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504 Commits

Author SHA1 Message Date
89440a0180 WIP 2025-11-23 18:03:13 +01:00
2252a80bb9 feat(i18n): EN fixes.
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2025-11-12 01:19:53 +01:00
29c9cd4828 feat(scoreboard): Label with note. 2025-11-12 01:19:23 +01:00
6d426fe4fb feat(save): new savegames for post-intro and con ajo 2025-11-12 00:30:53 +01:00
e5259f500f feat(build): Fix patches conflict. Merged audio PR with conflicting ones
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2025-11-12 00:05:32 +01:00
d99320fcc8 fix(web): submit score params in path, hopefully fixes #270
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2025-11-11 23:16:33 +01:00
44d838fedf feat(i18n): French fixes 2025-11-11 23:12:24 +01:00
8e0f13a10c feat(build): Update patches & rejected files list. 2025-11-11 22:12:03 +01:00
8aacb4b615 fix(web): refresh page if service worker was installed, fixes #267 2025-11-11 20:53:47 +01:00
990acac845 chore: cleanup 2025-11-11 20:07:44 +01:00
af6ae3e137 uids 2025-11-11 20:00:19 +01:00
72f2d1b091 i18n 2025-11-11 15:08:55 +01:00
7f380e7ccd feat(i18n): Credits fix EN. Closes #157
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2025-11-11 01:08:53 +01:00
cfe374f350 feat(i18n): Credits #157 2025-11-11 01:07:56 +01:00
93f2651889 feat(i18n): Missing translations #157 2025-11-11 00:57:22 +01:00
acc55fb462 feat(build): exe artifact 2025-11-10 02:13:19 +01:00
33b9af05d9 feat(build): Windows export.
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2025-11-10 01:38:11 +01:00
12c4167c23 feat(i18n): Generate translations #157 2025-11-09 21:57:49 +01:00
d01336a938 feat(i18n): Remove english #157 2025-11-09 20:55:02 +01:00
cb5acb0a0d feat(rtmi): Remove inventory shadow
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2025-11-09 18:48:12 +01:00
34e5cdb80f feat(scoreboard): Changed submit score url. #266 2025-11-09 18:43:23 +01:00
8337f3d150 fix(video): Acortar intro. Closes #265 2025-11-09 18:10:14 +01:00
94c0363156 feat(i18n): basque corrections by Naiara 2025-11-09 17:59:12 +01:00
c9fee9ad87 feat(achievements): i18n #253 2025-11-09 17:27:20 +01:00
279fd91aa1 feat(achievements): Remove timer from pause menu. #253 2025-11-09 17:20:11 +01:00
481c7993c4 Web thread export. #254
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2025-11-09 16:10:41 +01:00
080ea1dfe1 fix(sounds): Bajar fregaderos. Closes #256 2025-11-09 15:50:00 +01:00
01835d0a4e feat(achievements) Summary menu. #253 2025-11-09 15:34:00 +01:00
981df00da2 fix(build): Key env var #263 2025-11-09 15:34:00 +01:00
ed20451c36 feat(credits): Fade all elements. 2025-11-09 15:34:00 +01:00
1c74528184 feat(achievements): new achievement hambrientas, closes #261 2025-11-09 15:33:24 +01:00
2f1971c52a feat(i18n): some eu translations 2025-11-09 15:22:27 +01:00
e5949dc0cf fix(story): horn was not visible in intro, fixes #255 2025-11-09 15:05:25 +01:00
67228746b5 fix(speech): fix cut audio, fixes #259 2025-11-09 15:01:45 +01:00
9eec24157d fix(speech): fix missing audio, fixes #260 2025-11-09 14:50:12 +01:00
021c862f7b feat(romer): only smart people will get romero, closes #257 2025-11-09 14:37:15 +01:00
3fa3f48476 fix(rtmi): Layer order.
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2025-11-08 20:48:12 +01:00
d03c46fb33 fix(rtmi-ui): no quit button on web, fixes #251
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2025-11-08 20:31:16 +01:00
3d0b68a280 fix(rtmi): Hide dialog on pause. #252 2025-11-08 20:24:33 +01:00
bd93904bcb fix(rtmi): Always show buttons. #252 2025-11-08 20:06:48 +01:00
3d9445a40a fix(rtmi): Always show buttons. #252 2025-11-08 20:06:12 +01:00
0b63c25df1 fix(rtmi-ui): ugly hack for menu/fullscreen/music buttons 2025-11-08 20:04:44 +01:00
173dc4e01c fix(i18n): tilde 2025-11-08 19:12:40 +01:00
a889dca375 feat(i18n): credits placeholders
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2025-11-08 18:41:01 +01:00
39d14cb7de feat(rtmi): Unify icon width, tweak exit fullscreen. 2025-11-08 18:40:08 +01:00
1266cc3355 feat(publish): Itch.io logo 2025-11-08 18:40:08 +01:00
39bf0d68e0 feat(dev): Achievement unlocker. 2025-11-08 18:40:08 +01:00
9406706a83 fix(rtmi): Load game dont hide buttons. 2025-11-08 18:40:08 +01:00
179883ef30 feat(story): perfect score 2025-11-08 18:27:42 +01:00
31f04e5881 feat(story): reworked palestina dialog 2025-11-08 18:08:52 +01:00
b5365d3644 featu(build): Fix api path
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2025-11-08 17:33:16 +01:00
ded7845f58 chore: clean up video audios.
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2025-11-08 17:06:43 +01:00
1776aec8e7 feat(build): Create api.cfg #215 2025-11-08 17:03:48 +01:00
0f26eb81b8 feat(speech): remaining audios 2025-11-08 16:54:20 +01:00
53dd4e2c98 fix(i18n): some literals 2025-11-08 15:12:00 +01:00
af10e24f76 feat(videos): Intro y amenazas. #237 2025-11-08 15:11:18 +01:00
0b8ad8ad6f feat(build): Multiline fix
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2025-11-08 15:00:32 +01:00
a96e4adb15 feat(video): Compress & normalize videos. #237 2025-11-08 14:58:11 +01:00
3214b86f8b feat(credits): new text for score and perfect score 2025-11-08 14:09:05 +01:00
bbd55efc1e feat(achievements): Perfect global. 2025-11-08 13:50:35 +01:00
3c938e561c feat(intro): play music after selectin language 2025-11-08 13:39:54 +01:00
dd70792769 fix(audio): intro song was cut in last commit 2025-11-08 13:33:54 +01:00
aa08e66a39 feat(music): increase pause and intro menu songs 2025-11-08 13:11:53 +01:00
43c3106158 fix(audio): music volume to 0.35 and ambient to 0.5, closes #237 2025-11-08 12:46:37 +01:00
fa571f9b9f feat(license): added LICENSE AND COPYING 2025-11-08 11:43:32 +01:00
d075963a77 feat(build): Clear pipeline, fix api cfg. #215
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2025-11-07 22:34:28 +01:00
1d777b422b feat(achievements): Notification counter. Closes #248 2025-11-07 21:52:17 +01:00
c5ea76f7de feat(story): more warnings about spoilers 2025-11-07 21:42:50 +01:00
62e5a044c1 feat(credits): On submit to credits, confetti for perfect, achiemevement literal. #247, #249, #246 2025-11-07 21:39:41 +01:00
459d1a121b feat(build): Create api file. #215 2025-11-07 21:16:23 +01:00
afcf8530e6 feat(story): palestina libre, closes #154 2025-11-07 20:52:47 +01:00
022d4c8a22 fix(creditos): Bat bi hiru lau. Closes #226 2025-11-07 15:43:30 +01:00
985d03c716 feat(creditos): Avisar puntuación se pierde. Closes #224 2025-11-07 15:37:20 +01:00
88f1973e97 feat(achievements): Amante de la música. Closes #209 2025-11-07 15:32:24 +01:00
0da6bcad9c feat(achievements): Ordenado eneko. #209 2025-11-07 15:11:32 +01:00
8a66bd18f9 chore: fix warnings 2025-11-07 15:09:49 +01:00
734a3a6bc2 feat(achievements): Ordenado. 2025-11-07 15:09:25 +01:00
33035e29b7 fix(cursor): Hotspot & overlapping collissions. Closes #242 2025-11-07 14:41:08 +01:00
5490162365 fix(ui): Unify theme 2025-11-07 14:36:03 +01:00
4274570e2f feat(dev): Colored values. 2025-11-07 13:57:25 +01:00
9d1b8e069f chore: format 2025-11-07 13:57:25 +01:00
be10ebf97a fix(core): Item manager has fix. #244 2025-11-07 13:57:25 +01:00
b22be297c4 feat(build): Encripted exports #215 2025-11-07 13:57:25 +01:00
3085622579 fix(i18n): missing texts in main_menu.csv 2025-11-07 13:25:42 +01:00
392e042615 feat(credits): watching credits is mandatory 2025-11-07 13:05:55 +01:00
22ed3a0fba fix(rtmi-ui): language buttons now has the exact same color that background, fixes #235 2025-11-07 12:19:46 +01:00
712c5bc7e2 feat(story): no retar al usuario con no usar shift, i18 fixes and more 2025-11-07 12:01:57 +01:00
29ae3ae5ef feat(achievements): show current/total in notification 2025-11-06 20:07:23 +01:00
ed0ac3c59f feat(achievements): 5 from 7 2025-11-06 19:41:25 +01:00
3946947331 fix(story): interaction_angle was 0 for all items, fixed where needed, fixes #229 2025-11-06 17:43:56 +01:00
27820d6d99 fix(rtmi-ui): initialize rtmi-score-manager on pause_menu, to avoid process being freezed on pause, fixes #230 2025-11-06 16:27:37 +01:00
cc060d6147 feat(rtmi-ui): pause menu uses old music loop, closes #227 2025-11-06 10:40:42 +01:00
fba8c70103 fix(rtmi-ui): 'click to skip the text' label has a confusing onFocus, deleted, fixes #240 2025-11-06 10:23:19 +01:00
2af4bea9b8 fix(i18n): dynamic tooltips from despensa's bidon, fixes #200 2025-11-06 10:15:45 +01:00
d47b4f40cc fix(speech): oier's first audios ending was missing 2025-11-06 09:49:42 +01:00
7aeab80166 fix(speech): clean up, deleted all audios and regenerated 2025-11-06 09:18:47 +01:00
0a986268cb fix(i18n): add cocina_ordenador_action2_say literal 2025-11-06 08:57:53 +01:00
f86bebd7ca fix(credits): crash if text file not found 2025-11-05 23:50:19 +01:00
eca4cc1d7b fix(scoreboard): prev/next page buttons, fixes #232 2025-11-05 19:17:53 +01:00
372d7cb3fe feat(i18n): remaining FR translations, except Palestina 2025-11-05 17:52:02 +01:00
8432bcd3f8 feat(scoreboard): submit score with hash! 2025-11-05 17:17:29 +01:00
a86ebb6526 chore: Some errors and warnings fixed. 2025-11-05 03:08:24 +01:00
f90b094fb4 fix(i18n): Some fr literals, tested and closed #35 2025-11-04 22:29:40 +01:00
333b6d6824 fix(video player): avoid crash if no subtitle file found 2025-11-04 19:39:05 +01:00
9bcb4445cc feat(i18n): FR translation thanks to Miette. 2025-11-04 19:10:35 +01:00
0acd750bf5 feat(story): palestina texts 2025-11-04 00:42:59 +01:00
db03051a8d feat(speech): eneko is morpheous 2025-11-04 00:26:24 +01:00
d1dc2d1219 fix(speech): dont pick pegatinas 2025-11-04 00:13:32 +01:00
d4ff624914 fix(story): Pegatinas muchs veces. #200 2025-11-04 00:05:31 +01:00
947ecc08f0 fix(story): Fix madera say 2025-11-04 00:05:31 +01:00
20098b250d fix(story): Fix input none 2025-11-04 00:05:31 +01:00
233723e47e feat(palestina): Say & tooltips. #154 2025-11-04 00:05:31 +01:00
1562bcb4bb fix(esc-dialog-option): add patch to fix say_last_option 2025-11-03 23:59:27 +01:00
07b3208dfc fix(speech) 2025-11-03 23:44:41 +01:00
7254168f23 fix(speech) 2025-11-03 22:25:32 +01:00
05c88881db feat(speech): Eneko 2025-11-03 21:04:17 +01:00
50e5402c40 feat(speech): Oiergit status 2025-11-03 19:36:07 +01:00
1665d77602 feat(rtmi-dialog): end dialog on speech finish, closes #225 2025-11-03 12:40:26 +01:00
f367f31d28 feat(speech): morpheo 2025-11-03 02:20:00 +01:00
c41165c193 feat(deploy): Remove publish. moved to it's own repo.
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2025-11-03 02:19:51 +01:00
537a082f20 feat(build): Remove fullscreen from default for web export. Closes #216 2025-11-03 02:19:51 +01:00
5bc0362918 fix(achievements): show position before score submit, closes #223 2025-11-03 00:57:59 +01:00
13ec6d6080 fix(story): Sin pajaricos en los creditos. Fixes #221 2025-11-02 23:43:25 +01:00
2a5a0dfbfb feat(rtmi): Fullscreen button. Closess #217 2025-11-02 23:40:39 +01:00
703193513f feat(scoreboard): order by time 2025-11-02 22:50:39 +01:00
2c8f2fed4b feat(achievements): Stop time on pause. 2025-11-02 22:42:37 +01:00
420a4c5cd2 feat(scoreboard): From pause menu. Closes #218 2025-11-02 22:42:03 +01:00
7d32cbb659 feat(scoreboard): ui_enter event. Closes #222 2025-11-02 22:04:25 +01:00
8377181bef fix(rtmi): Smaller wait cursor 2025-11-02 21:56:38 +01:00
d7d73351fc feat(i18n): Credits from file 2025-11-02 21:28:33 +01:00
369628256e feat(scoreboard): submit scores! 2025-11-02 20:55:12 +01:00
0303316c4b feat(creditos): Menu order, back to menu. Closes #219 2025-11-02 19:51:21 +01:00
ffc5491733 fix(story): don't mix matrix and they live 2025-11-02 18:44:49 +01:00
cd067dd8b0 feat(scoreboard): auth with cookies. Will be replaced with encrypted checksum. 2025-11-02 15:59:03 +01:00
77520ddaea feat(video): Srt resources 2025-11-02 15:56:52 +01:00
fa0e43982d fix(video): Await to load 2025-11-02 13:41:47 +01:00
3e68c2eeeb feat(achievements): Creditos order change. confetti #168 2025-11-02 13:41:23 +01:00
43728d8190 fix(rtmi): Hide outline if no input
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2025-11-02 01:30:17 +01:00
8b7ad7fe4a fix(story): Olla vacia walk and input 2025-11-02 01:13:50 +01:00
b5202e462c fix(rtmi): Item highlight and shift key 2025-11-02 00:48:56 +01:00
78eb9f5235 fix(rtmi): Outline handling rework. Closes #212 2025-11-01 23:34:09 +01:00
98ef52a19e feat(dialog): Minimum talking time, fix options. Closes #213 #204 2025-11-01 21:07:28 +01:00
d1c5d159a5 feat(rtmi): Custom cursors 2025-11-01 19:49:59 +01:00
eddd73036e feat(video): Reformat and mv to dir 2025-11-01 19:37:45 +01:00
2e5895a36f feat(cursor): Removed item arrow, added watch & hand, items with custom cursor. fixes #211 2025-11-01 19:30:46 +01:00
2a15b5466d chore: Format code 2025-11-01 16:30:31 +01:00
784236fe5c feat(rtmi): Mouse release for use. Fixes #210 2025-11-01 15:13:54 +01:00
378780a5f3 chore(format): Reformat code 2025-11-01 14:38:11 +01:00
0ef823b500 feat(scoreboard): Spinner #168 2025-11-01 04:02:26 +01:00
f271d13877 feat(scoreboard): Pagination #168 2025-11-01 03:02:52 +01:00
ecb266ec34 feat(achievements): Code format. #168 2025-11-01 02:09:01 +01:00
f645e8055c feat(achievements): Summary, perfect score button, i18n 2025-11-01 01:32:58 +01:00
c013f5412a feat(scoreboard): Name validation & colors 2025-11-01 00:29:44 +01:00
00a43ccbdb feat(achievements): Time tracker null check #168 2025-11-01 00:21:49 +01:00
3430fe2e7c feat(i18n): English translation 2025-10-30 01:17:56 +01:00
54a8ba491e feat(i18n): Double quotes for empty strings. 2025-10-30 01:17:56 +01:00
076f666125 fix(scoreboard): api.ini -> api.cfg 2025-10-30 00:24:19 +01:00
44b1f0b884 feat(scoreboard): get session coockie and api config file 2025-10-30 00:20:09 +01:00
1df26a6b28 feat(deploy): Itch.io fixes. Web export update.
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2025-10-29 03:28:21 +01:00
02dcf8ed64 feat(achivements): add position column 2025-10-29 00:46:47 +01:00
d04cca26f8 feat(achivements): add name column, scoreboard panel with monospace font 2025-10-29 00:35:05 +01:00
3e1bf6a8af feat(achievements): add RTMIScoreRow model 2025-10-28 19:37:38 +01:00
dcd1082e67 feat(achievements): refactor http using await 2025-10-28 19:05:37 +01:00
9c435b7777 feat(linter): add gdlint rules 2025-10-28 17:15:17 +01:00
6c9ab5775a feat(achievements): Get scores, basic HTTP request. #168 2025-10-28 10:20:44 +01:00
c625c15f9d feat(achievements): UI, highscores, credits summary, time tracker commands, score manager, main & pause menu. #168 2025-10-28 03:16:02 +01:00
d36b5010f9 feat(achievements): Time tracker. #168 2025-10-27 18:44:15 +01:00
96b0de7405 feat(achievements): Example when entering cocina, unlock once ignore after, notification glitch when changing room. #168 2025-10-27 01:06:16 +01:00
5f4ab5354e feat(achievements): Inspector dev tool. #168 2025-10-27 00:57:21 +01:00
fb8b7541f5 feat(achievements): UI & localization. #168 2025-10-27 00:41:25 +01:00
12dcdc4c86 feat(achievements): Basic UI 2025-10-27 00:10:08 +01:00
5f58980496 feat(achievements): Basic manager, unlock command, listo from project. #168 2025-10-27 00:10:08 +01:00
fdda79be2d chore(build): source colors. 2025-10-27 00:10:08 +01:00
e1a74ed87d feat(story): use mechero with economica, closes #191. 2025-10-26 23:07:41 +01:00
6230a219fd feat(build): Consistent version from git. No intermediary file. #203
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2025-10-26 21:24:44 +01:00
c0bc458440 feat(build) Fix touch. #203
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6b9b57dbd4 feat(build) ensure verions.txt exists. #203
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2025-10-26 21:14:45 +01:00
33fb914ea0 feat(deploy): Return to project path. #203
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0c14d68393 feat(deploy): Fix flag. #203
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2025-10-26 21:03:21 +01:00
5a3feeb5a3 feat(deploy): Itch, version from file. #203
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36423bfa54 feat(deploy): Executable publish script
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2025-10-26 20:40:14 +01:00
378e11d8a5 feat(deploy): Butlter API Key secret & unify. #203
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2025-10-26 20:35:59 +01:00
c6fcab6b11 feat(deploy): Itch.io publishing. #203
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1c1f32e2aa feat(build): Publish version txt
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325aacaae6 feat(build): Publish to Itch.io 2025-10-26 16:51:53 +01:00
1d4bc3bb6d fix(ui): Don't show UI after unpause in credits. Fixes #208 2025-10-26 16:17:35 +01:00
9d17301d52 feat(dialog): Adds progress bar. #204 2025-10-26 15:43:33 +01:00
ab7af66259 feat(dialog): Remove dialog tip when click to continue is enabled. #204 2025-10-26 15:09:48 +01:00
debf48ad15 fix(rtmi-ui): do not outline non interactive items when pushing shift 2025-10-26 13:22:01 +01:00
57db233d4e fix: remove unneeded accept_input(SKIP) 2025-10-26 13:08:29 +01:00
016210c1d9 fix(rtmi-ui): don't show neither tooltip nor outline if accept_input is not ALL, fixes #207. 2025-10-26 13:00:40 +01:00
36b8d58d9e feat(rtmi-dialog): warn Click to skip label is not a button, closes #169. 2025-10-26 12:27:37 +01:00
81dcfb2bff feat(build): add *.cfgs to allow override.
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2025-10-26 04:59:53 +01:00
78350d5533 feat(build): Action, apply patches.
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2025-10-26 04:41:35 +01:00
f52ea5d9fd feat(build): override.cfg, tweak script, version from project settings. 2025-10-26 04:40:01 +01:00
c97c49e902 feat(settings): Get or default custom settings. Fixes #184 2025-10-26 03:38:32 +01:00
8ebd345dd2 feat(dialog): Click to continue, remove timer, always show message, hint clamped to the right. #204 2025-10-26 02:47:50 +01:00
279b427b32 feat(dialog): Click for next dialog #204 2025-10-26 02:36:46 +01:00
a316c1fe60 feat(dialog): Remove typewriter effect #204 2025-10-26 02:32:29 +01:00
22c2e40203 fix(ashes): Interpreter loading & earlier cache. Fixes #205 2025-10-26 02:42:48 +02:00
fc868cf6f7 feat(ashes): Interpreter factory calls patch. 2025-10-25 01:16:19 +02:00
8a006ac0ff feat(git): Local patches 2025-10-25 01:15:21 +02:00
d743c77244 fix(ashes): Interpreter factory fix 2025-10-24 22:10:40 +02:00
a01fcfbd8f feat(ashes): Globals lookup override. 2025-10-24 22:06:05 +02:00
34d0002af3 feat(git): Escoria core patcher 2025-10-24 22:05:26 +02:00
9dca9affe3 fix(creditos): Default language. 2025-10-24 02:02:20 +02:00
60dce58ad0 fix(performance): Ashes cache & disabled automatic transitions #150 2025-10-24 01:44:28 +02:00
38f6065055 chore(cleanup): Remove unused variables. 2025-10-24 00:21:41 +02:00
21ed959322 feat(i18n): more basque translation. Say SHIFT is optional, closes #188. 2025-10-23 23:35:36 +02:00
1e67ec9d54 fix(rtmi-ui): Always clear cursor when awaiting item closes #202 2025-10-22 02:04:39 +02:00
08165cd59d fix(rtmi-ui): use correct global for check catando. re fixes #195 2025-10-22 01:53:29 +02:00
f9abe054b2 fix(story): Explicit walk to olla_llena. Closes #191 2025-10-22 01:36:06 +02:00
91fa8cdf6b fix(rtmi-ui): Check if no tool for cursor change. Closes #32 2025-10-22 01:19:48 +02:00
2f85e28aea feat(i18n): Skip video literal. Closes #200 2025-10-22 01:06:46 +02:00
be1b6a2541 feat(palestina): Item, placeholder texts, song 2025-10-22 01:00:57 +02:00
1742cc0f6e fix(rtmi-ui): item outline only in default game state. Fixes #199 2025-10-22 00:39:18 +02:00
a52fac3b09 fix(i18n): deleted unused translations 2025-10-21 19:18:47 +02:00
5905309c44 feat(i18n): add basque in language selector and remove german, closes #198 2025-10-21 19:10:35 +02:00
990801a79e fix(i18n): commas in csv 2025-10-21 18:41:39 +02:00
10c8d59442 feat(i18n): basque translations (WIP) 2025-10-21 18:40:13 +02:00
7c528361eb fix(rmti-ui): Handle many outline cases 2025-10-21 04:00:11 +02:00
33109267dd fix(rtmi-ui): Don't remove highlight if hint key still pressed. 2025-10-21 03:56:26 +02:00
84697ca929 fix(rtmi-ui): Don't remove outline after hint release if item under mouse. 2025-10-21 03:16:28 +02:00
4f24c77a39 feat(rtmi-ui): Highlight inventory item combinations #171 2025-10-21 02:35:10 +02:00
e9a2b67673 fix(story): Usar patatas 2025-10-21 02:07:30 +02:00
