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# Launcher — FjordLauncherUnlocked distribution
## Summary
Guests use **FjordLauncherUnlocked** (`hero-persson/FjordLauncherUnlocked`) — a
Prism/PolyMC fork with **authlib-injector support built in**. So guests add their
drasl account directly in the launcher (no manual JVM `-javaagent`), import the
modpack, and play.
We host the launcher installers for **all platforms** on the landing page
(`ulicraft.local`), served by Caddy from `./mirror/launcher/`. A script downloads
the latest release assets ahead of time so the party is fully offline.
## Release assets (latest = 11.0.2.0)
Every platform variant is published as a GitHub release asset:
- **Windows**: MSVC + MinGW, each as `.zip`, `Portable .zip`, `Setup .exe`; x64 + arm64
- **macOS**: `.dmg`, `.zip`
- **Linux**: `.AppImage` (x86_64, aarch64) + `.zsync`, portable `.tar.gz` (Qt6)
The fetch script grabs **all** assets via the GitHub API (loops
`browser_download_url`). The landing page highlights the common three: Windows
Setup `.exe`, macOS `.dmg`, Linux `.AppImage`.
## tooling/fetch-launcher.sh
```bash
#!/usr/bin/env bash
# Download all FjordLauncherUnlocked release assets for offline hosting.
# Halts on any error or ambiguity (no silent partial downloads).
set -euo pipefail
REPO="hero-persson/FjordLauncherUnlocked"
DEST_ROOT="$(dirname "$0")/../mirror/launcher"
API="https://api.github.com/repos/${REPO}/releases/latest"
command -v curl >/dev/null || { echo "curl required"; exit 1; }
command -v jq >/dev/null || { echo "jq required"; exit 1; }
meta="$(curl -fsSL "$API")"
tag="$(jq -r '.tag_name' <<<"$meta")"
[ -n "$tag" ] && [ "$tag" != "null" ] || { echo "no tag_name resolved"; exit 1; }
dest="${DEST_ROOT}/${tag}"
mkdir -p "$dest"
echo "Fetching FjordLauncher ${tag}${dest}"
mapfile -t urls < <(jq -r '.assets[].browser_download_url' <<<"$meta")
[ "${#urls[@]}" -gt 0 ] || { echo "no assets found"; exit 1; }
for url in "${urls[@]}"; do
fname="$(basename "$url")"
echo "${fname}"
curl -fSL --retry 3 -o "${dest}/${fname}" "$url"
done
# stable symlink for the landing page to reference
ln -sfn "$tag" "${DEST_ROOT}/latest"
echo "Done. ${#urls[@]} assets in ${dest}"
```
Caddy mount: `./mirror/launcher:/srv/www/launcher:ro`.
### Stable symlinks (so landing links survive version bumps)
The landing page (`09-landing.md`) links to **fixed** filenames, not versioned
ones. After downloading, `fetch-launcher.sh` must create these symlinks under
`mirror/launcher/latest/` pointing at the real assets:
- `fjord-windows-setup.exe` → Windows Setup `.exe` (x64)
- `fjord-macos.dmg` → macOS `.dmg`
- `fjord-linux-x86_64.AppImage` → Linux x86_64 `.AppImage`
Selecting the right asset from the release list needs filename matching (the
upstream names carry MSVC/MinGW/arch/version). Match cautiously; halt if a
category resolves to 0 or >1 candidate rather than guessing. **Names must stay in
sync with `landing/src/data/site.ts`.**
## Per-guest flow
1. Open `http://ulicraft.local`, download launcher for their OS, install.
2. Add account: authlib-injector type, URL
`http://auth.ulicraft.local/authlib-injector`, drasl username/password.
3. (Offline) Settings → APIs → **Assets Server** =
`https://assets.ulicraft.local/` so the heavy asset download comes from the LAN
mirror (see 10-assets-mirror.md). Requires trusting the local CA.
4. Import the modpack (packwiz URL `http://packwiz.ulicraft.local/pack.toml`,
or a shared instance zip).
5. Connect to `mc.ulicraft.local:25565`.
## Tasks
- [ ] Create `tooling/fetch-launcher.sh` (above); `chmod +x`
- [ ] Extend script: create stable symlinks (win/mac/linux) in `mirror/launcher/latest/`
- [ ] Run it pre-party while online; verify all assets land in `./mirror/launcher/<tag>/`
- [ ] `.gitignore` `./mirror/` (done)
- [ ] Landing page DONE — `landing/` Astro project, builds to `www/` (see 09-landing.md)
- [ ] Confirm Fjord authlib-injector account flow against drasl
- [ ] Decide whether to ship a pre-built instance zip vs packwiz URL import
- [ ] Pin a launcher version (don't silently follow `latest` on party day)