre en el juego",
passwordLabel: "Contraseña",
passwordPlaceholder: "tu contraseña",
submit: "Iniciar sesión",
submitting: "Entrando…",
noAccount: "¿Aún no tienes cuenta?",
registerLink: "Regístrate aquí",
playerLabel: "Sesión iniciada como",
skinTitle: "Tu skin",
skinLead: "Sube un PNG de skin de Minecraft. La vista previa 3D se actualiza al instante; el avatar en el juego tarda ~15 minutos.",
skinChoose: "Elegir PNG…",
modelLabel: "Modelo",
modelClassic: "Clásico",
modelSlim: "Fino",
skinUpload: "Subir skin",
skinUploading: "Subiendo…",
skinOk: "¡Skin actualizada!",
skinPreviewNote: "La vista previa del avatar se actualiza en ~15 min.",
resetSkin: "Restablecer skin",
resetConfirm: "¿Restablecer tu skin a la predeterminada? Esta acción no se puede deshacer.",
resetOk: "Skin restablecida.",
errFields: "Rellena todos los campos.",
errSkinType: "Elige una imagen PNG.",
errNetwork: "Error de red: inténtalo de nuevo.",
},
},
eu: {
htmlLang: "eu",
copied: "Kopiatuta!",
nav: { status: "Egoera", features: "Ezaugarriak", join: "Nola sartu", play: "Jokatu orain" },
nav: { status: "Egoera", members: "Kideak", features: "Ezaugarriak", mods: "Mods", join: "Nola sartu", play: "Jokatu orain" },
hero: {
eyebrow: "Mod-dun LANa · NeoForge",
tagline: "Mod ugariko biziraupena, irauteko egina.",
@@ -370,6 +587,12 @@ export const ui: Record<Lang, UI> = {
upTo: "gehienez",
},
statLabels: ["Modak", "NeoForge", "Plazak", "Munduaren babeskopiak"],
members: {
eyebrow: "Koadrila",
title: "Nor dago zerbitzarian.",
lead: "Ulicraft-en erregistratutako guztiak, bakoitza bere azal auto-ostatatuarekin.",
empty: "Oraindik ez dago kiderik — izan zaitez lehena erregistratzen.",
},
features: {
eyebrow: "Zerk egiten du Ulicraft berezi",
title: "Koadrilarentzat eginda.",
@@ -387,7 +610,7 @@ export const ui: Record<Lang, UI> = {
},
{
h: "Konfigurazioa klik batean",
p: "packwiz-ek modpack osoa instalatu eta eguneratzen du zure launcherrean, denok sinkronizatuta egoteko.",
p: "Ulicraft Launcher-ek modpack osoa instalatu eta eguneratzen du gure banaketatik, denok sinkronizatuta egoteko.",
},
{
h: "Irauteko eginda",
@@ -395,27 +618,57 @@ export const ui: Record<Lang, UI> = {
},
],
},
mods: {
eyebrow: "Packa",
title: "Packeko mod guztiak.",
lead: "Bezeroaren mod-multzo osoa, launcherrak automatikoki instalatua. Bilaketarik gabe, bertsio-gatazkarik gabe.",
empty: "Mod zerrenda oraindik ez da sortu — itzuli laster.",
},
join: {
eyebrow: "Nola sartu · 4 urrats",
eyebrow: "Nola sartu · 3 urrats",
title: "Zerotik mundura agertzera.",
lead: "Behin bakarrik konfiguratu. Gero, launcherrak sinkronizatuta mantenduko zaitu.",
s1: {
kicker: "Kontua",
h: "Erregistratu",
pa: "Sortu zure Ulicraft kontua hemen:",
pb: "— erabiltzaile eta pasahitz bat zerbitzarirako eta zure azalerako.",
registerLink: "Erregistroa",
},
s2: {
kicker: "Launcherra",
h: "Deskargatu {name}",
p: "Hartu {name} zure sistemarako: Prism-en oinarritutako launcherra, authlib-injector euskarriarekin.",
p: "Hartu {name} zure sistemarako eta hasi saioa zure Ulicraft kredentzialekin: modpacka eta gainerako guztia automatikoki instalatzen du.",
},
s3: {
kicker: "Konektatu",
h: "Sartu zerbitzarira",
pa: "Abiarazi launcherra, ireki",
pb: ", itsatsi helbidea eta sartu.",
copy: "Kopiatu IPa",
},
},
fjord: {
navHome: "← Hasiera",
eyebrow: "Alternatiba · Fjord Launcher",
title: "Jokatu Fjord Launcher-ekin.",
lead: "Prism-en oinarritutako launcher vanilla nahiago duzu? Konfiguratu eskuz Fjord-ekin eta inportatu Ulicraft packa.",
s1: {
kicker: "Launcherra",
h: "Deskargatu Fjord",
p: "Hartu Fjord Launcher zure sistemarako: Prism-en oinarritutako launcherra, authlib-injector euskarriarekin.",
},
s2: {
kicker: "Kontua",
h: "Gehitu zure kontua",
pa: "Launcherrean, gehitu",
pa: "Fjord-en, gehitu",
pb: "kontu bat URL honekin, eta gero hasi saioa zure Ulicraft kredentzialekin.",
copy: "Kopiatu",
registerPre: "Kredentzialik ez? Erregistratu hemen:",
},
s3: {
kicker: "Modpacka",
h: "Inportatu modpacka",
p: "Gehitu instantzia berri bat packwiz URL honetatik: pack osoa instalatu eta eguneratzen du.",
h: "Inportatu Ulicraft packa",
p: "Deskargatu Ulicraft modpacka eta inportatu Fjord-en instantzia berri gisa: pack osoa instalatzen du.",
},
s4: {
kicker: "Konektatu",
@@ -424,9 +677,11 @@ export const ui: Record<Lang, UI> = {
pb: ", itsatsi helbidea eta sartu.",
copy: "Kopiatu IPa",
},
noPack: "Packaren deskarga ez dago oraindik eskuragarri — itzuli laster.",
},
footer: {
join: "Nola sartu",
status: "Zerbitzariaren egoera",
disc: "Ez dago Mojang edo Microsoft-ekin lotuta. Minecraft Mojang AB-ren marka da.",
},
register: {
@@ -462,5 +717,36 @@ export const ui: Record<Lang, UI> = {
errSkinType: "Aukeratu PNG irudi bat.",
errNetwork: "Sare-errorea: saiatu berriro.",
},
account: {
navHome: "← Hasiera",
eyebrow: "Kontua",
title: "Kudeatu zure azala.",
lead: "Hasi saioa zure Minecraft azala igotzeko edo berrezartzeko.",
usernameLabel: "Erabiltzailea",
usernamePlaceholder: "zure jokoko izena",
passwordLabel: "Pasahitza",
passwordPlaceholder: "zure pasahitza",
submit: "Hasi saioa",
submitting: "Sartzen…",
noAccount: "Oraindik konturik ez?",
registerLink: "Erregistratu hemen",
playerLabel: "Saioa hasita:",
skinTitle: "Zure azala",
skinLead: "Igo Minecraft azal PNG bat. 3D aurrebista berehala eguneratzen da; jokoko avatarra ~15 minutuan.",
skinChoose: "Aukeratu PNGa…",
modelLabel: "Eredua",
modelClassic: "Klasikoa",
modelSlim: "Mehea",
skinUpload: "Igo azala",
skinUploading: "Igotzen…",
skinOk: "Azala eguneratuta!",
skinPreviewNote: "Avatararen aurrebista ~15 min barru eguneratzen da.",
resetSkin: "Berrezarri azala",
resetConfirm: "Zure azala lehenetsi nahi duzu? Ezin da desegin.",
resetOk: "Azala berrezarrita.",
errFields: "Bete eremu guztiak.",
errSkinType: "Aukeratu PNG irudi bat.",
errNetwork: "Sare-errorea: saiatu berriro.",
},
},
};

