feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
@@ -7,13 +7,13 @@
|
||||
offsets = PoolRealArray( 0, 0.830189 )
|
||||
colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=2]
|
||||
[sub_resource type="GradientTexture" id=8]
|
||||
gradient = SubResource( 1 )
|
||||
|
||||
[sub_resource type="Curve" id=3]
|
||||
_data = [ Vector2( 0, 0.0886364 ), 0.0, 0.0, 0, 0, Vector2( 0.612766, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.770213, 0.95 ), -1.55372, -1.55372, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=4]
|
||||
[sub_resource type="CurveTexture" id=9]
|
||||
curve = SubResource( 3 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=5]
|
||||
@@ -31,8 +31,8 @@ angle = 160.0
|
||||
angle_random = 1.0
|
||||
scale = 0.5
|
||||
scale_random = 0.45
|
||||
scale_curve = SubResource( 4 )
|
||||
color_ramp = SubResource( 2 )
|
||||
scale_curve = SubResource( 9 )
|
||||
color_ramp = SubResource( 8 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "button_broken"
|
||||
@@ -82,7 +82,6 @@ polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="."]
|
||||
position = Vector2( 344.768, 142.144 )
|
||||
emitting = false
|
||||
amount = 16
|
||||
lifetime = 4.0
|
||||
preprocess = 1.99
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
|
||||
|
||||
:trigger_out
|
||||
say player "I'm about to leave..."
|
||||
say player "I'm near the door."
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room02/bridge.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="background" type="TextureRect"]
|
||||
margin_right = 1298.0
|
||||
margin_bottom = 559.0
|
||||
mouse_filter = 2
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="l_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
|
||||
|
||||
[node name="l_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
|
||||
|
||||
[node name="r_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
|
||||
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
|
||||
|
||||
[node name="bridge" parent="." instance=ExtResource( 2 )]
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
|
||||
[editable path="bridge"]
|
||||
@@ -1,54 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "bridge_close"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 1.41716, -160.142 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "bridge_open"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 1.417, -160.142 ), Vector2( 0, 0 ) ]
|
||||
}
|
||||
|
||||
[node name="bridge" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
global_id = "r2_bridge"
|
||||
is_interactive = false
|
||||
player_orients_on_arrival = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
|
||||
[node name="bridge_lines" type="Line2D" parent="."]
|
||||
position = Vector2( -2.36194, -105.8 )
|
||||
points = PoolVector2Array( 496.624, 640.806, 823.362, 644.635, 856.546, 776.097, 468.544, 773.544, 493.688, 640.283 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/bridge_close = SubResource( 1 )
|
||||
anims/bridge_open = SubResource( 2 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PoolVector2Array( 493.501, 532.894, 463.501, 670.894, 861.501, 670.894, 823.501, 530.894 )
|
||||
BIN
game/rooms/room02/floor1.png
Normal file
|
After Width: | Height: | Size: 672 B |
BIN
game/rooms/room02/floor2.png
Normal file
|
After Width: | Height: | Size: 402 B |
BIN
game/rooms/room02/floor3.png
Normal file
|
After Width: | Height: | Size: 398 B |
BIN
game/rooms/room02/floor4.png
Normal file
|
After Width: | Height: | Size: 667 B |
@@ -1,34 +1,199 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=21 format=2]
|
||||
|
||||
[ext_resource path="res://game/rooms/room02/walkable_area.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://game/rooms/room02/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=8]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=9]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=10]
|
||||
[ext_resource path="res://game/rooms/room02/room2background.png" type="Texture" id=11]
|
||||
[ext_resource path="res://game/rooms/room02/floor3.png" type="Texture" id=12]
|
||||
[ext_resource path="res://game/rooms/room02/floor1.png" type="Texture" id=13]
|
||||
[ext_resource path="res://game/rooms/room02/floor4.png" type="Texture" id=14]
|
||||
[ext_resource path="res://game/rooms/room02/floor2.png" type="Texture" id=15]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=4]
|
||||
vertices = PoolVector2Array( 10, 378, 86, 337, 88, 374, 8, 545, 121, 355, 488, 354, 409, 546, 1184, 373, 1185, 343, 1272, 393, 1272, 548, 875, 546, 802, 357, 1161, 358 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 3, 2 ), PoolIntArray( 7, 8, 9, 10 ), PoolIntArray( 10, 11, 12, 13, 7 ) ]
