This commit is contained in:
2025-10-11 01:53:33 +02:00
parent 5399587c8f
commit 00a6103f2c
3 changed files with 96 additions and 40 deletions

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name: godot exports
run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
on: [push]
# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
env:
GODOT_VERSION: 4.5
EXPORT_NAME: LasGymkhanikasDeUli
PROJECT_PATH: .
jobs:
export-web:
name: Web Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: oierbravo/godot-ci-with-node:4.5
steps:
- uses: chrisliebaer/gitea-actions-fix@v1
with:
token: ${{ secrets.ACCESS_TOKEN }}
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
- name: Web Build
run: |
mkdir -v -p build/web
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
- name: Upload Artifact
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
env:
NODE_TLS_REJECT_UNAUTHORIZED: false
with:
name: web
path: build/web

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name: Gymkhana exports
run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
on: [push]
env:
GODOT_VERSION: 4.4.1
EXPORT_NAME: LasGymkhanikasDeUli
PROJECT_PATH: .
jobs:
all-exports:
name: All exports
runs-on: ubuntu-latest # Use 22.04 with godot 4
container:
image: oierbravo/godot-ci-with-node:4.5
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
git clone https://github.com/godot-escoria/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
- name: All builds
run: |
./build.sh
- name: Upload Artifact
uses: uses: akkuman/gitea-release-action@v1
with:
files: |-
build/**/*.tar.gz
build/**/*.appimage.x86_64"
build/**/*.appimage.arm_64

63
build.sh Executable file
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#!/bin/bash
VERSION=`git branch --show-current | sed 's/release\///'`
sed -i "s/DEVELOPMENT/$VERSION/" addons/escoria-ui-return-monkey-island/version.gd
echo "Building $VERSION version"
echo "Release builds"
EXPORT_NAME="LasGymkhanikasDeUli"
EXPORT_DIR="build"
mkdir -p $EXPORT_DIR
RELEASE_EXPORT_DIR=$EXPORT_DIR/release
AMD64=amd64
ARM64=arm64
WEB=web
sed -i "s/savegame_enabled\=true/savegame_enabled\=false/" project.godot
sed -i "s/debug_enabled\=true/savegame_enabled\=false/" project.godot
echo "Building $AMD64..."
mkdir -p $RELEASE_EXPORT_DIR/$AMD64
godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
echo "Building $ARM64..."
mkdir -p $RELEASE_EXPORT_DIR/$ARM64
godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
echo "Building $WEB..."
mkdir -p $RELEASE_EXPORT_DIR/$WEB
godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB
tar cfz ../$WEB.tar.gz
echo "Debug builds..."
DEBUG_EXPORT_DIR=$EXPORT_DIR/debug
EXPORT_NAME=$EXPORT_NAME-debug
mkdir -p $DEBUG_EXPORT_DIR
sed -i "s/savegame_enabled\=false/savegame_enabled\=true/" project.godot
sed -i "s/debug_enabled\=false/debug_enabled\=true/" project.godot
echo "Building $AMD64..."
mkdir -p $DEBUG_EXPORT_DIR/$AMD64
godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
echo "Building $ARM64..."
mkdir -p $DEBUG_EXPORT_DIR/$ARM64
godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
echo "Building $WEB..."
mkdir -p $DEBUG_EXPORT_DIR/$WEB
godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB
tar cfz ../$WEB-debug.tar.gz
echo "Finish!🎉"