feat(landing): self-serve registration page via Drasl API (B1)
Add a static /register page (en/es/eu) that calls the Drasl REST API v2 directly from the browser: register -> login -> optional skin upload, all in the pixel design. Guests never touch Drasl's own web UI. Drasl config gains the pieces this needs: - CORSAllowOrigins scoped to the apex (the API has no CORS until set; never "*"). - [RateLimit] for the now public-facing anonymous POST /users. - [RegistrationNewPlayer] with RequireInvite driven by a new REGISTRATION_MODE (invite|open) .env flag. REGISTRATION_MODE has two consumers from one key: render-config.sh derives the TOML boolean for Drasl (drasl is TOML-only, no env), and the landing build reads it to show/hide the invite-code field. render-config.sh halts on any value other than invite/open. Security verified against drasl source: anonymous POST /users cannot set privileged fields (isAdmin/isLocked/chosenUuid/maxPlayerCount are gated on callerIsAdmin in CreateUser), so browser-direct registration is safe. Docs: plan/16-landing-registration.md captures the design + the B1 vs fork decision; build-order, deploy, and the deploy skill wire REGISTRATION_MODE and the landing-rebuild requirement (www/ is gitignored, not updated by a git pull). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -37,6 +37,21 @@ ssh cochi 'set -e
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`render-config.sh` re-renders configs (and `render-pack.sh` for the packwiz
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pack) from `.env` before the stack comes back up.
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### Landing rebuild (not part of `compose`)
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The landing site (incl. `/register`) is static `www/`, gitignored — a `git pull`
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does **not** update it. Rebuild on the host whenever `landing/` changed or you
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toggled `REGISTRATION_MODE` (it bakes the invite-field on/off at build, and Drasl's
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`RequireInvite` is derived from the same key by `render-config.sh`):
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```bash
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( cd landing && set -a && . ../.env && set +a && pnpm run build ) # → www/
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docker compose restart drasl # apply CORS / RateLimit / RequireInvite
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```
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`down`/`up` is not needed for a landing-only or flag-only change — rebuild `www/`
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and restart `drasl`.
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## What survives a hard restart
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Named volumes persist — world and auth data are safe:
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@@ -52,8 +67,9 @@ restart (a few minutes); they reconnect once `minecraft` is healthy again.
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- SSH access as the `cochi` alias.
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- `.env` present and complete: `BASE_DOMAIN`, `RCON_PASSWORD`, `CADDY_HTTP_PORT`,
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`CADDY_HTTP_BIND`, `DISTRIBUTION_WEB_ROOT`, and the Let's Encrypt block
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(`render-config.sh` halts on an unset `BASE_DOMAIN`).
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`CADDY_HTTP_BIND`, `DISTRIBUTION_WEB_ROOT`, `REGISTRATION_MODE` (`invite`|`open`,
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defaults `invite`), and the Let's Encrypt block (`render-config.sh` halts on an
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unset `BASE_DOMAIN` or an invalid `REGISTRATION_MODE`).
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- Docker + compose plugin, `packwiz`, `envsubst`, `git`.
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- Host nginx + Let's Encrypt certs installed once — see `15-letsencrypt.md`.
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- **First deploy only** — online prep (build landing, fetch launcher, fetch
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