View File

@@ -1,10 +1,12 @@
---
import { site, LITERALS, HEAD_FONTS } from "../data/site";
import { ui, LANGS, LANG_LABEL, LANG_PATH, type Lang } from "../i18n/ui";
import { ui, LANGS, LANG_LABEL, LANG_PATH, LANG_REGISTER_PATH, type Lang } from "../i18n/ui";
import Creeper from "../components/Creeper.astro";
import PixelIcon from "../components/PixelIcon.astro";
import CopyChip from "../components/CopyChip.astro";
import ServerCard from "../components/ServerCard.astro";
import PlayerRoster from "../components/PlayerRoster.astro";
import ModList from "../components/ModList.astro";
import "../styles/main.css";
// One static page per locale: en at "/", es at "/es/", eu at "/eu/".
@@ -18,9 +20,19 @@ export function getStaticPaths() {
const { locale } = Astro.props;
const t = ui[locale];
const { theme, launcher } = site;
const { theme, launcherManifest } = site;
const headFont = HEAD_FONTS[theme.headFont] ?? HEAD_FONTS.pixelify;
const launcherName = launcher.name;
const launcherName = launcherManifest.product;
const registerPath = LANG_REGISTER_PATH[locale];
// Per-OS download buttons (join step 2) from the synced manifest. Missing
// manifest → empty builds → no buttons (the build never fails on it).
const OS_LABELS: Record<string, string> = { windows: "Windows", macos: "macOS", linux: "Linux" };
const launcherBuilds = launcherManifest.builds.map((b) => ({
label: b.label ?? `${OS_LABELS[b.os] ?? b.os}`,
hint: `${b.arch} · ${b.format}`,
url: b.url,
}));
// Build-time floating dust bits (index-derived, no runtime RNG).
const dustBits = Array.from({ length: 16 }, (_, i) => {
@@ -62,7 +74,9 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
</a>
<nav class="nav-links">
<a href="#status">{t.nav.status}</a>
<a href="#members">{t.nav.members}</a>
<a href="#features">{t.nav.features}</a>
<a href="#mods">{t.nav.mods}</a>
<a href="#join">{t.nav.join}</a>
</nav>
<span class="nav-spacer"></span>
@@ -143,8 +157,22 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
</div>
</section>
<!-- MEMBERS (registered players roster) -->
<section id="members" class="pad" style="background: var(--bg-2)">
<div class="wrap">
<div class="sec-head reveal">
<span class="eyebrow">{t.members.eyebrow}</span>
<h2 class="section-title">{t.members.title}</h2>
<p class="lead">{t.members.lead}</p>
</div>
<div class="reveal">
<PlayerRoster emptyLabel={t.members.empty} />
</div>
</div>
</section>
<!-- FEATURES -->
<section id="features" class="pad" style="background: var(--bg-2)">
<section id="features" class="pad">
<div class="wrap">
<div class="sec-head reveal">
<span class="eyebrow">{t.features.eyebrow}</span>
@@ -165,6 +193,20 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
</div>
</section>
<!-- MODS (installed-pack list, auto-generated) -->
<section id="mods" class="pad" style="background: var(--bg-2)">
<div class="wrap">
<div class="sec-head reveal">
<span class="eyebrow">{t.mods.eyebrow}</span>
<h2 class="section-title">{t.mods.title}</h2>
<p class="lead">{t.mods.lead}</p>
</div>
<div class="reveal">
<ModList emptyLabel={t.mods.empty} />
</div>
</div>
</section>
<!-- HOW TO JOIN -->
<section id="join" class="pad">
<div class="wrap">
@@ -180,15 +222,10 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
<div class="num">1</div>
<div class="body">
<span class="kicker">{t.join.s1.kicker}</span>
<h3>{t.join.s1.h.replace("{name}", launcherName)}</h3>
<p>{t.join.s1.p.replace(/\{name\}/g, launcherName)}</p>
<div class="actions">
{launcher.downloads.map((d) => (
<a class="mc-btn sm" href={`${launcher.base}/${d.file}`}>
{d.os} <span class="hint">· {d.hint}</span>
</a>
))}
</div>
<h3>{t.join.s1.h}</h3>
<p>
{t.join.s1.pa} <a href={registerPath}>{t.join.s1.registerLink}</a> {t.join.s1.pb}
</p>
</div>
</div>
@@ -197,16 +234,17 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
<div class="num">2</div>
<div class="body">
<span class="kicker">{t.join.s2.kicker}</span>
<h3>{t.join.s2.h}</h3>
<p>
{t.join.s2.pa} <strong style="color:var(--text)">{LITERALS.authlib}</strong> {t.join.s2.pb}
</p>
<div class="actions" style="margin-bottom:14px">
<CopyChip value={site.authlibUrl} variant="url" label={t.join.s2.copy} copiedLabel={t.copied} />
</div>
<p>
{t.join.s2.registerPre} <a href={site.authUrl}>{site.authUrl}</a>.
</p>
<h3>{t.join.s2.h.replace("{name}", launcherName)}</h3>
<p>{t.join.s2.p.replace(/\{name\}/g, launcherName)}</p>
{launcherBuilds.length > 0 && (
<div class="actions">
{launcherBuilds.map((b) => (
<a class="mc-btn sm" href={b.url}>
{b.label} <span class="hint">· {b.hint}</span>
</a>
))}
</div>
)}
</div>
</div>
@@ -216,24 +254,11 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
<div class="body">
<span class="kicker">{t.join.s3.kicker}</span>
<h3>{t.join.s3.h}</h3>
<p>{t.join.s3.p}</p>
<div class="actions">
<CopyChip value={site.packwizUrl} variant="url" label={t.join.s2.copy} copiedLabel={t.copied} />
</div>
</div>
</div>
<!-- STEP 4 -->
<div class="step reveal">
<div class="num">4</div>
<div class="body">
<span class="kicker">{t.join.s4.kicker}</span>
<h3>{t.join.s4.h}</h3>
<p>
{t.join.s4.pa} <kbd>{LITERALS.multiplayer}</kbd> → <kbd>{LITERALS.addServer}</kbd>{t.join.s4.pb}
{t.join.s3.pa} <kbd>{LITERALS.multiplayer}</kbd> → <kbd>{LITERALS.addServer}</kbd>{t.join.s3.pb}
</p>
<div class="actions">
<CopyChip value={site.serverAddress} variant="ip" label={t.join.s4.copy} copiedLabel={t.copied} />
<CopyChip value={site.serverAddress} variant="ip" label={t.join.s3.copy} copiedLabel={t.copied} />
</div>
</div>
</div>
@@ -251,6 +276,7 @@ const dustBits = Array.from({ length: 16 }, (_, i) => {
</a>
<div class="footer-links">
<a class="mc-btn primary sm" href="#join">{t.footer.join}</a>
<a class="mc-btn sm" href={site.statusUrl} target="_blank" rel="noopener">{t.footer.status}</a>
</div>
<p class="disc">
{t.footer.disc} {site.name} · {site.baseDomain}

