feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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@@ -14,10 +14,14 @@
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set_state r3_bridge bridge_close true
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enable_terrain bridge_closed
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set_interactive r3_right_platform false
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set_interactive r3_r_exit true
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# We use a custom function to enable the collision polygon on the door
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# to enable it to work as a door once the bridge is closed.
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custom r3_r_exit door_enabler enable_door
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> [eq ESC_LAST_SCENE room2]
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teleport player r3_l_exit
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# Set player look right
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# Set player look down
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room4]
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