Launch from VSCodium

This commit is contained in:
2023-02-07 17:07:38 +01:00
parent 38f16ea991
commit 064d9b3e60
3 changed files with 18 additions and 73 deletions

18
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "GDScript Godot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
"address": "127.0.0.1",
"launch_game_instance": true,
"launch_scene": false
}
]
}

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# Room script template
# ":setup" is used to configure anything you want in place before the
# transition-in event runs (i.e. anything you need to set up before the player
# sees the room). Reset movable objects to their start positions here.
:setup
# ":ready" runs after any events configured in setup complete. It is used to
# configure everything that happens after the transition-in (if any) completes.
# runs. Story telling events go here (e.g. if you want the character to walk to
# a specific location in the room before giving control to the player.)
:ready
# Code examples - feel free to delete this section
#
# 1) Run this code when the player enters this room for the first time only.
# This assumes your room is called "room_hallway". Also resets the "window"
# to closed by playing the animation "close_window" using 'set_state'.
#
# > [!room_hallway_visited]
# set_global room_hallway_visited true
# set_state window close_window true
#
#
# 2) Change where the player starts depending on which doorway they entered
# the room from. Assumes your character is called "cleaner"
#
# > [eq ESC_LAST_SCENE room2]
# teleport cleaner r1_r_exit
# # Set cleaner look left
# set_angle cleaner 270
#
#

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=4]
[sub_resource type="NavigationPolygon" id=1]
[node name="test01" type="Node2D"]
script = ExtResource( 2 )
global_id = "test01"
[node name="Background" type="TextureRect" parent="."]
margin_right = 1280.0
margin_bottom = 900.0
mouse_filter = 2
script = ExtResource( 1 )
[node name="WalkableArea" type="Navigation2D" parent="."]
script = ExtResource( 3 )
[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="WalkableArea"]
navpoly = SubResource( 1 )
[node name="RoomObjects" type="Node2D" parent="."]
[node name="StartPos" type="Position2D" parent="."]
position = Vector2( 640, 450 )
script = ExtResource( 4 )
global_id = "test01_start_pos"
is_start_location = true