View File

@@ -0,0 +1,357 @@
---
import { site, HEAD_FONTS } from "../../data/site";
import {
ui,
LANGS,
LANG_LABEL,
LANG_PATH,
LANG_ACCOUNT_PATH,
LANG_REGISTER_PATH,
type Lang,
} from "../../i18n/ui";
import Creeper from "../../components/Creeper.astro";
import "../../styles/main.css";
// One static account page per locale: /account, /es/account, /eu/account.
export function getStaticPaths() {
return [
{ params: { lang: undefined }, props: { locale: "en" as Lang } },
{ params: { lang: "es" }, props: { locale: "es" as Lang } },
{ params: { lang: "eu" }, props: { locale: "eu" as Lang } },
];
}
const { locale } = Astro.props;
const t = ui[locale];
const a = t.account;
const { theme } = site;
const headFont = HEAD_FONTS[theme.headFont] ?? HEAD_FONTS.pixelify;
const homePath = LANG_PATH[locale];
const registerPath = LANG_REGISTER_PATH[locale];
// Strings the client script needs at runtime (kept minimal, passed via define:vars).
const clientCfg = {
apiUrl: site.draslApiUrl,
avatarUrl: site.avatarUrl,
avatarMode: site.avatarMode,
submit: a.submit,
submitting: a.submitting,
skinUpload: a.skinUpload,
skinUploading: a.skinUploading,
skinOk: a.skinOk,
skinPreviewNote: a.skinPreviewNote,
resetSkin: a.resetSkin,
resetConfirm: a.resetConfirm,
resetOk: a.resetOk,
errFields: a.errFields,
errSkinType: a.errSkinType,
errNetwork: a.errNetwork,
};
---
<!doctype html>
<html
lang={t.htmlLang}
data-mood={theme.mood}
data-head={theme.headFont}
style={`--font-head: ${headFont}`}
>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>{site.name} — {a.title}</title>
<meta name="description" content={a.lead} />
<link rel="icon" type="image/png" href="/logo.png" />
<link rel="stylesheet" href="/fonts/fonts.css" />
{LANGS.map((l) => <link rel="alternate" hreflang={l} href={LANG_ACCOUNT_PATH[l]} />)}
</head>
<body>
<!-- NAV -->
<header class="nav">
<div class="wrap nav-in">
<a class="brand" href={homePath}>
<Creeper />
<span class="name">ULICRAFT</span>
</a>
<nav class="nav-links">
<a href={homePath}>{a.navHome}</a>
</nav>
<span class="nav-spacer"></span>
<div class="lang-switch" aria-label="Language">
{LANGS.map((l) => (
<a
href={LANG_ACCOUNT_PATH[l]}
class:list={[l === locale && "on"]}
aria-current={l === locale ? "true" : undefined}
>{LANG_LABEL[l]}</a>
))}
</div>
<a class="mc-btn primary sm" href={`${homePath}#join`}>{t.nav.play}</a>
</div>
</header>
<main id="top">
<section class="pad">
<div class="reg-wrap">
<div class="reg-card">
<span class="eyebrow">{a.eyebrow}</span>
<h1>{a.title}</h1>
<p class="lead">{a.lead}</p>
<!-- LOGIN FORM -->
<form class="reg-form" id="acc-form" novalidate>
<div class="reg-field">
<label for="acc-username">{a.usernameLabel}</label>
<input class="reg-input" id="acc-username" name="username"
type="text" autocomplete="username" placeholder={a.usernamePlaceholder} required />
</div>
<div class="reg-field">
<label for="acc-password">{a.passwordLabel}</label>
<input class="reg-input" id="acc-password" name="password"
type="password" autocomplete="current-password" placeholder={a.passwordPlaceholder} required />
</div>
<div class="reg-msg err" id="acc-error" role="alert" hidden></div>
<button class="mc-btn primary" id="acc-submit" type="submit">{a.submit}</button>
</form>
<p class="reg-foot">
{a.noAccount} <a href={registerPath}>{a.registerLink}</a>
</p>
<!-- SKIN PANEL (revealed after login) -->
<div class="reg-success" id="acc-panel" hidden>
<div>
<span class="eyebrow" style="color:var(--accent)">{a.playerLabel}</span>
<p class="lead" id="acc-player-name" style="margin-top:6px;font-size:20px;color:var(--text)"></p>
</div>
<!-- Current avatar preview (NMSR) -->
<div id="acc-avatar-wrap" style="display:flex;align-items:flex-start;gap:20px;flex-wrap:wrap">
<img id="acc-avatar" src="" alt="avatar" width="96" height="96"
style="image-rendering:pixelated;width:96px;height:96px;background:var(--slot);box-shadow:inset 2px 2px 0 var(--bevel-lo),inset -2px -2px 0 var(--bevel-hi)" />
<div style="flex:1;min-width:0">
<p class="reg-skin" style="border:none;padding-top:0;margin:0;color:var(--dim);font-size:13px" id="acc-preview-note"></p>
</div>
</div>
<div class="reg-skin" id="acc-skin">
<div>
<h3>{a.skinTitle}</h3>
<p class="lead">{a.skinLead}</p>
</div>
<div class="reg-field">
<label class="mc-btn sm" for="acc-skin-file" style="align-self:flex-start">{a.skinChoose}</label>
<input id="acc-skin-file" type="file" accept="image/png" hidden />
<span class="reg-file-name" id="acc-skin-name"></span>
</div>
<div class="reg-field">
<label>{a.modelLabel}</label>
<div class="reg-models">
<label><input type="radio" name="skin-model" value="classic" checked /> {a.modelClassic}</label>
<label><input type="radio" name="skin-model" value="slim" /> {a.modelSlim}</label>
</div>
</div>
<div class="reg-msg" id="acc-skin-msg" role="status" hidden></div>
<div style="display:flex;flex-wrap:wrap;gap:12px;align-items:center">
<button class="mc-btn primary" id="acc-skin-upload" type="button">{a.skinUpload}</button>
<button class="mc-btn" id="acc-skin-reset" type="button" style="color:var(--dim)">{a.resetSkin}</button>
</div>
</div>
<a class="mc-btn sm" href={homePath}>{a.navHome}</a>
</div>
</div>
</div>
</section>
</main>
<!-- FOOTER -->
<footer class="footer">
<div class="wrap footer-in">
<a class="brand" href={homePath}>
<Creeper />
<span class="name">ULICRAFT</span>
</a>
<div class="footer-links">
<a class="mc-btn sm" href={site.statusUrl} target="_blank" rel="noopener">{t.footer.status}</a>
</div>
<p class="disc">
{t.footer.disc} {site.name} · {site.baseDomain}
</p>
</div>
</footer>
<script define:vars={{ cfg: clientCfg }}>
const $ = (id) => document.getElementById(id);
const form = $("acc-form");
const errBox = $("acc-error");
const submitBtn = $("acc-submit");
const panel = $("acc-panel");
const headers = { "Content-Type": "application/json" };
// Token + player kept in memory only — never stored in localStorage.
let apiToken = null;
let player = null;
const showMsg = (box, msg) => {
box.textContent = msg;
box.hidden = false;
};
const apiMessage = async (res, fallback) => {
try {
const data = await res.json();
return data && data.message ? data.message : fallback;
} catch {
return fallback;
}
};
// ---- Login ----
form.addEventListener("submit", async (e) => {
e.preventDefault();
errBox.hidden = true;
const username = $("acc-username").value.trim();
const password = $("acc-password").value;
if (!username || !password) {
errBox.classList.add("err");
showMsg(errBox, cfg.errFields);
return;
}
submitBtn.disabled = true;
submitBtn.textContent = cfg.submitting;
try {
const res = await fetch(`${cfg.apiUrl}/login`, {
method: "POST",
headers,
body: JSON.stringify({ username, password }),
});
if (!res.ok) {
errBox.classList.add("err");
showMsg(errBox, await apiMessage(res, cfg.errNetwork));
return;
}
const data = await res.json();
apiToken = data.apiToken;
player = data.user.players[0];
// Show panel
form.hidden = true;
$("acc-player-name").textContent = player.name;
// Set NMSR avatar
const avatarImg = $("acc-avatar");
avatarImg.src = `${cfg.avatarUrl}/${cfg.avatarMode}/${player.uuid}?size=96`;
avatarImg.alt = player.name;
// Show NMSR lag hint
$("acc-preview-note").textContent = cfg.skinPreviewNote;
panel.hidden = false;
} catch {
errBox.classList.add("err");
showMsg(errBox, cfg.errNetwork);
} finally {
submitBtn.disabled = false;
submitBtn.textContent = cfg.submit;
}
});
// ---- Skin upload ----
const fileInput = $("acc-skin-file");
const fileName = $("acc-skin-name");
const skinMsg = $("acc-skin-msg");
const skinBtn = $("acc-skin-upload");
const resetBtn = $("acc-skin-reset");
fileInput.addEventListener("change", () => {
skinMsg.hidden = true;
skinMsg.classList.remove("ok", "err");
fileName.textContent = fileInput.files && fileInput.files[0] ? fileInput.files[0].name : "";
});
const readBase64 = (file) =>
new Promise((resolve, reject) => {
const fr = new FileReader();
fr.onload = () => resolve(String(fr.result).split(",")[1]);
fr.onerror = reject;
fr.readAsDataURL(file);
});
skinBtn.addEventListener("click", async () => {
skinMsg.hidden = true;
skinMsg.classList.remove("ok", "err");
const file = fileInput.files && fileInput.files[0];
if (!file) {
skinMsg.classList.add("err");
showMsg(skinMsg, cfg.errSkinType);
return;
}
if (file.type !== "image/png") {
skinMsg.classList.add("err");
showMsg(skinMsg, cfg.errSkinType);
return;
}
const model = document.querySelector('input[name="skin-model"]:checked').value;
skinBtn.disabled = true;
resetBtn.disabled = true;
skinBtn.textContent = cfg.skinUploading;
try {
const skinBase64 = await readBase64(file);
const res = await fetch(`${cfg.apiUrl}/players/${player.uuid}`, {
method: "PATCH",
headers: { ...headers, Authorization: `Bearer ${apiToken}` },
body: JSON.stringify({ skinBase64, skinModel: model }),
});
if (!res.ok) {
skinMsg.classList.add("err");
showMsg(skinMsg, await apiMessage(res, cfg.errNetwork));
return;
}
// Show the local file immediately as instant confirmation (NMSR lags ~15m).
const dataUrl = URL.createObjectURL(file);
$("acc-avatar").src = dataUrl;
skinMsg.classList.add("ok");
showMsg(skinMsg, cfg.skinOk);
// Clear file picker
fileInput.value = "";
fileName.textContent = "";
} catch {
skinMsg.classList.add("err");
showMsg(skinMsg, cfg.errNetwork);
} finally {
skinBtn.disabled = false;
resetBtn.disabled = false;
skinBtn.textContent = cfg.skinUpload;
}
});
// ---- Reset to default ----
resetBtn.addEventListener("click", async () => {
if (!window.confirm(cfg.resetConfirm)) return;
skinMsg.hidden = true;
skinMsg.classList.remove("ok", "err");
skinBtn.disabled = true;
resetBtn.disabled = true;
try {
const res = await fetch(`${cfg.apiUrl}/players/${player.uuid}`, {
method: "PATCH",
headers: { ...headers, Authorization: `Bearer ${apiToken}` },
body: JSON.stringify({ deleteSkin: true }),
});
if (!res.ok) {
skinMsg.classList.add("err");
showMsg(skinMsg, await apiMessage(res, cfg.errNetwork));
return;
}
// Reset preview back to NMSR (will eventually show the default skin).
$("acc-avatar").src = `${cfg.avatarUrl}/${cfg.avatarMode}/${player.uuid}?size=96&t=${Date.now()}`;
skinMsg.classList.add("ok");
showMsg(skinMsg, cfg.resetOk);
} catch {
skinMsg.classList.add("err");
showMsg(skinMsg, cfg.errNetwork);
} finally {
skinBtn.disabled = false;
resetBtn.disabled = false;
}
});
</script>
</body>
</html>

