feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
@@ -1,35 +0,0 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room02/bridge.tscn" type="PackedScene" id=2]
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[node name="background" type="TextureRect"]
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margin_right = 1300.0
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margin_bottom = 561.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
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[node name="r_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
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[node name="bridge" parent="." instance=ExtResource( 2 )]
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global_id = "r3_bridge"
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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@@ -15,7 +15,14 @@ say player "I must USE this."
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enable_terrain bridge_closed
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set_global r3_bridge_closed true
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set_interactive r3_right_platform false
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set_interactive r3_bridge false
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set_interactive r3_r_exit true
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# We start with the collision polygon on the right door disabled
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# This lets it act as part of the right platform, which responds
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# with "I can't reach it" when the player clicks it with the bridge
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# open.
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# We use a custom function to enable the collision polygon on the door
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# to enable it to work as a door once the bridge is closed.
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custom r3_r_exit door_enabler enable_door
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stop
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> [!button_broken, r3_bridge_closed]
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@@ -23,6 +30,9 @@ say player "I must USE this."
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enable_terrain bridge_open
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set_global r3_bridge_closed false
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set_interactive r3_right_platform true
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# Disable the door collision so it acts like part of the right
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# platform again.
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custom r3_r_exit door_enabler disable_door
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stop
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> [button_broken]
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@@ -32,14 +42,14 @@ say player "I must USE this."
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:talk
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> [button_broken]
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say player "Please, will you repair yourself?"
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wait 2
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wait 1
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set_state r3_button button_repaired
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set_global button_broken false
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wait 2
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wait 1
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say player "Oh, it worked!"
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stop
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> [!button_broken]
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say player "I should not talk to it again. It could break itself back."
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say player "I better not talk to it any more, it might break again."
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:arrived
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@@ -1,5 +1,7 @@
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:look
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set_angle player 90
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say player "That's the other side."
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:arrived
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set_angle player 90
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say player "I can't reach it."
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@@ -14,10 +14,14 @@
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set_state r3_bridge bridge_close true
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enable_terrain bridge_closed
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set_interactive r3_right_platform false
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set_interactive r3_r_exit true
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# We use a custom function to enable the collision polygon on the door
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# to enable it to work as a door once the bridge is closed.
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custom r3_r_exit door_enabler enable_door
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> [eq ESC_LAST_SCENE room2]
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teleport player r3_l_exit
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# Set player look right
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# Set player look down
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room4]
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@@ -1,13 +1,146 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=25 format=2]
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[ext_resource path="res://game/rooms/room03/walkable_area.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/rooms/room03/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=7]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=8]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=9]
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[ext_resource path="res://game/rooms/room03/room3chasm.png" type="Texture" id=10]
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[ext_resource path="res://game/rooms/room03/room3bridge.png" type="Texture" id=11]
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[ext_resource path="res://game/rooms/room03/room3background.png" type="Texture" id=12]
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[ext_resource path="res://game/rooms/room03/smoke.png" type="Texture" id=13]
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[sub_resource type="GDScript" id=15]
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script/source = "extends Node2D
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# Currently an empty array is passed as a parameter to the function. No parameters are required.
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func enable_door(_notused):
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# Enable the collision polygon on the door so it is recognised as an ESCItem
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$\"../CollisionPolygon2D\".disabled = false
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# Currently an empty array is passed as a parameter to the function. No parameters are required.
