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ulicraft-server-v1/caddy/conf.d/10-static.caddy
Oier Bravo Urtasun d21a7f0e92 feat(landing): live server card backed by self-hosted mc-status
Add a featured live ServerCard to the landing (replaces the static
ServerListPanel in hero + status sections): server favicon, color MOTD,
online/offline pill, players online/max with fill bar, and a player-head
row rendered by our own NMSR from Drasl skins. Progressive enhancement —
SSG skeleton degrades gracefully when JS or the API is unavailable.

Back it with a self-hosted pinger instead of the public api.mcstatus.io:
mcstatus.io's API service is closed-source (only the mcutil library is
open), so docker/mc-status wraps mcutil and re-emits its v2 JSON shape,
keeping the frontend unchanged. The service ignores the path address and
only pings MC_STATUS_TARGET (no SSRF relay), with a 30s TTL cache.

Exposed same-origin via caddy at the apex /api/mcstatus/* path (no new DNS
subdomain or LE cert change, no CORS). Uptime Kuma stays the uptime
history + alerting backend; see plan/15-mc-status.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 22:08:30 +02:00

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# Apex — landing page (/srv/www) + launcher downloads (/srv/launcher).
http://{$BASE_DOMAIN} {
# Launcher downloads are a sibling mount (/srv/launcher), not nested under
# the read-only /srv/www. handle_path strips the /launcher prefix.
handle_path /launcher/* {
root * /srv/launcher
file_server browse
}
# Self-hosted Minecraft status JSON (mc-status service). Same-origin, so the
# landing's ServerCard fetch needs no CORS. The <addr> in the path is
# ignored by mc-status — it only ever pings its configured MC_STATUS_TARGET.
handle /api/mcstatus/* {
uri strip_prefix /api/mcstatus
reverse_proxy mc-status:8080
}
handle {
root * /srv/www
file_server
}
}