# Copy to .env and fill in real values # Single base domain for the whole stack; every service is a subdomain of this. # DNS is handled OUTSIDE this repo — point ${BASE_DOMAIN} and every subdomain # (auth. pack. avatar. status. distribution. www.) at the host running nginx. BASE_DOMAIN=ulicraft.net RCON_PASSWORD=change-me-to-something-random # Registration mode (BACKEND gate) for self-hosted accounts (Drasl). # invite = closed; guests need an admin-minted invite code (recommended on a # public, internet-present host). Admin mints via POST /drasl/api/v2/invites. # open = anyone can self-register with username+password (set [RateLimit]!). # Consumed by render-config.sh (-> Drasl RegistrationNewPlayer.RequireInvite). # Default: invite. NOTE: this no longer controls the landing invite FIELD — that's # REGISTRATION_SHOW_INVITE below. REGISTRATION_MODE=invite # Show the invite-code FIELD on the landing register form. Read by the landing # BUILD (data/site.ts) only; default false (hidden). Independent of the backend # gate above. CAVEAT: if REGISTRATION_MODE=invite (Drasl requires a code) but this # is false, public self-registration can't supply one — enable both together, or # mint accounts admin-side. true | false. REGISTRATION_SHOW_INVITE=false # NMSR avatar render mode for the landing's avatar tiles. Read by the landing # BUILD (data/site.ts) only. Avatar URL = # https://avatar.${BASE_DOMAIN}//?size=N. e.g. headiso | head | fullbody. # AVATAR_MODE → ServerCard online row + account preview (heads) # ROSTER_AVATAR_MODE → Members grid (full body; default fullbodyiso) AVATAR_MODE=headiso ROSTER_AVATAR_MODE=fullbodyiso # Drasl admin creds for the registered-players roster (/api/mcstatus/players). # Consumed ONLY by the mc-status container (server-side login → sanitized # [{uuid,name}] list); these NEVER reach the browser. Use a DEDICATED, rotatable # admin account (Drasl has no read-only role) to limit blast radius. Leave blank # to disable the roster (the Members grid then just shows its empty state). DRASL_ADMIN_USERNAME= DRASL_ADMIN_PASSWORD= # caddy host-published port. The host's own nginx terminates TLS and # reverse-proxies to caddy by Host header (nginx/ulicraft-caddy.conf.tmpl), so # bind caddy to a high localhost-only port — only nginx should reach it. CADDY_HTTP_PORT=8880 CADDY_HTTP_BIND=127.0.0.1 # distribution.${BASE_DOMAIN} static vhost. Absolute host path to the built # static site — it lives in ANOTHER repo. Bind-mounted read-only into caddy. DISTRIBUTION_WEB_ROOT=/home/oier/projects/mc-mods/ulicraft-group/ulicraft-distribution/dist # Only needed if using CurseForge-exclusive mods: # CF_API_KEY=your-curseforge-api-key # ── Let's Encrypt via OVH DNS-01 (tooling/issue-letsencrypt.sh) ─────── # Only needed to issue real TLS certs. DNS-01 needs no inbound ports. LE_EMAIL=you@example.com # space-separated subdomains; apex ${BASE_DOMAIN} is always included LE_SUBDOMAINS=auth pack distribution www avatar status # OVH API creds (DNS zone write). Create at https://eu.api.ovh.com/createToken/ # OVH_CK can be blank on first run — acme.sh prints an auth URL, then paste it. OVH_END_POINT=ovh-eu OVH_AK= OVH_AS= OVH_CK= # LE_STAGING=1 # use the untrusted staging CA for dry runs