Removed hardcoded "camera" name reference and manual tween node camera (#411)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian MurgiaandStraToN authored and GitHub committed 2021-10-07 08:22:27 +02:00
1 parent 41902b5791
commit 00de7fcc4d
15 files changed
+22 -18

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@@ -156,7 +156,7 @@ func _on_event_done(event_name: String):
func pause_game():
if $CanvasLayer/pause_menu.visible:
$CanvasLayer/pause_menu.hide()
escoria.main.current_scene.game.get_node("camera").current = true
escoria.object_manager.get_object("_camera").node.current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
else:
@@ -164,7 +164,7 @@ func pause_game():
escoria.save_manager.save_enabled
)
$CanvasLayer/pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.object_manager.get_object("_camera").node.current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()