fix(mc): ONLINE_MODE=true — authlib-injector needs online handshake for skins

online-mode=false made the server skip the online-auth handshake entirely, so
authlib-injector never validated sessions against Drasl: players got offline-hash
UUIDs and no skin textures (everyone Steve). authlib-injector's whole purpose is
to redirect the *online* handshake from Mojang to Drasl, so online-mode must be
true; only the 1.21+ secure profile stays off (ENFORCE_SECURE_PROFILE=false +
Drasl SignPublicKeys=false). Correct the conflation in CLAUDE.md and
plan/05-minecraft.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-24 22:34:47 +02:00
parent a67b9cf59e
commit d12071df04
3 changed files with 28 additions and 6 deletions

View File

@@ -25,21 +25,30 @@ mirrors `/mods` into `/data/mods` and prunes removed ones (`REMOVE_OLD_MODS`).
## Auth / config
```
ONLINE_MODE=FALSE
ONLINE_MODE=TRUE
ENFORCE_SECURE_PROFILE=FALSE # pairs with drasl SignPublicKeys=false
JVM_OPTS=-javaagent:/extras/authlib-injector.jar=http://auth.${BASE_DOMAIN}/authlib-injector
```
authlib URL uses the `auth` subdomain; resolves internally via the caddy alias.
(Server still needs the agent even though Fjord clients have it built in.)
**`ONLINE_MODE` MUST be true.** authlib-injector works by redirecting the
server's normal online-auth handshake from Mojang to Drasl. With
`ONLINE_MODE=FALSE` the server skips that handshake entirely → players get
offline-hash UUIDs, no session validation, and **no skins** (the server never
fetches textures from Drasl). The thing that must stay *off* for 1.21+ is the
**secure profile** (`ENFORCE_SECURE_PROFILE=FALSE` + Drasl `SignPublicKeys=false`),
not online-mode. Symptom of getting this wrong: everyone can join but everyone is
Steve, and `usercache.json` shows offline-hash UUIDs.
Memory: `INIT_MEMORY 4G`, `MAX_MEMORY 10G`, `USE_AIKAR_FLAGS TRUE`.
RCON enabled for mc-backup.
## Server operators (OP)
**Do NOT use the itzg `OPS` env var.** It resolves usernames to UUIDs via a
Mojang lookup, but this server is `ONLINE_MODE=FALSE` with Drasl auth — Drasl
assigns its own UUIDs (not Mojang, not the offline-hash). A Mojang-resolved UUID
Mojang lookup, but this server is `ONLINE_MODE=TRUE` validated against Drasl
Drasl assigns its own UUIDs (not Mojang, not the offline-hash). A Mojang-resolved UUID
would not match the player's real session UUID, so the op entry would be inert
(and could clobber a correct `ops.json` on reboot).