build
This commit is contained in:
@@ -1,40 +0,0 @@
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name: godot exports
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run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
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on: [push]
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# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
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env:
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GODOT_VERSION: 4.5
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EXPORT_NAME: LasGymkhanikasDeUli
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PROJECT_PATH: .
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jobs:
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export-web:
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name: Web Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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- uses: chrisliebaer/gitea-actions-fix@v1
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with:
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token: ${{ secrets.ACCESS_TOKEN }}
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: Web Build
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run: |
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mkdir -v -p build/web
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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env:
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NODE_TLS_REJECT_UNAUTHORIZED: false
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with:
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name: web
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path: build/web
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33
.gitea/workflows/release.yml
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33
.gitea/workflows/release.yml
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name: Gymkhana exports
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run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
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on: [push]
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env:
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GODOT_VERSION: 4.4.1
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EXPORT_NAME: LasGymkhanikasDeUli
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PROJECT_PATH: .
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jobs:
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all-exports:
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name: All exports
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runs-on: ubuntu-latest # Use 22.04 with godot 4
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container:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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git clone https://github.com/godot-escoria/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: All builds
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run: |
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./build.sh
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- name: Upload Artifact
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uses: uses: akkuman/gitea-release-action@v1
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with:
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files: |-
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build/**/*.tar.gz
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build/**/*.appimage.x86_64"
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build/**/*.appimage.arm_64
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63
build.sh
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63
build.sh
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@@ -0,0 +1,63 @@
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#!/bin/bash
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VERSION=`git branch --show-current | sed 's/release\///'`
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sed -i "s/DEVELOPMENT/$VERSION/" addons/escoria-ui-return-monkey-island/version.gd
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echo "Building $VERSION version"
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echo "Release builds"
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EXPORT_NAME="LasGymkhanikasDeUli"
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EXPORT_DIR="build"
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mkdir -p $EXPORT_DIR
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RELEASE_EXPORT_DIR=$EXPORT_DIR/release
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AMD64=amd64
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ARM64=arm64
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WEB=web
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sed -i "s/savegame_enabled\=true/savegame_enabled\=false/" project.godot
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sed -i "s/debug_enabled\=true/savegame_enabled\=false/" project.godot
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echo "Building $AMD64..."
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mkdir -p $RELEASE_EXPORT_DIR/$AMD64
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godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
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echo "Building $ARM64..."
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mkdir -p $RELEASE_EXPORT_DIR/$ARM64
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godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
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echo "Building $WEB..."
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mkdir -p $RELEASE_EXPORT_DIR/$WEB
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godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html"
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cd $DEBUG_EXPORT_DIR/$WEB
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tar cfz ../$WEB.tar.gz
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echo "Debug builds..."
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DEBUG_EXPORT_DIR=$EXPORT_DIR/debug
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EXPORT_NAME=$EXPORT_NAME-debug
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mkdir -p $DEBUG_EXPORT_DIR
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sed -i "s/savegame_enabled\=false/savegame_enabled\=true/" project.godot
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sed -i "s/debug_enabled\=false/debug_enabled\=true/" project.godot
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echo "Building $AMD64..."
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mkdir -p $DEBUG_EXPORT_DIR/$AMD64
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godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
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echo "Building $ARM64..."
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mkdir -p $DEBUG_EXPORT_DIR/$ARM64
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godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
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echo "Building $WEB..."
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mkdir -p $DEBUG_EXPORT_DIR/$WEB
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godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html"
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cd $DEBUG_EXPORT_DIR/$WEB
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tar cfz ../$WEB-debug.tar.gz
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echo "Finish!🎉"
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