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func disable_door(_notused):
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# Enable the collision polygon on the door so it is recognised as an ESCItem
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$\"../CollisionPolygon2D\".disabled = true
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"
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[sub_resource type="Animation" id=10]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 640, 249 ) ]
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}
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[sub_resource type="Animation" id=11]
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resource_name = "bridge_close"
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tracks/0/type = "value"
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tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 0.318641, 1 ),
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"update": 0,
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"values": [ Vector2( 640, 249 ), Vector2( 640, 450 ) ]
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}
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[sub_resource type="Animation" id=12]
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resource_name = "bridge_open"
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tracks/0/type = "value"
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tracks/0/path = NodePath("r3_bridge/Room3Bridge:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 2.54912, 1 ),
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"update": 0,
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"values": [ Vector2( 640, 450 ), Vector2( 640, 249 ) ]
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}
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[sub_resource type="Gradient" id=5]
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offsets = PoolRealArray( 0, 0.830189 )
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colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
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[sub_resource type="GradientTexture" id=2]
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gradient = SubResource( 5 )
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[sub_resource type="Curve" id=6]
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_data = [ Vector2( 0, 0.0886364 ), 0.0, 0.0, 0, 0, Vector2( 0.612766, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.770213, 0.95 ), -1.55372, -1.55372, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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curve = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=7]
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lifetime_randomness = 0.2
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emission_shape = 1
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emission_sphere_radius = 1.0
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flag_disable_z = true
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gravity = Vector3( 0, -9.81, 0 )
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angular_velocity = 14.47
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orbit_velocity = 0.0
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orbit_velocity_random = 1.0
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radial_accel = 3.97
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radial_accel_random = 0.63
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angle = 160.0
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angle_random = 1.0
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scale = 0.5
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scale_random = 0.45
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scale_curve = SubResource( 4 )
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color_ramp = SubResource( 2 )
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[sub_resource type="Animation" id=8]
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resource_name = "button_broken"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Particles2D:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "button_repaired"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Particles2D:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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||||
"update": 1,
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"values": [ false ]
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}
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[sub_resource type="NavigationPolygon" id=13]
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vertices = PoolVector2Array( 1182, 379, 1184, 338, 1268, 391, 12, 385, 91, 344, 92, 383, 10, 542, 1270, 542, 116, 354, 1157, 357 )
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polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 4, 5, 6 ), PoolIntArray( 2, 7, 6, 0 ), PoolIntArray( 8, 9, 0, 6, 5 ) ]
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outlines = [ PoolVector2Array( 91, 344, 92, 383, 116, 354, 1157, 357, 1182, 379, 1184, 338, 1268, 391, 1270, 542, 10, 542, 12, 385 ) ]
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[sub_resource type="NavigationPolygon" id=14]
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vertices = PoolVector2Array( 12, 387, 91, 340, 91, 383, 12, 541, 115, 354, 484, 356, 402, 541 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 3, 2 ) ]
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outlines = [ PoolVector2Array( 91, 340, 91, 383, 115, 354, 484, 356, 402, 541, 12, 541, 12, 387 ) ]
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[node name="room3" type="Node2D"]
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script = ExtResource( 6 )
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@@ -16,19 +149,6 @@ esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="room_label" type="Label" parent="background"]
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margin_right = 40.0
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margin_bottom = 14.0
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custom_fonts/font = ExtResource( 3 )
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||||
text = "ROOM 3"
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||||
__meta__ = {
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||||
"_edit_use_anchors_": false
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}
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
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||||
|
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[node name="r_platform" type="Area2D" parent="Hotspots"]
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||||
@@ -43,7 +163,8 @@ dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
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||||
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
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||||
position = Vector2( -21, -3 )
|
||||
polygon = PoolVector2Array( 890, 546, 818, 359, 1181.4, 357.174, 1194, 368, 1195, 67, 1300, 112, 1298, 428, 1301, 547 )
|
||||
__meta__ = {
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||||
"_editor_description_": ""
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||||
}
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@@ -64,17 +185,22 @@ __meta__ = {
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global_id = "r3_r_exit"
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esc_script = "res://game/rooms/room03/esc/right_exit.esc"
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||||
is_exit = true
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||||
is_interactive = false
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||||
tooltip_name = "Exit"
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||||
dialog_color = Color( 1, 1, 1, 1 )
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||||
animations = null
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||||
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||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
polygon = PoolVector2Array( 1174, 356, 1177, 68, 1278, 110, 1279, 419 )
|
||||
disabled = true
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||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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||||
position = Vector2( 1225.47, 353.99 )
|
||||
position = Vector2( 1223, 376 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="door_enabler" type="Node2D" parent="Hotspots/r_door"]
|
||||
script = SubResource( 15 )
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
@@ -89,39 +215,137 @@ dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422, 88.0545, 376.416 )
|
||||
polygon = PoolVector2Array( 3, 422, 6, 108, 102, 70, 103, 357 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 44.1375, 384.691 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button" parent="Hotspots" instance=ExtResource( 7 )]
|
||||
pause_mode = 1
|
||||
global_id = "r3_button"
|
||||
esc_script = "res://game/rooms/room03/esc/button.esc"
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
|
||||
position = Vector2( 347.767, 378.011 )
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="button_label" type="Label" parent="Hotspots/button"]
|
||||
margin_left = 398.135
|
||||
margin_top = 132.292
|
||||
margin_right = 642.135
|
||||
margin_bottom = 167.292
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "I know, this doesn't sound logical
|
||||
but you should try talking with this button..."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 63.3074, 444.653 )
|
||||
script = ExtResource( 8 )
|
||||
global_id = "r3_player_start"
|
||||
is_start_location = true
|
||||
|
||||
[node name="r3_bridge" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r3_bridge"
|
||||
esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
|
||||
inventory_texture = ExtResource( 10 )
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="r3_bridge"]
|
||||
root_node = NodePath("../..")