View File

@@ -0,0 +1,226 @@
---
import { site, LITERALS, HEAD_FONTS } from "../../data/site";
import {
ui,
LANGS,
LANG_LABEL,
LANG_PATH,
LANG_FJORD_PATH,
type Lang,
} from "../../i18n/ui";
import Creeper from "../../components/Creeper.astro";
import CopyChip from "../../components/CopyChip.astro";
import "../../styles/main.css";
// One static Fjord page per locale: /fjord, /es/fjord, /eu/fjord. This is the
// alternative manual path — intentionally NOT linked from the homepage nav.
export function getStaticPaths() {
return [
{ params: { lang: undefined }, props: { locale: "en" as Lang } },
{ params: { lang: "es" }, props: { locale: "es" as Lang } },
{ params: { lang: "eu" }, props: { locale: "eu" as Lang } },
];
}
const { locale } = Astro.props;
const t = ui[locale];
const f = t.fjord;
const { theme, fjord } = site;
const headFont = HEAD_FONTS[theme.headFont] ?? HEAD_FONTS.pixelify;
const homePath = LANG_PATH[locale];
const fjordPack = site.launcherManifest.fjordPack;
---
<!doctype html>
<html
lang={t.htmlLang}
data-mood={theme.mood}
data-head={theme.headFont}
style={`--font-head: ${headFont}`}
>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>{site.name} — {f.title}</title>
<meta name="description" content={f.lead} />
<link rel="icon" type="image/png" href="/logo.png" />
<link rel="stylesheet" href="/fonts/fonts.css" />
{LANGS.map((l) => <link rel="alternate" hreflang={l} href={LANG_FJORD_PATH[l]} />)}
</head>
<body>
<!-- NAV -->
<header class="nav">
<div class="wrap nav-in">
<a class="brand" href={homePath}>
<Creeper />
<span class="name">ULICRAFT</span>
</a>
<nav class="nav-links">
<a href={homePath}>{f.navHome}</a>
</nav>
<span class="nav-spacer"></span>
<div class="lang-switch" aria-label="Language">
{LANGS.map((l) => (
<a
href={LANG_FJORD_PATH[l]}
class:list={[l === locale && "on"]}
aria-current={l === locale ? "true" : undefined}
>{LANG_LABEL[l]}</a>
))}
</div>
<a class="mc-btn primary sm" href={`${homePath}#join`}>{t.nav.play}</a>
</div>
</header>
<main id="top">
<section id="join" class="pad">
<div class="wrap">
<div class="sec-head reveal">
<span class="eyebrow">{f.eyebrow}</span>
<h2 class="section-title">{f.title}</h2>
<p class="lead">{f.lead}</p>
</div>
<div class="steps">
<!-- STEP 1 -->
<div class="step reveal">
<div class="num">1</div>
<div class="body">
<span class="kicker">{f.s1.kicker}</span>
<h3>{f.s1.h}</h3>
<p>{f.s1.p}</p>
<div class="actions">
{fjord.downloads.map((d) => (
<a class="mc-btn sm" href={`${fjord.base}/${d.file}`}>
{d.os} <span class="hint">· {d.hint}</span>
</a>
))}
</div>
</div>
</div>
<!-- STEP 2 -->
<div class="step reveal">
<div class="num">2</div>
<div class="body">
<span class="kicker">{f.s2.kicker}</span>
<h3>{f.s2.h}</h3>
<p>
{f.s2.pa} <strong style="color:var(--text)">{LITERALS.authlib}</strong> {f.s2.pb}
</p>
<div class="actions">
<CopyChip value={site.authlibUrl} variant="url" label={f.s2.copy} copiedLabel={t.copied} />
</div>
</div>
</div>
<!-- STEP 3 -->
<div class="step reveal">
<div class="num">3</div>
<div class="body">
<span class="kicker">{f.s3.kicker}</span>
<h3>{f.s3.h}</h3>
<p>{f.s3.p}</p>
<div class="actions">
{fjordPack ? (
<a class="mc-btn sm" href={fjordPack.url}>
{fjordPack.filename} <span class="hint">· .mrpack</span>
</a>
) : (
<p class="hint">{f.noPack}</p>
)}
</div>
</div>
</div>
<!-- STEP 4 -->
<div class="step reveal">
<div class="num">4</div>
<div class="body">
<span class="kicker">{f.s4.kicker}</span>
<h3>{f.s4.h}</h3>
<p>
{f.s4.pa} <kbd>{LITERALS.multiplayer}</kbd> → <kbd>{LITERALS.addServer}</kbd>{f.s4.pb}
</p>
<div class="actions">
<CopyChip value={site.serverAddress} variant="ip" label={f.s4.copy} copiedLabel={t.copied} />
</div>
</div>
</div>
</div>
</div>
</section>
</main>
<!-- FOOTER -->
<footer class="footer">
<div class="wrap footer-in">
<a class="brand" href={homePath}>
<Creeper />
<span class="name">ULICRAFT</span>
</a>
<div class="footer-links">
<a class="mc-btn primary sm" href={`${homePath}#join`}>{t.footer.join}</a>
<a class="mc-btn sm" href={site.statusUrl} target="_blank" rel="noopener">{t.footer.status}</a>
</div>
<p class="disc">
{t.footer.disc} {site.name} · {site.baseDomain}
</p>
</div>
</footer>
<script>
// Copy-to-clipboard for every [data-copy] button (HTTP-LAN safe fallback).
// Mirrors the global handler in [...lang].astro (CopyChip depends on it).
function copyText(text: string) {
try {
if (navigator.clipboard && window.isSecureContext) {
navigator.clipboard.writeText(text);
return;
}
} catch {}
const ta = document.createElement("textarea");
ta.value = text;
ta.style.position = "fixed";
ta.style.opacity = "0";
document.body.appendChild(ta);
ta.select();
try {
document.execCommand("copy");
} catch {}
document.body.removeChild(ta);
}
document.querySelectorAll<HTMLButtonElement>("button[data-copy]").forEach((btn) => {
let timer: number | undefined;
btn.addEventListener("click", () => {
copyText(btn.dataset.copy ?? "");
const label = btn.dataset.label ?? "Copy";
btn.textContent = btn.dataset.copied ?? "Copied!";
btn.classList.add("copied");
clearTimeout(timer);
timer = window.setTimeout(() => {
btn.textContent = label;
btn.classList.remove("copied");
}, 1600);
});
});
// Scroll reveal — visible at rest; .anim added when scrolled into view.
if (!window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
const els = [...document.querySelectorAll<HTMLElement>(".reveal")];
const io = new IntersectionObserver(
(entries) => {
for (const e of entries) {
if (e.isIntersecting) {
e.target.classList.add("anim");
io.unobserve(e.target);
}
}
},
{ rootMargin: "0px 0px -10% 0px" }
);
els.forEach((el) => io.observe(el));
}
</script>
</body>
</html>

