Updated escoria-demo-game

This commit is contained in:
2023-06-06 19:28:49 +02:00
parent 6d3bd3511c
commit 0d38a8646a
116 changed files with 1670 additions and 1291 deletions

View File

@@ -0,0 +1,44 @@
extends "res://addons/escoria-dialog-simple/patterns/state_machine/state.gd"
# The owning dialog player.
var _dialog_player
# The dialog to start.
var _dialog: ESCDialog
var _type: String = "simple"
var _dialog_chooser_ui: ESCDialogManager = null
var _ready_to_choose: bool
func initialize(dialog_player, dialog_chooser_ui: ESCDialogManager, dialog: ESCDialog, type: String) -> void:
_dialog_player = dialog_player
_dialog_chooser_ui = dialog_chooser_ui
_dialog = dialog
_type = type
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'choices'.")
if _dialog.options.empty():
escoria.logger.error(
self,
"Received dialog options array was empty."
)
_ready_to_choose = true
func update(_delta):
if _ready_to_choose:
_ready_to_choose = false
_dialog_chooser_ui.do_choose(_dialog_player, _dialog, _type)
var option = yield(_dialog_chooser_ui, "option_chosen")
escoria.logger.trace(self, "Dialog State Machine: 'choices' -> 'idle'")
emit_signal("finished", "idle")
_dialog_player.emit_signal("option_chosen", option)