issue 283 - make inventory appear when running via f5. Hide options menu when pausing game. (#603)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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@@ -292,10 +292,13 @@ func mousewheel_action(direction: int):
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func hide_ui():
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func hide_ui():
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$CanvasLayer/ui/HBoxContainer/inventory_ui.hide()
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$CanvasLayer/ui/HBoxContainer/inventory_ui.hide()
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$CanvasLayer/ui.hide()
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func show_ui():
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func show_ui():
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$CanvasLayer/ui/HBoxContainer/inventory_ui.show()
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$CanvasLayer/ui/HBoxContainer/inventory_ui.show()
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$CanvasLayer/ui.show()
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func hide_main_menu():
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func hide_main_menu():
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if get_node(main_menu).visible:
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if get_node(main_menu).visible:
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@@ -316,6 +319,7 @@ func unpause_game():
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func pause_game():
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func pause_game():
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if not get_node(pause_menu).visible:
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if not get_node(pause_menu).visible:
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get_node(main_menu).reset()
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get_node(main_menu).reset()
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get_node(pause_menu).reset()
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get_node(pause_menu).set_save_enabled(
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get_node(pause_menu).set_save_enabled(
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escoria.save_manager.save_enabled
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escoria.save_manager.save_enabled
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)
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)
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