feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
@@ -15,7 +15,14 @@ say player "I must USE this."
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enable_terrain bridge_closed
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set_global r3_bridge_closed true
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set_interactive r3_right_platform false
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set_interactive r3_bridge false
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set_interactive r3_r_exit true
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# We start with the collision polygon on the right door disabled
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# This lets it act as part of the right platform, which responds
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# with "I can't reach it" when the player clicks it with the bridge
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# open.
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# We use a custom function to enable the collision polygon on the door
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# to enable it to work as a door once the bridge is closed.
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custom r3_r_exit door_enabler enable_door
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stop
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> [!button_broken, r3_bridge_closed]
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@@ -23,6 +30,9 @@ say player "I must USE this."
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enable_terrain bridge_open
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set_global r3_bridge_closed false
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set_interactive r3_right_platform true
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# Disable the door collision so it acts like part of the right
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# platform again.
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custom r3_r_exit door_enabler disable_door
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stop
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> [button_broken]
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@@ -32,14 +42,14 @@ say player "I must USE this."
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:talk
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> [button_broken]
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say player "Please, will you repair yourself?"
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wait 2
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wait 1
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set_state r3_button button_repaired
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set_global button_broken false
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wait 2
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wait 1
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say player "Oh, it worked!"
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stop
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> [!button_broken]
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say player "I should not talk to it again. It could break itself back."
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say player "I better not talk to it any more, it might break again."
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:arrived
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@@ -1,5 +1,7 @@
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:look
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set_angle player 90
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say player "That's the other side."
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:arrived
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set_angle player 90
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say player "I can't reach it."
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@@ -14,10 +14,14 @@
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set_state r3_bridge bridge_close true
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enable_terrain bridge_closed
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set_interactive r3_right_platform false
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set_interactive r3_r_exit true
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# We use a custom function to enable the collision polygon on the door
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# to enable it to work as a door once the bridge is closed.
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custom r3_r_exit door_enabler enable_door
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> [eq ESC_LAST_SCENE room2]
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teleport player r3_l_exit
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# Set player look right
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# Set player look down
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room4]
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