45b8c9236c feat(rtmi-dialog): Slow dialogs mode. Closes #75 2025-10-21 01:59:07 +02:00
472d936623 feat(rtmi-ui): Inventory mouse wheel. Closes #126 2025-10-21 01:37:27 +02:00
128ab47aef fix(rtmi-ui): Ensure that clicked item has event with tool. Fixes #183 2025-10-21 01:28:24 +02:00
2227e58ae3 fix(rtmi-ui): display tooltips after dialog if cursor on inventory item, fixes #197 2025-10-21 01:01:41 +02:00
19820c3d00 fix(rtmi-ui): display tooltips after dialog if cursor on item, fixes #172 2025-10-20 16:52:08 +02:00
257945a5fe feat(build): Savegame & debug disabled 2025-10-19 23:42:18 +02:00
e6033823cb feat(ui): Option button explicit sound and size 2025-10-19 23:41:19 +02:00
f5e48a95b9 feat(menu): Show language selector command 2025-10-19 23:30:19 +02:00
28efc6af3d chore(cleanup): Remove old code comments 2025-10-19 23:06:39 +02:00
59044135d5 feat(cursor): The way of the cursor. Both web & linux export with the same code. re closes #181 2025-10-19 23:05:26 +02:00
6b670fd6e5 feat(inventory): Don't allow tu use items in inventory while eneko catando 2025-10-19 22:55:05 +02:00
9ad12a5d8e feat(inventory): center texture 2025-10-19 20:58:31 +02:00
2d94dbc04d feat(debug): Override source for time 2025-10-19 19:52:10 +02:00
06082fe0ad feat(cursor): cleanup, web export exception, base cursor. Closes #181 2025-10-19 19:51:21 +02:00
4071daef78 feat(dialog): Chooser in the middle. Closes #155 2025-10-19 03:58:57 +02:00
f4c369e744 feat(video): Hide cursor. Closes #187 2025-10-19 03:05:53 +02:00
514307a8ad feat(ambient): don't restart ambient outside. Despensa less pan. 2025-10-19 02:37:31 +02:00
c6abbba1cb feat(inventory): adjust size with rooms. Ignore texture to use project settings. Closes #186 2025-10-19 02:36:56 +02:00
eaaca3bc34 feat(music): Ordenador. Closes #54 2025-10-19 02:16:10 +02:00
aed598afbe feat(debug): hover stack tool 2025-10-19 01:23:06 +02:00
b06abcaea3 feat(music): Ajuste distancia 2025-10-18 22:05:50 +02:00
59136e5295 feat(ambient): Pajaricos. Closes #151 2025-10-18 22:05:50 +02:00
38da699d25 feat(i18n): add double commas to all strings 2025-10-18 21:00:51 +02:00
feb6029ee6 feat(i18n): add some fr translations 2025-10-18 20:54:47 +02:00
83a3d257fd fix(video subtitles): clear current subtitle on video start, fixes #177 2025-10-18 20:19:24 +02:00
54ebc3222b fix(story): peso not interactive after returning to its place, fixes #194 2025-10-18 19:56:05 +02:00
dbbb514963 feat(story): explain this is bread, closes #189 2025-10-18 19:35:24 +02:00
145142bd64 fix(i18n): olla vacia literals, fixes #190 2025-10-18 19:02:55 +02:00
33c4fda635 feat(creditos): Translatable scrolling. Closes #179 2025-10-18 18:50:59 +02:00
07678d7c06 fix(story): cuchillo and patata grande combination tooltip, fixes #192 2025-10-18 18:39:48 +02:00
3fb93c35a3 fix(music): File not found error message 2025-10-18 17:38:19 +02:00
020ce32a06 chore: clean up 2025-10-18 03:37:14 +02:00
d9c027854d Merge branch 'main' into feature/music-manager 2025-10-18 03:35:45 +02:00
328feea5d8 feat(music): Playlist, palestina, distance 2025-10-18 03:35:03 +02:00
0af698d76a feat(assets): use jpg for backgrounds 2025-10-17 22:20:32 +02:00
884db14b39 feat(fix): revert music 2025-10-17 20:43:14 +02:00
059c573801 feat(debug): Rooms loading time 2025-10-17 00:05:37 +02:00
181bb8074c feat(debug): Timer 2025-10-16 23:18:04 +02:00
0f54667255 fix(story): show peso in scene when removed from inventory, fixes #180 2025-10-16 13:21:21 +02:00
7196ebab75 fix(story): use turno_cocina_cuchillo_picked instead of 'in inventory', fixes #182 2025-10-15 23:57:49 +02:00
942c77e996 feat(palestina): Bandera. Closes #154 2025-10-15 23:15:42 +02:00
8f8cfeae0a feat(rtmi-ui): refactor, remove target_when_selected_action_is_in. Closes #166 2025-10-15 22:06:40 +02:00
6bc8dc7321 feat(story): peso and bidon central combination, closes #178 2025-10-14 23:56:06 +02:00
82c6505a09 feat(story): Eneko gives tips, closes #163 2025-10-14 23:17:02 +02:00
bef7e48535 feat(story): Eneko gives tips (finished except translations) 2025-10-14 00:39:45 +02:00
1cb61b20b3 feat(creditos): Buttons. Closes #176 2025-10-13 02:07:56 +02:00
6957802020 feat(video): Video Manager with music handling. 2025-10-13 02:06:44 +02:00
b490f57c0d feat(story): Eneko gives tips (WIP) 2025-10-12 22:21:37 +02:00
a71727fba5 feat(text): Click to continue tip. Closes #137 2025-10-11 04:09:11 +02:00
59b670b9df fix(item): Coger pegatinas. Fixes #173 2025-10-11 03:53:36 +02:00
3b3adbf5cc feat(build): Manual script & action. Closes #143
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2025-10-11 03:35:09 +02:00
b06040a207 feat(icon): Ajo. Closes #147 2025-10-11 03:35:09 +02:00
65af07b9d3 feat(i18n): add euskera column to turno_cocina.csv 2025-10-10 22:11:41 +02:00
b63f4b0b12 feat(anim): remove unused assets, clean up speak jitter, unify animations 2025-10-09 18:14:47 +02:00
469441f7c3 Configurable auto picked observer Closes #136. Picked observer in _process Fixes #170 2025-10-09 18:14:47 +02:00
a142e7f16e chore: remove gamepad code. Closes #159 2025-10-09 18:14:47 +02:00
28b54607c1 feat(anim): cocina gas glitch 2025-10-09 18:14:47 +02:00
bb7bdd7421 feat(anim): oier animations clean up 2025-10-09 18:14:47 +02:00
5231e3cdfb feat(anim): eneko smoking animation cleanup 2025-10-09 18:14:47 +02:00
40fee71ef3 feat(addon): add tools annotation 2025-10-09 18:14:47 +02:00
7e7ae506ea fix: language selector visible 2025-10-09 18:14:47 +02:00
e98a0e1dab fix: crash in matrix dialog 2025-10-05 21:02:38 +02:00
8e4137368a fix(i18n): fixed translations 2025-10-05 20:47:42 +02:00
e4d01b69bf fix(story): sounding the horn does not crash the game, fixes #167 2025-10-05 18:37:30 +02:00
87f8976fdc feat(story): if lentejas are fucking awesome say player to call people, closes #88 2025-10-05 18:29:30 +02:00
6adb6cd67d feat(backgrounds): cocina delante caja 2025-10-05 18:19:38 +02:00
68fc06ce2a feat(backgrounds): cocina 2025-10-05 18:19:38 +02:00
b4448c2b72 feat(backgrounds): cocina delante 2025-10-05 18:19:38 +02:00
2d3a05b165 feat(backgrounds): cocina detras 2025-10-05 18:19:38 +02:00
9af76bec8a feat(backgrounds): despensa 2025-10-05 18:19:38 +02:00
e800a02116 feature(script): find tscn untranslated 2025-10-05 18:19:37 +02:00
b3df127bab feat(story): use recipe book with romero (fixes #93) plus some translations 2025-10-05 18:07:00 +02:00
13c89d2784 fix(story): make walking to door in intro blocking, fixes #161 2025-10-05 15:41:30 +02:00
6df0f5e45b Rich tooltip cleanup 2025-10-05 13:28:48 +00:00
cd8288427a feature(build): Regenerate UIDs, projects settings, export features, version label 2025-10-05 13:28:48 +00:00
c7f96b9e05 feat(story): say Eneko is ready to taste, closes #163 2025-10-05 15:14:50 +02:00
3b28d00a46 ignore builds 2025-10-05 14:17:44 +02:00
bf9e745339 Missing translations. Translatable sequence & random. Closes #157 2025-10-04 23:15:31 +02:00
53ce951c5a feat: Music manager 2025-10-04 22:26:52 +02:00
fb43ffd17d Count manager clean up. Closes #162 2025-10-04 21:34:05 +02:00
e903e380d4 Fix patata infinita. 2025-10-04 19:41:47 +02:00
d7de450985 fix(story): only taste food if fire and other fixes 2025-10-04 18:51:40 +02:00
223428147a fix: dialog_say and cocina_llena 2025-10-04 17:30:32 +02:00
0cded3aff2 Fix menu error. Check dialog tip is added. 2025-10-04 16:40:01 +02:00
33fcc6a200 fix(ESC): replaced else if with elif 2025-10-04 16:26:06 +02:00
02ebee0c6d feat(story): asustar lentejas, closes #103 2025-10-04 15:54:19 +02:00
d563ba2aeb feat(options): language selector. Remove button from game scene. Closes #152 2025-10-04 15:41:47 +02:00
41b21daec0 chore: Dialog Manager addon clean up 2025-10-04 03:39:18 +02:00
02ebbe4c03 chore: process func cleanup 2025-10-04 02:45:14 +02:00
83322d1517 feat(inventory_ui): hover only when playing 2025-10-04 02:30:46 +02:00
0d9d29786c feat(dialog): fade in dialog tip 2025-10-04 02:25:30 +02:00
5c85bbd0f7 placeholder text with bold & italic 2025-10-04 02:24:56 +02:00
6ebb94ee02 Floating dialog clean up and size. Closes #156 2025-10-04 02:15:14 +02:00
0eee2aaee6 feat: They live! 2025-10-04 01:07:14 +02:00
4ababd46d3 Simpler dialog tip, better hide handling, show tooltips after say. Closes #144 #149 2025-10-04 00:56:06 +02:00
357a36e873 chore: item component observers without process 2025-10-04 00:08:25 +02:00
73ad27cbb0 chore: naming convention 2025-10-03 21:48:24 +02:00
7ec529ddf9 Dev tools project setting 2025-10-03 21:09:39 +02:00
4fe0c7b4ab Remove dialog box triangle 2025-10-03 21:09:39 +02:00
60adcefe22 feat(scriptis): search missing dialog keys 2025-10-03 21:09:39 +02:00
93dfbf3488 fix(video-subtitles): extend border to bottom of the screen 2025-10-03 20:52:43 +02:00
8e5c54a4e8 feat: cleanup 2025-10-03 20:34:02 +02:00
db0f023d21 feat: cleanup 2025-10-03 20:31:27 +02:00
b8def1a7f9 feat(cleanup): changed items/inventory path to inventory 2025-10-03 20:22:10 +02:00
ff586fe294 feat(logger): logger deleted 2025-10-03 20:08:43 +02:00
2fccf79bb6 fix(camera limits): put camera limits to 1280x720 to avoid breaking change in godot 4.5 2025-10-03 20:01:40 +02:00
d95e77f034 fix UIDs 2025-10-03 18:50:19 +02:00
eb42727f2f feat(story): ask to put olla in fire before putting ingredients 2025-10-03 14:24:35 +02:00
01811713a4 feature(subtitles): ES subtitles for all videos 2025-10-03 13:43:45 +02:00
cc01689116 Release workflow
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2025-10-03 00:13:50 +02:00
bced7eeba6 Item asset cleanup. Closes #131
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2025-10-02 22:57:17 +02:00
aab51de647 feat(subtitles): colored subtitlesgit status ES subtitles for intro.
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2025-10-02 00:04:34 +02:00
a55ee7e77a Say visible signal
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2025-10-01 12:14:55 +02:00
328525c8fe Dialog say signal chain.
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2025-10-01 12:11:13 +02:00
a624b95f74 Fixes Tween error caused by dialogs.
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2025-10-01 00:44:57 +02:00
951e0e9cd1 Fix lighmap. Closes #133 2025-10-01 00:27:45 +02:00
ef6f448b6c fix(godot4.4): remove @abstract (se me ha olvidado poner el texto del assert\!\!\!)
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2025-09-30 00:08:45 +02:00
5c11e38a24 fix(godot4.4): remove @abstract
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2025-09-30 00:06:58 +02:00
8cb9337f05 Merge branch 'main' into feature/video-subtitles
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2025-09-29 13:34:02 +02:00
321c7608be feat(subtitles): subtitles can be displayed on videos from .srt files 2025-09-29 13:31:12 +02:00
be1e9be9d5 Watcher fix
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2025-09-28 01:27:16 +02:00
3299e6c369 Escape to continue 2025-09-28 01:26:30 +02:00
9c200600bb Revert "feature(subtitles): add frog_subtitles addon"
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This reverts commit d3eff4e006.
2025-09-27 00:17:32 +02:00
aa74656925 feat(subtitles): working video subtitles. TODO: enable/disable subtitles option
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2025-09-27 00:12:44 +02:00
13fed6a6ca Plugable dev tools, simple registry
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2025-09-26 01:01:29 +02:00
d3eff4e006 feature(subtitles): add frog_subtitles addon
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2025-09-23 00:16:43 +02:00
a88b015faa hide tooltips while speaking. Abstract ItemComponent, clean up, gitignore addons. Default font. Fixes #138 #130 2025-09-21 03:37:49 +02:00
6c8d542e53 Casi ultimo intento del action
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2025-09-17 01:02:39 +02:00
d7c00892a3 Penultimo intento de actions
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2025-09-17 00:08:12 +02:00
69c47ccfa2 fix(uid): fix invalid uids
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2025-09-16 23:52:30 +02:00
4ff49696fa feat(godot4.5): enable debug in production releases
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2025-09-16 23:43:01 +02:00
121f056d0d setup node for builds
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2025-09-16 01:34:55 +02:00
e7f672ced7 push workflow
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2025-09-16 01:29:07 +02:00
9189fb3a8f arm build 2025-09-16 01:23:38 +02:00
a4424a3caf Merge branch 'main' of git.fosil.eu:gymkhana/gymkhana 2025-09-16 01:13:56 +02:00
cc18b0505c action & export 2025-09-16 01:13:37 +02:00
08c1a73d02 fix(eneko): dialog done variables as globals 2025-09-15 23:51:46 +02:00
e7e9dbb796 Game Over! 2025-09-15 01:57:05 +02:00
838776d259 fix(settings): fix godot path 2025-09-14 18:16:45 +02:00
cbbf507992 Fancy global inspector 2025-09-14 18:02:05 +02:00
9e06ff86c6 Creditos music 2025-09-14 18:01:23 +02:00
e2f0105e4d Tocando el cuerno 2025-09-14 04:54:33 +02:00
f41fc361b8 Picked observer, global observer 2025-09-14 04:44:12 +02:00
5e1d88c333 Back to the center 2025-09-14 01:53:07 +02:00
8823132e8e Global madness 2025-09-14 01:49:09 +02:00
2d74a87b14 Global observer, adios patata infinita 2025-09-13 23:35:15 +02:00
365fe26bd1 Hover stack 2025-09-13 21:58:28 +02:00
5e63ef4576 Dev Tools 2025-09-13 17:14:02 +02:00
1feef5c5cb Ajo y cata 2025-09-13 01:09:03 +02:00
359ceed121 Pause menu options 2025-09-13 00:55:52 +02:00
77d84d1bfa Click to continue, Only pause when playing 2025-09-13 00:52:48 +02:00
03b6a9383a Anti Dota/LOL 2025-09-13 00:48:38 +02:00
7d26982bb8 Item cursor composition 2025-09-12 21:21:25 +02:00
639551f23c Activate ajo 2025-09-12 00:20:11 +02:00
928a1848ef zorionak eneko 2025-09-11 23:18:30 +02:00
973dcaf37d Merge branch 'anti-globalization' 2025-09-11 10:26:53 +02:00
d7055d412e Cuerno active 2025-09-11 10:26:44 +02:00
253a23a68a eneko globals 2025-09-11 10:25:23 +02:00
2875cd2507 textos mikel 2025-09-11 02:13:22 +02:00
8d0fb7d395 A cocinar! fixes #127 #128 2025-09-11 01:59:03 +02:00
20efe0465b one inventory button animation 2025-09-11 00:43:07 +02:00
68048d5562 Choose a language to start 2025-09-11 00:35:09 +02:00
54653e13f1 mikel, libro recetas 2025-09-11 00:34:16 +02:00
51c9e0dd8e From the shadows 2025-09-10 03:26:36 +02:00
4bd417870a Options, inventory, theme 2025-09-10 02:10:02 +02:00
acffe34023 Inventory items max height 2025-09-10 02:09:04 +02:00
c75601c06d UI cleanup, reorder & unify 2025-09-09 02:08:31 +02:00
020df3533c Oier is on fire. Closes #124 2025-09-08 00:27:48 +02:00
d7926d64c8 apaga luz mariluz 2025-09-08 00:18:42 +02:00
ae2276866a CSV parser, langcode label, language selector, button makeover 2025-09-08 00:00:32 +02:00
1b46372bbf pause menu music. closes #71 2025-09-07 20:22:09 +02:00
d363de412b chooser sound 2025-09-07 20:15:32 +02:00
ea1e2cbce5 Merge branch 'vscode-extension' 2025-09-07 20:11:23 +02:00
7c6d7f0729 oier animation tweaks, say_to_camera command 2025-09-07 20:01:39 +02:00
2b7d57c802 speak animations 2025-09-07 19:37:21 +02:00
d987b6a03c Merge branch 'main' into speak-animations 2025-09-07 19:32:16 +02:00
7d7a2a8e9e Menu sounds, frontal sound 2025-09-07 19:14:16 +02:00
3d694755c4 cleanup 2025-09-07 19:12:58 +02:00
1ba6fe4c3f Requirents... more syntax validator 2025-09-07 15:50:35 +02:00
f8feee5fd7 Requirements 2025-09-07 03:27:16 +02:00
e068e4160b Show me errors 2025-09-07 03:11:57 +02:00
c9a13afbe8 compile before symlink 2025-09-07 02:50:17 +02:00
9c2a6cb7e7 Show me more 2025-09-07 02:45:51 +02:00
11a7724c58 Dynamic commands 2025-09-07 02:18:11 +02:00
7479320aab Extension init, syntax highlighting, autocompletion, install script 2025-09-07 01:47:30 +02:00
e580db794d bigger inventory box 2025-09-06 23:21:07 +02:00
021b5a0491 WIP 2025-09-06 23:09:48 +02:00
e108de7f0e fix(display): scale display on window size change, fixes #123 2025-09-06 15:18:29 +02:00
c4e15dcc2f theme organization, bigger scroll container 2025-09-06 05:54:08 +02:00
8a7624e807 Unify fonts, chooser background & hover 2025-09-06 05:29:11 +02:00
797ac739d4 hide dialog box when paused. closes #60 2025-09-06 04:14:46 +02:00
66d3416b91 Merge branch 'main' of git.fosil.eu:gymkhana/gymkhana 2025-09-06 03:57:22 +02:00
334270582c Fix hidden tooltips. Closes #68 2025-09-06 03:57:14 +02:00
d347b50472 resize cursor. closes #108 2025-09-06 03:50:57 +02:00
ba3634b3cc fix(item_count): closes #122 2025-09-06 01:37:28 +02:00
1b14040025 fix command argument. fixes #122 2025-09-06 01:32:47 +02:00
660a65ba0b Merge branch 'main' of git.fosil.eu:gymkhana/gymkhana 2025-09-06 01:09:48 +02:00
6f6cd7fc55 Event and target key. 2025-09-06 01:09:36 +02:00
bd9665c67d feat(romero): translations, closes #97 2025-09-06 00:59:58 +02:00
8746be31c4 feat(frontal): clarify the item is a light 2025-09-06 00:50:23 +02:00
dd16a02508 fix(i18n): recovered lost translations 2025-09-06 00:36:18 +02:00
8fed526fd2 feat(outline): outline targets when using item and pressing shift key 2025-09-06 00:14:17 +02:00
7a113bf151 Merge branch 'main' of git.fosil.eu:gymkhana/gymkhana 2025-09-05 23:00:16 +02:00
b6e148c2ef One time lentejas 2025-09-05 23:00:04 +02:00
80c19824a0 Inventory hover texture 2025-09-05 22:59:38 +02:00
7cdb0f5028 fix(carton): i18n 2025-09-05 22:40:26 +02:00
19f4f57987 fix(patata): make one patata bigger, closes #120 2025-09-05 21:34:35 +02:00
cbc4eb0181 feat(cleanup): delete talking heads 2025-09-05 21:07:29 +02:00
777dafffab feat(lentejas): dialogs, closes #98 2025-09-05 21:01:22 +02:00
86ed25c512 feat(economica): dialogs, closes #99 2025-09-05 20:42:38 +02:00
37ab5a4511 feat(fregaderos): dialogs, closes #101 2025-09-05 20:04:11 +02:00
a38774b4de Fix inventory hover texture. closes #121 2025-09-05 19:43:12 +02:00
23188c463f fix(cocina): join bol and peso 2025-09-05 19:04:37 +02:00
5f9ede68c2 fix(best joke ever): bread is speaking 2025-09-05 18:56:26 +02:00
c9d090dab8 fixes #119 2025-09-05 18:49:33 +02:00
0993fdb8d6 re-fixes #117 2025-09-05 18:49:33 +02:00
02c1b28580 fix(cocina): translations 2025-09-05 18:07:15 +02:00
86ad5965c2 Coger patata debajo sofa. Fixes #114 2025-09-05 18:01:43 +02:00
15ee1e3ba2 missing variable. Fixes #117 2025-09-05 18:01:43 +02:00
ddbcf5581e fix(esc): closes 115 2025-09-05 17:44:21 +02:00
b588754f07 fix(uid): fix uids in oier and eneko scenes to avoid warnings 2025-09-03 20:51:35 +02:00
166da8ba8e fix(import): wrong uid in tres files 2025-09-02 23:20:38 +02:00
eaf16df0c2 fix(ItemComponent): avoid warning loading project 2025-09-02 23:09:53 +02:00
c91589ec89 fix(game.gd): if using an item cancel action on click on bg, fixes #116 2025-09-02 13:25:35 +02:00
2c42dff6e5 fix(action_manager): use items, closes #111 2025-09-02 12:47:34 +02:00
4fcc62e176 Unpause dev progress but show pause menu. Fixes #112 2025-09-02 02:54:47 +02:00
a7aab5dfb5 fix: add debug/perform_script_analysis_at_runtime setting to project.godot 2025-08-04 13:34:11 +02:00
b57f56eb9f fix: apply changes to esc_action_manager.gd from escoria-demo-game 2025-08-04 12:12:42 +02:00
97a57d5f3f Merge branch 'gymkhana/escoria4-di' 2025-04-03 17:39:24 +02:00
3676c0ca08 fix: avoid crash picking madera and cuchillo 2025-03-30 05:35:21 +02:00
4a1025a43b fix: avoid crash taking cocina_patata and going to despensa 2025-03-30 05:13:52 +02:00
1d23db63c4 fix(say_last_dialog_option): closes #104 2025-03-30 04:17:19 +02:00
2bb1fa5b31 Merge branch 'gymkhana/escoria4' of git.fosil.eu:gymkhana/gymkhana into gymkhana/escoria4 2025-03-30 04:16:12 +02:00
e8d929bab7 DI proposal 2025-03-30 04:15:04 +02:00
c08e04f00b Click on bg resets icon cursor. 2025-03-30 04:13:30 +02:00
afb3fc9230 fix(eneko): action2 dialog was crashing 2025-03-30 04:05:43 +02:00
33e4c4c8f7 fix(save): post-intro, requires demo fork 2025-03-30 03:33:17 +02:00
b4dc4691e6 Fixed dialog position. Closes #105 2025-03-30 01:08:57 +01:00
07f2b3b76d fix(godot4): update simple_dialog 2025-03-29 20:28:45 +01:00
82dd13b017 fix(escoria4): show menu 2025-03-11 15:39:50 +01:00
0a859038bf feat(escoria4): update overrided InventoryItem and delete overrided ObjectManager 2025-03-11 12:38:54 +01:00
0fb120466b feat(escoria4): upgraded project to Godot 4.4 2025-03-11 12:29:32 +01:00
9cbf8d17b2 Squashed commit of the following:
commit 2a7c5f745e8d73bd16126aa4714a3b25414c4079
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:36:24 2025 +0100