|
||||
anims/RESET = SubResource( 10 )
|
||||
anims/bridge_close = SubResource( 11 )
|
||||
anims/bridge_open = SubResource( 12 )
|
||||
|
||||
[node name="Room3Chasm" type="Sprite" parent="r3_bridge"]
|
||||
position = Vector2( 640, 450 )
|
||||
texture = ExtResource( 10 )
|
||||
|
||||
[node name="Room3Bridge" type="Sprite" parent="r3_bridge"]
|
||||
position = Vector2( 640, 249 )
|
||||
texture = ExtResource( 11 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r3_bridge"]
|
||||
polygon = PoolVector2Array( 501, 349, 780, 351, 859, 548, 419, 551 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="r3_bridge"]
|
||||
position = Vector2( 434, 441 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="ESCBackground" type="TextureRect" parent="."]
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 550.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 12 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="ESCBackground"]
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
polygon = PoolVector2Array( 0, 550, 1280, 550, 1280, 800, 0, 800 )
|
||||
|
||||
[node name="room_label2" type="Label" parent="ESCBackground"]
|
||||
margin_left = 17.0
|
||||
margin_top = 558.0
|
||||
margin_right = 1224.0
|
||||
margin_bottom = 627.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Room 3 demonstrates a chain of steps to complete a game task. It demonstrates different talk responses based on the state of the button (which sets the
|
||||
\"broken_button\" variable to true or false respectively). Setting the \"button_repaired\" state automatically plays the button_repaired animation, which turns off
|
||||
the particle emitter for the button. The custom command shows how to execute functions written in gdscript."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="room_label" type="Label" parent="ESCBackground"]
|
||||
margin_right = 82.0
|
||||
margin_bottom = 21.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 3"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="r3_button" type="Area2D" parent="."]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r3_button"
|
||||
esc_script = "res://game/rooms/room03/esc/button.esc"
|
||||
tooltip_name = "Button"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="r3_button"]
|
||||
position = Vector2( 374, 154 )
|
||||
amount = 16
|
||||
lifetime = 4.0
|
||||
preprocess = 1.99
|
||||
speed_scale = 1.39
|
||||
process_material = SubResource( 7 )
|
||||
texture = ExtResource( 13 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="r3_button"]
|
||||
anims/button_broken = SubResource( 8 )
|
||||
anims/button_repaired = SubResource( 9 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r3_button"]
|
||||
position = Vector2( 24, 41 )
|
||||
polygon = PoolVector2Array( 317, 120, 317, 181, 379, 181, 380, 119 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="r3_button"]
|
||||
position = Vector2( 349, 380 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="button_label" type="Label" parent="r3_button"]
|
||||
margin_left = 420.0
|
||||
margin_top = 158.0
|
||||
margin_right = 745.0
|
||||
margin_bottom = 203.0
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "I know, this isn't logical - but you
|
||||
should try talking to this button..."
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ESCTerrain" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="bridge_closed" type="NavigationPolygonInstance" parent="ESCTerrain"]
|
||||
navpoly = SubResource( 13 )
|
||||
enabled = false
|
||||
|
||||
[node name="bridge_open" type="NavigationPolygonInstance" parent="ESCTerrain"]
|
||||
navpoly = SubResource( 14 )
|
||||
|
||||
BIN
game/rooms/room03/room3background.png
Normal file
BIN
game/rooms/room03/room3background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.5 KiB |
BIN
game/rooms/room03/room3bridge.png
Normal file
BIN
game/rooms/room03/room3bridge.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 193 B |
BIN
game/rooms/room03/room3chasm.png
Normal file
BIN
game/rooms/room03/room3chasm.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.0 KiB |
Reference in New Issue
Block a user