|
||||
outlines = [ PoolVector2Array( 121, 355, 488, 354, 409, 546, 8, 545, 10, 378, 86, 337, 88, 374 ), PoolVector2Array( 802, 357, 875, 546, 1272, 548, 1272, 393, 1185, 343, 1184, 373, 1161, 358 ) ]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=5]
|
||||
vertices = PoolVector2Array( 10, 378, 88, 335, 86, 373, 8, 542, 1185, 374, 1185, 343, 1270, 395, 1272, 545, 114, 355, 1161, 357 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 6, 7, 3, 4 ), PoolIntArray( 8, 9, 4, 3, 2 ) ]
|
||||
outlines = [ PoolVector2Array( 88, 335, 86, 373, 114, 355, 1161, 357, 1185, 374, 1185, 343, 1270, 395, 1272, 545, 8, 542, 10, 378 ) ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 39, 39.5 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=7]
|
||||
extents = Vector2( 39, 39.5 )
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ESCBackground/Floor1:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 495, 650 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ESCBackground/Floor2:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 585, 650 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("ESCBackground/Floor3:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 696, 650 ) ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ESCBackground/Floor4:position")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 786, 650 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "bridge_close"
|
||||
length = 1.6
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ESCBackground/Floor1:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 0.5, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 495, 650 ), Vector2( 495, 450 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ESCBackground/Floor2:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.2, 1.2 ),
|
||||
"transitions": PoolRealArray( 1, 0.5, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 585, 650 ), Vector2( 585, 650 ), Vector2( 585, 450 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("ESCBackground/Floor4:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.6, 1.6 ),
|
||||
"transitions": PoolRealArray( 1, 0.5, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 786, 650 ), Vector2( 786, 650 ), Vector2( 786, 450 ) ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ESCBackground/Floor3:position")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 0.4, 1.4 ),
|
||||
"transitions": PoolRealArray( 1, 0.5, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 696, 650 ), Vector2( 696, 650 ), Vector2( 696, 450 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "bridge_open"
|
||||
length = 1.6
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ESCBackground/Floor1:position")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.6, 1.6 ),
|
||||
"transitions": PoolRealArray( 1.94482e-05, 2.05675, 2 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 495, 450 ), Vector2( 495, 450 ), Vector2( 495, 650 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ESCBackground/Floor2:position")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.4, 1.4 ),
|
||||
"transitions": PoolRealArray( 1e-05, 2, 2 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 585, 450 ), Vector2( 585, 450 ), Vector2( 585, 650 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("ESCBackground/Floor3:position")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.2, 1.2 ),
|
||||
"transitions": PoolRealArray( 1e-05, 2, 2 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 696, 450 ), Vector2( 696, 450 ), Vector2( 696, 650 ) ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ESCBackground/Floor4:position")
|
||||
tracks/3/interp = 2
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 2.05675, 2 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 786, 450 ), Vector2( 786, 650 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=8]
|
||||
|
||||
[node name="room2" type="Node2D"]
|
||||
position = Vector2( -2, 0 )
|
||||
script = ExtResource( 6 )
|
||||
global_id = "room2"
|
||||
esc_script = "res://game/rooms/room02/esc/room02_bridge.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
|
||||
debug_mode = 1
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 2"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
editor_debug_mode = 1
|
||||
|
||||
[node name="r_platform" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
@@ -45,7 +210,7 @@ animations = null
|
||||
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
|
||||
|
||||
[node name="action_pos" type="Position2D" parent="r_platform"]
|
||||
position = Vector2( 430.893, 451.052 )
|
||||
position = Vector2( 394, 460 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="r_door" type="Area2D" parent="."]
