First pass at blocking camera command.
This commit is contained in:
committed by
Julian Murgia
parent
998c9e2535
commit
0a0a57bd02
@@ -0,0 +1,68 @@
|
||||
# `camera_set_pos_block time x y`
|
||||
#
|
||||
# Moves the camera to the given absolute position over a time period. Blocks
|
||||
# until the command completes.
|
||||
#
|
||||
# **Parameters**
|
||||
#
|
||||
# - *time*: Number of seconds the transition should take
|
||||
# - *x*: Target X coordinate
|
||||
# - "y*: Target Y coordinate
|
||||
#
|
||||
# For more details see: https://docs.escoria-framework.org/camera
|
||||
#
|
||||
# @ESC
|
||||
extends ESCCameraBaseCommand
|
||||
class_name CameraSetPosBlockCommand
|
||||
|
||||
|
||||
# Tween for blocking
|
||||
var _camera_tween: Tween
|
||||
|
||||
|
||||
# Return the descriptor of the arguments of this command
|
||||
func configure() -> ESCCommandArgumentDescriptor:
|
||||
return ESCCommandArgumentDescriptor.new(
|
||||
3,
|
||||
[[TYPE_REAL, TYPE_INT], TYPE_INT, TYPE_INT],
|
||||
[null, null, null]
|
||||
)
|
||||
|
||||
|
||||
# Validate whether the given arguments match the command descriptor
|
||||
func validate(arguments: Array):
|
||||
if not .validate(arguments):
|
||||
return false
|
||||
|
||||
var new_pos: Vector2 = Vector2(arguments[1], arguments[2])
|
||||
var camera: ESCCamera = escoria.object_manager.get_object(escoria.object_manager.CAMERA).node as ESCCamera
|
||||
|
||||
if not camera.check_point_is_inside_viewport_limits(new_pos):
|
||||
generate_viewport_warning(new_pos, camera)
|
||||
return false
|
||||
|
||||
_camera_tween = camera.get_tween()
|
||||
|
||||
return true
|
||||
|
||||
|
||||
# Run the command
|
||||
func run(command_params: Array) -> int:
|
||||
(escoria.object_manager.get_object(escoria.object_manager.CAMERA).node as ESCCamera)\
|
||||
.set_target(
|
||||
Vector2(command_params[1], command_params[2]),
|
||||
command_params[0]
|
||||
)
|
||||
|
||||
if command_params[0] > 0.0:
|
||||
yield(_camera_tween, "tween_completed")
|
||||
|
||||
return ESCExecution.RC_OK
|
||||
|
||||
|
||||
# Function called when the command is interrupted.
|
||||
func interrupt():
|
||||
escoria.logger.warn(
|
||||
self,
|
||||
"[%s] interrupt() function not implemented." % get_command_name()
|
||||
)
|
||||
@@ -53,6 +53,13 @@ func register(room = null):
|
||||
)
|
||||
|
||||
|
||||
# Returns the camera's tween.
|
||||
#
|
||||
# **Returns** the tween owned by this camera.
|
||||
func get_tween() -> Tween:
|
||||
return _tween
|
||||
|
||||
|
||||
# Sets camera limits so it doesn't go out of the scene
|
||||
#
|
||||
# #### Parameters
|
||||
@@ -65,36 +72,6 @@ func set_limits(limits: ESCCameraLimits):
|
||||
self.limit_bottom = limits.limit_bottom
|
||||
|
||||
|
||||
# Resolve the correct position and zoom of the target object
|
||||
#
|
||||
# #### Parameters
|
||||
# - p_target: The target to resolve
|
||||
func _resolve_target_and_zoom(p_target) -> void:
|
||||
_target = Vector2()
|
||||
_zoom_target = Vector2()
|
||||
_follow_target = null
|
||||
|
||||
if p_target is Node and "is_movable" in p_target and p_target.is_movable:
|
||||
_follow_target = p_target
|
||||
|
||||
if p_target is Vector2:
|
||||
_target = p_target
|
||||
elif p_target is Array and p_target.size() > 0:
|
||||
var target_pos = Vector2()
|
||||
|
||||
for obj in p_target:
|
||||
target_pos += obj.get_camera_pos()
|
||||
|
||||
_target = target_pos / p_target.size()
|
||||
elif p_target.has_method("get_camera_node"):
|
||||
if "global_position" in p_target.get_camera_node():
|
||||
_target = p_target.get_camera_node().global_position
|
||||
if "zoom" in p_target.get_camera_node():
|
||||
_zoom_target = p_target.get_camera_node().zoom
|
||||
else:
|
||||
_target = p_target.global_position
|
||||
|
||||
|
||||
func set_drag_margin_enabled(p_dm_h_enabled, p_dm_v_enabled):
|
||||
self.drag_margin_h_enabled = p_dm_h_enabled
|
||||
self.drag_margin_v_enabled = p_dm_v_enabled
|
||||
@@ -425,3 +402,33 @@ func _convert_pos_for_disabled_drag_margin(pos: Vector2) -> Vector2:
|
||||
ret_position.y = limit_bottom - viewport_rect.size.y * 0.5 * zoom.y
|
||||
|
||||
return ret_position
|
||||
|
||||
|
||||
# Resolve the correct position and zoom of the target object
|
||||
#
|
||||
# #### Parameters
|
||||
# - p_target: The target to resolve
|
||||
func _resolve_target_and_zoom(p_target) -> void:
|
||||
_target = Vector2()
|
||||
_zoom_target = Vector2()
|
||||
_follow_target = null
|
||||
|
||||
if p_target is Node and "is_movable" in p_target and p_target.is_movable:
|
||||
_follow_target = p_target
|
||||
|
||||
if p_target is Vector2:
|
||||
_target = p_target
|
||||
elif p_target is Array and p_target.size() > 0:
|
||||
var target_pos = Vector2()
|
||||
|
||||
for obj in p_target:
|
||||
target_pos += obj.get_camera_pos()
|
||||
|
||||
_target = target_pos / p_target.size()
|
||||
elif p_target.has_method("get_camera_node"):
|
||||
if "global_position" in p_target.get_camera_node():
|
||||
_target = p_target.get_camera_node().global_position
|
||||
if "zoom" in p_target.get_camera_node():
|
||||
_zoom_target = p_target.get_camera_node().zoom
|
||||
else:
|
||||
_target = p_target.global_position
|
||||
|
||||
@@ -6,12 +6,12 @@ say player "That button uses camera_set_pos to point the camera at coordinates (
|
||||
accept_input NONE
|
||||
# Note that camera_set_pos puts the camera centre at a different location depending on
|
||||
# the camera's limits
|
||||
camera_set_limits 1
|
||||
camera_set_pos 0 1200 800
|
||||
wait 2
|
||||
camera_set_limits 0
|
||||
camera_set_pos 0 1200 800
|
||||
wait 2
|
||||
#camera_set_limits 1
|
||||
camera_set_pos_block 2 2260 1050
|
||||
#wait 2
|
||||
#camera_set_limits 0
|
||||
#camera_set_pos 0 1200 800
|
||||
#wait 2
|
||||
camera_set_target 1 player
|
||||
# Re-enable user input
|
||||
accept_input ALL
|
||||
|
||||
Reference in New Issue
Block a user