feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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@@ -7,13 +7,13 @@
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offsets = PoolRealArray( 0, 0.830189 )
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colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
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[sub_resource type="GradientTexture" id=2]
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[sub_resource type="GradientTexture" id=8]
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gradient = SubResource( 1 )
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 0.0886364 ), 0.0, 0.0, 0, 0, Vector2( 0.612766, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.770213, 0.95 ), -1.55372, -1.55372, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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[sub_resource type="CurveTexture" id=9]
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curve = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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@@ -31,8 +31,8 @@ angle = 160.0
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angle_random = 1.0
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scale = 0.5
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scale_random = 0.45
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scale_curve = SubResource( 4 )
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color_ramp = SubResource( 2 )
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scale_curve = SubResource( 9 )
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color_ramp = SubResource( 8 )
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[sub_resource type="Animation" id=6]
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resource_name = "button_broken"
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@@ -82,7 +82,6 @@ polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 344.768, 142.144 )
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emitting = false
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amount = 16
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lifetime = 4.0
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preprocess = 1.99
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