    Tooltips cocina delante

commit 4dbdf3979ca0f9cfee281aa420755f27bee966b3
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:33:22 2025 +0100

    Tooltips cocina

commit 57b542420427d2fa1eb3cb74e16188ecb3838710
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:20:48 2025 +0100

    tooltips cocina detras

commit 6084757ad3fdb19a784153a4d8b86f8334f02e1e
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:19:08 2025 +0100

    Tooltips despensa

commit 504a48b5cdf191661c8edde21caa228216719952
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:14:18 2025 +0100

    Invetory target tooltips

commit 2d01a8244646a4a94eb1ef18af27c9141c513dbe
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 02:02:07 2025 +0100

    More tooltips

commit 6885a4e543b0e33f90e734d9ce745291e444c617
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 23 01:53:44 2025 +0100

    Common tooltips and some others
2025-02-23 02:37:35 +01:00
b377f06be0 makes tooltips visible again 2025-02-23 01:27:40 +01:00
0e9bb9d2c7 Libro cocina tooltip fix 2025-02-10 00:18:00 +01:00
d666c9e469 more esc fixes 2025-02-10 00:01:16 +01:00
21647df329 Tutorial variable fix 2025-02-09 23:53:57 +01:00
d706383011 Now with inventory 2025-02-09 23:53:21 +01:00
ad92def20b Now with subtitles 2025-02-09 20:53:04 +01:00
4f1e647d56 Ground hog day tutorial 2025-02-08 05:33:04 +01:00
18cf6822e7 fix cocina start locations 2025-02-08 05:24:46 +01:00
d18a9ed102 undo fix 2025-02-08 05:19:17 +01:00
cac9055f64 Port: creditos 2025-02-08 05:17:11 +01:00
c800f04092 Port: despensa & cocina_detras esc and i18n 2025-02-08 05:09:46 +01:00
6c772da846 Squashed commit of the following:
commit f4e15f11cb99e3ecf97240a57ac407edccd8aabf
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sat Feb 8 03:23:33 2025 +0100

    Doable tutorial

commit a58fc407bbb248a11a3481607b186e16a58b44c7
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Fri Feb 7 14:56:29 2025 +0100

    items cocina

commit 764abca24270ad109306a6713c9029400544e487
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Fri Feb 7 13:40:01 2025 +0100

    Intro done

commit e16d1f69e3324f6cc3cb5fb1ba9d1444be92d47e
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Fri Feb 7 13:23:41 2025 +0100

    Skip dialog fix

commit 8350683785263c3fd037e6484143ef4c43c5ace9
Merge: b968ec4 21cb204
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Fri Feb 7 13:04:41 2025 +0100

    Merge branch 'gymkhana/escoria4' into gymkhana/escoria4-eneko-smoking-port

commit b968ec4d7c9e282cfd4bcdd048b3aa252981dedb
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Tue Feb 4 20:46:43 2025 +0100

    csv fix

commit 7ba00276b50f60e4b3e2b47303fdec12ac195767
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Tue Feb 4 00:08:48 2025 +0100

    translation keys

commit 127f0732bdfbb28e887609ec992e2fbd1b87bc87
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 2 09:41:29 2025 +0100

    pegatinas

commit 3ad3b05c3ec5d40172259acd430a7798f71da541
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Sun Feb 2 09:17:23 2025 +0100

    eneko dialogs

commit 97b5a69bc0385a5cecd17af48eaf2e45d5fd88f8
Merge: b641ae0 a03bed7
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Wed Jan 29 00:19:38 2025 +0100

    Merge branch 'gymkhana/escoria4' into gymkhana/escoria4-eneko-smoking-port

commit b641ae0da451647bf55888fea5421e4c9463c49c
Merge: 0d75ea8 aaa3953
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Mon Jan 27 17:21:38 2025 +0100

    Merge branch 'gymkhana/escoria4' into gymkhana/escoria4-eneko-smoking-port

commit 0d75ea8a44ff76b1ad6650f5acec2024a9a55685
Author: Oier Bravo Urtasun <oierbravo@gmail.com>
Date:   Mon Jan 27 17:18:41 2025 +0100

    wip
2025-02-08 03:24:28 +01:00
21cb204d9a feat(escoria4): port peso 2025-02-07 00:05:08 +01:00
757792a76b feat(escoria4): port jarra, jarra_volcada, pan, patata, puerta_delante and puerta_detras 2025-02-05 23:54:31 +01:00
5cb741d8a7 fix(config): use compatibility renderer only in editor 2025-02-04 23:46:51 +01:00
d624bda258 feat(escoria4): ported fregadero der and izq 2025-01-29 23:31:58 +01:00
a03bed73d7 feat(escoria4): ported cuchillos, debajo_sofa and economica 2025-01-29 00:07:18 +01:00
9a124830c5 feat(escoria4): port cocina and cocina_gas 2025-01-27 23:53:41 +01:00
aaa3953b9c fix(rtmi-dialog-simple): say command was blocking game state 2025-01-26 23:38:25 +01:00
6521b2f807 feat: port ESCActionManagerMonkey 2025-01-26 19:04:51 +01:00
a996af25cb fix: global declaration in cocina_delante.esc 2025-01-25 23:07:04 +01:00
09b02a210a fix: port some esc files 2025-01-25 19:56:44 +01:00
93ee35362b fix(project.godot): enable translations with [internationalization]
fix(file structure): fix escoria-core symlink
2025-01-25 19:10:28 +01:00
95b7a8aa2a merge fix 2025-01-24 01:06:21 +01:00
42bae89496 Added Tabs indentation for ESC files 2025-01-24 01:01:37 +01:00
f538ab07b6 Port: cocina delante 2025-01-24 01:01:37 +01:00
137d696a21 fix(ItemWithTooltip): call super._ready() on _ready() 2025-01-23 23:56:18 +01:00
5a5f5466f0 fix(action_defaults): required tab 2025-01-23 23:28:23 +01:00
54c6ff85c8 Port: action default ESC and translation 2025-01-22 23:30:40 +01:00
351060c697 bugfix(rtmi-ui): rtmi's inventory calls to super._ready() on _ready() 2025-01-22 23:21:43 +01:00
ee81ffa5fd Port: It works! 2025-01-22 00:41:13 +01:00
061c7b1e03 Port: full rtmi-ui plugin 2025-01-22 00:26:24 +01:00
3b2c4855d8 Port: item_outline 2025-01-21 23:38:27 +01:00
a8be2672d1 Port: GymkhanaAutoload 2025-01-21 23:38:05 +01:00
a8c527c3e4 feat: ported escoria-ui-return-monkey-island-dialog-simple 2025-01-20 23:30:12 +01:00
f34f96e87f feat(godot4): project automatic upgrade from godot 3 to 4 2025-01-19 01:05:35 +01:00
1206 changed files with 23118 additions and 10851 deletions

3
.cursorignore Normal file
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@@ -0,0 +1,3 @@
*.import
*.uid
*.translation

3
.editorconfig Normal file
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@@ -0,0 +1,3 @@
[*.esc]
indent_style = tab
indent_size = 2

47
.gdlintrc Normal file
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@@ -0,0 +1,47 @@
class-definitions-order:
- tools
- classnames
- extends
- docstrings
- signals
- enums
- consts
- staticvars
- exports
- pubvars
- prvvars
- onreadypubvars
- onreadyprvvars
- others
class-load-variable-name: (([A-Z][a-z0-9]*)+|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
class-name: ([A-Z][a-z0-9]*)+
class-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
comparison-with-itself: null
constant-name: _?[A-Z][A-Z0-9]*(_[A-Z0-9]+)*
disable: []
duplicated-load: null
enum-element-name: '[A-Z][A-Z0-9]*(_[A-Z0-9]+)*'
enum-name: ([A-Z][a-z0-9]*)+
excluded_directories: !!set
.git: null
expression-not-assigned: null
function-argument-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
function-arguments-number: 10
function-name: (_on_([A-Z][a-z0-9]*)+(_[a-z0-9]+)*|_?[a-z][a-z0-9]*(_[a-z0-9]+)*)
function-preload-variable-name: ([A-Z][a-z0-9]*)+
function-variable-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
load-constant-name: (([A-Z][a-z0-9]*)+|_?[A-Z][A-Z0-9]*(_[A-Z0-9]+)*)
loop-variable-name: _?[a-z][a-z0-9]*(_[a-z0-9]+)*
max-file-lines: 1000
max-line-length: 300
max-public-methods: 20
max-returns: 6
mixed-tabs-and-spaces: null
no-elif-return: null
no-else-return: null
signal-name: '[a-z][a-z0-9]*(_[a-z0-9]+)*'
sub-class-name: _?([A-Z][a-z0-9]*)+
tab-characters: 1
trailing-whitespace: null
unnecessary-pass: null
unused-argument: null

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@@ -1,2 +0,0 @@
# Escoria developers own the code
* @StraToN @BHSDuncan @balloonpopper

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@@ -1,19 +0,0 @@
name: Gitea Actions Demo
run-name: ${{ gitea.actor }} is testing out Gitea Actions 🚀
on: [release]
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- run: echo "🎉 The job was automatically triggered by a ${{ gitea.event_name }} event."
- run: echo "🐧 This job is now running on a ${{ runner.os }} server hosted by Gitea!"
- run: echo "🔎 The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
- name: Check out repository code
uses: actions/checkout@v3
- run: echo "💡 The ${{ gitea.repository }} repository has been cloned to the runner."
- run: echo "🖥️ The workflow is now ready to test your code on the runner."
- name: List files in the repository
run: |
ls ${{ gitea.workspace }}
- run: echo "🍏 This job's status is ${{ job.status }}."

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@@ -0,0 +1,39 @@
name: Gymkhana exports
run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
on:
push:
branches:
- 'release/*'
- '!main'
env:
GODOT_VERSION: 4.5
EXPORT_NAME: LasGymkhanikasDeUli
PROJECT_PATH: .
APPWRITE_API_KEY: "${{ secrets.APPWRITE_API_KEY }}"
jobs:
all-exports:
name: All exports
runs-on: ubuntu-latest
container:
image: oierbravo/godot-ci-with-node:4.5
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
git clone https://github.com/godot-escoria/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
- name: All builds
run: |
./apply_patches.sh
./build.sh
- name: Upload Artifact
uses: akkuman/gitea-release-action@v1
with:
files: |
build/**/*.appimage
build/**/*.tar.gz
build/**/*.zip
build/**/*.exe

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@@ -1,64 +0,0 @@
name: Gymkhana release
run-name: ${{ gitea.actor }} is releasing out Gymkhanikas de Uli 🚀
on:
push:
branches: [ main ]
env:
GODOT_VERSION: 3.6
EXPORT_NAME: gymkhana
jobs:
export-linux:
name: Linux Export
runs-on: act-latest
container:
image: barichello/godot-ci:3.6
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
echo $PATH
mkdir -v -p ~/.local/share/godot/templates
- name: Linux Build
run: |
mkdir -v -p build/linux
git clone https://github.com/godot-escoria/escoria-demo-game.git
cd addons
ln -sf ../escoria-demo-game/addons/escoria-core escoria-core
cd ..
godot -v --export "Linux/X11" build/linux/Gymkhana.x86_64 --no-window
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-web:
name: Web Export
runs-on: act-latest
container:
image: barichello/godot-ci:3.6
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
echo $PATH
mkdir -v -p ~/.local/share/godot/templates
- name: HTML5 Build
run: |
mkdir -v -p build/web
git clone https://github.com/godot-escoria/escoria-demo-game.git
cd addons
ln -sf ../escoria-demo-game/addons/escoria-core escoria-core
cd ..
godot -v --export "HTML5" build/web/index.html --no-window
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web

10
.gitignore vendored
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@@ -12,4 +12,12 @@ bin
addons/escoria-core/default_bus_layout.tres
.idea/
.vscode/settings.json
# Optional Addons per environment.
addons/godot-plugin-refresher/
addons/script-ide/
build/
.env
# API credentials
secret/

9
.tmp
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@@ -1,9 +0,0 @@
:look
say player "It's a bottle."
stop
:pickup
inventory_add r9_bottle true
set_active r9_bottle_left false
set_active r9_bottle_middle false
set_active r9_bottle_right false

5
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,5 @@
{
"editor.tabSize": 4,
"editor.insertSpaces": false,
"editor.detectIndentation": false
}

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@@ -1,9 +0,0 @@
## Development
- Oier
- Eneko
## Collaborations
- Pico
- Miette
- Niko
- Urtzi

File diff suppressed because it is too large Load Diff

674
COPYING Normal file
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@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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Also add information on how to contact you by electronic and paper mail.
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<https://www.gnu.org/licenses/why-not-lgpl.html>.

