Add a featured live ServerCard to the landing (replaces the static ServerListPanel in hero + status sections): server favicon, color MOTD, online/offline pill, players online/max with fill bar, and a player-head row rendered by our own NMSR from Drasl skins. Progressive enhancement — SSG skeleton degrades gracefully when JS or the API is unavailable. Back it with a self-hosted pinger instead of the public api.mcstatus.io: mcstatus.io's API service is closed-source (only the mcutil library is open), so docker/mc-status wraps mcutil and re-emits its v2 JSON shape, keeping the frontend unchanged. The service ignores the path address and only pings MC_STATUS_TARGET (no SSRF relay), with a 30s TTL cache. Exposed same-origin via caddy at the apex /api/mcstatus/* path (no new DNS subdomain or LE cert change, no CORS). Uptime Kuma stays the uptime history + alerting backend; see plan/15-mc-status.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
3.7 KiB
15 — mc-status (self-hosted live server card backend)
Self-hosted Minecraft Server List Ping → JSON service that feeds the landing's
live ServerCard. Replaces the third-party api.mcstatus.io dependency.
Why not just use api.mcstatus.io
The public API works (CORS *, no key), but mcstatus.io's API service is not
open source — only its underlying Go library, mcutil, is. To self-host we
run the same library behind our own thin HTTP shell that re-emits mcstatus.io's
v2 JSON shape, so the frontend (ServerCard.astro) stays byte-identical —
only the URL changes. itzg/mc-status is deprecated; mc-monitor only exports
Prometheus metrics (no icon/MOTD/player sample), so neither fits the card.
Service
docker/mc-status/ — Go, built from source (multi-stage → scratch), image
ulicraft/mc-status:local. Wraps github.com/mcstatus-io/mcutil/v4
status.Modern() and maps StatusModern → v2 JSON:
| mcutil field | v2 field ServerCard reads |
|---|---|
Players.Online/Max |
players.online / players.max |
Players.Sample[].ID |
players.list[].uuid |
Players.Sample[].Name (formatting.Result) |
players.list[].name_raw/clean/html |
MOTD (formatting.Result) |
motd.raw/clean/html |
Favicon (data:image/png;base64,…) |
icon |
On any ping failure it returns {"online": false} so the card shows an offline
state without erroring.
Hardening
- No open SSRF relay. The
<addr>segment in/v2/status/java/<addr>is ignored — the service only ever pingsMC_STATUS_TARGET. The segment exists only to keep the URL drop-in compatible with the public API. - TTL cache (
MC_STATUS_CACHE_TTL, default30s) so a busy landing page can't ping the Minecraft server once per visitor.
Env
| Var | Default | Notes |
|---|---|---|
MC_STATUS_TARGET |
minecraft:25565 |
pinged internally over mcnet |
MC_STATUS_CACHE_TTL |
30s |
in-memory cache window |
MC_STATUS_LISTEN |
:8080 |
bind address |
Ingress
Path-on-apex (no new DNS subdomain, no Let's Encrypt cert change — DNS/TLS are
managed outside this repo). caddy/conf.d/10-static.caddy:
handle /api/mcstatus/* {
uri strip_prefix /api/mcstatus
reverse_proxy mc-status:8080
}
Same-origin → the ServerCard fetch needs no CORS. site.ts:
statusApi: \/api/mcstatus/v2/status/java/${BASE_DOMAIN}``.
Data flow
guest browser ─ GET /api/mcstatus/v2/status/java/${BASE_DOMAIN}
└► caddy (apex) ─ strip_prefix /api/mcstatus ─► mc-status:8080
└► mcutil SLP ping ─► minecraft:25565 (internal, mcnet)
◄── v2 JSON {online, players.list[uuid,name_*], motd.html, icon}
ServerCard → player heads via NMSR: avatar.${BASE_DOMAIN}/headiso/<uuid>?size=64
Relationship to Uptime Kuma (plan/10)
Distinct roles. Kuma = uptime history + alerting backend (Minecraft Server
monitor, status page). mc-status = live, public-facing data for the landing
card (richer: icon/MOTD/player heads). Both ping minecraft over mcnet.
Validation notes
Built + go vet/gofmt clean. The live ping path can't be exercised from the
dev sandbox (egress proxy allows TCP connect but filters the raw SLP handshake →
context deadline exceeded); it resolves on the prod host where minecraft is
reachable over mcnet. After deploy, confirm:
curl -s https://${BASE_DOMAIN}/api/mcstatus/v2/status/java/${BASE_DOMAIN} | jq .
expecting online:true, a populated players.list, and motd.html.
Tasks
docker compose up -d --build mc-statuson prod, verify the curl above.- Confirm the SLP player sample carries real (Drasl) UUIDs so NMSR heads render; if empty, the card falls back to the count-only / empty state.