Updated escoria-demo-game
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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@@ -6,7 +6,6 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=8]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=9]
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[ext_resource path="res://game/rooms/room03/room3chasm.png" type="Texture" id=10]
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[ext_resource path="res://game/rooms/room03/room3bridge.png" type="Texture" id=11]
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[ext_resource path="res://game/rooms/room03/room3background.png" type="Texture" id=12]
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@@ -159,6 +158,7 @@ __meta__ = {
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}
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global_id = "r3_right_platform"
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esc_script = "res://game/rooms/room03/esc/right_platform.esc"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -187,6 +187,7 @@ esc_script = "res://game/rooms/room03/esc/right_exit.esc"
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is_exit = true
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is_interactive = false
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tooltip_name = "Exit"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -211,6 +212,7 @@ global_id = "r3_l_exit"
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esc_script = "res://game/rooms/room03/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -232,6 +234,7 @@ pause_mode = 1
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script = ExtResource( 5 )
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global_id = "r3_bridge"
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esc_script = "res://game/rooms/room03/esc/room03_bridge.esc"
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 10 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -257,21 +260,15 @@ polygon = PoolVector2Array( 501, 349, 780, 351, 859, 548, 419, 551 )
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position = Vector2( 434, 441 )
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script = ExtResource( 8 )
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[node name="ESCBackground" type="TextureRect" parent="."]
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margin_right = 1280.0
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margin_bottom = 550.0
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mouse_filter = 2
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[node name="Room3Background" type="Sprite" parent="."]
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texture = ExtResource( 12 )
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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centered = false
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[node name="Polygon2D" type="Polygon2D" parent="ESCBackground"]
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[node name="Polygon2D" type="Polygon2D" parent="Room3Background"]
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color = Color( 0, 0, 0, 1 )
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polygon = PoolVector2Array( 0, 550, 1280, 550, 1280, 800, 0, 800 )
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[node name="room_label2" type="Label" parent="ESCBackground"]
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[node name="room_label2" type="Label" parent="Room3Background"]
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margin_left = 17.0
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margin_top = 558.0
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margin_right = 1224.0
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@@ -280,18 +277,12 @@ custom_fonts/font = ExtResource( 3 )
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text = "Room 3 demonstrates a chain of steps to complete a game task. It demonstrates different talk responses based on the state of the button (which sets the
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\"broken_button\" variable to true or false respectively). Setting the \"button_repaired\" state automatically plays the button_repaired animation, which turns off
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the particle emitter for the button. The custom command shows how to execute functions written in gdscript."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="room_label" type="Label" parent="ESCBackground"]
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[node name="room_label" type="Label" parent="Room3Background"]
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margin_right = 82.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 3"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="r3_button" type="Area2D" parent="."]
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pause_mode = 1
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@@ -300,6 +291,7 @@ global_id = "r3_button"
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esc_script = "res://game/rooms/room03/esc/button.esc"
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tooltip_name = "Button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 10 KiB |
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