Removed hardcoded "camera" name reference and manual tween node camera (#411)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-10-07 08:22:27 +02:00
committed by GitHub
parent 41902b5791
commit 00de7fcc4d
15 changed files with 22 additions and 18 deletions

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@@ -35,7 +35,7 @@ func validate(arguments: Array):
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.push(
escoria.object_manager.get_object(command_params[0]).node,
command_params[1],

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@@ -20,7 +20,7 @@ func configure() -> ESCCommandArgumentDescriptor:
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.set_target(
Vector2(command_params[1], command_params[2]),
command_params[0]

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@@ -34,7 +34,7 @@ func validate(arguments: Array):
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.set_target(
escoria.object_manager.get_object(command_params[1]).node,
command_params[0]

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@@ -21,7 +21,7 @@ func configure() -> ESCCommandArgumentDescriptor:
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.set_camera_zoom(
command_params[0],
command_params[1]

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@@ -34,7 +34,7 @@ func validate(arguments: Array):
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.set_camera_zoom(
command_params[0] / escoria.game_size.y,
command_params[1]

View File

@@ -20,7 +20,7 @@ func configure() -> ESCCommandArgumentDescriptor:
# Run the command
func run(command_params: Array) -> int:
(escoria.object_manager.get_object("camera").node as ESCCamera)\
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
.shift(
command_params[0],
command_params[1],

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@@ -6,7 +6,8 @@ class_name ESCObjectManager
const RESERVED_OBJECTS = [
"_music",
"_sound",
"_speech"
"_speech",
"_camera"
]

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@@ -78,7 +78,7 @@ func _ready():
),
true
)
game.get_node("camera").set_target(player)
escoria.object_manager.get_object("_camera").node.set_target(player)
for n in get_children():
if n is ESCLocation and n.is_start_location:

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@@ -117,7 +117,7 @@ func set_camera_limits(camera_limit_id: int = 0) -> void:
[scene_camera_limits]
)
current_scene.game.get_node("camera").set_limits(limits)
escoria.object_manager.get_object("_camera").node.set_limits(limits)
func save_game(p_savegame_res: Resource) -> void:

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@@ -7,5 +7,3 @@ current = true
drag_margin_h_enabled = true
drag_margin_v_enabled = true
script = ExtResource( 1 )
[node name="tween" type="Tween" parent="."]

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@@ -4,7 +4,7 @@ class_name ESCCamera
# Reference to the tween node for animating camera movements
onready var tween = $"tween"
var tween
# Target position of the camera
var target: Vector2 = Vector2()
@@ -15,6 +15,7 @@ var follow_target: Node = null
# Target zoom of the camera
var zoom_target: Vector2
# Time of zoom
var zoom_time
@@ -198,10 +199,12 @@ func _process(_delta):
self.global_position = follow_target.global_position
func _ready():
tween = Tween.new()
add_child(tween)
tween.connect("tween_all_completed", self, "target_reached")
escoria.object_manager.register_object(
ESCObject.new(
self.name,
"_camera",
self
),
true

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@@ -176,14 +176,14 @@ func _on_event_done(_event_name: String):
func pause_game():
if pause_menu.visible:
pause_menu.hide()
escoria.main.current_scene.game.get_node("camera").current = true
escoria.object_manager.get_object("_camera").node.current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
escoria.set_game_paused(false)
else:
pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.object_manager.get_object("_camera").node.current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()
escoria.set_game_paused(true)

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@@ -156,7 +156,7 @@ func _on_event_done(event_name: String):
func pause_game():
if $CanvasLayer/pause_menu.visible:
$CanvasLayer/pause_menu.hide()
escoria.main.current_scene.game.get_node("camera").current = true
escoria.object_manager.get_object("_camera").node.current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
else:
@@ -164,7 +164,7 @@ func pause_game():
escoria.save_manager.save_enabled
)
$CanvasLayer/pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.object_manager.get_object("_camera").node.current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()

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@@ -48,6 +48,8 @@ Target zoom of the camera
var zoom_time
```
Time of zoom
### zoom\_transform
```gdscript

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@@ -13,7 +13,7 @@ A manager for ESC objects
### RESERVED\_OBJECTS
```gdscript
const RESERVED_OBJECTS: Array = ["_music","_sound","_speech"]
const RESERVED_OBJECTS: Array = ["_music","_sound","_speech","_camera"]
```
## Property Descriptions