40
LICENSE
View File

@@ -1,7 +1,39 @@
Copyright (c) 2012-2020 Juan Linietsky, Ariel Manzur.
SOURCE CODE OF THIS GAME IS LICENSED UNDER GPL VERSION 3 (or later):
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
************************************************************************************
ALL THE MULTIMEDIA ASSETS (TEXT, IMAGES, AUDIO AND VIDEO) ARE LICENSED UNDER CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE 4.0 (except the Leve Palestina song and Morpheus' voice in Spanish version of Matrix):
Las Gymkhanikas de Uli © 2025 by Uliwood Studios is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/
************************************************************************************
THIS GAME USES ESCORIA FRAMEWORK AND IS BASED ON ESCORIA DEMO GAME. BOTH HAVE THE FOLLOWING LICENSE:
MIT License
Copyright (c) 2021 Escoria framework
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -3,18 +3,37 @@
Point-and-click adventure game developed using Escoria framework and Godot engine.
## Building from source
### Assumed folder structure
```
any-folder
├── gymkhana -> This project.
└── escoria-demo-game -> Folder for escoria core.
```
### Steps
1) Clone `gymkhana` repo
2) Clone `escoria-demo-game` repo (develop branch)
3) Create `gymkhana/addons/escoria-core` symlink pointing to `escoria-demo-game/addons/escoria-core`
2) Clone `escoria-demo-game` repo (main branch)
3) Apply patches from the root folder. Run: `./apply_patches.sh`
## Video export.
- 1280 x 720 | 25fps
- Export to MP4
- Convert to ogv `ffmpeg -i input.mp4 -c:v libtheora -q:v 6 -c:a libvorbis -q:a 4 output.ogv`
## Audio exports
- Speech: Quality: 5, 11.000khz, mono
- Music: Quality: 9, 44.100khz, stereo
## Export
- Web: `godot -v --export "HTML5" ../gymkhana-export-html/index.html`
- Linux: `godot -v --export "Linux/X11" ../LasGymkhanikasDeUli-1.0-RC1.appimage`
- ~~Windows: godot -v --export "Windows Desktop x64" ../LasGymkhanikasDeUli-1.0-RC1.exe~~
- ~~Windows: godot -v --export "Windows Desktop x64" ../LasGymkhanikasDeUli-1.0-RC1.exe~~
## Sound attributions:
- button_clicking.ogg | Button Clicking 1 by Sheyvan -- https://freesound.org/s/475188/ -- License: Creative Commons 0
- menu_button.ogg | Videogame Menu BUTTON CLICK by Christopherderp -- https://freesound.org/s/342200/ -- License: Creative Commons 0
- birds_ambient_loop.ogg | https://freesound.org/people/Garuda1982/sounds/691629/ -- License: Creative Commons 0
## Icon attributions:
- Translate button: Noun Project. Public domain

View File

@@ -1,2 +1,2 @@
:use | TK
say current_player "I can't use this!"
say($player, "I can't use this!", "action_default_say")

View File

@@ -0,0 +1 @@
uid://dpynhyggey3bb

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://v5lk1jcyag2q"]
[ext_resource type="Theme" uid="uid://bf2eet52fueam" path="res://addons/escoria-ui-return-monkey-island/theme/ui.tres" id="1_k44u5"]
[ext_resource type="Script" uid="uid://elqkwjm0r5c7" path="res://addons/escoria-ui-return-monkey-island/menus/rtmi_menu_button.gd" id="2_e65rn"]
[node name="Button" type="Button"]
theme = ExtResource("1_k44u5")
script = ExtResource("2_e65rn")
with_sound = false

View File

@@ -2,9 +2,11 @@
# Supports timeout and avatar display
extends ESCDialogOptionsChooser
const chooser_button = preload("res://addons/escoria-ui-return-monkey-island-dialog-simple/chooser/chooser_button.tscn")
export(Color, RGB) var color_normal = Color(1.0,1.0,1.0,1.0)
export(Color, RGB) var color_hover = Color(165.0,42.0,42.0, 1.0)
@export var color_normal = Color(1.0,1.0,1.0,1.0) # (Color, RGB)
@export var color_hover = Color(165.0,42.0,42.0, 1.0) # (Color, RGB)
var _no_more_options: bool = false
@@ -13,14 +15,14 @@ var _no_more_options: bool = false
# Hide the chooser at the start just to be safe
func _ready() -> void:
hide_chooser()
pause_mode = PAUSE_MODE_STOP
escoria.connect("paused", self, "_on_paused")
escoria.connect("resumed", self, "_on_resumed")
process_mode = PROCESS_MODE_PAUSABLE
escoria.connect("paused", Callable(self, "_on_paused"))
escoria.connect("resumed", Callable(self, "_on_resumed"))
# Process the timeout display
func _process(delta: float) -> void:
if $MarginContainer.visible and self.dialog and self.dialog.timeout > 0:
if %MarginContainer.visible and self.dialog and self.dialog.timeout > 0:
$TimerProgress.value = (
self.dialog.timeout - $Timer.time_left
) / self.dialog.timeout * 100
@@ -28,23 +30,17 @@ func _process(delta: float) -> void:
# Show the chooser
func show_chooser():
var _vbox = $MarginContainer/ScrollContainer/VBoxContainer
var _vbox = %VBoxContainer
for option_node in _vbox.get_children():
_vbox.remove_child(option_node)
_remove_avatar()
for option in self.dialog.options:
if option.is_valid():
var _option_node = Button.new()
var _option_node = chooser_button.instantiate()
_option_node.text = (option as ESCDialogOption).option
_option_node.flat = true
_option_node.add_color_override("font_color", color_normal)
_option_node.add_color_override("font_color_hover", color_hover)
_vbox.add_child(_option_node)
_option_node.connect("pressed", self, "_on_answer_selected", [
option
])
_option_node.pressed.connect(_on_answer_selected.bind(option))
# If we've no options left, signify as much and start the timer with a
# very short interval so the appropriate signal can be fired. Note that
@@ -54,21 +50,21 @@ func show_chooser():
_no_more_options = true
$Timer.start(0.05)
return
if self.dialog.avatar != "-":
$AvatarContainer.add_child(
ResourceLoader.load(self.dialog.avatar).instance()
)
$MarginContainer.show()
%MarginContainer.show()
# Position in the middle of the screen.
# Must be called after show
%MarginContainer.position.x = get_viewport_rect().size.x / 2 - _vbox.size.x /2
%MarginContainer.position.y = get_viewport_rect().size.y / 2 - _vbox.size.y /2
if self.dialog.timeout > 0:
$Timer.start(self.dialog.timeout)
# Hide the chooser
func hide_chooser():
$MarginContainer.hide()
%MarginContainer.hide()
# An option was choosen, emit the option
@@ -76,9 +72,8 @@ func hide_chooser():
# #### Parameters
# - option: Option that was chosen
func _option_chosen(option: ESCDialogOption):
_remove_avatar()
$TimerProgress.value = 0
emit_signal("option_chosen", option)
option_chosen.emit(option)
# An option was chosen directly from the list
@@ -95,12 +90,6 @@ func _on_Timer_timeout() -> void:
_no_more_options = false
_option_chosen(option_chosen)
# Remove the avatar
func _remove_avatar():
if $AvatarContainer.get_child_count() > 0:
$AvatarContainer.remove_child($AvatarContainer.get_child(0))
# Handler managing pause notification from Escoria
func _on_paused():
hide_chooser()

View File

@@ -0,0 +1 @@
uid://cvhue8e0ory00

View File

@@ -1,61 +1,62 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=5 format=3 uid="uid://nbnsf3pmh4jg"]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/chooser/simple.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/theme.tres" type="Theme" id=2]
[ext_resource type="Script" uid="uid://cvhue8e0ory00" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/chooser/simple.gd" id="1"]
[ext_resource type="Theme" uid="uid://dvwfrnya2nhxu" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/theme/dialog.tres" id="2"]
[sub_resource type="Gradient" id=1]
colors = PoolColorArray( 1, 0, 0, 1, 1, 0, 0, 1 )
[sub_resource type="Gradient" id="1"]
colors = PackedColorArray(1, 0, 0, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="GradientTexture2D" id="2"]
gradient = SubResource("1")
[node name="text_dialog_choice" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 560.0
margin_right = 7.0
theme = ExtResource( 2 )
script = ExtResource( 1 )
layout_mode = 3
anchors_preset = 0
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("2")
script = ExtResource("1")
color_hover = Color(0.0704665, 0.552225, 0, 1)
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 20.0
margin_top = 10.0
margin_right = 1280.0
margin_bottom = 185.0
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
custom_constants/margin_top = 20
custom_constants/margin_left = 20
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 1260.0
margin_bottom = 175.0
scroll_horizontal_enabled = false
__meta__ = {
"_edit_use_anchors_": false
}
clip_contents = false
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/ScrollContainer"]
margin_right = 1240.0
margin_bottom = 155.0
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 10
__meta__ = {
"_edit_use_anchors_": false
}
theme_override_constants/separation = 10
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="TimerProgress" type="TextureProgress" parent="."]
[node name="TimerProgress" type="TextureProgressBar" parent="."]
custom_minimum_size = Vector2(0, 20)
layout_mode = 0
anchor_right = 1.0
rect_min_size = Vector2( 0, 20 )
texture_progress = SubResource( 2 )
nine_patch_stretch = true
[node name="AvatarContainer" type="Node2D" parent="."]
position = Vector2( 94, 68 )
texture_progress = SubResource("2")
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View File

@@ -9,7 +9,7 @@ class_name SayLastDialogOptionCommand
# Return the descriptor of the arguments of this command
func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new()
return ESCCommandArgumentDescriptor.new()
# Run the command
func run(_command_params: Array) -> int:
@@ -34,17 +34,15 @@ func run(_command_params: Array) -> int:
return ESCExecution.RC_CANCEL
var last_chosen_option = escoria.globals_manager.get_global("ESC_DIALOG_CHOSEN_OPTION")
# Surround text with quotes. Required by escoria.dialog_player.say()
var text = "\"%s\"" % last_chosen_option
var speaking_character_global_id = escoria.main.current_scene.player.global_id
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
last_chosen_option.get_translated_option(),
last_chosen_option.get_translation_id()
)
yield(escoria.dialog_player, "say_finished")
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_OK

View File

@@ -0,0 +1 @@
uid://dlsaxwtoarkon

View File

@@ -54,7 +54,7 @@ func configure() -> ESCCommandArgumentDescriptor:
# Validate whether the given arguments match the command descriptor
func validate(arguments: Array):
if not .validate(arguments):
if not super.validate(arguments):
return false
if arguments[0].to_upper() != CURRENT_PLAYER_KEYWORD \
@@ -74,7 +74,7 @@ func run(command_params: Array) -> int:
escoria.current_state = escoria.GAME_STATE.DIALOG
var param_global_id = command_params[0]
var param_list_id = command_params[1]
var param_lenght = command_params[2]
var param_length = command_params[2]
if !escoria.dialog_player:
escoria.logger.error(
@@ -94,7 +94,7 @@ func run(command_params: Array) -> int:
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_CANCEL
var text = param_list_id + "_" + String(rng.randi_range(0,param_lenght -1)) + ':" "'
var key = param_list_id + "_" + String.num_int64(rng.randi_range(0,param_length -1))
var speaking_character_global_id = escoria.main.current_scene.player.global_id \
if param_global_id.to_upper() == CURRENT_PLAYER_KEYWORD \
@@ -102,10 +102,11 @@ func run(command_params: Array) -> int:
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
"", # default type
key,
key
)
yield(escoria.dialog_player, "say_finished")
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
var current_count_global_key = "%s_count" % [param_list_id]
@@ -123,4 +124,4 @@ func interrupt():
escoria.logger.debug(
self,
"[%s] interrupt() function not implemented." % get_command_name()
)
)

View File

@@ -0,0 +1 @@
uid://duufh3f25hav8

View File

@@ -52,7 +52,7 @@ func configure() -> ESCCommandArgumentDescriptor:
# Validate whether the given arguments match the command descriptor
func validate(arguments: Array):
if not .validate(arguments):
if not super.validate(arguments):
return false
if arguments[0].to_upper() != CURRENT_PLAYER_KEYWORD \
@@ -95,9 +95,10 @@ func run(command_params: Array) -> int:
var current_index_global_key = "%s_current_iteration" % [param_list_id]
var current_index = escoria.globals_manager.get_global(current_index_global_key)
if(current_index == null):
current_index = 0
var text = '%s_%s:" "' % [param_list_id,current_index]
var key = "%s_%s" % [param_list_id,current_index]
var speaking_character_global_id = escoria.main.current_scene.player.global_id \
@@ -107,9 +108,10 @@ func run(command_params: Array) -> int:
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
key,
key,
)
yield(escoria.dialog_player, "say_finished")
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
current_index += 1
@@ -137,4 +139,4 @@ func interrupt():
escoria.logger.debug(
self,
"[%s] interrupt() function not implemented." % get_command_name()
)
)

View File

@@ -0,0 +1 @@
uid://tvxyry5g7kou

View File

@@ -0,0 +1,139 @@
# `say_to_camera player text [type]`
#
# Displays the specified string as dialog spoken by the player. This command
# blocks further event execution until the dialog has finished being 'said'
# (either as displayed text or as audible speech from a file).
#
# Global variables can be substituted into the text by wrapping the global
# name in braces.
# e.g. say player "I have {coin_count} coins remaining".
#
# **Parameters**
#
# - *player*: Global ID of the `ESCPlayer` or `ESCItem` object that is active.
# You can specify `current_player` in order to refer to the currently active
# player, e.g. in cases where multiple players are playable such as in games
# like Maniac Mansion or Day of the Tentacle.
# - *text*: Text to display.
# - *key*: Translation key (default: nil)
# - *type*: Dialog type to use. One of `floating` or `avatar`.
# (default: the value set in the setting "Escoria/UI/Default Dialog Type")
#
# The text supports translation keys by prepending the key followed by
# a colon (`:`) to the text.
# For more details see: https://docs.escoria-framework.org/en/devel/getting_started/dialogs.html#translations
#
# Playing an audio file while the text is being
# displayed is also supported by this mechanism.
# For more details see: https://docs.escoria-framework.org/en/devel/getting_started/dialogs.html#recorded_speech
#
# Example: `say(player, "Picture's looking good.", "ROOM1_PICTURE")`
#
# @ESC
extends ESCBaseCommand
class_name SayToCameraCommand
const CURRENT_PLAYER_KEYWORD = "CURRENT_PLAYER"
const DEFAULT_CAMERA_DIRECTION = 4
var globals_regex : RegEx # Regex to match global variables in strings
# Constructor
func _init() -> void:
globals_regex = RegEx.new()
# Use look-ahead/behind to capture the term (i.e. global) in braces
globals_regex.compile("(?<=\\{)(.*)(?=\\})")
# Return the descriptor of the arguments of this command
func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new(
2,
[TYPE_STRING, TYPE_STRING, TYPE_STRING, TYPE_STRING],
[
null,
null,
"",
""
],
[
true,
false,
false,
true
]
)
# Validate whether the given arguments match the command descriptor
func validate(arguments: Array):
if not super.validate(arguments):
return false
if arguments[0].to_upper() != CURRENT_PLAYER_KEYWORD \
and not escoria.object_manager.has(arguments[0]):
raise_invalid_object_error(self, arguments[0])
return false
return true
# Run the command
func run(command_params: Array) -> int:
var dict: Dictionary
escoria.current_state = escoria.GAME_STATE.DIALOG
if !escoria.dialog_player:
raise_error(
self,
"No dialog player was registered and the 'say' command was encountered."
)
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_ERROR
if not escoria.main.current_scene.player:
escoria.logger.warn(
self,
"[%s]: No player item in the current scene was registered and the say command was encountered."
% get_command_name()
)
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_CANCEL
# Replace the names of any globals in "{ }" with their value
command_params[1] = escoria.globals_manager.replace_globals(command_params[1])
var speaking_character_global_id = escoria.main.current_scene.player.global_id \
if command_params[0].to_upper() == CURRENT_PLAYER_KEYWORD \
else command_params[0]
var node = escoria.object_manager.get_object(command_params[0]).node
escoria.object_manager.get_object(command_params[0]).node\
.set_direction(DEFAULT_CAMERA_DIRECTION)
escoria.dialog_player.say(
speaking_character_global_id,
command_params[3],
command_params[1],
command_params[2]
)
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_OK
# Function called when the command is interrupted.
func interrupt():
escoria.logger.debug(
self,
"[%s] interrupt() function not implemented." % get_command_name()
)

View File

@@ -0,0 +1 @@
uid://d0sdlkjqr8f67

View File

@@ -1,4 +0,0 @@
extends Label
func _process(_delta):
self.visible = escoria.inputs_manager.input_mode != escoria.inputs_manager.INPUT_NONE

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=3 format=3 uid="uid://dyi4lxm20wgne"]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/fonts/dialog_tip.tres" type="DynamicFont" id=1]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/dialog_tip.gd" type="Script" id=2]
[ext_resource type="Theme" uid="uid://dvpaon5mw2w8l" path="res://addons/escoria-ui-return-monkey-island/theme.tres" id="1_3renm"]
[node name="Label" type="Label"]
margin_left = 1057.0
margin_top = 533.0
margin_right = 1259.0
margin_bottom = 551.0
custom_fonts/font = ExtResource( 1 )
text = "Haz click para acelerar el texto"
script = ExtResource( 2 )
offset_left = 1073.0
offset_top = 508.0
offset_right = 1248.0
offset_bottom = 531.0
grow_horizontal = 0
mouse_filter = 1
theme = ExtResource("1_3renm")
text = "click_to_skip_dialog"

View File

@@ -1,31 +0,0 @@
"""
Base interface for all states: it doesn't do anything in itself
but forces us to pass the right arguments to the methods below
and makes sure every State object had all of these methods.
"""
extends Node
signal finished(next_state_name)
# Initialize the state. E.g. change the animation
func enter():
return
# Clean up the state. Reinitialize values like a timer
func exit():
return
func handle_input(_event):
return
func update(_delta):
return
func _on_animation_finished(_anim_name):
return

View File

@@ -1,92 +0,0 @@
"""
Base interface for a generic state machine
It handles initializing, setting the machine active or not
delegating _physics_process, _input calls to the State nodes,
and changing the current/active state.
"""
extends Node
signal state_changed(current_state)
"""
You must set a starting node from the inspector or on
the node that inherits from this state machine interface
If you don't the game will crash (on purpose, so you won't
forget to initialize the state machine)
"""
export(NodePath) var START_STATE
var states_map = {}
var states_stack = [] # can also be used as a pushdown automaton
var current_state = null
var current_state_name = ""
var _active = false setget set_active
func initialize(start_state):
for child in get_children():
child.connect("finished", self, "_change_state")
set_active(true)
states_stack.push_front(start_state)
current_state = states_stack[0]
current_state.enter()
func set_active(value):
_active = value
set_physics_process(value)
set_process_input(value)
if not _active:
states_stack = []
current_state = null
func _input(event):
current_state.handle_input(event)
func _physics_process(delta):
current_state.update(delta)
func _on_animation_finished(anim_name):
if not _active:
return
current_state._on_animation_finished(anim_name)
func _change_state(state_name):
if not _active:
return
escoria.logger.trace(
self,
"Dialog State Machine: Changing state from '%s' to '%s'." % [current_state_name, state_name]
)
current_state.exit()
if state_name == "previous":
states_stack.pop_front()
else:
states_stack[0] = states_map[state_name]
current_state = states_stack[0]
emit_signal("state_changed", current_state)
#if state_name != "previous":
current_state.enter()
current_state_name = state_name
func get_current_state_name():
for key in states_map.keys():
if states_map[key] == current_state:
return key
return null

