feat(landing): live server card backed by self-hosted mc-status

Add a featured live ServerCard to the landing (replaces the static
ServerListPanel in hero + status sections): server favicon, color MOTD,
online/offline pill, players online/max with fill bar, and a player-head
row rendered by our own NMSR from Drasl skins. Progressive enhancement —
SSG skeleton degrades gracefully when JS or the API is unavailable.

Back it with a self-hosted pinger instead of the public api.mcstatus.io:
mcstatus.io's API service is closed-source (only the mcutil library is
open), so docker/mc-status wraps mcutil and re-emits its v2 JSON shape,
keeping the frontend unchanged. The service ignores the path address and
only pings MC_STATUS_TARGET (no SSRF relay), with a 30s TTL cache.

Exposed same-origin via caddy at the apex /api/mcstatus/* path (no new DNS
subdomain or LE cert change, no CORS). Uptime Kuma stays the uptime
history + alerting backend; see plan/15-mc-status.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-09 22:08:30 +02:00
parent df8ffca53e
commit d21a7f0e92
11 changed files with 581 additions and 7 deletions

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# mc-status — self-hosted SLP→JSON pinger (mcutil wrapper). Multi-stage:
# build a static binary, ship it on scratch.
FROM golang:1.25-alpine AS build
WORKDIR /src
COPY go.mod go.sum ./
RUN go mod download
COPY . .
RUN CGO_ENABLED=0 GOOS=linux go build -ldflags="-s -w" -o /out/mc-status .
FROM scratch
# CA roots so SRV/DNS over the resolver and any TLS lookups work.
COPY --from=build /etc/ssl/certs/ca-certificates.crt /etc/ssl/certs/
COPY --from=build /out/mc-status /mc-status
EXPOSE 8080
ENTRYPOINT ["/mc-status"]

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docker/mc-status/go.mod Normal file
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module ulicraft/mc-status
go 1.25.0
require github.com/mcstatus-io/mcutil/v4 v4.0.1

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docker/mc-status/go.sum Normal file
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github.com/mcstatus-io/mcutil/v4 v4.0.1 h1:/AQkHrz7irCU7USGnrH3kneQw80aDQOVdOWc8xu/NUY=
github.com/mcstatus-io/mcutil/v4 v4.0.1/go.mod h1:yC91WInI1U2GAMFWgpPgsAULPVS2o+4JCZbiiWhHwxM=