View File

@@ -6,6 +6,7 @@ import {
LANG_LABEL,
LANG_PATH,
LANG_REGISTER_PATH,
LANG_ACCOUNT_PATH,
type Lang,
} from "../../i18n/ui";
import Creeper from "../../components/Creeper.astro";
@@ -118,7 +119,7 @@ const clientCfg = {
</form>
<p class="reg-foot">
{r.haveAccount} <a href={site.authUrl}>{r.loginLink}</a>
{r.haveAccount} <a href={LANG_ACCOUNT_PATH[locale]}>{r.loginLink}</a>
</p>
<!-- SUCCESS + SKIN -->
@@ -167,6 +168,9 @@ const clientCfg = {
<Creeper />
<span class="name">ULICRAFT</span>
</a>
<div class="footer-links">
<a class="mc-btn sm" href={site.statusUrl} target="_blank" rel="noopener">{t.footer.status}</a>
</div>
<p class="disc">
{t.footer.disc} {site.name} · {site.baseDomain}
</p>

View File

@@ -245,7 +245,7 @@ section { position: relative; z-index: 1; }
.ip-chip button:hover { filter: brightness(1.1); }
.ip-chip button.copied { background: var(--gold); color: oklch(0.20 0.05 80); }
/* url variant: long auth/packwiz URLs — smaller, wraps instead of overflowing */
/* url variant: long auth URLs — smaller, wraps instead of overflowing */
.ip-chip.url { max-width: 100%; }
.ip-chip.url .ip-val {
font-family: var(--font-mono);
@@ -467,6 +467,41 @@ section { position: relative; z-index: 1; }
.tile .k .u { color: var(--accent); font-size: 22px; }
.tile .l { margin-top: 8px; color: var(--dim); font-size: 13px; letter-spacing: 0.04em; text-transform: uppercase; font-family: var(--font-pixel); font-size: 9px; line-height: 1.8; }
/* ============================================================
PLAYER ROSTER (shared avatar tiles)
Used by ServerCard.astro (online row) and PlayerRoster.astro
(Members grid). A tile is an NMSR avatar + the player name.
============================================================ */
.roster {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(96px, 1fr));
gap: 12px;
}
.roster-tile {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 12px 8px;
background: var(--bg-2);
box-shadow: inset 1px 1px 0 var(--bevel-lo), inset -1px -1px 0 var(--bevel-hi);
}
.roster-tile img {
width: 48px;
height: 48px;
image-rendering: pixelated;
}
.roster-name {
max-width: 100%;
color: var(--muted);
font-size: 13px;
text-align: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.roster-empty { margin: 0; color: var(--dim); font-size: 14px; }
/* ============================================================
FEATURES
============================================================ */

View File

@@ -144,6 +144,8 @@ and uptime-kuma.
- `12-build-order.md` — commit-per-task build sequence
- `14-deploy.md` — redeploy to the production host
- `15-letsencrypt.md` — Let's Encrypt (OVH DNS-01) + host nginx ingress
- `17-mod-shortlist.md` — kitchen-sink gap doc + landing mod-list dataset (PLANNED)
- `18-landing-rework.md` — join flow / rosters / account / mod list / footer (PLANNED)
## Boot/dependency order

