Replace Pixelify Sans with Block Blueprint as the heading font (theme.headFont).
Block Blueprint isn't on Google Fonts, so it's vendored straight from 1001fonts
(License: 1001Fonts Free For Personal Use — fine for this private friends'
server) as a TTF, with a hand-written @font-face appended to fonts.css. The
vendor step is added to fetch-fonts.sh (runs after the Google rewrite so it
survives re-runs). Pixelify stays available as a HEAD_FONTS option + the
hard-coded fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Members roster avatars render 230px tall (full body); NMSR size bumped to 256
and tiles widened to fit the portrait.
- Features section is now two columns: the 4 feature cards stacked on the left, a
Minecraft goat image on the right (public/Goat_JE1_BE1.webp). Stacks on narrow
screens.
- Header nav links trimmed to How to Join + Status; the auth CTA cluster is now
Register / Account / Play (the old "Log in" button relabeled Account →
Cuenta/Kontua).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Default language Spanish at root /, English moves to /en/ (eu unchanged):
getStaticPaths {lang:undefined}->es + LANG_*_PATH maps swapped in ui.ts.
- Section order: hero -> join -> status -> members -> mods -> features.
- Join flow 3 -> 2 steps (drop the Connect/IP step; launcher handles the
address). Remove the hero IP CopyChip. Header CTA renamed Play/Jugar/Jolastu
and gains Register + Login links on all four pages.
- Account page: hide the whole login block once authenticated (not just the
form), add an avatar Refresh button (cache-busted NMSR re-fetch), flatten the
avatar (no bevel). New i18n key account.refresh.
- Register page: new REGISTRATION_SHOW_INVITE env (default false/hidden) toggles
the invite-code field independently of the REGISTRATION_MODE backend gate.
- Members roster: drop the `admin` account, render full-body via a new
ROSTER_AVATAR_MODE (default fullbodyiso); portrait tiles.
- Style: flatten emboss on feature icons (.picon) + player tiles (.roster-tile).
PixelIcon gains optional image support (/icons/<name>.png|svg).
- Favicon now /favicon.png (committed) on all pages.
- Docs: plan/09-landing.md Assets section (logo/favicon/features-icons drop
points) + default-language note; .env.example documents the two new vars.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adopt the "Carved from stone" pixel design (landing/design/) as the apex
onboarding page, ported from its React/Babel-via-CDN prototype to static
Astro so it works on an offline LAN. Real modded-LAN content replaces the
prototype's fictional public-SMP copy.
- Vendor web fonts locally (tooling/fetch-fonts.sh -> public/fonts/) so the
page renders without the Google Fonts CDN at party time.
- Port the design system (main.css: mood/hero/bevels) and split markup into
Astro components (Creeper, PixelIcon, CopyChip, ServerListPanel).
- site.ts holds language-neutral config + theme knobs (mood/hero/headFont/
dust) that replace the design's in-browser TweaksPanel; LITERALS holds
never-translated product/in-game terms.
- i18n: English (/), Spanish (/es/), Euskera (/eu/) generated from one
[...lang].astro via getStaticPaths; copy lives in src/i18n/ui.ts. Nav has
an EN/ES/EU switcher; html lang + hreflang set per page.
- Status panel shows a static server-list row + honest stat tiles (no fake
live count). Copy + scroll-reveal are the only client JS.
Build emits to ../www (gitignored). Euskera strings pending a native review.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>