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docker/mc-status/main.go Normal file
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// mc-status — a tiny self-hosted Minecraft Server List Ping → JSON service.
//
// It wraps github.com/mcstatus-io/mcutil (the same library that powers
// api.mcstatus.io) and re-emits the result in mcstatus.io's *v2* JSON shape, so
// the landing's ServerCard.astro can talk to it with zero changes — just point
// `statusApi` at this service instead of the public API.
//
// Hardening notes:
// - The address in the request path is IGNORED. We only ever ping the single
// allow-listed MC_STATUS_TARGET. This is deliberate: a path-controlled
// pinger would be an open SSRF relay. The path segment is kept only so the
// URL stays drop-in compatible with api.mcstatus.io/v2/status/java/<addr>.
// - Results are cached in-memory for MC_STATUS_CACHE_TTL so a busy landing
// page can't hammer the Minecraft server with a ping per visitor.
package main
import (
"context"
"encoding/json"
"log"
"net/http"
"os"
"strconv"
"strings"
"sync"
"time"
"github.com/mcstatus-io/mcutil/v4/status"
)
// --- mcstatus.io v2 response shape (only the fields ServerCard reads) ---
type v2Version struct {
NameRaw string `json:"name_raw"`
NameClean string `json:"name_clean"`
NameHTML string `json:"name_html"`
Protocol int64 `json:"protocol"`
}
type v2Player struct {
UUID string `json:"uuid"`
NameRaw string `json:"name_raw"`
NameClean string `json:"name_clean"`
NameHTML string `json:"name_html"`
}
type v2Players struct {
Online int64 `json:"online"`
Max int64 `json:"max"`
List []v2Player `json:"list"`
}
type v2MOTD struct {
Raw string `json:"raw"`
Clean string `json:"clean"`
HTML string `json:"html"`
}
type v2Response struct {
Online bool `json:"online"`
Host string `json:"host"`
Port uint16 `json:"port"`
Version *v2Version `json:"version,omitempty"`
Players *v2Players `json:"players,omitempty"`
MOTD *v2MOTD `json:"motd,omitempty"`
Icon *string `json:"icon"`
}
// --- tiny TTL cache (single target → single entry) ---
type cache struct {
mu sync.Mutex
payload []byte
expires time.Time
}
func deref[T any](p *T) (v T) {
if p != nil {
v = *p
}
return
}
func main() {
target := envOr("MC_STATUS_TARGET", "minecraft:25565")
listen := envOr("MC_STATUS_LISTEN", ":8080")
ttl, err := time.ParseDuration(envOr("MC_STATUS_CACHE_TTL", "30s"))
if err != nil {
log.Fatalf("invalid MC_STATUS_CACHE_TTL: %v", err)
}
host, port := splitHostPort(target)
c := &cache{}
mux := http.NewServeMux()
// Drop-in path: /v2/status/java/<addr> — <addr> is ignored (see file header).
mux.HandleFunc("/v2/status/java/", func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
w.Header().Set("Access-Control-Allow-Origin", "*")
c.mu.Lock()
fresh := c.payload != nil && time.Now().Before(c.expires)
if fresh {
payload := c.payload
c.mu.Unlock()
w.Write(payload)
return
}
c.mu.Unlock()
payload := buildPayload(host, port)
c.mu.Lock()
c.payload = payload
c.expires = time.Now().Add(ttl)
c.mu.Unlock()
w.Write(payload)
})
mux.HandleFunc("/healthz", func(w http.ResponseWriter, r *http.Request) {
w.Write([]byte("ok"))
})
log.Printf("mc-status listening on %s, target=%s:%d, ttl=%s", listen, host, port, ttl)
log.Fatal(http.ListenAndServe(listen, mux))
}
// buildPayload pings the target and marshals the v2 response. On any ping
// failure it returns a minimal {"online":false} so the frontend can show an
// offline state without erroring.
func buildPayload(host string, port uint16) []byte {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
resp, err := status.Modern(ctx, host, port)
if err != nil {
b, _ := json.Marshal(v2Response{Online: false, Host: host, Port: port})
return b
}
out := v2Response{
Online: true,
Host: host,
Port: port,
Icon: resp.Favicon,
Version: &v2Version{
NameRaw: resp.Version.Name.Raw,
NameClean: resp.Version.Name.Clean,
NameHTML: resp.Version.Name.HTML,
Protocol: resp.Version.Protocol,
},
MOTD: &v2MOTD{
Raw: resp.MOTD.Raw,
Clean: resp.MOTD.Clean,
HTML: resp.MOTD.HTML,
},
Players: &v2Players{
Online: deref(resp.Players.Online),
Max: deref(resp.Players.Max),
List: make([]v2Player, 0, len(resp.Players.Sample)),
},
}
for _, p := range resp.Players.Sample {
out.Players.List = append(out.Players.List, v2Player{
UUID: p.ID,
NameRaw: p.Name.Raw,
NameClean: p.Name.Clean,
NameHTML: p.Name.HTML,
})
}
b, _ := json.Marshal(out)
return b
}
func envOr(key, def string) string {
if v := os.Getenv(key); v != "" {
return v
}
return def
}
func splitHostPort(target string) (string, uint16) {
host, portStr, found := strings.Cut(target, ":")
if !found {
return target, 25565
}
p, err := strconv.ParseUint(portStr, 10, 16)
if err != nil {
return host, 25565
}
return host, uint16(p)
}