Updated escoria-demo-game

This commit is contained in:
2023-06-06 19:28:49 +02:00
parent 6d3bd3511c
commit 0d38a8646a
116 changed files with 1670 additions and 1291 deletions

View File

@@ -1,30 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
[node name="background" type="TextureRect"]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
__meta__ = {
"_editor_description_": ""
}

View File

@@ -1,15 +1,14 @@
:use
# Show main menu, automatic transitions ENABLED
show_menu main true
show_menu main
# wait 2 seconds
wait 2
# Hide main menu, automatic transitions ENABLED
hide_menu main true
hide_menu main
:look
say player "button main menu"
say player "button main menu"

View File

@@ -1,41 +0,0 @@
:use
# This event demonstrates the following:
#- fade out to black
#- show the pause menu (automatic transition disabled to manage those manually)
#- wait 2 seconds
#- change scene (automatic transition disabled to manage those manually) to reload this same room
set_global transition_manual true
# Fade out to black
transition fade_black out
wait 2
# Show main menu, automatic transition DISABLED
show_menu pause
# Showing menu
transition shards in
# Wait 2 seconds on menu
wait 2
# Transition out before hiding menu
transition fade_black out
# Hide the menu
hide_menu pause
wait 1
# Do NOT transition IN as this transition will be managed by the room's :setup event!
# If you transition IN here instead of room's :setup event, you will show the previous room
# Change scene to same scene, disabled automatic transition
change_scene res://game/rooms/room14/room14.tscn false
# Do not transition here either, as change_scene ends the execution of this script
:look
say player "Button change scene"

View File

@@ -1,30 +0,0 @@
:use
# This event demonstrates the following:
#- fade out to black
#- show the pause menu (automatic transition disabled to manage those manually)
#- wait 2 seconds
#- change scene (automatic transition enabled) to reload this same room
set_global transition_manual false
# Fade out to black
transition fade_black out
wait 2
# Show main menu, automatic transition DISABLED
show_menu pause
# Showing menu
transition shards in
# Wait 2 seconds on menu
wait 2
# Change scene to same scene, enabled automatic transition
change_scene res://game/rooms/room14/room14.tscn
:look
say player "Button change scene auto"

View File

@@ -1,16 +1,12 @@
:use
# Show pause menu, automatic transition are disabled by default
# So we can manage them manually using `transition` ESC command
# Show pause menu
show_menu pause
# wait 2 seconds
# Wait 2 seconds (this will run AFTER the pause menu is closed since the pause
# menu also pauses the game)
wait 2
# Hide pause menu, automatic transition are disabled by default
# So we can manage them manually using `transition` ESC command
hide_menu pause
:look
say player "Button pause menu"
say player "Button pause menu"

View File

@@ -44,4 +44,4 @@
queue_event worker moveworker _queuedemo true
queue_event worker2 moveworker2 _queuedemo

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room14/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
@@ -26,9 +25,25 @@ esc_script = "res://game/rooms/room14/esc/room14.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="room_label" type="Label" parent="background"]
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
__meta__ = {
"_editor_description_": ""
}
[node name="room_label" type="Label" parent="."]
margin_right = 92.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 3 )
@@ -100,13 +115,8 @@ margin_top = 194.216
margin_right = 408.569
margin_bottom = 259.216
text = "Show main menu
with automatic
transitions enabled
"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="show_pause_menu" parent="." instance=ExtResource( 9 )]
position = Vector2( 233.415, 0 )
@@ -123,59 +133,9 @@ margin_left = 273.915
margin_top = 194.216
margin_right = 413.915
margin_bottom = 242.216
text = "Show pause menu
with NO transition
(manual or automatic)"
text = "Show pause menu"
align = 1
[node name="show_pause_change_scene_manual" parent="." instance=ExtResource( 9 )]
position = Vector2( 463.318, 0 )
global_id = "button_main_change_scene"
esc_script = "res://game/rooms/room14/esc/button_main_menu_change_scene.esc"
combine_when_selected_action_is_in = [ ]
[node name="ESCLocation" type="Position2D" parent="show_pause_change_scene_manual"]
position = Vector2( 343.887, 381.305 )
script = ExtResource( 5 )
[node name="Label" type="Label" parent="show_pause_change_scene_manual"]
margin_left = 277.027
margin_top = 194.0
margin_right = 428.027
margin_bottom = 259.0
text = "Show pause menu with
manual transition
and change_scene with
manual transition"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="show_pause_change_scene_auto" parent="." instance=ExtResource( 9 )]
position = Vector2( 676.318, 0 )
global_id = "button_pause_change_scene_auto"
esc_script = "res://game/rooms/room14/esc/button_main_menu_change_scene_auto.esc"
combine_when_selected_action_is_in = [ ]
[node name="ESCLocation" type="Position2D" parent="show_pause_change_scene_auto"]
position = Vector2( 343.887, 381.305 )
script = ExtResource( 5 )
[node name="Label" type="Label" parent="show_pause_change_scene_auto"]
margin_left = 277.027
margin_top = 194.0
margin_right = 428.027
margin_bottom = 259.0
text = "Show pause menu with
manual transition
and change_scene with
automatic transition"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="worker" parent="." instance=ExtResource( 10 )]
position = Vector2( 204.268, 376.233 )
esc_script = "res://game/rooms/room14/esc/worker.esc"