Launch from VSCodium
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18
.vscode/launch.json
vendored
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18
.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "GDScript Godot",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"port": 6007,
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"address": "127.0.0.1",
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"launch_game_instance": true,
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"launch_scene": false
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}
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]
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}
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# Room script template
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# ":setup" is used to configure anything you want in place before the
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# transition-in event runs (i.e. anything you need to set up before the player
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# sees the room). Reset movable objects to their start positions here.
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:setup
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# ":ready" runs after any events configured in setup complete. It is used to
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# configure everything that happens after the transition-in (if any) completes.
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# runs. Story telling events go here (e.g. if you want the character to walk to
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# a specific location in the room before giving control to the player.)
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:ready
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# Code examples - feel free to delete this section
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#
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# 1) Run this code when the player enters this room for the first time only.
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# This assumes your room is called "room_hallway". Also resets the "window"
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# to closed by playing the animation "close_window" using 'set_state'.
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#
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# > [!room_hallway_visited]
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# set_global room_hallway_visited true
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# set_state window close_window true
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#
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#
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# 2) Change where the player starts depending on which doorway they entered
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# the room from. Assumes your character is called "cleaner"
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#
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# > [eq ESC_LAST_SCENE room2]
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# teleport cleaner r1_r_exit
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# # Set cleaner look left
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# set_angle cleaner 270
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#
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#
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=3]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=4]
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[sub_resource type="NavigationPolygon" id=1]
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[node name="test01" type="Node2D"]
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script = ExtResource( 2 )
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global_id = "test01"
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 1280.0
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margin_bottom = 900.0
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mouse_filter = 2
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script = ExtResource( 1 )
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[node name="WalkableArea" type="Navigation2D" parent="."]
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script = ExtResource( 3 )
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[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="WalkableArea"]
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navpoly = SubResource( 1 )
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[node name="RoomObjects" type="Node2D" parent="."]
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[node name="StartPos" type="Position2D" parent="."]
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position = Vector2( 640, 450 )
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script = ExtResource( 4 )
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global_id = "test01_start_pos"
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is_start_location = true
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