View File

@@ -1,5 +1,5 @@
@tool
# A simple dialog manager for Escoria
tool
extends EditorPlugin
@@ -10,23 +10,23 @@ const READING_SPEED_IN_WPM_DEFAULT_VALUE = 200
const TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE = 100
const TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE = 25
var left_click_actions: PoolStringArray = [
var left_click_actions: PackedStringArray = [
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_SPEED_UP,
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_INSTANT_FINISH,
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_NOTHING
]
var stop_talking_animation_on_options: PoolStringArray = [
var stop_talking_animation_on_options: PackedStringArray = [
RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON_END_OF_TEXT,
RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON_END_OF_AUDIO
]
# Override function to return the plugin name.
func get_plugin_name():
func _get_plugin_name():
return "escoria-rtmi-dialog-simple"
# Unregister ourselves
func disable_plugin():
func _disable_plugin():
print("Disabling plugin Escoria Dialog Simple")
ESCProjectSettingsManager.remove_setting(
ESCProjectSettingsManager.DEFAULT_DIALOG_TYPE
@@ -44,6 +44,11 @@ func disable_plugin():
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST
)
ESCProjectSettingsManager.remove_setting(
RTMISimpleDialogSettings.SLOW_TEXT_MODE
)
ESCProjectSettingsManager.remove_setting(
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY
)
@@ -64,8 +69,8 @@ func disable_plugin():
# Add ourselves to the list of dialog managers
func enable_plugin():
print("Enabling plugin Escoria Dialog Simple")
func _enable_plugin():
print("Enabling plugin RTMI Dialog Simple")
if EscoriaPlugin.register_dialog_manager(self, MANAGER_CLASS):
ESCProjectSettingsManager.register_setting(
@@ -87,23 +92,23 @@ func enable_plugin():
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS,
TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE,
{
"type": TYPE_REAL
"type": TYPE_FLOAT
}
)
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST,
TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE,
{
"type": TYPE_REAL
"type": TYPE_FLOAT
}
)
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY,
false,
RTMISimpleDialogSettings.SLOW_TEXT_MODE,
RTMISimpleDialogSettings.SLOW_TEXT_MODE_DEFAULT_VALUE,
{
"type": TYPE_BOOL
}
@@ -111,13 +116,21 @@ func enable_plugin():
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.READING_SPEED_IN_WPM,
READING_SPEED_IN_WPM_DEFAULT_VALUE,
RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE,
{
"type": TYPE_INT
}
)
var left_click_actions_string: String = left_click_actions.join(",")
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY,
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY_DEFAULT_VALUE,
{
"type": TYPE_INT
}
)
var left_click_actions_string: String = ",".join(left_click_actions)
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.LEFT_CLICK_ACTION,
@@ -129,7 +142,7 @@ func enable_plugin():
}
)
var stop_talking_animation_on_options_string: String = stop_talking_animation_on_options.join(",")
var stop_talking_animation_on_options_string: String = ",".join(stop_talking_animation_on_options)
ESCProjectSettingsManager.register_setting(
RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON,
@@ -143,6 +156,6 @@ func enable_plugin():
else:
get_editor_interface().set_plugin_enabled(
get_plugin_name(),
_get_plugin_name(),
false
)

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@@ -0,0 +1 @@
uid://bw7paepd6ster

View File

@@ -2,9 +2,13 @@
extends ESCDialogManager
class_name ESCReturnToMonekyIslandDialogs
# State machine that governs how the dialog manager behaves
var state_machine = preload("res://addons/escoria-ui-return-monkey-island-dialog-simple/rtmi_dialog_simple_state_machine.gd").new()
var state_machine = (
preload(
"res://addons/escoria-ui-return-monkey-island-dialog-simple/rtmi_dialog_simple_state_machine.gd"
)
. new()
)
# The currently running player
var _type_player: Node = null
@@ -16,6 +20,9 @@ var _dialog_player: Node = null
# Reference to the dialog hint ("click to speed up")
var _dialog_tip: Node = null
# Config holder for click to continue feature.
var _click_to_continue: bool
# Basic state tracking
var _is_saying: bool = false
@@ -24,10 +31,15 @@ var _is_saying: bool = false
var _should_preserve_dialog_box: bool = false
func _init() -> void:
_click_to_continue = escoria.settings_manager.get_custom_setting(
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY_KEY, false
)
func _ready() -> void:
add_child(state_machine)
escoria.connect("paused", self, "_on_paused")
escoria.connect("paused", Callable(self, "_on_paused"))
# Check whether a specific type is supported by the
@@ -37,7 +49,7 @@ func _ready() -> void:
# - type: required type
# *Returns* Whether the type is supported or not
func has_type(type: String) -> bool:
return true if type in ["floating"] else false
return true if type == "floating" else false
# Check whether a specific chooser type is supported by the
@@ -49,6 +61,7 @@ func has_type(type: String) -> bool:
func has_chooser_type(type: String) -> bool:
return true if type == "simple" else false
# Instructs the dialog manager to preserve the next dialog box used by a `say`
# command until a call to `disable_preserve_dialog_box` is made.
#
@@ -72,7 +85,7 @@ func disable_preserve_dialog_box() -> void:
if is_instance_valid(_dialog_player) and _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
_preserved_type_player_type = ""
_dialog_player.remove_child(_dialog_tip)
# Output a text said by the item specified by the global id. Emit
# `say_finished` after finishing displaying the text.
@@ -83,17 +96,18 @@ func disable_preserve_dialog_box() -> void:
# - text: Text to say, optional prefixed by a translation key separated
# by a ":"
# - type: Type of dialog box to use
func say(dialog_player: Node, global_id: String, text: String, type: String):
# - *key*: Translation key
func say(dialog_player: Node, global_id: String, text: String, type: String, key: String):
_dialog_player = dialog_player
_initialize_say_states(global_id, text, type)
_initialize_say_states(global_id, text, type, key)
if _should_preserve_dialog_box:
# If the dialog box type doesn't match what's currently being reused (if anything),
# we want to remove the old one (if it exists) and then initialize and add the new dialog
# box type to the dialog player
if type != _preserved_type_player_type:
if _dialog_player.get_children().has(_type_player):
if is_instance_valid(_type_player) and _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
_init_type_player(type)
@@ -105,37 +119,39 @@ func say(dialog_player: Node, global_id: String, text: String, type: String):
state_machine._change_state("say")
func do_say(global_id: String, text: String) -> void:
func do_say(global_id: String, text: String, has_audio: bool = false) -> void:
# Only add_child here in order to prevent _type_player from running its _process method
# before we're ready, and only if it's necessary
if not _dialog_player.get_children().has(_type_player):
_dialog_player.add_child(_type_player)
add_dialog_tip()
_type_player.say(global_id, text)
if not _click_to_continue:
add_dialog_tip()
_type_player.say(global_id, text, has_audio)
escoria.game_scene.clear_highlights()
gymkhana.cursor_manager.clear_cursor()
func _init_type_player(type: String) -> void:
if type == "floating":
_type_player = preload(\
"res://addons/escoria-ui-return-monkey-island-dialog-simple/types/floating.tscn"\
).instance()
else:
_type_player = preload(\
"res://addons/escoria-ui-return-monkey-island-dialog-simple/types/avatar.tscn"\
).instance()
_dialog_tip = preload(\
"res://addons/escoria-ui-return-monkey-island-dialog-simple/dialog_tip.tscn"\
).instance()
_type_player = (
preload(
"res://addons/escoria-ui-return-monkey-island-dialog-simple/types/floating.tscn"
)
. instantiate()
)
_dialog_tip = (
preload("res://addons/escoria-ui-return-monkey-island-dialog-simple/dialog_tip.tscn")
. instantiate()
)
_type_player.connect("say_finished", self, "_on_say_finished")
_type_player.connect("say_visible", self, "_on_say_visible")
_type_player.say_finished.connect(_on_say_finished)
_type_player.say_visible.connect(_on_say_visible)
func _initialize_say_states(global_id: String, text: String, type: String) -> void:
state_machine.states_map["say"].initialize(self, global_id, text, type)
func _initialize_say_states(global_id: String, text: String, type: String, key: String) -> void:
state_machine.states_map["say"].initialize(self, global_id, text, type, key)
state_machine.states_map["finish"].initialize(_dialog_player)
state_machine.states_map["say_fast"].initialize(self)
state_machine.states_map["say_finish"].initialize(self)
@@ -146,15 +162,17 @@ func _initialize_say_states(global_id: String, text: String, type: String) -> vo
func _on_say_finished():
if not _should_preserve_dialog_box and _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
remove_dialop_tip()
hide_dialop_tip()
_is_saying = false
emit_signal("say_finished")
say_finished.emit()
func _on_say_visible():
emit_signal("say_visible")
escoria.game_scene.hide_tooltips()
say_visible.emit()
# Present an option chooser to the player and sends the signal
# `option_chosen` with the chosen dialog option
@@ -166,39 +184,51 @@ func _on_say_visible():
func choose(dialog_player: Node, dialog: ESCDialog, type: String):
_dialog_player = dialog_player
escoria.game_scene.close_inventory()
state_machine.states_map["choices"].initialize(dialog_player, self, dialog, type)
state_machine._change_state("choices")
escoria.game_scene.clear_highlights()
func do_choose(dialog_player: Node, dialog: ESCDialog, type: String = "simple"):
escoria.game_scene.hide_tooltips()
var chooser
if type == "simple" or type == "":
chooser = preload(\
"res://addons/escoria-ui-return-monkey-island-dialog-simple/chooser/simple.tscn"\
).instance()
chooser = (
preload(
"res://addons/escoria-ui-return-monkey-island-dialog-simple/chooser/simple.tscn"
)
. instantiate()
)
dialog_player.add_child(chooser)
chooser.set_dialog(dialog)
chooser.show_chooser()
var option = yield(chooser, "option_chosen")
var option = await chooser.option_chosen
dialog_player.remove_child(chooser)
# MODIFIED FOR RETURN TO MONKEY UI
if option is ESCDialogOption:
escoria.globals_manager.set_global("ESC_DIALOG_CHOSEN_OPTION", option.option)
escoria.globals_manager.set_global("ESC_DIALOG_CHOSEN_OPTION", option)
# END MODIFIED FOR RETURN TO MONKEY UI
emit_signal("option_chosen", option)
option_chosen.emit(option)
escoria.game_scene.hide_tooltips()
escoria.game_scene.update_highlights()
# Trigger running the dialogue faster
func speedup():
(escoria.object_manager.get_object(escoria.object_manager.SPEECH).node as ESCSpeechPlayer).set_state("off")
if is_instance_valid(_type_player):
_type_player.speedup()
# Trigger an instant finish of the current dialog
func finish():
(escoria.object_manager.get_object(escoria.object_manager.SPEECH).node as ESCSpeechPlayer).set_state("off")
if is_instance_valid(_type_player):
_type_player.finish()
@@ -207,29 +237,35 @@ func finish():
func interrupt():
if _dialog_player.get_children().has(_type_player):
(
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).set_state("off")
(
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node
as ESCSpeechPlayer
)
. set_state("off")
)
if not _should_preserve_dialog_box and _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
remove_dialop_tip()
hide_dialop_tip()
emit_signal("say_finished")
# To be called if voice audio has finished.
func voice_audio_finished():
if is_instance_valid(_type_player):
_type_player.voice_audio_finished()
say_finished.emit()
func add_dialog_tip():
if not _dialog_player.get_children().has(_dialog_tip):
_dialog_player.add_child(_dialog_tip)
_dialog_tip.visible = true
func hide_dialop_tip():
if _dialog_player.get_children().has(_dialog_tip):
_dialog_tip.visible = false
func remove_dialop_tip():
_dialog_player.remove_child(_dialog_tip)
func _on_paused():
remove_dialop_tip()
hide_dialop_tip()
## To be called if voice audio has finished.
func voice_audio_finished():
if is_instance_valid(_type_player) and _type_player.has_method("voice_audio_finished"):
_type_player.voice_audio_finished()

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@@ -0,0 +1 @@
uid://cn37lmbastinu

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@@ -5,9 +5,17 @@ const SETTINGS_ROOT = "escoria/rtmi_dialog_simple"
const AVATARS_PATH = "%s/avatars_path" % SETTINGS_ROOT
const TEXT_TIME_PER_LETTER_MS = "%s/text_time_per_letter_ms" % SETTINGS_ROOT
const TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE = 100
const TEXT_TIME_PER_LETTER_MS_FAST = "%s/text_time_per_fast_letter_ms" % SETTINGS_ROOT
const TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE = 25
const SLOW_TEXT_MODE_KEY = "slow_text_mode"
const SLOW_TEXT_MODE = "%s/slow_text_mode" % SETTINGS_ROOT
const SLOW_TEXT_MODE_DEFAULT_VALUE = false
const READING_SPEED_IN_WPM = "%s/reading_speed_in_wpm" % SETTINGS_ROOT
const READING_SPEED_IN_WPM_DEFAULT_VALUE = 200
const CLEAR_TEXT_BY_CLICK_ONLY_KEY = "clear_text_by_click_only"
const CLEAR_TEXT_BY_CLICK_ONLY = "%s/clear_text_by_click_only" % SETTINGS_ROOT
const CLEAR_TEXT_BY_CLICK_ONLY_DEFAULT_VALUE = false
const LEFT_CLICK_ACTION = "%s/left_click_action" % SETTINGS_ROOT
const STOP_TALKING_ANIMATION_ON = "%s/stop_talking_animation_on" % SETTINGS_ROOT

View File

@@ -0,0 +1 @@
uid://b6s8umo4wf644

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state_machine.gd"
extends StateMachine
func _init():
_create_states()
@@ -6,8 +6,7 @@ func _init():
current_state_name = "idle"
START_STATE = states_map[current_state_name]
initialize(START_STATE)
initialize(states_map[current_state_name])
# Creates the states for this state machine.

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# The owning dialog player.
@@ -23,7 +23,7 @@ func initialize(dialog_player, dialog_chooser_ui: ESCDialogManager, dialog: ESCD
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'choices'.")
if _dialog.options.empty():
if _dialog.options.is_empty():
escoria.logger.error(
self,
"Received dialog options array was empty."
@@ -36,9 +36,9 @@ func update(_delta):
if _ready_to_choose:
_ready_to_choose = false
_dialog_chooser_ui.do_choose(_dialog_player, _dialog, _type)
var option = yield(_dialog_chooser_ui, "option_chosen")
var option = await _dialog_chooser_ui.option_chosen
escoria.logger.trace(self, "Dialog State Machine: 'choices' -> 'idle'")
emit_signal("finished", "idle")
_dialog_player.emit_signal("option_chosen", option)
finished.emit("idle")
_dialog_player.option_chosen.emit(option)

View File

@@ -0,0 +1 @@
uid://dkymk83pahngj

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# Owning dialog player
@@ -17,5 +17,5 @@ func enter():
func update(_delta):
escoria.logger.trace(self, "Dialog State Machine: 'finish' -> 'idle'")
emit_signal("finished", "idle")
_dialog_player.emit_signal("say_finished")
finished.emit("idle")
_dialog_player.say_finished.emit()

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@@ -0,0 +1 @@
uid://cy6bt6secukba

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'idle'.")

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@@ -0,0 +1 @@
uid://ci0cqim2bs0qk

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@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# Reference to the currently playing dialog manager
@@ -13,13 +13,12 @@ func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'interrupt'.")
if _dialog_manager != null:
if not _dialog_manager.is_connected("say_finished", self, "_on_say_finished"):
_dialog_manager.connect("say_finished", self, "_on_say_finished")
if not _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.connect(_on_say_finished)
_dialog_manager.interrupt()
func _on_say_finished() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'interrupt' -> 'finish'")
emit_signal("finished", "finish")
finished.emit("finish")

View File

@@ -0,0 +1 @@
uid://8r0bhwdf6yvh

View File

@@ -1,11 +1,7 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# A regular expression that separates the translation key from the text
const KEYTEXT_REGEX = "^((?<key>[^:]+):)?\"(?<text>.+)\""
# Reference to the currently playing dialog manager
# Reference to the currently playing dialog manager
var _dialog_manager: ESCDialogManager = null
# Character that is talking
@@ -14,33 +10,41 @@ var _character: String
# UI to use for the dialog
var _type: String
# Translation key
var _key: String = ""
# Text to say
var _text: String
# Regular expression object for the separation of key and text
var _keytext_regex: RegEx = RegEx.new()
var _ready_to_say: bool
# flag for whether the dialog manager has started to "say" to ensure that it has
# prior to exiting this state as other states need this to happen to continue
# (other states rely on the setup that the dialog manager does)
var _say_started: bool
var _has_audio: bool = false
var _stop_talking_animation_on_option: String
# Constructor
func _init() -> void:
_keytext_regex.compile(KEYTEXT_REGEX)
func initialize(dialog_manager: ESCDialogManager, character: String, text: String, type: String) -> void:
func initialize(dialog_manager: ESCDialogManager, character: String, text: String, type: String, key: String) -> void:
_dialog_manager = dialog_manager
_character = character
_text = text
_type = type
_key = key
_stop_talking_animation_on_option = \
ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON)
func handle_input(_event):
if _event is InputEventMouseButton and _event.pressed:
# MODIFIED FOR RTMI-UI: HACK FOR MENU/FULLSCREEN/MUSIC BUTTONS
var position: Vector2 = _event.global_position
if position.x > 1080 and position.y < 70:
return
# END MODIFIED FOR RTMI-UI
if escoria.inputs_manager.input_mode != \
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
@@ -53,85 +57,81 @@ func handle_input(_event):
func _handle_left_click_action(left_click_action: String) -> void:
match left_click_action:
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_SPEED_UP:
if _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.disconnect("say_visible", self, "_on_say_visible")
if _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.disconnect(_on_say_visible)
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'say_fast'")
emit_signal("finished", "say_fast")
finished.emit("say_fast")
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_INSTANT_FINISH:
if _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.disconnect("say_visible", self, "_on_say_visible")
if _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.disconnect(_on_say_visible)
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'say_finish'")
emit_signal("finished", "say_finish")
finished.emit("say_finish")
get_tree().set_input_as_handled()
get_viewport().set_input_as_handled()
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'say'.")
if not _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.connect("say_visible", self, "_on_say_visible")
_say_started = false
_has_audio = false
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
var matches = _keytext_regex.search(_text)
if not matches:
escoria.logger.error(
self,
"Unexpected text encountered: %s." % _text
)
var key = matches.get_string("key")
if matches.get_string("key") != "":
var _speech_resource = _get_voice_file(
matches.get_string("key")
)
if _key and not _key.is_empty():
var _speech_resource = _get_voice_file(_key)
if _speech_resource == "":
escoria.logger.warn(
self,
"Unable to find voice file with key '%s'." % matches.get_string("key")
"Unable to find voice file with key '%s'." % _key
)
else:
(
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).set_state(_speech_resource)
_has_audio = true
if _stop_talking_animation_on_option == RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON_END_OF_AUDIO:
if not (
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).stream.is_connected("finished", self, "_on_audio_finished"):
).stream.finished.is_connected(_on_audio_finished):
(
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).stream.connect("finished", self, "_on_audio_finished")
).stream.finished.connect(_on_audio_finished)
var translated_text: String = tr(matches.get_string("key"))
var translated_text: String = escoria.globals_manager.replace_globals(tr(_key))
# Only update the text if the translated text was found; otherwise, raise
# a warning and use the original, untranslated text.
if translated_text == matches.get_string("key"):
if translated_text == _key:
escoria.logger.warn(
self,
"Unable to find translation key '%s'. Using untranslated text." % matches.get_string("key")
"Unable to find translation key '%s'. Using untranslated text." % _key
)
_text = matches.get_string("text")
else:
_text = translated_text
else:
_text = matches.get_string("text")
_ready_to_say = true
func exit() -> void:
if not _say_started:
_dialog_manager.do_say(_character, _text, _has_audio)
_say_started = true
func update(_delta):
if _ready_to_say:
_dialog_manager.do_say(_character, _text)
_dialog_manager.do_say(_character, _text, _has_audio)
_say_started = true
_ready_to_say = false
@@ -148,15 +148,15 @@ func _get_voice_file(key: String, start: String = "") -> String:
start = ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.SPEECH_FOLDER
)
var _dir = Directory.new()
if _dir.open(start) == OK:
_dir.list_dir_begin(true, true)
var _dir = DirAccess.open(start)
if _dir != null:
_dir.list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547
var file_name = _dir.get_next()
while file_name != "":
if _dir.current_is_dir():
var _voice_file = _get_voice_file(
key,
start.plus_file(file_name)
start.path_join(file_name)
)
if _voice_file != "":
return _voice_file
@@ -167,14 +167,14 @@ func _get_voice_file(key: String, start: String = "") -> String:
ESCProjectSettingsManager.SPEECH_EXTENSION
)
]:
return start.plus_file(file_name.trim_suffix(".import"))
return start.path_join(file_name.trim_suffix(".import"))
file_name = _dir.get_next()
return ""
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")
func _on_audio_finished() -> void:

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@@ -0,0 +1 @@
uid://bh8a06uoe432e