|
||||
@@ -63,7 +228,7 @@ animations = null
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="r_door"]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
position = Vector2( 1227, 387 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="l_door" type="Area2D" parent="."]
|
||||
@@ -84,38 +249,131 @@ polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.411
|
||||
position = Vector2( 52.1462, 384.691 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button_right" parent="." instance=ExtResource( 5 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 958.107, 176.401 )
|
||||
global_id = "r2_button_right"
|
||||
esc_script = "res://game/rooms/room02/esc/button.esc"
|
||||
dialog_color = Color( 0, 1, 0.109804, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="button_right"]
|
||||
position = Vector2( 29.4302, 195.411 )
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="button_left" parent="." instance=ExtResource( 5 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 288.82, 171.439 )
|
||||
global_id = "r2_button"
|
||||
esc_script = "res://game/rooms/room02/esc/button.esc"
|
||||
dialog_color = Color( 0, 1, 0.109804, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="button_left"]
|
||||
position = Vector2( 24.6681, 196.998 )
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 437.649 )
|
||||
script = ExtResource( 8 )
|
||||
global_id = "r2_player_start"
|
||||
is_start_location = true
|
||||
|
||||
[node name="ESCBackground" type="TextureRect" parent="."]
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 550.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 11 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="room_label" type="Label" parent="ESCBackground"]
|
||||
margin_left = 18.0
|
||||
margin_top = 12.0
|
||||
margin_right = 100.0
|
||||
margin_bottom = 33.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 2"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Floor1" type="Sprite" parent="ESCBackground"]
|
||||
position = Vector2( 495, 650 )
|
||||
texture = ExtResource( 13 )
|
||||
|
||||
[node name="Floor2" type="Sprite" parent="ESCBackground"]
|
||||
position = Vector2( 585, 650 )
|
||||
texture = ExtResource( 15 )
|
||||
|
||||
[node name="Floor4" type="Sprite" parent="ESCBackground"]
|
||||
position = Vector2( 786, 650 )
|
||||
texture = ExtResource( 14 )
|
||||
|
||||
[node name="Floor3" type="Sprite" parent="ESCBackground"]
|
||||
position = Vector2( 696, 650 )
|
||||
scale = Vector2( 1.01351, 1 )
|
||||
texture = ExtResource( 12 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="ESCBackground"]
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
polygon = PoolVector2Array( 0, 550, 1280, 550, 1280, 800, 0, 800 )
|
||||
|
||||
[node name="room_label2" type="Label" parent="ESCBackground"]
|
||||
margin_left = 17.0
|
||||
margin_top = 558.0
|
||||
margin_right = 99.0
|
||||
margin_bottom = 579.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Room 2 demonstrates modifying the walkable area of a room. Performing \"use\" on the button will cause the original navmesh (which has a gap
|
||||
in the middle) with one that covers the whole room (platforms + bridge) - allowing the player to walk from one side to the other.
|
||||
Setting the state of the r2_bridge variable to \"bridge_open\" or \"bridge_closed\" (see button.esc) automatically runs the animation with the same name."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 10 )
|
||||
debug_mode = 1
|
||||
|
||||
[node name="bridge_open" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
navpoly = SubResource( 4 )
|
||||
|
||||
[node name="bridge_closed" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
visible = false
|
||||
navpoly = SubResource( 5 )
|
||||
enabled = false
|
||||
|
||||
[node name="button_left" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r2_button"
|
||||
esc_script = "res://game/rooms/room02/esc/button.esc"
|
||||
tooltip_name = "button"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 0.196078, 1, 0, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="button_left"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="button_left"]
|
||||
position = Vector2( 370, 190.5 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="button_left"]
|
||||
position = Vector2( 369, 375 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button_right2" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r2_button_right"
|
||||
esc_script = "res://game/rooms/room02/esc/button.esc"
|
||||
tooltip_name = "button"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 0.196078, 1, 0, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="button_right2"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="button_right2"]
|
||||
position = Vector2( 911, 190.5 )
|
||||
shape = SubResource( 7 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="button_right2"]
|
||||
position = Vector2( 914, 378 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="bridge" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r2_bridge"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="bridge"]
|
||||
root_node = NodePath("../..")
