From 2ea75cd56db165ee22e962f0622a1d55add5b520 Mon Sep 17 00:00:00 2001 From: "tina-cloud-app[bot]" <58178390+tina-cloud-app[bot]@users.noreply.github.com> Date: Sun, 22 Oct 2023 05:16:50 +0000 Subject: [PATCH] TinaCMS content update by Cassidy --- src/posts/Thirteen-Potions-Build-Log.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/posts/Thirteen-Potions-Build-Log.md b/src/posts/Thirteen-Potions-Build-Log.md index 1642905..d4e7db0 100644 --- a/src/posts/Thirteen-Potions-Build-Log.md +++ b/src/posts/Thirteen-Potions-Build-Log.md @@ -94,7 +94,7 @@ I loved the tilemap I got from [Kenney](https://www.kenney.nl/) because it had e I'd never used [Aseprite](https://www.aseprite.org/) before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet! -![Knight spritesheet](knights.png) +![Knight spritesheet](/assets/knights.png) I really liked how easy Phaser made it to add the knight to the screen. I just had to: