# Ulicraft Server — Project Context > Self-hosted modded Minecraft (NeoForge 1.21.1) with self-hosted auth/skins > (Drasl), a distribution-fed modpack, avatar rendering, a guest landing page, and uptime > monitoring. Public, internet-present deployment behind the host's nginx + TLS. **`plan/` is the source of truth for the design.** Start at `plan/00-overview.md`. This file is a fast orientation + the durable decisions/gotchas; when it disagrees with `plan/` or the code, those win. ## Goals & Constraints - **Players**: 4–10 friends - **Modpack vibe**: Kitchen-sink (tech + magic + exploration + QoL) - **Pack approach**: Manually curated (~50–100 mods), NOT a forked existing pack - **Minecraft version**: 1.21.1, **NeoForge** (not classic Forge) - **Auth/skins**: Drasl (Yggdrasil-compatible), **password login** — no OIDC - **DNS**: handled OUTSIDE this repo; point `${BASE_DOMAIN}` + subdomains at the host - **Persistence horizon**: long-term service, not disposable ## Architecture One unified `docker-compose.yml`. The host's own nginx terminates TLS (Let's Encrypt) and reverse-proxies every vhost to caddy (published localhost-only) by Host header. caddy is the internal router; containers reach the stack's own names via caddy's `mcnet` aliases (`auth.`, `pack.`). ``` Internet ── host nginx (TLS, LE certs, HSTS) ──► caddy (127.0.0.1:8880) │ routes by Host: ${BASE_DOMAIN} ─► /srv/www landing + /launcher/ downloads auth.${BASE_DOMAIN} ─► drasl (Yggdrasil API + web UI) avatar.${BASE_DOMAIN} ─► nmsr (skin/avatar renderer, Drasl-backed) status.${BASE_DOMAIN} ─► uptime-kuma (status page + monitors) distribution.${BASE} ─► static site from ANOTHER repo (DISTRIBUTION_WEB_ROOT) minecraft :25565 (+ 24454/udp Simple Voice Chat) └ ONLINE_MODE=false, -javaagent authlib-injector → http://auth.${BASE_DOMAIN}/authlib-injector └ mods from ./server-mods volume (/mods, REMOVE_OLD_MODS) — see plan/04-mods.md mc-backup ── RCON → minecraft (6h interval, prune 14d, world-only) ``` Bring-up: render configs → sync server mods → build landing → fetch launcher → `docker compose up -d --build`. See `plan/12-build-order.md` and `plan/14-deploy.md`. Deploy to prod host `cochi` via the `deploy` skill. ## Key Decisions - **NeoForge over Forge** — the 1.21.x kitchen-sink ecosystem is overwhelmingly NeoForge; the Forge team migrated. `itzg/minecraft-server` via `TYPE=NEOFORGE`. - **Drasl over Ely.by / vanilla offline** — self-hosted Go service, Yggdrasil drop-in, skins + capes, actively maintained. Run with **password login** (no OIDC/Keycloak in this stack). - **Manual curation** (user choice, flagged expensive) — if it gets painful, fork-and-trim Leaking Kitchen Sink is still on the table (closest vibe match). - **itzg/minecraft-server** base image — de-facto standard, auto-installs NeoForge. - **Distribution-fed mod volume (replaced packwiz)** — the modset's source of truth is the HeliosLauncher distribution repo (`$DISTRIBUTION_WEB_ROOT`). Clients install the full set via `distribution.json`. The SERVER loads a filtered subset (`both`/`server`) from a mounted `./server-mods` volume (`REMOVE_OLD_MODS=TRUE`). See `plan/04-mods.md`. ## Critical Gotchas ### Minecraft 1.21+ secure profile - Server: `ENFORCE_SECURE_PROFILE=FALSE` (`enforce-secure-profile=false`) - Drasl: `SignPublicKeys = false` - Linked. Drasl docs: *"Mixed authentication does not work with `SignPublicKeys = true` on Minecraft 1.21+."* ### authlib-injector JVM agent - Syntax: `-javaagent:/extras/authlib-injector.jar=` - URL after `=` is the **API root** = `/authlib-injector`. For this stack: `http://auth.${BASE_DOMAIN}/authlib-injector` (internal, over mcnet). - **Must match between server and client** (clients use the public `https://auth.