|
||||
anims/RESET = SubResource( 1 )
|
||||
anims/bridge_close = SubResource( 3 )
|
||||
anims/bridge_open = SubResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="bridge"]
|
||||
shape = SubResource( 8 )
|
||||
|
||||
BIN
game/rooms/room02/room2background.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
@@ -1,26 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103, 75.8943, 663.384, 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 1284.99, 804.433, 868.119, 803.394, 828.615, 621.468, 1152.31, 619.946, 1181.97, 640.075, 1260.04, 615.231, 1282.91, 680.724, 1190.39, 590.281 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 4, 3, 5, 6, 7 ), PoolIntArray( 8, 9, 10, 11, 12 ), PoolIntArray( 13, 14, 8, 12, 15 ) ]
|
||||
outlines = [ PoolVector2Array( 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 75.8943, 663.384, 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103 ), PoolVector2Array( 828.615, 621.468, 868.119, 803.394, 1284.99, 804.433, 1282.91, 680.724, 1260.04, 615.231, 1190.39, 590.281, 1181.97, 640.075, 1152.31, 619.946 ) ]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=2]
|
||||
vertices = PoolVector2Array( 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 863.901, 768.992, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 462.297, 766.803, 454.637, 800.726, 85.8629, 647.526, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 2.69714, 805.103, 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 1199.85, 607.037 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 3, 2 ), PoolIntArray( 8, 14, 15, 16, 17, 9 ), PoolIntArray( 3, 7, 6, 0 ), PoolIntArray( 10, 2, 18 ) ]
|
||||
outlines = [ PoolVector2Array( 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 85.8629, 647.526, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 1199.85, 607.037, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 863.901, 768.992, 462.297, 766.803, 454.637, 800.726, 2.69714, 805.103 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="bridge_open" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
|
||||
[node name="bridge_closed" type="NavigationPolygonInstance" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -269.266 )
|
||||
navpoly = SubResource( 2 )
|
||||
enabled = false
|
||||
@@ -1,35 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room02/bridge.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="background" type="TextureRect"]
|
||||
margin_right = 1300.0
|
||||
margin_bottom = 561.0
|
||||
mouse_filter = 2
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="l_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
|
||||
|
||||
[node name="l_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
|
||||
|
||||
[node name="r_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
|
||||
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
|
||||
|
||||
[node name="bridge" parent="." instance=ExtResource( 2 )]
|
||||
global_id = "r3_bridge"
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
@@ -15,7 +15,14 @@ say player "I must USE this."
|
||||
enable_terrain bridge_closed
|
||||
set_global r3_bridge_closed true
|
||||
set_interactive r3_right_platform false
|
||||
set_interactive r3_bridge false
|
||||
set_interactive r3_r_exit true
|
||||
# We start with the collision polygon on the right door disabled
|
||||
# This lets it act as part of the right platform, which responds
|
||||
# with "I can't reach it" when the player clicks it with the bridge
|
||||
# open.
|
||||
# We use a custom function to enable the collision polygon on the door
|
||||
# to enable it to work as a door once the bridge is closed.
|
||||
custom r3_r_exit door_enabler enable_door
|
||||
stop
|
||||
|
||||
> [!button_broken, r3_bridge_closed]
|
||||
@@ -23,6 +30,9 @@ say player "I must USE this."
|
||||
enable_terrain bridge_open
|
||||
set_global r3_bridge_closed false
|
||||
set_interactive r3_right_platform true
|
||||
# Disable the door collision so it acts like part of the right
|
||||
# platform again.
|
||||
custom r3_r_exit door_enabler disable_door
|
||||
stop
|
||||
|
||||
> [button_broken]
|
||||
@@ -32,14 +42,14 @@ say player "I must USE this."
