4.0 KiB
Launcher — FjordLauncherUnlocked distribution
Summary
Guests use FjordLauncherUnlocked (hero-persson/FjordLauncherUnlocked) — a
Prism/PolyMC fork with authlib-injector support built in. So guests add their
drasl account directly in the launcher (no manual JVM -javaagent), import the
modpack, and play.
We host the launcher installers for all platforms on the landing page
(ulicraft.local), served by Caddy from ./mirror/launcher/. A script downloads
the latest release assets ahead of time so the party is fully offline.
Release assets (latest = 11.0.2.0)
Every platform variant is published as a GitHub release asset:
- Windows: MSVC + MinGW, each as
.zip,Portable .zip,Setup .exe; x64 + arm64 - macOS:
.dmg,.zip - Linux:
.AppImage(x86_64, aarch64) +.zsync, portable.tar.gz(Qt6)
The fetch script grabs all assets via the GitHub API (loops
browser_download_url). The landing page highlights the common three: Windows
Setup .exe, macOS .dmg, Linux .AppImage.
tooling/fetch-launcher.sh
#!/usr/bin/env bash
# Download all FjordLauncherUnlocked release assets for offline hosting.
# Halts on any error or ambiguity (no silent partial downloads).
set -euo pipefail
REPO="hero-persson/FjordLauncherUnlocked"
DEST_ROOT="$(dirname "$0")/../mirror/launcher"
API="https://api.github.com/repos/${REPO}/releases/latest"
command -v curl >/dev/null || { echo "curl required"; exit 1; }
command -v jq >/dev/null || { echo "jq required"; exit 1; }
meta="$(curl -fsSL "$API")"
tag="$(jq -r '.tag_name' <<<"$meta")"
[ -n "$tag" ] && [ "$tag" != "null" ] || { echo "no tag_name resolved"; exit 1; }
dest="${DEST_ROOT}/${tag}"
mkdir -p "$dest"
echo "Fetching FjordLauncher ${tag} → ${dest}"
mapfile -t urls < <(jq -r '.assets[].browser_download_url' <<<"$meta")
[ "${#urls[@]}" -gt 0 ] || { echo "no assets found"; exit 1; }
for url in "${urls[@]}"; do
fname="$(basename "$url")"
echo " ↓ ${fname}"
curl -fSL --retry 3 -o "${dest}/${fname}" "$url"
done
# stable symlink for the landing page to reference
ln -sfn "$tag" "${DEST_ROOT}/latest"
echo "Done. ${#urls[@]} assets in ${dest}"
Caddy mount: ./mirror/launcher:/srv/www/launcher:ro.
Stable symlinks (so landing links survive version bumps)
The landing page (09-landing.md) links to fixed filenames, not versioned
ones. After downloading, fetch-launcher.sh must create these symlinks under
mirror/launcher/latest/ pointing at the real assets:
fjord-windows-setup.exe→ Windows Setup.exe(x64)fjord-macos.dmg→ macOS.dmgfjord-linux-x86_64.AppImage→ Linux x86_64.AppImage
Selecting the right asset from the release list needs filename matching (the
upstream names carry MSVC/MinGW/arch/version). Match cautiously; halt if a
category resolves to 0 or >1 candidate rather than guessing. Names must stay in
sync with landing/src/data/site.ts.
Per-guest flow
- Open
http://ulicraft.local, download launcher for their OS, install. - Add account: authlib-injector type, URL
http://auth.ulicraft.local/authlib-injector, drasl username/password. - (Offline) Settings → APIs → Assets Server =
https://assets.ulicraft.local/so the heavy asset download comes from the LAN mirror (see 10-assets-mirror.md). Requires trusting the local CA. - Import the modpack (packwiz URL
http://packwiz.ulicraft.local/pack.toml, or a shared instance zip). - Connect to
mc.ulicraft.local:25565.
Tasks
- Create
tooling/fetch-launcher.sh(above);chmod +x - Extend script: create stable symlinks (win/mac/linux) in
mirror/launcher/latest/ - Run it pre-party while online; verify all assets land in
./mirror/launcher/<tag>/ .gitignore./mirror/(done)- Landing page DONE —
landing/Astro project, builds towww/(see 09-landing.md) - Confirm Fjord authlib-injector account flow against drasl
- Decide whether to ship a pre-built instance zip vs packwiz URL import
- Pin a launcher version (don't silently follow
lateston party day)