build
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63
build.sh
Executable file
63
build.sh
Executable file
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#!/bin/bash
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VERSION=`git branch --show-current | sed 's/release\///'`
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sed -i "s/DEVELOPMENT/$VERSION/" addons/escoria-ui-return-monkey-island/version.gd
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echo "Building $VERSION version"
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echo "Release builds"
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EXPORT_NAME="LasGymkhanikasDeUli"
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EXPORT_DIR="build"
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mkdir -p $EXPORT_DIR
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RELEASE_EXPORT_DIR=$EXPORT_DIR/release
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AMD64=amd64
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ARM64=arm64
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WEB=web
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sed -i "s/savegame_enabled\=true/savegame_enabled\=false/" project.godot
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sed -i "s/debug_enabled\=true/savegame_enabled\=false/" project.godot
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echo "Building $AMD64..."
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mkdir -p $RELEASE_EXPORT_DIR/$AMD64
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godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
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echo "Building $ARM64..."
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mkdir -p $RELEASE_EXPORT_DIR/$ARM64
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godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
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echo "Building $WEB..."
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mkdir -p $RELEASE_EXPORT_DIR/$WEB
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godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html"
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cd $DEBUG_EXPORT_DIR/$WEB
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tar cfz ../$WEB.tar.gz
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echo "Debug builds..."
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DEBUG_EXPORT_DIR=$EXPORT_DIR/debug
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EXPORT_NAME=$EXPORT_NAME-debug
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mkdir -p $DEBUG_EXPORT_DIR
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sed -i "s/savegame_enabled\=false/savegame_enabled\=true/" project.godot
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sed -i "s/debug_enabled\=false/debug_enabled\=true/" project.godot
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echo "Building $AMD64..."
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mkdir -p $DEBUG_EXPORT_DIR/$AMD64
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godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
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echo "Building $ARM64..."
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mkdir -p $DEBUG_EXPORT_DIR/$ARM64
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godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
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echo "Building $WEB..."
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mkdir -p $DEBUG_EXPORT_DIR/$WEB
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godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html"
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cd $DEBUG_EXPORT_DIR/$WEB
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tar cfz ../$WEB-debug.tar.gz
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echo "Finish!🎉"
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