|
||||
:talk
|
||||
> [button_broken]
|
||||
say player "Please, will you repair yourself?"
|
||||
wait 2
|
||||
wait 1
|
||||
set_state r3_button button_repaired
|
||||
set_global button_broken false
|
||||
wait 2
|
||||
wait 1
|
||||
say player "Oh, it worked!"
|
||||
stop
|
||||
> [!button_broken]
|
||||
say player "I should not talk to it again. It could break itself back."
|
||||
say player "I better not talk to it any more, it might break again."
|
||||
|
||||
|
||||
:arrived
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
:look
|
||||
set_angle player 90
|
||||
say player "That's the other side."
|
||||
|
||||
:arrived
|
||||
set_angle player 90
|
||||
say player "I can't reach it."
|
||||
|
||||
@@ -14,10 +14,14 @@
|
||||
set_state r3_bridge bridge_close true
|
||||
enable_terrain bridge_closed
|
||||
set_interactive r3_right_platform false
|
||||
set_interactive r3_r_exit true
|
||||
# We use a custom function to enable the collision polygon on the door
|
||||
# to enable it to work as a door once the bridge is closed.
|
||||
custom r3_r_exit door_enabler enable_door
|
||||
|
||||
> [eq ESC_LAST_SCENE room2]
|
||||
teleport player r3_l_exit
|
||||
# Set player look right
|
||||
# Set player look down
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room4]
|
||||
|
||||
@@ -1,13 +1,146 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=25 format=2]
|
||||
|
||||
[ext_resource path="res://game/rooms/room03/walkable_area.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://game/rooms/room03/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=8]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=9]
|
||||
[ext_resource path="res://game/rooms/room03/room3chasm.png" type="Texture" id=10]
|
||||
[ext_resource path="res://game/rooms/room03/room3bridge.png" type="Texture" id=11]
|
||||
[ext_resource path="res://game/rooms/room03/room3background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://game/rooms/room03/smoke.png" type="Texture" id=13]
|
||||
|
||||
[sub_resource type="GDScript" id=15]
|
||||
script/source = "extends Node2D
|
||||
|
||||
# Currently an empty array is passed as a parameter to the function. No parameters are required.
|
||||
func enable_door(_notused):
|
||||
# Enable the collision polygon on the door so it is recognised as an ESCItem
|
||||
$\"../CollisionPolygon2D\".disabled = false
|
||||
|
||||
# Currently an empty array is passed as a parameter to the function. No parameters are required.
|
||||
func disable_door(_notused):
|
||||
# Enable the collision polygon on the door so it is recognised as an ESCItem
|
||||
$\"../CollisionPolygon2D\".disabled = true
|
||||
"
|
||||
|
||||
[sub_resource type="Animation" id=10]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 640, 249 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=11]
|
||||
resource_name = "bridge_close"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 0.318641, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 640, 249 ), Vector2( 640, 450 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=12]
|
||||
resource_name = "bridge_open"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 2.54912, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 640, 450 ), Vector2( 640, 249 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Gradient" id=5]
|
||||
offsets = PoolRealArray( 0, 0.830189 )
|
||||
colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=2]
|
||||
gradient = SubResource( 5 )
|
||||
|
||||
[sub_resource type="Curve" id=6]
|
||||
_data = [ Vector2( 0, 0.0886364 ), 0.0, 0.0, 0, 0, Vector2( 0.612766, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.770213, 0.95 ), -1.55372, -1.55372, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=4]
|
||||
curve = SubResource( 6 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=7]
|
||||
lifetime_randomness = 0.2
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 1.0
|
||||
flag_disable_z = true
|
||||
gravity = Vector3( 0, -9.81, 0 )
|
||||
angular_velocity = 14.47
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 1.0
|
||||
radial_accel = 3.97
|
||||
radial_accel_random = 0.63
|
||||
angle = 160.0
|
||||
angle_random = 1.0
|
||||
scale = 0.5
|
||||
scale_random = 0.45
|
||||
scale_curve = SubResource( 4 )
|
||||
color_ramp = SubResource( 2 )
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "button_broken"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Particles2D:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
