--- name: deploy description: Redeploy the Ulicraft Minecraft stack to the production host `cochi` — git pull on main then a hard restart (compose down + up). Use when the user says "deploy", "redeploy", "deploy to cochi", "push to prod", "ship it", or "restart the server" for this project. Causes brief Minecraft downtime. --- # Deploy Ulicraft to `cochi` Redeploy the running stack on the production host. Full reference: `plan/14-deploy.md`. ## Fixed parameters - Host: `cochi` (SSH alias) - Path: `/home/ubuntu/mc/ulicraft-server-v1` - Branch: `main` - Stack: single unified `docker-compose.yml` (drasl, minecraft, mc-backup, caddy, nmsr, uptime-kuma) - Auth: Drasl - Restart: **hard** (down → up) — players are disconnected for a few minutes ## Procedure This is an outward-facing, downtime-causing action on production. The user invoking this skill is the authorization to proceed, but: 1. **Pre-check (read-only).** See what would change before tearing anything down: ```bash ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && git fetch && git log --oneline HEAD..@{u}' ``` Report the incoming commits. If the list is empty, tell the user the host is already up to date and ask whether to restart anyway (they may want a plain restart). If `git fetch` fails (host unreachable, auth), STOP and report. 2. **Pull, ensure authlib, then `update-all.sh --hard`** (single SSH session, halts on any error): ```bash ssh cochi 'set -e cd /home/ubuntu/mc/ulicraft-server-v1 git pull --ff-only tooling/fetch-authlib.sh ./update-all.sh --hard' ``` - `--ff-only` refuses to merge — if the pull is not a fast-forward, STOP and report (local changes on the host need manual resolution). - `fetch-authlib.sh` ensures `runtime/authlib-injector.jar` exists (gitignored; skips if already valid; NOT part of update-all since it rarely changes). Missing jar = minecraft crashloops with "Error opening zip file or JAR manifest missing". Run it before `update-all` so the jar is present when compose brings minecraft up. - **`update-all.sh` is the single source of truth** for the post-pull build + restart steps (render drasl/nmsr configs from `.env`, sync server mods, regen the landing mod list, rebuild `www/`, then apply via docker compose). It is also runnable on its own for a lighter rolling update (no `--hard` = change-detected restart, no world downtime). `--hard` here does `down --remove-orphans && up -d --build` for the deliberate full restart. `render-config.sh` halts on an invalid `REGISTRATION_MODE` (must be `invite` or `open`); a missing distribution jar halts `sync-server-mods.sh`. The landing rebuild is unconditional (the gitignored `www/` is never updated by `git pull`), so no separate landing step is needed. 3. **Verify.** ```bash ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && docker compose ps' ``` Confirm `caddy`, `drasl`, `minecraft`, `mc-backup`, `nmsr`, `uptime-kuma` are Up. Tail the minecraft log briefly and confirm it reaches `Done` (server ready): ```bash ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && timeout 120 docker compose logs -f minecraft' 2>/dev/null | grep -m1 "Done" ``` ## Guardrails - Never `git reset --hard` or discard changes on `cochi` without telling the user first — there may be host-local edits. - **Caddy conf changes need a recreate, not reload/restart.** If the deploy touched any `caddy/conf.d/*.caddy` or the Caddyfile and you did a *rolling* `update-all.sh` (not `--hard`), the change WON'T apply: those are single-file bind mounts pinned to the host inode, and `git pull` gives the file a new inode. `restart`/`caddy reload` reuse the stale inode. Run `docker compose up -d --force-recreate caddy`, then verify with `docker compose exec caddy cat /etc/caddy/conf.d/`. The `--hard` path (full `down`/`up`) already recreates, so it's unaffected. - Volumes (`mc_data`, `drasl_state`, `kuma_data`) persist across `down`; the world and monitors are safe. Do NOT pass `-v`/`--volumes` to `down`. - If a step fails, STOP and surface the exact error + the failing command. Do not improvise recovery on production.