Removed hardcoded "camera" name reference and manual tween node camera (#411)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -156,7 +156,7 @@ func _on_event_done(event_name: String):
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func pause_game():
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if $CanvasLayer/pause_menu.visible:
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$CanvasLayer/pause_menu.hide()
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escoria.main.current_scene.game.get_node("camera").current = true
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escoria.object_manager.get_object("_camera").node.current = true
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escoria.main.current_scene.game.show_ui()
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escoria.main.current_scene.show()
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else:
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@@ -164,7 +164,7 @@ func pause_game():
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escoria.save_manager.save_enabled
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)
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$CanvasLayer/pause_menu.show()
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escoria.main.current_scene.game.get_node("camera").current = false
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escoria.object_manager.get_object("_camera").node.current = false
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escoria.main.current_scene.game.hide_ui()
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escoria.main.current_scene.hide()
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