resource_name = "button_repaired"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Particles2D:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=13]
|
||||
vertices = PoolVector2Array( 1182, 379, 1184, 338, 1268, 391, 12, 385, 91, 344, 92, 383, 10, 542, 1270, 542, 116, 354, 1157, 357 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 4, 5, 6 ), PoolIntArray( 2, 7, 6, 0 ), PoolIntArray( 8, 9, 0, 6, 5 ) ]
|
||||
outlines = [ PoolVector2Array( 91, 344, 92, 383, 116, 354, 1157, 357, 1182, 379, 1184, 338, 1268, 391, 1270, 542, 10, 542, 12, 385 ) ]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=14]
|
||||
vertices = PoolVector2Array( 12, 387, 91, 340, 91, 383, 12, 541, 115, 354, 484, 356, 402, 541 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 3, 2 ) ]
|
||||
outlines = [ PoolVector2Array( 91, 340, 91, 383, 115, 354, 484, 356, 402, 541, 12, 541, 12, 387 ) ]
|
||||
|
||||
[node name="room3" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
@@ -16,19 +149,6 @@ esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 3"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="r_platform" type="Area2D" parent="Hotspots"]
|
||||
@@ -43,7 +163,8 @@ dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
|
||||
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
|
||||
position = Vector2( -21, -3 )
|
||||
polygon = PoolVector2Array( 890, 546, 818, 359, 1181.4, 357.174, 1194, 368, 1195, 67, 1300, 112, 1298, 428, 1301, 547 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
@@ -64,17 +185,22 @@ __meta__ = {
|
||||
global_id = "r3_r_exit"
|
||||
esc_script = "res://game/rooms/room03/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
is_interactive = false
|
||||
tooltip_name = "Exit"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
polygon = PoolVector2Array( 1174, 356, 1177, 68, 1278, 110, 1279, 419 )
|
||||
disabled = true
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
position = Vector2( 1223, 376 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="door_enabler" type="Node2D" parent="Hotspots/r_door"]
|
||||
script = SubResource( 15 )
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
@@ -89,39 +215,137 @@ dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422, 88.0545, 376.416 )
|
||||
polygon = PoolVector2Array( 3, 422, 6, 108, 102, 70, 103, 357 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 44.1375, 384.691 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button" parent="Hotspots" instance=ExtResource( 7 )]
|
||||
pause_mode = 1
|
||||
global_id = "r3_button"
|
||||
esc_script = "res://game/rooms/room03/esc/button.esc"
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
|
||||
position = Vector2( 347.767, 378.011 )
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="button_label" type="Label" parent="Hotspots/button"]
|
||||
margin_left = 398.135
|
||||
margin_top = 132.292
|
||||
margin_right = 642.135
|
||||
margin_bottom = 167.292
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "I know, this doesn't sound logical
|
||||
but you should try talking with this button..."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 63.3074, 444.653 )
|
||||
script = ExtResource( 8 )
|
||||
global_id = "r3_player_start"
|
||||
is_start_location = true
|
||||
|
||||
[node name="r3_bridge" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r3_bridge"
|
||||
esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
|
||||
inventory_texture = ExtResource( 10 )
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="r3_bridge"]
|
||||
root_node = NodePath("../..")
|
||||
anims/RESET = SubResource( 10 )
|
||||
anims/bridge_close = SubResource( 11 )
|
||||
anims/bridge_open = SubResource( 12 )
|
||||
|
||||
[node name="Room3Chasm" type="Sprite" parent="r3_bridge"]
|
||||
position = Vector2( 640, 450 )
|
||||
texture = ExtResource( 10 )
|
||||
|
||||
[node name="Room3Bridge" type="Sprite" parent="r3_bridge"]
|
||||
position = Vector2( 640, 249 )
|
||||
texture = ExtResource( 11 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r3_bridge"]
|
||||
polygon = PoolVector2Array( 501, 349, 780, 351, 859, 548, 419, 551 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="r3_bridge"]
|
||||
position = Vector2( 434, 441 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="ESCBackground" type="TextureRect" parent="."]
