Inventory always visible

This commit is contained in:
2023-02-16 19:13:06 +01:00
parent 8ad4d1ff4f
commit 09c49c0824
4 changed files with 6 additions and 11 deletions

View File

@@ -6,9 +6,10 @@ var inventory_visible: bool = false
func _ready() -> void:
$FloatingInventory/panel.rect_position.x = ProjectSettings.get_setting("display/window/size/width") - $FloatingInventory/panel.rect_size.x
# Hide inventory by default
$FloatingInventory/panel.rect_position.x = \
ProjectSettings.get_setting("display/window/size/width")
# $FloatingInventory/panel.rect_position.x = \
# ProjectSettings.get_setting("display/window/size/width")
func _on_inventory_button_pressed():
if $FloatingInventory/InventoryTween.is_active():

View File

@@ -7,6 +7,7 @@
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/images/inventory_icon.png" type="Texture" id=6]
[node name="inventory_ui" type="Control"]
visible = false
anchor_right = 0.4
anchor_bottom = 0.4
margin_right = 768.0
@@ -24,9 +25,6 @@ inventory_ui_container = NodePath("FloatingInventory/panel/MarginContainer/Scrol
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="inventory_button" type="TextureButton" parent="HBoxContainer"]
margin_right = 1280.0
@@ -47,9 +45,6 @@ size_flags_vertical = 3
texture = ExtResource( 5 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FloatingInventory" type="CanvasLayer" parent="."]

View File

@@ -1,6 +1,6 @@
:action1
say player "Es naranja" [!i/i_bombona]
say player "Es el segundo bolsillo más grande que he visto" [i/i_bombona]
say player "Es el segundo bolsillo más grande que he visto nunca" [i/i_bombona]
:action2
> [!i/i_bombona]

View File

@@ -62,7 +62,7 @@ script = ExtResource( 2 )
position = Vector2( 1476, 363 )
scale = Vector2( 0.634168, 0.634168 )
frames = SubResource( 2 )
frame = 3
frame = 1
playing = true
flip_h = true
@@ -70,7 +70,6 @@ flip_h = true
position = Vector2( 1018, 333 )
scale = Vector2( 0.867751, 0.867751 )
frames = SubResource( 2 )
frame = 2
playing = true
offset = Vector2( -0.09375, 20.0582 )