75
plan/17-mod-shortlist.md Normal file
View File

@@ -0,0 +1,75 @@
# Mod shortlist + landing mod-list component (WS6)
> **Status: PLANNED — not started.** Two separable deliverables: (1) a curated
> kitchen-sink gap doc (this file), (2) an auto-generated `mods.json` + logos that
> feed a flat mod-list component on the landing page (see also `18-landing-rework.md`).
## TL;DR
- Current pack (76 jars, `mods-sides.json`) is a polished **vanilla+ QoL/perf** base,
**not yet kitchen-sink**. Strong perf + QoL + storage + FTB + voice; **empty** on
tech and magic, **thin** on worldgen, **no** map mod.
- Jars live in the **external distribution repo** (`$DISTRIBUTION_WEB_ROOT/servers/
ulicraft-1.21.1/forgemods/required/*.jar`, Nebula-managed). Adding mods happens
there, **not** in this repo. This doc is a shortlist only; depth = **light** (names
by area, verify NeoForge 1.21.1 at add-time — no per-mod version/link research).
- The landing component shows the **installed pack** (full client set), auto-generated
from the jars — a different dataset from this shortlist. Flat alphabetical, pretty
names, extracted logos, no categories, no Modrinth/CF links.
## Current pack — what's already in (76 jars)
- **Perf:** sodium, sodium-extra, iris, immediatelyfast, entityculling, ferritecore,
lithium, spark.
- **QoL:** JEI, Jade(+addons), JER, JEProfessions, appleskin, MouseTweaks, Controlling,
Searchables, inventoryessentials, polymorph, rightclickharvest, simplemagnets,
fastleafdecay, torchmaster, trashcans, corpse(+curioscompat), lootr, comforts,
BetterF3, tagtooltips, cardboardboxes.
- **Storage:** sophisticatedbackpacks(+core), functionalstorage(+more).
- **Farm/decor/build:** FarmersDelight, FramedBlocks, handcrafted.
- **FTB utils:** chunks, essentials, library, teams, ultimine.
- **Voice:** Simple Voice Chat (`voicechat`).
- **Scripting/guide:** KubeJS(+rhino, +delight), ponderjs, Patchouli.
- **Libs:** architectury, balm, cloth-config, configured, curios, resourcefullib,
supermartijn642 core/config, jamlib, baguettelib, titanium, utilitarian, YungsApi,
Necronomicon, yacl.
## Gaps vs kitchen-sink (tech + magic + exploration + QoL)
- [ ] **Tech — empty.** Candidates: Create, Mekanism, Immersive Engineering, Applied
Energistics 2, Thermal Series, Powah. (Pick a subset; Create is the anchor.)
- [ ] **Magic — empty.** Candidates: Ars Nouveau, Botania, Iron's Spells 'n Spellbooks,
Eidolon.
- [ ] **Worldgen — thin** (only `YungsApi` + `ExplorersCompass`). Candidates: Terralith,
Tectonic, YUNG's structure set (Better Dungeons/Mineshafts/Strongholds…),
Repurposed Structures, William Wythers' Overhauled Overworld.
- [ ] **Map — none.** Candidate: Xaero's Minimap + Worldmap.
- [ ] **Server-side perf (optional):** ModernFix, C2ME.
## Orphaned dependencies (cleanup)
- [ ] **`ponderjs`** present but **no Create** — ponder is Create's. Add Create or drop.
- [ ] **`Necronomicon`** present but **no Iron's Spells** — it's Iron's Spells' lib.
Add Iron's Spells or drop.
## Curation tradeoff
Adding the tech+magic+worldgen anchors pushes 76 → 100+ jars, near the stated
50100 ceiling, and raises the RAM/stability bar (`INIT_MEMORY 4G`/`MAX_MEMORY 10G`).
Curate deliberately; verify each candidate's NeoForge **1.21.1** build + the
`21.1.233` loader pin at add-time.
## Execution (external repo, when ready)
1. Add jars in the distribution repo (Nebula `forgemods/required/`), keep the NeoForge
1.21.1 builds matching the `21.1.233` pin.
2. `release-distro.sh` regenerates `distribution.json` + uploads.
3. Back in this repo: `tooling/classify-mods.py` (seed sides) → hand-edit new
client-cosmetic entries to `client` → `tooling/sync-server-mods.sh`.
4. `tooling/build-modlist.py` (new, see `18-landing-rework.md`) regenerates
`landing/src/data/mods.json` + logos → rebuild landing.
## Related
- `04-mods.md` — distribution-fed mod system, classify/sync, sides.
- `18-landing-rework.md` — the landing mod-list component + `mods.json` generator.