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# Reference to the currently playing dialog manager
@@ -16,8 +16,8 @@ func enter():
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
if not _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.connect("say_visible", self, "_on_say_visible")
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
_dialog_manager.speedup()
else:
@@ -26,4 +26,4 @@ func enter():
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say_fast' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")

View File

@@ -0,0 +1 @@
uid://b4dm1jk8q55fc

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# Reference to the currently playing dialog manager
@@ -16,8 +16,8 @@ func enter():
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
if not _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.connect("say_visible", self, "_on_say_visible")
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
_dialog_manager.finish()
else:
@@ -26,4 +26,4 @@ func enter():
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say_finish' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")

View File

@@ -0,0 +1 @@
uid://bh1rpfjjpxgmp

View File

@@ -1,4 +1,4 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
extends State
# Reference to the currently playing dialog manager
@@ -12,23 +12,29 @@ func initialize(dialog_manager: ESCDialogManager) -> void:
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'visible'.")
if not _dialog_manager.is_connected("say_finished", self, "_on_say_finished"):
_dialog_manager.connect("say_finished", self, "_on_say_finished")
if not _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.connect(_on_say_finished)
func handle_input(_event):
if _event is InputEventMouseButton and _event.pressed:
if escoria.inputs_manager.input_mode != \
escoria.inputs_manager.INPUT_NONE:
if _event is not InputEventMouseButton:
return
if _dialog_manager.is_connected("say_finished", self, "_on_say_finished"):
_dialog_manager.disconnect("say_finished", self, "_on_say_finished")
if !_event.pressed:
return
emit_signal("finished", "interrupt")
get_tree().set_input_as_handled()
if escoria.inputs_manager.input_mode == \
escoria.inputs_manager.INPUT_NONE:
return
if _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.disconnect(_on_say_finished)
finished.emit("interrupt")
#get_viewport().set_input_as_handled()
# Handles the end of a say function after it has emitted say_finished.
func _on_say_finished():
escoria.logger.trace(self, "Dialog State Machine: 'visible' -> 'finish'")
emit_signal("finished", "finish")
finished.emit("finish")

View File

@@ -0,0 +1 @@
uid://dbawq8ee81noc

View File

@@ -1,19 +1,42 @@
[gd_resource type="Theme" load_steps=3 format=2]
[gd_resource type="Theme" load_steps=4 format=3 uid="uid://dlo07cyfhpilq"]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/fonts/caslonantique.tres" type="DynamicFont" id=1]
[sub_resource type="StyleBoxFlat" id="1"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 0.462745)
corner_radius_top_right = 5
corner_radius_bottom_right = 5
expand_margin_left = 19.0
[sub_resource type="StyleBoxFlat" id=1]
content_margin_left = 5.0
content_margin_right = 5.0
content_margin_top = 5.0
content_margin_bottom = 5.0
bg_color = Color( 0, 0, 0, 0.815686 )
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxFlat" id="2"]
bg_color = Color(0, 0, 0, 0.509804)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="3"]
bg_color = Color(0, 0, 0, 0.388235)
draw_center = false
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_left = 5.0
expand_margin_top = 5.0
expand_margin_right = 5.0
expand_margin_bottom = 5.0
[resource]
default_font = ExtResource( 1 )
RichTextLabel/styles/normal = SubResource( 1 )
VBoxContainer/constants/separation = 1
Label/colors/font_color = Color(1, 1, 1, 1)
Label/colors/font_color_shadow = Color(0, 0, 0, 0)
Label/colors/font_outline_modulate = Color(1, 0, 0, 1)
Label/colors/label_box_bg = Color(0, 0, 0, 0.745098)
Label/fonts/font = null
Label/styles/normal = SubResource("1")
RichTextLabel/font_sizes/font_size = 20
RichTextLabel/fonts/normal_font = null
RichTextLabel/styles/focus = SubResource("2")
RichTextLabel/styles/normal = SubResource("3")

View File

@@ -0,0 +1,34 @@
[gd_resource type="Theme" load_steps=4 format=3 uid="uid://dvwfrnya2nhxu"]
[sub_resource type="StyleBoxFlat" id="1"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 0.462745)
corner_radius_top_right = 5
corner_radius_bottom_right = 5
expand_margin_left = 19.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yu8vd"]
bg_color = Color(0, 0, 0, 0.607843)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hq7vb"]
bg_color = Color(0, 0, 0, 0.65882355)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[resource]
Label/colors/font_color = Color(1, 1, 1, 1)
Label/colors/font_color_shadow = Color(0, 0, 0, 0)
Label/colors/font_outline_modulate = Color(1, 0, 0, 1)
Label/colors/label_box_bg = Color(0, 0, 0, 0.745098)
Label/styles/normal = SubResource("1")
Panel/styles/panel = SubResource("StyleBoxFlat_yu8vd")
PanelContainer/styles/panel = SubResource("StyleBoxFlat_hq7vb")

View File

@@ -1,227 +0,0 @@
# A dialog GUI showing a dialog box and character portraits
extends Popup
# Signal emitted when text has been said
signal say_finished
# Signal emitted when text has just become fully visible
signal say_visible
# The text speed per character for normal display
var _text_time_per_character: float
# The text speed per character if the dialog line is skipped
var _fast_text_time_per_character: float
# The reading speed to be used in determining the length of time text remains
# on the screen.
var _reading_speed_in_wpm: int
# Used to extract words from lines of text.
var _word_regex: RegEx = RegEx.new()
# Whether the current dialog is speeding up
var _is_speeding_up: bool = false
# The current line of text being displayed.
var _current_line: String
# The node holding the avatar
onready var avatar_node = $Panel/MarginContainer/HSplitContainer/VBoxContainer\
/avatar
# The node showing the text
onready var text_node = $Panel/MarginContainer/HSplitContainer/text
# The tween node for text animations
onready var tween = $Panel/MarginContainer/HSplitContainer/text/Tween
# Whether the dialog manager is paused
onready var is_paused: bool = true
# Build up the UI
func _ready():
_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS
)
if _text_time_per_character < 0:
escoria.logger.warn(
self,
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
]
)
_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_fast_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST
)
if _fast_text_time_per_character < 0:
escoria.logger.warn(
self,
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
]
)
_fast_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_reading_speed_in_wpm = ProjectSettings.get_setting(
RTMISimpleDialogSettings.READING_SPEED_IN_WPM
)
if _reading_speed_in_wpm <= 0:
escoria.logger.warn(
self,
"%s setting must be a positive number. Will use default value of %s." %
[
RTMISimpleDialogSettings.READING_SPEED_IN_WPM,
RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
]
)
_reading_speed_in_wpm = RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
_word_regex.compile("\\S+")
text_node.bbcode_enabled = true
tween.connect(
"tween_completed",
self,
"_on_dialog_line_typed"
)
escoria.connect("paused", self, "_on_paused")
escoria.connect("resumed", self, "_on_resumed")
# Switch the current character
#
# #### Parameters
# - name: The name of the current character
func set_current_character(name: String):
if ProjectSettings.get_setting("escoria/dialog_simple/avatars_path").empty():
escoria.logger.warn(self, "Unable to load avatar '%s': Avatar path not specified" % name)
return
var avatar = "%s/%s.tres" % [
ProjectSettings.get_setting("escoria/dialog_simple/avatars_path"),
name
]
if ResourceLoader.exists(avatar):
avatar_node.texture = ResourceLoader.load(avatar)
if avatar_node.texture is AnimatedTexture:
avatar_node.texture.current_frame = 0
avatar_node.texture.pause = false
else:
escoria.logger.warn(self, "Unable to load avatar '%s': Resource not found in path '%s'" %
[name, ProjectSettings.get_setting("escoria/dialog_simple/avatars_path")])
# Make a character say something
#
# #### Parameters
# - character: The global id of the character speaking
# - line: Line to say
func say(character: String, line: String):
_current_line = line
_is_speeding_up = false
popup_centered()
set_current_character(character)
text_node.bbcode_text = tr(line)
text_node.percent_visible = 0.0
var time_show_full_text = _text_time_per_character / 1000 * len(line)
tween.interpolate_property(text_node, "percent_visible",
0.0, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
# Called by the dialog player when the
func speedup():
if not _is_speeding_up:
_is_speeding_up = true
var time_show_full_text = _fast_text_time_per_character / 1000 * len(_current_line)
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
# Called by the dialog player when user wants to finish dialogue immediately.
func finish():
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, 0.0)
tween.start()
# To be called if voice audio has finished.
func voice_audio_finished():
if avatar_node and avatar_node.texture:
avatar_node.texture.current_frame = 0
avatar_node.texture.pause = true
# The dialog line was printed, start the waiting time and then finish
# the dialog
func _on_dialog_line_typed(object, key):
if avatar_node.texture is AnimatedTexture:
avatar_node.texture.current_frame = 0
avatar_node.texture.pause = true
text_node.visible_characters = -1
var time_to_disappear: float = _calculate_time_to_disappear()
$Timer.start(time_to_disappear)
$Timer.connect("timeout", self, "_on_dialog_finished")
emit_signal("say_visible")
func _calculate_time_to_disappear() -> float:
return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
func _get_number_of_words() -> int:
return _word_regex.search_all(text_node.get_text()).size()
# Ending the dialog
func _on_dialog_finished():
# Only trigger to clear the text if we aren't limiting the clearing trigger to a click.
if not ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY):
emit_signal("say_finished")
queue_free()
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
is_paused = true
tween.stop_all()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
is_paused = false
tween.resume_all()

View File

@@ -0,0 +1 @@
uid://cfkvypxfuu2mt

View File

@@ -1,68 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/types/avatar.gd" type="Script" id=1]
[node name="dialog_box" type="Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -782.0
margin_bottom = -734.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Timer" type="Timer" parent="."]
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HSplitContainer" type="HSplitContainer" parent="Panel/MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 478.0
margin_bottom = 146.0
custom_constants/separation = 35
dragger_visibility = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer/HSplitContainer"]
margin_right = 88.0
margin_bottom = 126.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.3
[node name="avatar" type="TextureRect" parent="Panel/MarginContainer/HSplitContainer/VBoxContainer"]
margin_right = 88.0
margin_bottom = 108.0
size_flags_horizontal = 3
size_flags_vertical = 3
expand = true
[node name="text" type="RichTextLabel" parent="Panel/MarginContainer/HSplitContainer"]
margin_left = 123.0
margin_right = 458.0
margin_bottom = 126.0
size_flags_horizontal = 3
bbcode_enabled = true
bbcode_text = "Here be some text"
text = "Here be some text"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tween" type="Tween" parent="Panel/MarginContainer/HSplitContainer/text"]

View File

@@ -1,6 +1,5 @@
# A dialog UI using a label above the head of the character
extends RichTextLabel
# A dialog GUI showing a dialog box and character portraits
extends Window
# Signal emitted when text has been said
signal say_finished
@@ -8,6 +7,15 @@ signal say_finished
# Signal emitted when text has just become fully visible
signal say_visible
const SLOW_TEXT_MODE_MULTIPLIER: float = 2
# Progress bar feature flag
const PROGRESS_BAR_ENABLED: bool = false
const MINIMUM_TALKING_TIME: float = 2.0
const DEFAULT_SPEECH_SPEED_MULTIPLIER: float = 1.0
@export var centered_text: bool
# The text speed per character for normal display
var _text_time_per_character: float
@@ -22,7 +30,6 @@ var _reading_speed_in_wpm: int
# Used to extract words from lines of text.
var _word_regex: RegEx = RegEx.new()
# Current character speaking, to keep track of reference for animation purposes
var _current_character
@@ -32,19 +39,47 @@ var _is_speeding_up: bool = false
# The current line of text being displayed.
var _current_line: String
# If the current line has audio or not.
var _has_audio: bool
# Tween node for text animation
onready var tween: Tween = $Tween
# Timer for character talking
var _talking_timer
# The node showing the text
onready var text_node: RichTextLabel = self
# Timer for clearing the dialog
var _clearing_timer
var _x_position_offset: int = -10
var _y_position_offset: int = -20
var _dialog_location_node = null
# Click to continue flag from settings.
var _click_to_continue: bool = false
# Slow text flag from settings.
var _slow_text_mode: bool = false
# Progress var Tween reference
var _progress_tween: Tween
# Whether the dialog manager is paused
onready var is_paused: bool = true
@onready var is_paused: bool = true
# Enable bbcode and catch the signal when a tween completed
# Build up the UI
func _ready():
escoria.paused.connect(_on_paused)
escoria.resumed.connect(_on_resumed)
_click_to_continue = escoria.settings_manager.get_custom_setting(
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY_KEY,
RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY_DEFAULT_VALUE
)
_slow_text_mode = escoria.settings_manager.get_custom_setting(
RTMISimpleDialogSettings.SLOW_TEXT_MODE_KEY,
RTMISimpleDialogSettings.SLOW_TEXT_MODE_DEFAULT_VALUE
)
_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS
)
@@ -52,14 +87,16 @@ func _ready():
if _text_time_per_character < 0:
escoria.logger.warn(
self,
"%s setting must be a non-negative number. Will use default value of %s." %
[
(
"%s setting must be a non-negative number. Will use default value of %s."
% [
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
]
)
)
_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_fast_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST
@@ -68,14 +105,16 @@ func _ready():
if _fast_text_time_per_character < 0:
escoria.logger.warn(
self,
"%s setting must be a non-negative number. Will use default value of %s." %
[
(
"%s setting must be a non-negative number. Will use default value of %s."
% [
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
]
)
)
_fast_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_fast_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_reading_speed_in_wpm = ProjectSettings.get_setting(
RTMISimpleDialogSettings.READING_SPEED_IN_WPM
@@ -84,44 +123,37 @@ func _ready():
if _reading_speed_in_wpm <= 0:
escoria.logger.warn(
self,
"%s setting must be a positive number. Will use default value of %s." %
[
(
"%s setting must be a positive number. Will use default value of %s."
% [
RTMISimpleDialogSettings.READING_SPEED_IN_WPM,
RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
]
)
)
_reading_speed_in_wpm = RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
_reading_speed_in_wpm = escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
_word_regex.compile("\\S+")
bbcode_enabled = true
$Tween.connect("tween_completed", self, "_on_dialog_line_typed")
%text_node.bbcode_enabled = true
connect("tree_exiting", self, "_on_tree_exiting")
_talking_timer = Timer.new()
_talking_timer.one_shot = true
_talking_timer.timeout.connect(_on_dialog_line_typed)
add_child(_talking_timer)
escoria.connect("paused", self, "_on_paused")
escoria.connect("resumed", self, "_on_resumed")
_clearing_timer = Timer.new()
_clearing_timer.one_shot = true
_clearing_timer.timeout.connect(_on_dialog_finished)
add_child(_clearing_timer)
tree_exiting.connect(_on_tree_exiting)
_current_line = ""
func _process(delta):
if _current_character.is_inside_tree() and \
_current_character.has_node("dialog_position"):
# Position the RichTextLabel on the character's dialog position, if any.
rect_position = _current_character.get_node("dialog_position") \
.get_global_transform_with_canvas().origin
rect_position.x -= rect_size.x / 2
if rect_position.x < 0:
rect_position.x = 0
var screen_margin = rect_position.x + rect_size.x - \
ProjectSettings.get("display/window/size/width")
if screen_margin > 0:
rect_position.x -= screen_margin
if PROGRESS_BAR_ENABLED:
_progress_tween = create_tween()
# Make a character say something
@@ -129,130 +161,190 @@ func _process(delta):
# #### Parameters
# - character: The global id of the character speaking
# - line: Line to say
func say(character: String, line: String) :
func say(character: String, line: String, has_audio: bool = false):
_current_line = line
_has_audio = has_audio
show()
# Hide in case the same box is used
%ClickToContinueTip.visible = true if _click_to_continue else false
_is_speeding_up = false
# Position the RichTextLabel on the character's dialog position, if any.
_current_character = escoria.object_manager.get_object(character).node
var dialog_location_count: int = 0
for c in escoria.object_manager.get_object(character).node.get_children():
if c is Marker2D:
# Identify any Postion2D nodes
if c is ESCDialogLocation:
dialog_location_count += 1
_dialog_location_node = c
if dialog_location_count > 1:
escoria.logger.warn(
self,
(
"Multiple ESCDialogLocation nodes found "
+ "object %s. Last one will be used." % _current_character
)
)
# Set text color to color set in the actor
var text_color = _current_character.dialog_color
var text_color_html = text_color.to_html(false)
text_node.bbcode_text = "[center][color=#" + text_color_html + "]" \
.format([text_color_html]) + tr(line) + "[/color][center]"
%text_node.text = (
"[color=#" + text_color_html + "]".format([text_color_html]) + tr(line) + "[/color]"
)
if centered_text:
%text_node.text = "[center]" + %text_node.text + "[/center]"
if _current_character.is_inside_tree() and is_instance_valid(_dialog_location_node):
position = _dialog_location_node.get_global_transform_with_canvas().origin
if _current_character.is_inside_tree() and \
_current_character.has_node("dialog_position"):
rect_position = _current_character.get_node(
"dialog_position"
).get_global_transform_with_canvas().origin
rect_position.x -= rect_size.x / 2
position.x -= size.x / 2
else:
rect_position.x = 0
rect_size.x = ProjectSettings.get_setting("display/window/size/width")
position.x = 0
size.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if rect_position.x < 0:
rect_position.x = 0
_account_for_margin_x()
var screen_margin = rect_position.x + rect_size.x - \
ProjectSettings.get("display/window/size/width")
if screen_margin > 0:
rect_position.x -= screen_margin
_account_for_margin_y()
_current_character.start_talking()
text_node.percent_visible = 0.0
var time_show_full_text = _text_time_per_character / 1000 * len(_current_line)
var slow_text_mode = ProjectSettings.get_setting(RTMISimpleDialogSettings.SLOW_TEXT_MODE)
var time_show_full_text = _calculate_talking_time()
# We keep the timer as a way to simulate reading time.
_talking_timer.start(time_show_full_text)
if PROGRESS_BAR_ENABLED:
var total_time: float = _calculate_total_time()
%ProgressBar.visible = true
%ProgressBar.value = 0
_progress_tween.tween_property(%ProgressBar, "value", 100, total_time)
tween.interpolate_property(text_node, "percent_visible",
0.0, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
set_process(true)
# Called by the dialog player when user wants to finish dialogue fast.
# Called by the dialog player when the
func speedup():
if not _is_speeding_up:
_is_speeding_up = true
var time_show_full_text = _fast_text_time_per_character / 1000 * len(_current_line)
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
say_visible.emit()
say_finished.emit()
# Called by the dialog player when user wants to finish dialogue immediately.
func finish():
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, 0.0)
tween.start()
say_visible.emit()
say_finished.emit()
# To be called if voice audio has finished.
func voice_audio_finished():
if not _click_to_continue:
_stop_character_talking()
finish();
# Handler to deal with this node being removed
func _on_tree_exiting() -> void:
_stop_character_talking()
# The dialog line was printed, start the waiting time and then finish
# the dialog
func _on_dialog_line_typed(object, key):
func _on_dialog_line_typed():
_stop_character_talking()
text_node.visible_characters = -1
var time_to_disappear: float = _calculate_time_to_disappear()
$Timer.start(time_to_disappear)
$Timer.connect("timeout", self, "_on_dialog_finished")
# This signal is for the core.
say_visible.emit()
emit_signal("say_visible")
# Start time to pass line, except click is required or line has audio.
if not _click_to_continue and not _has_audio:
var time_to_disappear: float = _calculate_time_to_disappear()
_clearing_timer.start(time_to_disappear)
func _calculate_talking_time() -> float:
if _slow_text_mode:
escoria.logger.info(self, "Text in Slow mode")
_text_time_per_character = _text_time_per_character * SLOW_TEXT_MODE_MULTIPLIER
var time = _text_time_per_character / 1000 * len(_current_line)
var minimum_time = MINIMUM_TALKING_TIME
if _slow_text_mode:
minimum_time = MINIMUM_TALKING_TIME * SLOW_TEXT_MODE_MULTIPLIER
if time < minimum_time:
return minimum_time
return time
func _calculate_time_to_disappear() -> float:
return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
return _get_number_of_words() as float / _reading_speed_in_wpm as float
func _calculate_total_time() -> float:
return _calculate_talking_time() + _calculate_time_to_disappear()
func _get_number_of_words() -> int:
return _word_regex.search_all(text_node.get_text()).size()
var a = _word_regex.search_all(%text_node.get_text())
var b = _word_regex.search_all(%text_node.get_text()).size()
return _word_regex.search_all(%text_node.get_text()).size()
# Ending the dialog
func _on_dialog_finished():
# Only trigger to clear the text if we aren't limiting the clearing trigger to a click.
if not ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY):
emit_signal("say_finished")
say_finished.emit()
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
is_paused = true
visible = false
tween.stop_all()
_talking_timer.set_paused(true)
hide()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
is_paused = false
visible = true
tween.resume_all()
# Handler to deal with this node being removed
func _on_tree_exiting() -> void:
_stop_character_talking()
_talking_timer.set_paused(false)
show()
func _stop_character_talking():
# Make the speaking item animation stop talking, if it is still alive
if is_instance_valid(_current_character) and _current_character != null:
_current_character.stop_talking()
func _on_tree_exited():
_stop_character_talking()
func _account_for_margin_x() -> void:
if position.x < 0:
position.x = 0
var screen_margin_x = (
position.x + size.x - ProjectSettings.get("display/window/size/viewport_width")
)
if screen_margin_x > 0:
position.x -= screen_margin_x + _x_position_offset
func _account_for_margin_y() -> void:
if position.y < 0:
position.y = 0
var screen_margin_y = (
position.y + size.y - ProjectSettings.get("display/window/size/viewport_height")
)
if screen_margin_y > 0:
position.y -= screen_margin_y + _y_position_offset

