feat: Updated room 2 and 3 graphics (#492)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-02-16 04:21:42 +11:00
committed by GitHub
parent 2384127ca4
commit 09ab75a913
22 changed files with 608 additions and 263 deletions

View File

@@ -15,7 +15,14 @@ say player "I must USE this."
enable_terrain bridge_closed
set_global r3_bridge_closed true
set_interactive r3_right_platform false
set_interactive r3_bridge false
set_interactive r3_r_exit true
# We start with the collision polygon on the right door disabled
# This lets it act as part of the right platform, which responds
# with "I can't reach it" when the player clicks it with the bridge
# open.
# We use a custom function to enable the collision polygon on the door
# to enable it to work as a door once the bridge is closed.
custom r3_r_exit door_enabler enable_door
stop
> [!button_broken, r3_bridge_closed]
@@ -23,6 +30,9 @@ say player "I must USE this."
enable_terrain bridge_open
set_global r3_bridge_closed false
set_interactive r3_right_platform true
# Disable the door collision so it acts like part of the right
# platform again.
custom r3_r_exit door_enabler disable_door
stop
> [button_broken]
@@ -32,14 +42,14 @@ say player "I must USE this."
:talk
> [button_broken]
say player "Please, will you repair yourself?"
wait 2
wait 1
set_state r3_button button_repaired
set_global button_broken false
wait 2
wait 1
say player "Oh, it worked!"
stop
> [!button_broken]
say player "I should not talk to it again. It could break itself back."
say player "I better not talk to it any more, it might break again."
:arrived