chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-30 18:06:34 +00:00
parent 5d23bb1af1
commit 0414833c6d
2 changed files with 13 additions and 1 deletions

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@@ -1,3 +1,15 @@
## [4.0.0-alpha.174](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.174) (2022-04-30)
### Bug Fixes
* adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup ([eeb7042](https://github.com/godot-escoria/escoria-demo-game/commit/eeb7042d11019f1aa63c9b55be859d65ed5b4cef))
* allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second ([6afff99](https://github.com/godot-escoria/escoria-demo-game/commit/6afff99e7cba6d1c534d8595ed3e0d77d0e2248e))
* avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul ([5d23bb1](https://github.com/godot-escoria/escoria-demo-game/commit/5d23bb1af12d58efb30d92e65ddd0679393114c6))
* eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events ([f69b29d](https://github.com/godot-escoria/escoria-demo-game/commit/f69b29da29e5bc96e9cbccca822042bbf9aa8eb7))
## [4.0.0-alpha.173](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.173) (2022-04-30)

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@@ -283,7 +283,7 @@ func _on_event_finished(finished_statement: ESCStatement, return_code: int, chan
if return_code == ESCExecution.RC_CANCEL:
return_code = ESCExecution.RC_OK
_running_events[channel_name] = null
_channels_state[channel_name] = true