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uid://d12nyx86nlc6h

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@@ -1,18 +1,81 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=7 format=3 uid="uid://cp75ofyuetxux"]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/types/floating.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/theme.tres" type="Theme" id=2]
[ext_resource type="Script" uid="uid://d12nyx86nlc6h" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/types/floating.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cn1fjp4q7b5e0" path="res://addons/escoria-ui-return-monkey-island/cursors/rounded_mouse_left.png" id="2_4itiw"]
[ext_resource type="Theme" uid="uid://dvwfrnya2nhxu" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/theme/dialog.tres" id="2_7uovn"]
[ext_resource type="Theme" uid="uid://dlo07cyfhpilq" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/theme.tres" id="2_f1tsx"]
[ext_resource type="Theme" uid="uid://bf2eet52fueam" path="res://addons/escoria-ui-return-monkey-island/theme/ui.tres" id="3_xhqtt"]
[node name="dialog_label" type="RichTextLabel"]
margin_right = 672.0
margin_bottom = 97.0
theme = ExtResource( 2 )
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4itiw"]
[node name="dialog_box" type="Window"]
transparent_bg = true
oversampling_override = 1.0
size = Vector2i(600, 167)
unresizable = true
borderless = true
transparent = true
popup_window = true
script = ExtResource("1")
centered_text = true
[node name="PanelContainer" type="PanelContainer" parent="."]
custom_minimum_size = Vector2(600, 60)
offset_right = 600.0
offset_bottom = 60.0
scale = Vector2(0.9775281, 1)
theme = ExtResource("2_7uovn")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="text_node" type="RichTextLabel" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
clip_contents = false
layout_mode = 2
size_flags_horizontal = 3
theme = ExtResource("2_f1tsx")
bbcode_enabled = true
bbcode_text = "[center]Here be some text.[/center]"
text = "Here be some text."
fit_content_height = true
script = ExtResource( 1 )
text = "Here be some text.Here be some text.Here be some text.[i]Here be some text.[/i]Here be some text.Here be some text.Here[b] be some[/b] text.Here be some text.Here be some text.Here be some text.Here be some text.Here be some text."
fit_content = true
scroll_active = false
autowrap_mode = 2
justification_flags = 171
[node name="Tween" type="Tween" parent="."]
[node name="ClickToContinueTip" type="HBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
[node name="Timer" type="Timer" parent="."]
[node name="icon" type="Sprite2D" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/ClickToContinueTip"]
position = Vector2(1, 8)
scale = Vector2(0.583333, 0.583333)
texture = ExtResource("2_4itiw")
offset = Vector2(-28, 1)
[node name="label" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/ClickToContinueTip"]
layout_mode = 2
theme = ExtResource("3_xhqtt")
theme_override_font_sizes/font_size = 12
theme_override_styles/normal = SubResource("StyleBoxEmpty_4itiw")
text = "CLICK_TO_CONTINUE_TIP"
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
value = 50.0
rounded = true
show_percentage = false

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@@ -1,20 +0,0 @@
extends Node
var item_count_manager: ESCItemCountManager
var tooltip_manager: ESCTootltipManager
func get_item(global_id: String) -> ESCItem:
var object = escoria.object_manager.get_object(global_id)
if !object:
return null
var node = object.node
if not node is ESCItem:
escoria.logger.error(
"set_tootltip: invalid object",
["Object is not an ESCItem"]
)
return null
return node

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extends TextureButton
export(Texture) var musicEnabledTexture: Texture
export(Texture) var musicEnabledHoverTexture: Texture
export(Texture) var musicDisabledTexture: Texture
export(Texture) var musicDisabledHoverTexture: Texture
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta: float):
if escoria.game_scene.musicEnabled == true:
texture_normal = musicEnabledTexture
texture_hover = musicEnabledHoverTexture
else:
texture_normal = musicDisabledTexture
texture_hover = musicDisabledHoverTexture

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class_name RTMIAchievementSummaryMenu
extends PanelContainer
func ready() -> void:
%SummaryPanel.hide_position()
func _on_rtmi_menu_button_pressed() -> void:
hide()
func refresh() -> void:
%SummaryPanel.refresh()

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uid://bp676ele1a2dk

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[gd_scene load_steps=5 format=3 uid="uid://bcu6ik8qq0dl6"]
[ext_resource type="PackedScene" uid="uid://cbq03pmsdusib" path="res://addons/escoria-ui-return-monkey-island/achievements/summary/rtmi_achievement_summary_panel.tscn" id="1_iv6go"]
[ext_resource type="Script" uid="uid://bp676ele1a2dk" path="res://addons/escoria-ui-return-monkey-island/achievements/menu/rtmi_achievements_menu.gd" id="1_krbpm"]
[ext_resource type="Script" uid="uid://elqkwjm0r5c7" path="res://addons/escoria-ui-return-monkey-island/menus/rtmi_menu_button.gd" id="2_ntqhu"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_krbpm"]
bg_color = Color(0.21960784, 0.21960784, 0.21960784, 1)
[node name="AchievementsMenu" type="PanelContainer"]
process_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_krbpm")
script = ExtResource("1_krbpm")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 2
[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="CenterContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer/MarginContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="SummaryPanel" parent="CenterContainer/PanelContainer/MarginContainer/VBoxContainer" instance=ExtResource("1_iv6go")]
unique_name_in_owner = true
layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="CenterContainer/PanelContainer/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
theme_override_font_sizes/normal_font_size = 16
text = "ACHIEVEMENTS_MENU_NOTE"
vertical_alignment = 1
[node name="Back" type="Button" parent="CenterContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "OPTIONS_BACK"
script = ExtResource("2_ntqhu")
metadata/_custom_type_script = "uid://elqkwjm0r5c7"
[connection signal="pressed" from="CenterContainer/PanelContainer/MarginContainer/VBoxContainer/Back" to="." method="_on_rtmi_menu_button_pressed"]

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class_name RTMIAchievementManager
signal unlocked(achievement_id)
## Called each second
signal time_updated(current_time)
var time_tracker: RTMIAchievementTimeTracker
var played_time: int:
get:
return time_tracker.time if time_tracker != null else 0
var _game_achievements: Array = ProjectSettings.get(RTMIUiSettings.ACHIEVEMENT_LIST)
## Track unlocked achievements
var _achievement_tracker: Dictionary = {}
func _init() -> void:
_load_achievements()
escoria.new_game_started.connect(_on_new_game_started)
func _ready() -> void:
escoria.get_escoria().add_child(time_tracker)
func _on_new_game_started() -> void:
if time_tracker == null:
time_tracker = RTMIAchievementTimeTracker.new()
escoria.main.add_child(time_tracker)
func get_achievements() -> Dictionary:
return _achievement_tracker.duplicate()
func get_achievements_total() -> int:
return _game_achievements.size()
func get_unlocked_achievements_total() -> int:
var unlocked_achievements_total = 0
for key in _achievement_tracker:
if _achievement_tracker.get(key):
unlocked_achievements_total += 1
return unlocked_achievements_total
func is_perfect_score() -> bool:
return get_achievements_total() == get_unlocked_achievements_total()
func reset_achievements() -> void:
_achievement_tracker.clear()
_load_achievements()
time_tracker.restart()
func _load_achievements() -> void:
for achievement_id in _game_achievements:
_achievement_tracker.set(achievement_id, false)
func unlock_achievement(achievement_id) -> void:
if not is_unlocked(achievement_id):
escoria.logger.info(self, "Achievent '%s' unlocked." % achievement_id)
_achievement_tracker.set(achievement_id, true)
unlocked.emit(achievement_id)
func is_unlocked(achievement_id: String) -> bool:
if not has(achievement_id):
escoria.logger.error(self, "Achievement '%s' not found.")
return false
return _achievement_tracker.get(achievement_id)
func has(achievement_id: String) -> bool:
return _achievement_tracker.has(achievement_id)
func generate_achievement_literal(achievement_id: String, variant: String = "_title") -> String:
var literal = "achievement_%s" % achievement_id
if variant != "":
literal += "_%s" % variant
return literal
func start_tracking_time() -> void:
if not time_tracker == null:
time_tracker.restart()
func pause_tracking_time() -> void:
if not time_tracker == null:
time_tracker.pause()
func resume_tracking_time() -> void:
if not time_tracker == null:
time_tracker.resume()
func stop_tracking_time() -> void:
if not time_tracker == null:
time_tracker.stop()

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uid://dsyi6bph3dfai

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class_name RTMIAchievementNotification
extends Control
const _FADE_IN_TIME: float = 0.5
const _CLEAR_DELAY: float = 4
const _FADE_OUT_TIME: float = 0.5
var achievement_id: String:
get:
return achievement_id
set(p_achievement_id):
achievement_id = p_achievement_id
%AchievementTitle.text = tr(gymkhana.achievement_manager.generate_achievement_literal(
achievement_id, "title"
))
%AchievementCounter.text = "(%s/%s)" % [gymkhana.achievement_manager.get_unlocked_achievements_total(), gymkhana.achievement_manager.get_achievements_total()]
var _timer: Timer = Timer.new()
var _first_time = true
func _enter_tree() -> void:
if _first_time:
var tween: Tween = create_tween()
tween.tween_property(self, "modulate:a", 1.0, _FADE_IN_TIME).from(0.0)
_timer.one_shot = true
_timer.timeout.connect(_clear_timer_timeout)
add_child(_timer)
_timer.start(_CLEAR_DELAY)
_first_time = false
func _clear_timer_timeout() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "modulate:a", 0.0, _FADE_OUT_TIME).from(1.0)
tween.finished.connect(_fade_out_finished)
func _fade_out_finished() -> void:
queue_free()
func _on_clear_button_button_up() -> void:
_timer.stop()
var tween: Tween = create_tween()
tween.tween_property(self, "modulate:a", 0.0, _FADE_OUT_TIME).from(1.0)
tween.finished.connect(_fade_out_finished)

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uid://cbc01kasyr4uf

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[gd_scene load_steps=3 format=3 uid="uid://dip0jl80tklyg"]
[ext_resource type="Script" uid="uid://cbc01kasyr4uf" path="res://addons/escoria-ui-return-monkey-island/achievements/rtmi_achievement_notification.gd" id="1_fsunq"]
[sub_resource type="LabelSettings" id="LabelSettings_fw80s"]
font_color = Color(1, 0.6166667, 0, 1)
[node name="AchievementNotification" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_fsunq")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 8
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "ACHIEVEMENT_UNLOCKED_NOTIFICATION_LABEL"
[node name="AchievementCounter" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "(1/2)"
horizontal_alignment = 2
[node name="AchievementTitle" type="Label" parent="PanelContainer/MarginContainer/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "ACHIEVEMENT_ACHIVEMENT_ID_TITLE"
label_settings = SubResource("LabelSettings_fw80s")
[node name="ClearButton" type="Button" parent="PanelContainer/MarginContainer/HBoxContainer"]
visible = false
custom_minimum_size = Vector2(30, 30)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
text = "X"
[connection signal="button_up" from="PanelContainer/MarginContainer/HBoxContainer/ClearButton" to="." method="_on_clear_button_button_up"]

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class_name RTMIAchievementNotificationContainer
extends PanelContainer
var _achievement_notification_scene = preload("res://addons/escoria-ui-return-monkey-island/achievements/rtmi_achievement_notification.tscn")
func _ready() -> void:
gymkhana.achievement_manager.unlocked.connect(_achievement_unlocked)
func _achievement_unlocked(achievement_id) -> void:
var achivement_notification = _achievement_notification_scene.instantiate() as RTMIAchievementNotification
achivement_notification.achievement_id = achievement_id
%Container.add_child(achivement_notification)

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[gd_scene load_steps=3 format=3 uid="uid://d3kgkl2r5xe4d"]
[ext_resource type="Script" uid="uid://bsfo4u74sp5qn" path="res://addons/escoria-ui-return-monkey-island/achievements/rtmi_achievement_notification_container.gd" id="1_omhs5"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_117yv"]
[node name="AchievementContainer" type="PanelContainer"]
offset_right = 40.0
offset_bottom = 40.0
theme_override_styles/panel = SubResource("StyleBoxEmpty_117yv")
script = ExtResource("1_omhs5")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
[node name="Container" type="VBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2

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class_name RTMIAchievementTimeTracker
extends Node
const TIMEOUT_TIME: float = 1.0
## Timer node
var _timer: Timer
## Elapsed time tracker, in seconds.
var _elapsed_seconds: int
var time: int:
get:
return _elapsed_seconds
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
func _enter_tree() -> void:
_timer = Timer.new()
_timer.timeout.connect(_timer_timeout)
add_child(_timer)
start()
func _timer_timeout() -> void:
_elapsed_seconds += 1
gymkhana.achievement_manager.time_updated.emit(_elapsed_seconds)
func elapsed_seconds() -> int:
return _elapsed_seconds
func start() -> void:
_timer.start(TIMEOUT_TIME)
func reset() -> void:
_elapsed_seconds = 0
func stop() -> void:
_timer.stop()
_timer.timeout.disconnect(_timer_timeout)
func pause() -> void:
_timer.paused = true
func resume() -> void:
_timer.paused = false
func restart() -> void:
reset()
start()
func get_time() -> int:
return _elapsed_seconds

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uid://bpbe3rklkaddi

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@tool
extends Control
func get_registry_id():
return "achievement_inspector"
func _ready() -> void:
gymkhana.achievement_manager.unlocked.connect(_on_achievement_unlocked)
gymkhana.achievement_manager.time_updated.connect(_on_time_updated)
update()
func _on_achievement_unlocked(_achievement_id: String) -> void:
update()
func update() -> void:
clear()
var achievements = gymkhana.achievement_manager.get_achievements()
achievements.sort()
for key in achievements:
var variable: UIEscoriaVariable = UiEscoriaVariableBuilder.create(key, achievements[key])
variable.double_clicked.connect(_on_double_clicked)
%Container.add_child(variable)
func clear() -> void:
for child in %Container.get_children():
%Container.remove_child(child)
child.queue_free()
func _on_time_updated(elapsed_time_in_seconds: int) -> void:
%TimeTrackerLabel.text = str(elapsed_time_in_seconds)
func _on_double_clicked(achievement_id) -> void:
gymkhana.achievement_manager.unlock_achievement(achievement_id)

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uid://vqxa0p3tqchn

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[gd_scene load_steps=2 format=3 uid="uid://diaqb8q4cula7"]
[ext_resource type="Script" uid="uid://vqxa0p3tqchn" path="res://addons/escoria-ui-return-monkey-island/achievements/rtmi_achievements_dev_tool.gd" id="1_1st1v"]
[node name="AchievementInspector" type="Control"]
layout_mode = 3
anchors_preset = 0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_1st1v")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 0
offset_right = 4.0
offset_bottom = 404.0
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 2
theme_override_constants/margin_top = 2
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer"]
custom_minimum_size = Vector2(0, 400)
layout_mode = 2
horizontal_scroll_mode = 0
[node name="Container" type="VBoxContainer" parent="PanelContainer/MarginContainer/ScrollContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="TimeTrackerLabel" type="Label" parent="PanelContainer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "00:00:00"

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class_name RTMIScoreRow
var name: String
var time: int
var date: String
func _init(document: Dictionary) -> void:
name = document.get("name")
time = document.get("time")
date = document.get("$createdAt")

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uid://8c4xr4s71geu

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class_name RTMIScoreManager
extends Node
## Score manager to get and submit scores from and to Scoreboard web service.
const PERFECT = "perfect"
const FASTEST = "fastest"
const SUBMIT = "submit"
const API_CONFIG_PATH = "res://secret/api.cfg"
const API_CONFIG_DB_SECTION = "score_db"
const API_CONFIG_SUBMIT_SECTION = "score_submit"
# Variables loaded from api.cfg
var api_url: String
var project_id: String
var database_id: String
var score_submit_url: String
var score_submit_key: String
# Session cookie used for authentication. Needed for score submitting. Stored encrypted in session_cookie.cfg
# using session_cookie_encrypted_pass as key.
var session_cookie: String = ""
# Session cookie expiry date in seconds from Unix epoch.
var session_cookie_expiry_date: int = -1
var http_requests: Dictionary = {
PERFECT: HTTPRequest.new(),
FASTEST: HTTPRequest.new(),
SUBMIT: HTTPRequest.new(),
}
func _init(scene) -> void:
_load_api_config()
# TODO: remove when https://functions.app.fosil.eu has a valid certificate
http_requests[SUBMIT].set_tls_options(TLSOptions.client_unsafe())
scene.add_child(http_requests[PERFECT])
scene.add_child(http_requests[FASTEST])
scene.add_child(http_requests[SUBMIT])
func _load_api_config() -> void:
var config = ConfigFile.new()
var error = config.load(API_CONFIG_PATH)
if error != OK:
push_error("An error occurred loading api config: error=%s" % error)
return
api_url = config.get_value(API_CONFIG_DB_SECTION, "url", "")
project_id = config.get_value(API_CONFIG_DB_SECTION, "project_id", "")
database_id = config.get_value(API_CONFIG_DB_SECTION, "database_id", "")
score_submit_url = config.get_value(API_CONFIG_SUBMIT_SECTION, "url", "")
score_submit_key = config.get_value(API_CONFIG_SUBMIT_SECTION, "key", "")
func get_scores(collection: String) -> Array[RTMIScoreRow]:
var http_request = http_requests[collection]
var response_data = await _score_http_request(http_request, "%s/databases/%s/collections/%s/documents" % [api_url, database_id, collection])
if not response_data:
return []
# Map DB rows to RTMIScoreRow
var scores_untyped = response_data.get("documents").map(func(document): return RTMIScoreRow.new(document))
scores_untyped.sort_custom(func(first, last): return first.time < last.time)
# Array.map() does not support typing, we need to use Array.assign to set the type.
var scores: Array[RTMIScoreRow]
scores.assign(scores_untyped)
return scores
func submit_score(collection: String, name: String, time: int) -> bool:
var hash = ("%s_%s_%s_%s" % [collection, name, time, score_submit_key]).sha256_text()
var url = "%s/%s/%s/%s/%s" % [score_submit_url, collection, name.uri_encode(), time, hash]
var response_data = await _score_http_request(http_requests[SUBMIT], url)
if response_data == null:
push_error("Error submitting score: response data is null")
return false
if not response_data.success:
push_error("Error submitting score: error=%s" % response_data.errorMsg)
return response_data.success
## Calculates a certain time which position would have in scoreboard. First position is 0.
func calculate_score_position(collection: String, time: int) -> int:
var scores: Array[RTMIScoreRow] = await get_scores(collection)
var pos = scores.find_custom(func(score): return time < score.time)
if pos < 0:
return scores.size()
return pos
func _score_http_request(
http_request: HTTPRequest, url: String, method: int = HTTPClient.METHOD_GET, request_data: String = "", additional_headers: Array = []
) -> Variant:
var headers = ["X-Appwrite-Project: %s" % project_id, "Content-Type: application/json"]
headers.append_array(additional_headers)
var error = http_request.request(url, headers, method, request_data)
if error:
push_error("An error occurred creating the HTTP request: error=%s" % error)
return null
var response: Array = await http_request.request_completed
var result: int = response[0]
var http_status: int = response[1]
var response_body: PackedByteArray = response[3]
if result != HTTPRequest.RESULT_SUCCESS or http_status < 200 or http_status >= 300:
push_error("HTTP request returned an error: result=%s http_status=%s body=%s" % [result, http_status, response_body.get_string_from_utf8()])
return null
var response_data = JSON.parse_string(response_body.get_string_from_utf8())
if not response_data:
push_error("Error parsing HTTP response body.")
return null
return response_data
static func format_time(time: int) -> String:
var hours = time / 3600
var minutes = (time % 3600) / 60
var seconds = time % 60
if hours:
return "%dh %02dm %02ds" % [hours, minutes, seconds]
return "%dm %02ds" % [minutes, seconds]