${BASE_DOMAIN}/authlib-injector`), else session validation fails silently with "Invalid session". - Releases: https://github.com/yushijinhun/authlib-injector — jar lives in `runtime/` (mounted at `/extras/authlib-injector.jar`). ### NeoForge version pinning Mods are picky about exact minor versions. Compose pins `NEOFORGE_VERSION: "21.1.233"` — **must match the distribution's NeoForge** (`distribution.json`), since mods are built against it (e.g. ferritecore≥218, farmersdelight≥219). **Verify against https://projects.neoforged.net/neoforged/neoforge before deploying.** Never `"latest"` for a stable server. ### Mod source + server filtering The full modset lives in the distribution repo (`$DISTRIBUTION_WEB_ROOT/servers/ ulicraft-1.21.1/forgemods/required/*.jar`), managed by Nebula. Clients get everything via `distribution.json`. The server runs a **filtered subset**: `tooling/classify-mods.py` reads each jar's `neoforge.mods.toml` with tomllib and seeds `mods-sides.json` (`client|server|both`, default `both`), then `tooling/sync-server-mods.sh` copies the `both`/`server` jars into `./server-mods` (mounted at `/mods`). Hard client-only mods (sodium/iris) classify as `client` automatically; cosmetic-client mods that declare `BOTH` stay `both` until you hand-edit `mods-sides.json` to `client`. No Modrinth/packwiz, no network at classify/sync time. See `plan/04-mods.md`. ### Memory sizing ~50–100 mods, 8 players, 1.21.1: `INIT_MEMORY: 4G`, `MAX_MEMORY: 10G`, `USE_AIKAR_FLAGS: TRUE`. ## Config (.env) `BASE_DOMAIN`, `RCON_PASSWORD`, `CADDY_HTTP_PORT`/`CADDY_HTTP_BIND`, `DISTRIBUTION_WEB_ROOT` (source of the modset + caddy `distribution.` mount), the Let's Encrypt block (`LE_EMAIL`, `LE_SUBDOMAINS`, `OVH_*`). Rendered configs (drasl, nmsr) come from `*.tmpl` via `tooling/render-config.sh` (substitutes `${BASE_DOMAIN}` only). Server mods are synced (not rendered) by `tooling/sync-server-mods.sh`. ## Client Distribution (guests) Launcher: **FjordLauncherUnlocked** (Prism fork, first-class authlib-injector), mirrored at apex `/launcher/`. Per guest: 1. Download from `https://${BASE_DOMAIN}` → `/launcher/`. 2. Add an authlib-injector account, URL `https://auth.${BASE_DOMAIN}/authlib-injector` (register/login at `https://auth.${BASE_DOMAIN}`). 3. The launcher installs the modpack from the distribution (`distribution.json`). (NOTE: packwiz/`pack.` removed — the landing join step still references a packwiz URL and needs reworking around the launcher/distribution flow.) 4. Connect to `${BASE_DOMAIN}` (`:25565`). ## Open / Pending Work - [ ] **Mod shortlist** for the kitchen-sink pack: Performance (Embeddium, FerriteCore, ModernFix), Tech (Mekanism, Create, IE, AE2), Magic (Ars Nouveau, Botania, Iron's Spells), Storage (Sophisticated, Functional), Exploration (YUNG's, Repurposed Structures), QoL (JEI, Jade, IPN, AppleSkin), World gen (Tectonic, Terralith — verify NeoForge 1.21.1), Compat (Polymorph), Map (Xaero), Voice (Simple Voice Chat — 24454/udp already in compose). - [ ] Server-side perf mods (C2ME, etc.). - [ ] **Verify NeoForge version** against current stable before first deploy. - [ ] **Bootstrap Drasl admin** account. ## Reference URLs - Drasl: https://github.com/unmojang/drasl — config docs: https://github.com/unmojang/drasl/blob/master/doc/configuration.md - authlib-injector: https://github.com/yushijinhun/authlib-injector - itzg/minecraft-server: https://github.com/itzg/docker-minecraft-server (NeoForge: …/docs/types-and-platforms/server-types/forge.md) - itzg/mc-backup: https://github.com/itzg/docker-mc-backup - NeoForge versions: https://projects.neoforged.net/neoforged/neoforge - NMSR: https://github.com/NickAcPT/nmsr-rs - Uptime Kuma: https://github.com/louislam/uptime-kuma - FjordLauncherUnlocked: https://github.com/hero-persson/FjordLauncherUnlocked - Reference packs (inspiration, NOT forking): ATM10, Leaking Kitchen Sink. ## Communication Preferences (carry-over) - Concise and direct; diagnose + resolve without demanding repro steps. - Prefer iterative single-change updates over large rewrites. - Cautious scripts that halt on ambiguity rather than proceeding silently. - Avoid over-engineering when a simple answer suffices. - Spanish or English both fine.