204
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View File

@@ -0,0 +1,204 @@
# Landing rework — join flow, player rosters, account, mod list, footer
> **Status: PLANNED — not started.** Five landing workstreams (WS1WS5) plus the
> mod-list component from `17-mod-shortlist.md` (WS6). Each is independent; suggested
> order: **WS5 → WS1 → WS2/3 → WS4 → WS6** (trivial first; rosters share avatar
> plumbing; account reuses register's skin JS; mods last).
The landing is an **Astro static site** (`landing/`, pnpm, output → `../www/`), built
on the host with `.env` sourced. Three locales (en/es/eu) in `i18n/ui.ts`, identical
shape; non-translatable config in `data/site.ts`. Runtime data (status, rosters, Drasl
API) is fetched client-side; everything else is SSG.
## New env keys (`.env` + `.env.example`)
| Key | Consumer | Purpose |
|---|---|---|
| `AVATAR_MODE` (default `headiso`) | landing build → `site.ts` | NMSR render mode for avatar tiles |
| `DRASL_ADMIN_USERNAME` / `DRASL_ADMIN_PASSWORD` | **mc-status** (compose env) | admin login for the registered-players roster — **never** reaches the browser |
Use a **dedicated, rotatable** Drasl admin account for these creds (Drasl has no
read-only role; full-admin, but isolates blast radius from your personal admin).
---
## WS1 — Join flow off packwiz (homepage = UlicraftLauncher, 3 steps)
The modpack now ships via **UlicraftLauncher** (rebranded HeliosLauncher in the
`custom-launcher` repo) — it installs mods (packwiz), auth (Drasl, preconfigured) and
all files itself. So the homepage join flow drops the packwiz step and the manual
authlib step.
**Homepage steps (3):**
1. **Register** — create your Ulicraft account (link `/register`).
2. **Download the Ulicraft Launcher** — per-OS download (from manifest); log in with
your credentials. (No authlib URL — launcher is preconfigured.)
3. **Join the server** — launch, connect to `site.serverAddress` (IP copy chip).
**Launcher manifest (delivery = synced local file, option B):**
- Contract: `landing/src/data/launcher-manifest.schema.json` (already written;
JSON-Schema draft 2020-12).
- The `custom-launcher` release flow **produces** `launcher-manifest.json` and syncs
it into `landing/src/data/launcher-manifest.json` (gitignored, generated), same
pattern as `sync-server-mods.sh`.
- Landing **imports** it at build → renders per-OS buttons from `builds[]`. Missing
file → hide the buttons (build must not fail).
**Fjord — alternative path, OWN page, off the homepage:** new `/fjord` (+ `/es`,
`/eu`). Download Fjord (existing `/launcher/` mirror), add authlib-injector account
(`site.authlibUrl` chip), import `manifest.fjordPack` (`.mrpack`), connect.
Tasks:
- [ ] `site.ts`: delete `packwizUrl`; replace `launcher` (Fjord hardcode) with the
manifest import; rename product display to "Ulicraft Launcher".
- [ ] `ui.ts`: rewrite `join` block (3 steps) in **all three** locales; eyebrow "3
Steps"; reword the `features` item that name-drops packwiz.
- [ ] `[...lang].astro`: collapse the 4-step join markup → 3; remove packwiz `CopyChip`,
keep server-IP chip; render download buttons from manifest.
- [ ] New `[...lang]/fjord.astro` + `ui.ts` `fjord` block + `LANG_FJORD_PATH`.
- [ ] Document the synced-manifest step in `12-build-order.md` / `14-deploy.md`.
---
## WS2 — Live server status: online players with names + 3D avatars
`ServerCard.astro` already fetches mc-status (`/api/mcstatus/v2/status/java/${BASE_DOMAIN}`,
mcstatus.io v2 JSON: `players.online/max/list[{uuid,name_clean}]`) and renders NMSR
`headiso` heads (filters the zero-UUID placeholder). Enhancement: labeled avatar tiles
(name + avatar) using `site.avatarMode`.
Tasks:
- [ ] `ServerCard.astro`: per online player render a **shared avatar tile** (name +
`${avatarUrl}/${avatarMode}/<uuid>?size=N`). Keep count + fill bar.
- [ ] `main.css`: `.roster`/tile styles (shared with WS3).
---
## WS3 — Registered players roster (live, via mc-status)
`GET /drasl/api/v2/players` (list all) is **admin-only** → cannot be a browser fetch.
Serve it **live** through mc-status (the trusted internal proxy that already emits
sanitized public JSON). **Coupling accepted** (410 friend server) with two mitigations:
isolate the roster fetch (own timeout + cache; the status path never blocks on Drasl),
and use a dedicated rotatable admin account.
mc-status (`docker/mc-status/main.go`) gains a `/players` endpoint:
- On request (cache TTL ~60s): if no cached token, `POST http://drasl:25585/drasl/api/v2/login`
with admin creds → cache `apiToken` (re-login on 401). `GET …/players` (Bearer) →
map to `[{uuid,name}]` → cache → serve JSON, CORS `*` (like the status route).
- Caddy already `handle /api/mcstatus/*` → mc-status, so the public path is
`/api/mcstatus/players` (browser fetches **same-origin**, no CORS, no admin token in
the page).
`PlayerRoster.astro` (new) fetches `/api/mcstatus/players` client-side → live grid of
shared avatar tiles. Roster is **public** (uuid+name) — accepted.
Tasks:
- [ ] `main.go`: `/players` handler (Drasl login + list, token cache, TTL cache,
isolated from the status path).
- [ ] `docker-compose.yml`: pass `DRASL_ADMIN_*` env to mc-status.
- [ ] New `PlayerRoster.astro` + a "Members" section in `[...lang].astro` + `ui.ts`
keys (3 langs).
---
## WS4 — Player account page (skin CRUD)
New `/account` (+ `/es`, `/eu`), browser-direct Drasl (proven by `/register`; CORS
already scoped to the apex). **Skins only** (capes out). One player per user
(`players[0]`, no switcher). Token **in-memory only** (refresh = re-login; no
localStorage → no XSS token theft).
- **Read:** `POST /login {username,password}``{apiToken, user.players[0]{uuid,name,skinUrl}}`.
- **Create/Update:** `PATCH /players/{uuid} {skinBase64, skinModel}` (Bearer).
- **Delete:** `PATCH /players/{uuid} {deleteSkin:true}` → reverts to default.
UI: login form → reveal skin panel (current avatar via NMSR `site.avatarMode`, model
radio classic/slim, file picker, [Upload], [Reset to default]). After upload, NMSR lags
~15m → show the **just-picked file** locally (FileReader dataURL) as instant
confirmation, not a fresh NMSR render.
Tasks:
- [ ] New `[...lang]/account.astro` — lift skin JS near-verbatim from
`register.astro:250-307` (`readBase64`, PATCH, `apiMessage`).
- [ ] `ui.ts`: `account` block (reuse `register.skin*`) + `LANG_ACCOUNT_PATH`.
- [ ] `main.css`: reuse `.reg-*` tokens.
- [ ] `register.astro`: repoint the "Manage it here" footer link from the Drasl web UI
to `/account`.
---
## WS5 — Footer status link
Add a link to `https://status.${BASE_DOMAIN}` in every footer. Nav unchanged.
Tasks:
- [ ] `site.ts`: add `statusUrl`.
- [ ] `ui.ts`: add `footer.status` (3 langs).
- [ ] Add `<a target="_blank" rel="noopener">` in `.footer-links` of `[...lang].astro`,
`register.astro`, and the new `account.astro` / `fjord.astro` footers.
---
## WS6 — Mod-list component (auto-generated, see `17-mod-shortlist.md`)
Shows the **installed pack** (full client set from the distribution forgemods), flat
alphabetical, pretty names + extracted logos, no categories, no external links.
Build-time baked.
New `tooling/build-modlist.py` (mirrors `classify-mods.py`: `tomllib` + `zipfile`,
offline) reads `$DISTRIBUTION_WEB_ROOT/servers/ulicraft-1.21.1/forgemods/required/*.jar`:
- Per jar: parse `neoforge.mods.toml`, take the primary `[[mods]]``displayName`
(fallback modId), `version`, `description`, `authors`; extract `logoFile` PNG → write
`landing/public/mod-logos/<modid>.png` (skip if absent → `logo: null`).
- Write `landing/src/data/mods.json` (gitignored, generated), sorted by `name`:
```json
{
"schemaVersion": 1,
"count": 76,
"mods": [
{ "id": "jei", "name": "Just Enough Items (JEI)", "version": "19.27.0.340",
"authors": "mezz", "description": "…", "logo": "/mod-logos/jei.png" }
]
}
```
`ModList.astro` (new) imports `mods.json` → flat grid (logo + name + version). The
homepage stat tile (`site.ts` `stats[0].key "50+"`) is fed from `mods.json.count`.
Tasks:
- [ ] `tooling/build-modlist.py` (jar parse + logo extract + `mods.json`).
- [ ] New `ModList.astro` + a "Mods" section in `[...lang].astro` + `ui.ts` heading
keys (3 langs).
- [ ] `site.ts`: feed `stats[0]` count from `mods.json`.
- [ ] Run the generator pre-`pnpm build`; document in `12-build-order.md` /
`14-deploy.md`. `.gitignore`: `landing/src/data/mods.json`,
`landing/src/data/launcher-manifest.json`, `landing/src/data/players.json` (if
any baked), `landing/public/mod-logos/`.
---
## Verification (whole rework)
- **Build:** `cd landing && set -a && . ../.env && set +a && pnpm run build` then
`pnpm check`. Must pass offline even if `launcher-manifest.json` / `mods.json` are
absent (buttons/list hidden).
- `grep -ri packwiz landing/` → no live join references remain (Fjord page may mention
its own import).
- **Local preview** (`pnpm dev`): all three locales — 3-step join, online roster, members
grid, account page, footer status link, mod grid, `/fjord` page.
- **Rosters (running stack):** online tiles appear with players on; `/api/mcstatus/players`
returns `[{uuid,name}]`; the members grid renders avatars.
- **Account (running stack):** login → upload PNG → instant local preview → in-game/NMSR
reflects after ~15m → reset reverts to default.
- Deploy via the `deploy` skill; the manifest sync, `build-modlist.py`, and landing
rebuild are **host** steps (not compose) — fold into `14-deploy.md`.
## Related
- `09-landing.md` — landing stack, i18n, theme.
- `15-mc-status.md` — the mc-status service (now also serves the roster).
- `16-landing-registration.md` — the browser-direct Drasl pattern WS4 reuses.
- `17-mod-shortlist.md` — the mod gap doc + the `mods.json` dataset.
- `landing/src/data/launcher-manifest.schema.json` — the launcher manifest contract.

