Removed hardcoded "camera" name reference and manual tween node camera (#411)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
@@ -35,7 +35,7 @@ func validate(arguments: Array):
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.push(
|
.push(
|
||||||
escoria.object_manager.get_object(command_params[0]).node,
|
escoria.object_manager.get_object(command_params[0]).node,
|
||||||
command_params[1],
|
command_params[1],
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ func configure() -> ESCCommandArgumentDescriptor:
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.set_target(
|
.set_target(
|
||||||
Vector2(command_params[1], command_params[2]),
|
Vector2(command_params[1], command_params[2]),
|
||||||
command_params[0]
|
command_params[0]
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ func validate(arguments: Array):
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.set_target(
|
.set_target(
|
||||||
escoria.object_manager.get_object(command_params[1]).node,
|
escoria.object_manager.get_object(command_params[1]).node,
|
||||||
command_params[0]
|
command_params[0]
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ func configure() -> ESCCommandArgumentDescriptor:
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.set_camera_zoom(
|
.set_camera_zoom(
|
||||||
command_params[0],
|
command_params[0],
|
||||||
command_params[1]
|
command_params[1]
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ func validate(arguments: Array):
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.set_camera_zoom(
|
.set_camera_zoom(
|
||||||
command_params[0] / escoria.game_size.y,
|
command_params[0] / escoria.game_size.y,
|
||||||
command_params[1]
|
command_params[1]
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ func configure() -> ESCCommandArgumentDescriptor:
|
|||||||
|
|
||||||
# Run the command
|
# Run the command
|
||||||
func run(command_params: Array) -> int:
|
func run(command_params: Array) -> int:
|
||||||
(escoria.object_manager.get_object("camera").node as ESCCamera)\
|
(escoria.object_manager.get_object("_camera").node as ESCCamera)\
|
||||||
.shift(
|
.shift(
|
||||||
command_params[0],
|
command_params[0],
|
||||||
command_params[1],
|
command_params[1],
|
||||||
|
|||||||
@@ -6,7 +6,8 @@ class_name ESCObjectManager
|
|||||||
const RESERVED_OBJECTS = [
|
const RESERVED_OBJECTS = [
|
||||||
"_music",
|
"_music",
|
||||||
"_sound",
|
"_sound",
|
||||||
"_speech"
|
"_speech",
|
||||||
|
"_camera"
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ func _ready():
|
|||||||
),
|
),
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
game.get_node("camera").set_target(player)
|
escoria.object_manager.get_object("_camera").node.set_target(player)
|
||||||
|
|
||||||
for n in get_children():
|
for n in get_children():
|
||||||
if n is ESCLocation and n.is_start_location:
|
if n is ESCLocation and n.is_start_location:
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ func set_camera_limits(camera_limit_id: int = 0) -> void:
|
|||||||
[scene_camera_limits]
|
[scene_camera_limits]
|
||||||
)
|
)
|
||||||
|
|
||||||
current_scene.game.get_node("camera").set_limits(limits)
|
escoria.object_manager.get_object("_camera").node.set_limits(limits)
|
||||||
|
|
||||||
|
|
||||||
func save_game(p_savegame_res: Resource) -> void:
|
func save_game(p_savegame_res: Resource) -> void:
|
||||||
|
|||||||
@@ -7,5 +7,3 @@ current = true
|
|||||||
drag_margin_h_enabled = true
|
drag_margin_h_enabled = true
|
||||||
drag_margin_v_enabled = true
|
drag_margin_v_enabled = true
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="tween" type="Tween" parent="."]