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 550.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 12 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="ESCBackground"]
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
polygon = PoolVector2Array( 0, 550, 1280, 550, 1280, 800, 0, 800 )
|
||||
|
||||
[node name="room_label2" type="Label" parent="ESCBackground"]
|
||||
margin_left = 17.0
|
||||
margin_top = 558.0
|
||||
margin_right = 1224.0
|
||||
margin_bottom = 627.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Room 3 demonstrates a chain of steps to complete a game task. It demonstrates different talk responses based on the state of the button (which sets the
|
||||
\"broken_button\" variable to true or false respectively). Setting the \"button_repaired\" state automatically plays the button_repaired animation, which turns off
|
||||
the particle emitter for the button. The custom command shows how to execute functions written in gdscript."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="room_label" type="Label" parent="ESCBackground"]
|
||||
margin_right = 82.0
|
||||
margin_bottom = 21.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 3"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="r3_button" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r3_button"
|
||||
esc_script = "res://game/rooms/room03/esc/button.esc"
|
||||
tooltip_name = "Button"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="r3_button"]
|
||||
position = Vector2( 374, 154 )
|
||||
amount = 16
|
||||
lifetime = 4.0
|
||||
preprocess = 1.99
|
||||
speed_scale = 1.39
|
||||
process_material = SubResource( 7 )
|
||||
texture = ExtResource( 13 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="r3_button"]
|
||||
anims/button_broken = SubResource( 8 )
|
||||
anims/button_repaired = SubResource( 9 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r3_button"]
|
||||
position = Vector2( 24, 41 )
|
||||
polygon = PoolVector2Array( 317, 120, 317, 181, 379, 181, 380, 119 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="r3_button"]
|
||||
position = Vector2( 349, 380 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button_label" type="Label" parent="r3_button"]
|
||||
margin_left = 420.0
|
||||
margin_top = 158.0
|
||||
margin_right = 745.0
|
||||
margin_bottom = 203.0
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "I know, this isn't logical - but you
|
||||
should try talking to this button..."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ESCTerrain" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="bridge_closed" type="NavigationPolygonInstance" parent="ESCTerrain"]
|
||||
navpoly = SubResource( 13 )
|
||||
enabled = false
|
||||
|
||||
[node name="bridge_open" type="NavigationPolygonInstance" parent="ESCTerrain"]
|
||||
navpoly = SubResource( 14 )
|
||||
|
||||
BIN
game/rooms/room03/room3background.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
game/rooms/room03/room3bridge.png
Normal file
|
After Width: | Height: | Size: 193 B |
BIN
game/rooms/room03/room3chasm.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
@@ -6,13 +6,12 @@
|
||||
extents = Vector2( 28.6442, 29.8513 )
|
||||
|
||||
[node name="button_right" type="Area2D"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 1 )
|
||||
tooltip_name = "Button"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 971.212, 150.721 )
|
||||
}
|
||||
animations = null
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="."]
|
||||
points = PoolVector2Array( 2.86993, 4.8189, 2.86993, 53.646, 50.8979, 53.9476, 50.5746, 3.69644, -1.72314, 4.51215 )
|
||||
@@ -7,7 +7,7 @@
|
||||
[ext_resource path="res://game/rooms/room09/closet/magical_closet.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://game/rooms/room09/button/button.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://game/rooms/room09/r_door.tscn" type="PackedScene" id=9]
|
||||
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10]
|
||||
[ext_resource path="res://game/items/inventory/r9_bottle.tscn" type="PackedScene" id=11]
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://game/rooms/room09/button/button.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://game/rooms/room10/r_door.tscn" type="PackedScene" id=9]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
|
||||