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uid://br2xa7lcrals3

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extends Control
func _ready() -> void:
refresh()
func refresh():
%FastestScores.refresh()
%PerfectScores.refresh()
func _on_back_pressed() -> void:
hide()
func _on_refresh_pressed() -> void:
refresh()

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uid://bhi02d1pasur4

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[gd_scene load_steps=5 format=3 uid="uid://cqgluci3f3v3n"]
[ext_resource type="Script" uid="uid://bhi02d1pasur4" path="res://addons/escoria-ui-return-monkey-island/achievements/scoreboard/rtmi_scoreboard.gd" id="1_efvuy"]
[ext_resource type="Theme" uid="uid://djtwqnfbbt5t8" path="res://addons/escoria-ui-return-monkey-island/theme/menu.tres" id="1_ip2kf"]
[ext_resource type="PackedScene" uid="uid://ooknv238745j" path="res://addons/escoria-ui-return-monkey-island/achievements/scoreboard/rtmi_scoreboard_panel.tscn" id="1_o5uv4"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_efvuy"]
bg_color = Color(0.22, 0.22, 0.22, 1)
[node name="RtmiScoreboard" type="PanelContainer"]
process_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource("1_ip2kf")
theme_override_styles/panel = SubResource("StyleBoxFlat_efvuy")
script = ExtResource("1_efvuy")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 2
theme_override_constants/separation = 20
alignment = 1
[node name="HBoxContainer2" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
[node name="FastestScores" parent="CenterContainer/VBoxContainer/HBoxContainer2" instance=ExtResource("1_o5uv4")]
unique_name_in_owner = true
layout_mode = 2
collection = "fastest"
[node name="PerfectScores" parent="CenterContainer/VBoxContainer/HBoxContainer2" instance=ExtResource("1_o5uv4")]
unique_name_in_owner = true
layout_mode = 2
collection = "perfect"
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
text = "SCOREBOARD_NOTE"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="Back" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(300, 50)
layout_mode = 2
text = "SCOREBOARD_BACK"
[node name="Refresh" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(300, 50)
layout_mode = 2
text = "SCOREBOARD_REFRESH"
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/Back" to="." method="_on_back_pressed"]
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/Refresh" to="." method="_on_refresh_pressed"]

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@tool
class_name RTMISocoreboardPanel
extends PanelContainer
const RECORDS_PER_PAGE: int = 10
@export var collection: String
var scores: Array[RTMIScoreRow]
var total_records: int = 0
var current_page: int = 0
var total_pages: int = 0
@onready var prev_button: RTMIMenuButton = %PrevButton
@onready var next_button: RTMIMenuButton = %NextButton
@onready var spinner: Spinner = %Spinner
func _ready() -> void:
%Title.text = str("SCOREBOARD_%s_TITLE" % collection).to_upper()
spinner.hide()
prev_button.pressed.connect(_prev_page)
next_button.pressed.connect(_next_page)
func refresh() -> void:
current_page = 0
total_records = 0
spinner.show()
await _get_scores()
spinner.hide()
_fill_scores()
func _fill_scores():
_clear_scores()
total_records = scores.size()
total_pages = total_records / RECORDS_PER_PAGE
if total_records % RECORDS_PER_PAGE > 0:
total_pages += 1
_update_pager()
if scores.is_empty():
return
var start_score = current_page * RECORDS_PER_PAGE
var end_score = (current_page + 1) * RECORDS_PER_PAGE
if end_score >= total_records:
end_score = total_records + 1
var scores_slice = scores.slice(start_score, end_score)
var pos: int = RECORDS_PER_PAGE * current_page + 1
for score in scores_slice:
# ToDo create and add rich label
var label = Label.new()
label.add_theme_font_override("font", load("res://addons/escoria-ui-return-monkey-island/fonts/SpaceMono-Regular.ttf"))
label.text = (" %2s. %-24s %10s %19s" % [pos, score.name.to_upper(), _format_time(score.time), _format_date(score.date)])
%Scores.add_child(label)
pos += 1
func _clear_scores() -> void:
for child in %Scores.get_children():
%Scores.remove_child(child)
child.queue_free()
func _get_scores() -> void:
if gymkhana.score_manager == null:
return
scores = await gymkhana.score_manager.get_scores(collection)
func _prev_page() -> void:
if current_page > 0:
current_page -= 1
_fill_scores()
func _next_page() -> void:
if current_page < total_pages - 1:
current_page += 1
_fill_scores()
func _update_pager() -> void:
prev_button.disabled = true
prev_button.focus_mode = FOCUS_NONE
next_button.disabled = true
next_button.focus_mode = FOCUS_NONE
if current_page > 0:
prev_button.disabled = false
if current_page < total_pages - 1:
next_button.disabled = false
func _format_date(iso_date: String) -> String:
var date = Time.get_datetime_dict_from_datetime_string(iso_date, false)
return "%s/%02d/%02d %02d:%02d" % [date["year"], date["month"], date["day"], date["hour"], date["minute"]]
func _format_time(time: int) -> String:
var hours = time / 3600
var minutes = (time % 3600) / 60
var seconds = time % 60
if hours:
return "%dh %02dm %02ds" % [hours, minutes, seconds]
return "%dm %02ds" % [minutes, seconds]

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uid://cxvhsdqap7w1b

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[gd_scene load_steps=8 format=3 uid="uid://ooknv238745j"]
[ext_resource type="Script" uid="uid://cxvhsdqap7w1b" path="res://addons/escoria-ui-return-monkey-island/achievements/scoreboard/rtmi_scoreboard_panel.gd" id="1_35c2h"]
[ext_resource type="Theme" uid="uid://djtwqnfbbt5t8" path="res://addons/escoria-ui-return-monkey-island/theme/menu.tres" id="1_ine7w"]
[ext_resource type="FontFile" uid="uid://bq0vin2knt0or" path="res://addons/escoria-ui-return-monkey-island/fonts/SpaceMono-Regular.ttf" id="2_bn406"]
[ext_resource type="Script" uid="uid://elqkwjm0r5c7" path="res://addons/escoria-ui-return-monkey-island/menus/rtmi_menu_button.gd" id="2_hgepf"]
[ext_resource type="Script" uid="uid://doqt8bqgwakt" path="res://addons/tattomoosa.spinner/spinner.gd" id="4_bn406"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ine7w"]
bg_color = Color(0.2520276, 0.25202766, 0.25202754, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_hgepf"]
[node name="ScoreBoardPanel" type="PanelContainer"]
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource("1_ine7w")
theme_override_styles/panel = SubResource("StyleBoxFlat_ine7w")
script = ExtResource("1_35c2h")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Title" type="Label" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("2_bn406")
theme_override_font_sizes/font_size = 23
text = "SCOREBOARD__TITLE"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Scores" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(600, 280)
layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
scroll_active = false
horizontal_alignment = 1
[node name="RichTextLabel2" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel3" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel4" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel5" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel6" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel7" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel8" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel9" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="RichTextLabel10" type="RichTextLabel" parent="MarginContainer/VBoxContainer/Scores"]
layout_mode = 2
text = "PLAYER_NAME - TIME - DATE"
fit_content = true
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="PrevButton" type="Button" parent="MarginContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/focus = SubResource("StyleBoxEmpty_hgepf")
text = "< "
script = ExtResource("2_hgepf")
metadata/_custom_type_script = "uid://elqkwjm0r5c7"
[node name="NextButton" type="Button" parent="MarginContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = ">"
script = ExtResource("2_hgepf")
metadata/_custom_type_script = "uid://elqkwjm0r5c7"
[node name="Spinner" type="Range" parent="."]
_import_path = NodePath("")
unique_name_in_owner = true
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 2
auto_translate_mode = 0
editor_description = ""
visible = false
modulate = Color(1, 1, 1, 1)
self_modulate = Color(1, 1, 1, 1)
show_behind_parent = false
top_level = false
clip_children = 0
light_mask = 1
visibility_layer = 1
z_index = 0
z_as_relative = true
y_sort_enabled = false
texture_filter = 0
texture_repeat = 0
material = null
use_parent_material = false
clip_contents = true
custom_minimum_size = Vector2(100, 100)
layout_direction = 0
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
size_flags_stretch_ratio = 1.0
localize_numeral_system = true
tooltip_text = ""
tooltip_auto_translate_mode = 0
focus_neighbor_left = NodePath("")
focus_neighbor_top = NodePath("")
focus_neighbor_right = NodePath("")
focus_neighbor_bottom = NodePath("")
focus_next = NodePath("")
focus_previous = NodePath("")
focus_mode = 0
focus_behavior_recursive = 0
mouse_filter = 0
mouse_behavior_recursive = 0
mouse_force_pass_scroll_events = true
mouse_default_cursor_shape = 0
accessibility_name = ""
accessibility_description = ""
accessibility_live = 0
accessibility_controls_nodes = Array[NodePath]([])
accessibility_described_by_nodes = Array[NodePath]([])
accessibility_labeled_by_nodes = Array[NodePath]([])
accessibility_flow_to_nodes = Array[NodePath]([])
theme = null
theme_type_variation = &""
min_value = 0.0
max_value = 100.0
step = 1.0
value = 0.0
exp_edit = false
rounded = false
allow_greater = false
allow_lesser = false
script = ExtResource("4_bn406")
spin_fill_percent = 0.091
color_progress = Color(1, 1, 1, 1)
color_background = Color(0, 0, 0, 0)

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class_name RTMIAchievementSummaryContainer
extends PanelContainer
signal score_submitted()
const CHARACTER_LIMIT: int = 32
const ALLOWED_CHARACTERS = "[à-ÿÀ-ŸA-Za-z0-9 _-]"
var collection: String
@onready var input_name: LineEdit = %InputName
@onready var submit_button: RTMIMenuButton = %SubmitButton
@onready var spinner: Spinner = %Spinner
@onready var summary_panel: RTMIAchievementSummaryPanel = %SummaryPanel
func _ready() -> void:
input_name.text_changed.connect(_on_input_name_changed)
input_name.grab_focus()
summary_panel.show_position()
check_perfect()
check_score()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_enter"):
_on_submit_button_up()
func check_perfect():
if gymkhana.achievement_manager.is_perfect_score():
escoria.game_scene.launch_confetti()
escoria.globals_manager.set_global("turno_cocina_perfect_score", true)
submit_button.text = tr("SUBMIT_PERFECT_SCORE")
func check_score():
var played_time = floor(randf() * 1000)
collection = gymkhana.score_manager.PERFECT if gymkhana.achievement_manager.is_perfect_score() else gymkhana.score_manager.FASTEST
var pos_int = await gymkhana.score_manager.calculate_score_position(collection, gymkhana.achievement_manager.played_time)
summary_panel.score_position = pos_int + 1
func _on_input_name_changed(_new_text: String):
var valid = _validate_name()
if not valid:
_set_label_error()
return
_set_label_no_error()
func _on_submit_button_up() -> void:
var valid = _validate_name()
if not valid:
_set_label_error()
return
spinner.show()
var success: bool = await gymkhana.score_manager.submit_score(collection, input_name.text, gymkhana.achievement_manager.played_time)
if success:
_set_submit_ok()
input_name.editable = false
input_name.selecting_enabled = false
input_name.focus_mode = FOCUS_NONE
submit_button.disabled = true
submit_button.focus_mode = FOCUS_NONE
score_submitted.emit()
else:
_set_submit_error()
spinner.hide()
func _validate_name() -> bool:
if input_name.text == "":
return false
var regex = RegEx.new()
regex.compile(ALLOWED_CHARACTERS)
var result = regex.sub(input_name.text, "", true)
var valid_name = ""
for char in regex.search_all(input_name.text):
valid_name += char.get_string()
input_name.text = valid_name
input_name.caret_column = valid_name.length()
return true
func _set_label_error() -> void:
input_name.modulate = Color.RED
func _set_label_no_error() -> void:
input_name.modulate = Color.WHITE
func _set_submit_ok() -> void:
submit_button.modulate = Color.GREEN
func _set_submit_error() -> void:
submit_button.modulate = Color.RED

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[gd_scene load_steps=6 format=3 uid="uid://ch5d4emoxq6t4"]
[ext_resource type="Script" uid="uid://wor3bvk7tdh0" path="res://addons/escoria-ui-return-monkey-island/achievements/summary/rtmi_achievement_summary.gd" id="1_vcqj7"]
[ext_resource type="PackedScene" uid="uid://cbq03pmsdusib" path="res://addons/escoria-ui-return-monkey-island/achievements/summary/rtmi_achievement_summary_panel.tscn" id="2_0xx2m"]
[ext_resource type="Script" uid="uid://elqkwjm0r5c7" path="res://addons/escoria-ui-return-monkey-island/menus/rtmi_menu_button.gd" id="2_3d1qx"]
[ext_resource type="Script" uid="uid://doqt8bqgwakt" path="res://addons/tattomoosa.spinner/spinner.gd" id="3_co5jd"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_co5jd"]
[node name="AchievementSummary" type="PanelContainer"]
custom_minimum_size = Vector2(300, 0)
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("1_vcqj7")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="SummaryPanel" parent="MarginContainer/VBoxContainer" instance=ExtResource("2_0xx2m")]
unique_name_in_owner = true
layout_mode = 2
[node name="HSeparator3" type="HSeparator" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_styles/separator = SubResource("StyleBoxEmpty_co5jd")
[node name="InputName" type="LineEdit" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 60)
layout_mode = 2
placeholder_text = "NAME_PLACEHOLDER"
clear_button_enabled = true
caret_blink = true
[node name="HSeparator2" type="HSeparator" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_styles/separator = SubResource("StyleBoxEmpty_co5jd")
[node name="SubmitButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 60)
layout_mode = 2
text = "SUBMIT_SCORE"
script = ExtResource("2_3d1qx")
metadata/_custom_type_script = "uid://elqkwjm0r5c7"
[node name="Spinner" type="Range" parent="MarginContainer/VBoxContainer/SubmitButton"]
_import_path = NodePath("")
unique_name_in_owner = true
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 2
auto_translate_mode = 0
editor_description = ""
visible = false
modulate = Color(1, 1, 1, 1)
self_modulate = Color(1, 1, 1, 1)
show_behind_parent = false
top_level = false
clip_children = 0
light_mask = 1
visibility_layer = 1
z_index = 0
z_as_relative = true
y_sort_enabled = false
texture_filter = 0
texture_repeat = 0
material = null
use_parent_material = false
clip_contents = true
custom_minimum_size = Vector2(16, 16)
layout_direction = 0
layout_mode = 1
anchors_preset = 4
anchor_left = 0.0
anchor_top = 0.5
anchor_right = 0.0
anchor_bottom = 0.5
offset_left = 20.0
offset_top = -20.0
offset_right = 60.0
offset_bottom = 20.0
grow_horizontal = 1
grow_vertical = 2
rotation = 0.0
scale = Vector2(1, 1)
pivot_offset = Vector2(0, 0)
size_flags_horizontal = 1
size_flags_vertical = 1
size_flags_stretch_ratio = 1.0
localize_numeral_system = true
tooltip_text = ""
tooltip_auto_translate_mode = 0
focus_neighbor_left = NodePath("")
focus_neighbor_top = NodePath("")
focus_neighbor_right = NodePath("")
focus_neighbor_bottom = NodePath("")
focus_next = NodePath("")
focus_previous = NodePath("")
focus_mode = 0
focus_behavior_recursive = 0
mouse_filter = 0
mouse_behavior_recursive = 0
mouse_force_pass_scroll_events = true
mouse_default_cursor_shape = 0
accessibility_name = ""
accessibility_description = ""
accessibility_live = 0
accessibility_controls_nodes = Array[NodePath]([])
accessibility_described_by_nodes = Array[NodePath]([])
accessibility_labeled_by_nodes = Array[NodePath]([])
accessibility_flow_to_nodes = Array[NodePath]([])
theme = null
theme_type_variation = &""
min_value = 0.0
max_value = 100.0
step = 1.0
value = 0.0
exp_edit = false
rounded = false
allow_greater = false
allow_lesser = false
script = ExtResource("3_co5jd")
color_progress = Color(0.98, 0.98, 0.98, 1)
color_background = Color(0, 0, 0, 0)
metadata/_custom_type_script = "uid://doqt8bqgwakt"
[connection signal="button_up" from="MarginContainer/VBoxContainer/SubmitButton" to="." method="_on_submit_button_up"]

View File

@@ -0,0 +1,48 @@
class_name RTMIAchievementSummaryPanel
extends VBoxContainer
@onready var total_time: Label = %TotalTime
@onready var pos: Label = %Position
@onready var achievement_count: Label = %AchievementCount
@onready var unlocked_achievements_container: VBoxContainer = %UnlockedAchievementsContainer
var score_position: int = 0:
set(new_value):
score_position = new_value
%Position.text = "#%d" % new_value
func _ready() -> void:
_fill()
func refresh() -> void:
_fill()
func _fill():
_clear()
total_time.text = RTMIScoreManager.format_time(gymkhana.achievement_manager.played_time)
var achievements = gymkhana.achievement_manager.get_achievements()
for achievement_key in achievements:
var label = Label.new()
label.text = tr(gymkhana.achievement_manager.generate_achievement_literal(
achievement_key, "title"
))
label.add_theme_color_override("font_color", Color.DIM_GRAY)
if achievements.get(achievement_key):
label.add_theme_color_override("font_color", Color.GREEN)
unlocked_achievements_container.add_child(label)
achievement_count.text = "%s / %s" % [gymkhana.achievement_manager.get_unlocked_achievements_total(), achievements.size()]
func _clear() -> void:
for child in unlocked_achievements_container.get_children():
unlocked_achievements_container.remove_child(child)
child.queue_free()
func show_position() -> void:
%PositionContainer.show()
func hide_position() -> void:
%PositionContainer.hide()

View File

@@ -0,0 +1,105 @@
[gd_scene load_steps=3 format=3 uid="uid://cbq03pmsdusib"]
[ext_resource type="Script" uid="uid://b7llgro3vx5rr" path="res://addons/escoria-ui-return-monkey-island/achievements/summary/rtmi_achievement_summary_panel.gd" id="1_cgp0k"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_co5jd"]
[node name="SummaryPanel" type="VBoxContainer"]
script = ExtResource("1_cgp0k")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TotalTimeLabel" type="Label" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 20
text = "TOTAL_TIME"
horizontal_alignment = 1
[node name="TotalTime" type="Label" parent="HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "0h 00m 00s"
horizontal_alignment = 1
vertical_alignment = 2
[node name="PositionContainer" type="VBoxContainer" parent="HBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
[node name="PositionLabel" type="Label" parent="HBoxContainer/PositionContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 20
text = "POSITION"
horizontal_alignment = 1
[node name="Position" type="Label" parent="HBoxContainer/PositionContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "-"
horizontal_alignment = 1
vertical_alignment = 2
[node name="HSeparator" type="HSeparator" parent="."]
layout_mode = 2
theme_override_styles/separator = SubResource("StyleBoxEmpty_co5jd")
[node name="MarginContainer2" type="MarginContainer" parent="."]
layout_mode = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="AchievementTitle" type="Label" parent="HBoxContainer2"]
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "ACHIEVEMENT_SUMMARY"
[node name="AchievementCount" type="Label" parent="HBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 12
text = "1 / 7"
horizontal_alignment = 2
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_top = 10
theme_override_constants/margin_bottom = 10
[node name="UnlockedAchievementsContainer" type="VBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"
[node name="Label2" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"
[node name="Label3" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"
[node name="Label4" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"
[node name="Label5" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"
[node name="Label6" type="Label" parent="MarginContainer/UnlockedAchievementsContainer"]
layout_mode = 2
text = "ACHIEVEMENT TEXT PLACEHOLDER"

View File

@@ -1,10 +0,0 @@
extends Button
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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