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ class_name ESCCamera
|
|||||||
|
|
||||||
|
|
||||||
# Reference to the tween node for animating camera movements
|
# Reference to the tween node for animating camera movements
|
||||||
onready var tween = $"tween"
|
var tween
|
||||||
|
|
||||||
# Target position of the camera
|
# Target position of the camera
|
||||||
var target: Vector2 = Vector2()
|
var target: Vector2 = Vector2()
|
||||||
@@ -15,6 +15,7 @@ var follow_target: Node = null
|
|||||||
# Target zoom of the camera
|
# Target zoom of the camera
|
||||||
var zoom_target: Vector2
|
var zoom_target: Vector2
|
||||||
|
|
||||||
|
# Time of zoom
|
||||||
var zoom_time
|
var zoom_time
|
||||||
|
|
||||||
|
|
||||||
@@ -198,10 +199,12 @@ func _process(_delta):
|
|||||||
self.global_position = follow_target.global_position
|
self.global_position = follow_target.global_position
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
tween = Tween.new()
|
||||||
|
add_child(tween)
|
||||||
tween.connect("tween_all_completed", self, "target_reached")
|
tween.connect("tween_all_completed", self, "target_reached")
|
||||||
escoria.object_manager.register_object(
|
escoria.object_manager.register_object(
|
||||||
ESCObject.new(
|
ESCObject.new(
|
||||||
self.name,
|
"_camera",
|
||||||
self
|
self
|
||||||
),
|
),
|
||||||
true
|
true
|
||||||
|
|||||||
@@ -176,14 +176,14 @@ func _on_event_done(_event_name: String):
|
|||||||
func pause_game():
|
func pause_game():
|
||||||
if pause_menu.visible:
|
if pause_menu.visible:
|
||||||
pause_menu.hide()
|
pause_menu.hide()
|
||||||
escoria.main.current_scene.game.get_node("camera").current = true
|
escoria.object_manager.get_object("_camera").node.current = true
|
||||||
escoria.main.current_scene.game.show_ui()
|
escoria.main.current_scene.game.show_ui()
|
||||||
escoria.main.current_scene.show()
|
escoria.main.current_scene.show()
|
||||||
escoria.set_game_paused(false)
|
escoria.set_game_paused(false)
|
||||||
else:
|
else:
|
||||||
pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
|
pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
|
||||||
pause_menu.show()
|
pause_menu.show()
|
||||||
escoria.main.current_scene.game.get_node("camera").current = false
|
escoria.object_manager.get_object("_camera").node.current = false
|
||||||
escoria.main.current_scene.game.hide_ui()
|
escoria.main.current_scene.game.hide_ui()
|
||||||
escoria.main.current_scene.hide()
|
escoria.main.current_scene.hide()
|
||||||
escoria.set_game_paused(true)
|
escoria.set_game_paused(true)
|
||||||
|
|||||||
@@ -156,7 +156,7 @@ func _on_event_done(event_name: String):
|
|||||||
func pause_game():
|
func pause_game():
|
||||||
if $CanvasLayer/pause_menu.visible:
|
if $CanvasLayer/pause_menu.visible:
|
||||||
$CanvasLayer/pause_menu.hide()
|
$CanvasLayer/pause_menu.hide()
|
||||||
escoria.main.current_scene.game.get_node("camera").current = true
|
escoria.object_manager.get_object("_camera").node.current = true
|
||||||
escoria.main.current_scene.game.show_ui()
|
escoria.main.current_scene.game.show_ui()
|
||||||
escoria.main.current_scene.show()
|
escoria.main.current_scene.show()
|
||||||
else:
|
else:
|
||||||
@@ -164,7 +164,7 @@ func pause_game():
|
|||||||
escoria.save_manager.save_enabled
|
escoria.save_manager.save_enabled
|
||||||
)
|
)
|
||||||
$CanvasLayer/pause_menu.show()
|
$CanvasLayer/pause_menu.show()
|
||||||
escoria.main.current_scene.game.get_node("camera").current = false
|
escoria.object_manager.get_object("_camera").node.current = false
|
||||||
escoria.main.current_scene.game.hide_ui()
|
escoria.main.current_scene.game.hide_ui()
|
||||||
escoria.main.current_scene.hide()
|
escoria.main.current_scene.hide()
|
||||||
|
|
||||||
|
|||||||
@@ -48,6 +48,8 @@ Target zoom of the camera
|
|||||||
var zoom_time
|
var zoom_time
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Time of zoom
|
||||||
|
|
||||||
### zoom\_transform
|
### zoom\_transform
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ A manager for ESC objects
|
|||||||
### RESERVED\_OBJECTS
|
### RESERVED\_OBJECTS
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
const RESERVED_OBJECTS: Array = ["_music","_sound","_speech"]
|
const RESERVED_OBJECTS: Array = ["_music","_sound","_speech","_camera"]
|
||||||
```
|
```
|
||||||
|
|
||||||
## Property Descriptions
|
## Property Descriptions
|
||||||
|
|||||||
Reference in New Issue
Block a user