Collapse the override-file matrix into a single docker-compose.yml holding the whole stack: drasl, minecraft, mc-backup, caddy, nmsr, uptime-kuma. Bring-up is now just `docker compose up -d --build`. Removed features (dead-ends for this deployment): - airgap / full asset mirror (mirror-airgap.sh, mirror-mods.sh, 20-mirror.caddy, caddy local-CA export, /ca.crt) - dnsmasq + avahi/mDNS + dns-records.sh + mdns-host-setup.sh + ENABLE_MDNS; DNS is now handled outside this repo (HOST_LAN_IP dropped) - Blessing Skin auth variant (compose + 00-core-blessingskin.caddy + BS_* env) - host-nginx-static variant (docker-compose.nginx.yml, nginx/ulicraft.conf.tmpl) - build-stack.sh and its run modes (online/airgap/core) Production ingress is the only path now: host nginx terminates TLS (LE certs) in front of caddy on a localhost-only port; caddy routes every vhost by Host header. Launcher downloads move mirror/launcher -> launcher/. Docs: README, deploy skill, and plan/ rewritten to match; obsolete plan docs (dnsmasq, blessing-skin, assets-mirror, full-airgap-mirror, dns-and-run-modes) deleted. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
5.7 KiB
Landing page — guest onboarding site
Summary
Apex ulicraft.net serves a static page guiding guests through joining:
download launcher → add account → import modpack → connect. Built with Astro +
TypeScript in ./landing/; pnpm run build emits straight into ./www/,
which Caddy serves at the apex (behind host nginx). No runtime framework —
output is plain HTML/CSS plus one tiny vanilla script (copy-to-clipboard +
scroll reveal).
The visual is the "Carved from stone" pixel design ("Claude Design",
landing/design/): dark overworld palette, MC-GUI bevel buttons, pixel type,
creeper mark, server-list panel. That design was a React/Babel-via-CDN prototype
for a fictional public SMP; it was ported to static Astro with the real
modded-LAN content and vendored assets.
Stack & wiring
landing/— Astro project (ownpackage.json,tsconfig). pnpm only.astro.config.mjs→outDir: "../www". Build overwriteswww/;www/is gitignored (generated artifact).BASE_DOMAINenv read at build time insrc/data/site.ts(process.env.BASE_DOMAIN ?? "ulicraft.net"). Bake before deploy:BASE_DOMAIN=ulicraft.net pnpm run build.- Logo: wide wordmark from the design at
landing/public/logo.png(hero + favicon).image-rendering: pixelatedkeeps it crisp.
Source layout
landing/
├── design/ # "Claude Design" prototype (reference, not built)
├── public/
│ ├── logo.png # hero wordmark (from design/assets/ulicraft-logo.png)
│ └── fonts/ # vendored woff2 + fonts.css (self-contained)
└── src/
├── data/site.ts # single source: content + theme knobs
├── styles/main.css # ported design system (mood/hero/bevels)
├── components/ # Creeper, PixelIcon, CopyChip, ServerListPanel
└── pages/index.astro # composition + copy/reveal script + dust
Fonts — vendored locally
The design pulled fonts from Google Fonts CDN; we vendor them instead to keep the
page self-contained. tooling/fetch-fonts.sh downloads the woff2 + a
URL-rewritten fonts.css into
landing/public/fonts/. index.astro links /fonts/fonts.css. Re-run the
script only if the font set changes (keep families in sync with main.css
--font-*): Pixelify Sans, Space Grotesk, Press Start 2P, Silkscreen, VT323.
Theme config (replaces the design's in-browser TweaksPanel)
site.ts theme is baked at build — edit + rebuild to change:
mood:grass(default) |nether|endhero:centered(default) |split|spotlightheadFont:pixelify(default) |8bit|silkscreendust: floating hero particles (CSS animation; respects reduced-motion)
index.astro sets <html data-mood data-hero data-head> + --font-head from these.
Languages (i18n)
Three locales, static, build-time — English (default, /),
Spanish (/es/), Euskera (/eu/).
- One template
src/pages/[...lang].astrowithgetStaticPathsemits all three routes (/,/es/,/eu/). No runtime/JS routing. - Translatable copy lives in
src/i18n/ui.ts(ui[locale]), keyed identically across locales.site.tsholds only language-neutral config (URLs, theme, launcher files, stat/feature structure). - Product / in-game literals never translated —
site.tsLITERALS(authlib-injector,Multiplayer,Add Server). OS names + version too. - Sentences with links/kbd are split into parts (pre/post/link, pa/pb) so markup stays in the template, not the strings.
- Nav has a pixel
EN · ES · EUswitcher (.lang-switch); active locale highlighted.<html lang>+<link rel="alternate" hreflang>set per page. - Adding a locale: extend the
Langunion +ui/LANG_*maps inui.ts, add agetStaticPathsentry. No template change.
Content (real modded-LAN flow, all in site.ts)
- Hero: wordmark, eyebrow
Modded LAN · NeoForge 1.21.1, tagline, sub, server addressmc.${BASE_DOMAIN}(copy chip), "How to Join". - Status: static server-list panel (no fake live count — option B) + 4 honest stat tiles (Mods / NeoForge ver / Player slots / Backups).
- Features ×4: kitchen-sink pack · self-hosted Drasl identity+skins · one-click packwiz · built-to-last (homelab + 6h backups).
- How to Join ×4: 1 Fjord launcher (3 OS) → 2 authlib account
(
auth.${BASE_DOMAIN}/authlib-injector) + register link → 3 packwiz import (pack.${BASE_DOMAIN}/pack.toml) → 4 connect. - Footer: Mojang trademark disclaimer.
Launcher download links (Option A — stable symlinks)
Page links to fixed names so they survive launcher version bumps:
fjord-windows-setup.exefjord-macos.dmgfjord-linux-x86_64.AppImage
tooling/fetch-launcher.sh must create these as symlinks under
launcher/latest/ pointing at the real versioned assets. Keep the names in
sync between site.ts and the script. Mounted so they resolve at
/launcher/latest/… (see Caddy 10-static.caddy).
Tasks
- Vendor fonts (
tooling/fetch-fonts.sh) →public/fonts/ - Port design → static Astro (components + main.css + index.astro)
- Real content in
site.ts; theme knobs replace TweaksPanel - i18n: en/es/eu via
[...lang].astro+i18n/ui.ts; nav language switcher BASE_DOMAIN=ulicraft.net pnpm run build→ verifiedwww/output + screenshot- Extend
fetch-launcher.sh: symlink stable names → versioned files - Confirm ingress serves apex from
./wwwand/launcher/latest/*from./launcher - Optional: try
mood: nether/hero: splitfor party day - Optional: wire real player count (option C) via mc-monitor JSON if wanted