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#!/usr/bin/env python3
# build-modlist.py — generate landing/src/data/mods.json (+ extracted logos)
# from the distribution's full client modset (offline, tomllib + zipfile only).
#
# Mirrors classify-mods.py: enumerates the distribution's forgemods/required
# jars, reads each jar's META-INF/neoforge.mods.toml, takes the PRIMARY [[mods]]
# entry, and emits a flat, alphabetically-sorted catalogue for the landing
# mod-list component (no categories, no external links). Each mod's logoFile PNG
# (if declared and present in the jar) is extracted to
# landing/public/mod-logos/<modid>.png. No network calls. Pure stdlib (Python
# 3.11+ for tomllib).
#
# Source dir resolution (first match wins) — identical to classify-mods.py:
# 1. CLI arg: build-modlist.py <forgemods-required-dir-or-dist-root>
# 2. env MODS_DIST_DIR
# 3. $DISTRIBUTION_WEB_ROOT from .env / environment
# The path may point at the dist ROOT or directly at the
# …/servers/ulicraft-1.21.1/forgemods/required dir — both are accepted.
import glob
import json
import os
import sys
import zipfile
try:
import tomllib
except ModuleNotFoundError:
sys.exit("build-modlist.py requires Python 3.11+ (tomllib is stdlib)")
REPO_ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), ".."))
LANDING = os.path.join(REPO_ROOT, "landing")
MODS_JSON = os.path.join(LANDING, "src", "data", "mods.json")
LOGOS_DIR = os.path.join(LANDING, "public", "mod-logos")
REQUIRED_SUBPATH = os.path.join("servers", "ulicraft-1.21.1", "forgemods", "required")
MANIFEST = "META-INF/neoforge.mods.toml"
SCHEMA_VERSION = 1
def read_env_dist_root():
"""Read DISTRIBUTION_WEB_ROOT from environment, else from repo .env."""
val = os.environ.get("DISTRIBUTION_WEB_ROOT")
if val:
return val
env_path = os.path.join(REPO_ROOT, ".env")
if os.path.isfile(env_path):
with open(env_path, encoding="utf-8") as fh:
for line in fh:
line = line.strip()
if line.startswith("DISTRIBUTION_WEB_ROOT="):
return line.split("=", 1)[1].strip().strip('"').strip("'")
return None
def resolve_required_dir():
"""Resolve the forgemods/required dir from override or .env. Halt if missing."""
src = None
origin = None
if len(sys.argv) > 1 and sys.argv[1]:
src, origin = sys.argv[1], "CLI arg"
elif os.environ.get("MODS_DIST_DIR"):
src, origin = os.environ["MODS_DIST_DIR"], "MODS_DIST_DIR env"
else:
src = read_env_dist_root()
origin = "$DISTRIBUTION_WEB_ROOT"
if not src:
sys.exit(
"no source dir: pass a path, set MODS_DIST_DIR, or DISTRIBUTION_WEB_ROOT in .env"
)
candidates = [os.path.join(src, REQUIRED_SUBPATH), src]
for cand in candidates:
if os.path.isdir(cand) and os.path.basename(os.path.normpath(cand)) == "required":
return cand, origin
for cand in candidates:
if os.path.isdir(cand):
return cand, origin
sys.exit(
f"forgemods/required dir not found (from {origin}={src!r}). "
f"Tried: {', '.join(candidates)}"
)
def stringify_authors(value):
"""authors may be a string or a list; normalise to a comma-joined string."""
if value is None:
return ""
if isinstance(value, str):
return value.strip()
if isinstance(value, list):
parts = [str(v).strip() for v in value if str(v).strip()]
return ", ".join(parts)
return str(value).strip()
def resolve_version(version, manifest):
"""Resolve a trivial ${file.jarVersion} placeholder; else leave as-is.
NeoForge substitutes ${file.jarVersion} from the jar's MANIFEST.MF at load
time. We don't have that here, so only resolve when there's nothing better;
leave other ${...} placeholders untouched rather than guess.
"""
if not isinstance(version, str):
return str(version) if version is not None else ""
v = version.strip()
if v in ("${file.jarVersion}", "${global.mcVersion}"):
# Can't resolve from the toml alone — surface empty, caller falls back.
return ""
return v
def primary_mod_entry(manifest):
"""Return the first [[mods]] table, or None."""
mods = manifest.get("mods")
if isinstance(mods, list) and mods and isinstance(mods[0], dict):
return mods[0]
return None
def extract_logo(zf, manifest, mod, modid):
"""Extract the logoFile PNG to LOGOS_DIR/<modid>.png. Return public path or None.
logoFile may be declared per-[[mods]] or as a top-level key. If absent, or
the named entry isn't in the jar, return None (logo: null).
"""
logo_file = None
if isinstance(mod, dict) and mod.get("logoFile"):
logo_file = mod["logoFile"]
elif manifest.get("logoFile"):
logo_file = manifest["logoFile"]
if not logo_file or not isinstance(logo_file, str):
return None
logo_file = logo_file.strip().lstrip("/")
if not logo_file:
return None
# Logos in NeoForge jars live at the resource root (e.g. "icon.png" or
# "assets/<id>/icon.png"). Try the declared path, then a couple of common
# fallbacks, all by exact zip member name.
candidates = [logo_file]
if "/" not in logo_file:
candidates.append(f"assets/{modid}/{logo_file}")
member = None
names = set(zf.namelist())
for cand in candidates:
if cand in names:
member = cand
break
if member is None:
return None
try:
data = zf.read(member)
except (KeyError, zipfile.BadZipFile, OSError):
return None
if not data:
return None
out_path = os.path.join(LOGOS_DIR, f"{modid}.png")
with open(out_path, "wb") as fh:
fh.write(data)
return f"/mod-logos/{modid}.png"
def read_jar(jar_path):
"""Parse one jar → mod dict, or None to skip (with a warning printed)."""
name = os.path.basename(jar_path)
try:
with zipfile.ZipFile(jar_path) as zf:
try:
raw = zf.read(MANIFEST)
except KeyError:
print(f" skip (no {MANIFEST}): {name}", file=sys.stderr)
return None
try:
manifest = tomllib.loads(raw.decode("utf-8"))
except (tomllib.TOMLDecodeError, UnicodeDecodeError) as exc:
print(f" skip (bad toml: {exc}): {name}", file=sys.stderr)
return None
mod = primary_mod_entry(manifest)
if mod is None or not mod.get("modId"):
print(f" skip (no [[mods]] / modId): {name}", file=sys.stderr)
return None
modid = str(mod["modId"]).strip()
display = mod.get("displayName")
display = str(display).strip() if display else modid
display = display.replace("${file.jarVersion}", "").strip() or modid
version = resolve_version(mod.get("version"), manifest) or ""
authors = stringify_authors(
mod.get("authors", manifest.get("authors"))
)
description = mod.get("description")
description = str(description).strip() if description else ""
logo = extract_logo(zf, manifest, mod, modid)
except (zipfile.BadZipFile, OSError) as exc:
print(f" skip (unreadable jar: {exc}): {name}", file=sys.stderr)
return None
return {
"id": modid,
"name": display,
"version": version,
"authors": authors,
"description": description,
"logo": logo,
}
def main():
required_dir, origin = resolve_required_dir()
jars = sorted(glob.glob(os.path.join(required_dir, "*.jar")))
if not jars:
sys.exit(f"no jars found in {required_dir} (from {origin})")
# Deterministic logo dir: clear stale PNGs, recreate.
if os.path.isdir(LOGOS_DIR):
for f in glob.glob(os.path.join(LOGOS_DIR, "*.png")):
os.remove(f)
else:
os.makedirs(LOGOS_DIR, exist_ok=True)
os.makedirs(os.path.dirname(MODS_JSON), exist_ok=True)
mods = []
skipped = 0
by_id = {}
for jar in jars:
entry = read_jar(jar)
if entry is None:
skipped += 1
continue
# Dedupe by modId (a modset shouldn't have two, but be safe — first wins).
if entry["id"] in by_id:
print(f" warn (duplicate modId {entry['id']!r}), keeping first", file=sys.stderr)
continue
by_id[entry["id"]] = entry
mods.append(entry)
mods.sort(key=lambda m: m["name"].casefold())
with_logos = sum(1 for m in mods if m["logo"])
out = {"schemaVersion": SCHEMA_VERSION, "count": len(mods), "mods": mods}
with open(MODS_JSON, "w", encoding="utf-8") as fh:
json.dump(out, fh, indent=2, ensure_ascii=False)
fh.write("\n")
print(f"source: {required_dir} (from {origin})")
print(f"jars: {len(jars)} | mods written: {len(mods)} | skipped: {skipped}")
print(f"logos extracted: {with_logos}/{len(mods)} -> {LOGOS_DIR}")
print(f"wrote {MODS_JSON}")
if __name__ == "__main__":
main()