feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
@@ -39,7 +39,11 @@ func set_state(p_state: String, p_force: bool = false) -> void:
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stream.stream = resource
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if stream.stream:
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resource.set_loop(true)
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if resource is AudioStreamSample:
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resource.loop_mode = AudioStreamSample.LOOP_FORWARD
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resource.loop_end = resource.mix_rate * resource.get_length()
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elif "loop" in resource:
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resource.loop = true
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if ProjectSettings.has_setting("escoria/sound/music_volume"):
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stream.volume_db = ProjectSettings.get_setting("escoria/sound/music_volume")
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stream.play()
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@@ -39,7 +39,10 @@ func set_state(p_state: String, p_force: bool = false):
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stream.stream = resource
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if stream.stream:
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resource.set_loop(false)
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if resource is AudioStreamSample:
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resource.loop_mode = AudioStreamSample.LOOP_DISABLED
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elif "loop" in resource:
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resource.loop = false
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if ProjectSettings.has_setting("escoria/sound/sound_volume"):
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stream.volume_db = ProjectSettings.get_setting("escoria/sound/sound_volume")
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stream.play()
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3
game/rooms/room13/esc/play_wav.esc
Normal file
3
game/rooms/room13/esc/play_wav.esc
Normal file
@@ -0,0 +1,3 @@
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:use
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play_snd res://game/sfx/sounds/bird-honk.wav
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3
game/rooms/room13/esc/play_wav_loop.esc
Normal file
3
game/rooms/room13/esc/play_wav_loop.esc
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@@ -0,0 +1,3 @@
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:use
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play_snd res://game/sfx/sounds/bird-honk.wav _music
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3
game/rooms/room13/esc/stop_loop.esc
Normal file
3
game/rooms/room13/esc/stop_loop.esc
Normal file
@@ -0,0 +1,3 @@
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:use
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stop_snd _music
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room13/background.tscn" type="PackedScene" id=2]
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@@ -7,6 +7,7 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=8]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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@@ -103,3 +104,21 @@ polygon = PoolVector2Array( 11.9329, 46.7699, 15.928, 354.381, 118.798, 416.303,
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 60.9229, 371.53 )
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[node name="play_wav" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( -172.899, -45.2554 )
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global_id = "play_wav"
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esc_script = "res://game/rooms/room13/esc/play_wav.esc"
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tooltip_name = "Play WAV"
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[node name="play_wav_loop" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( -173.479, 43.5148 )
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global_id = "play_wav_loop"
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esc_script = "res://game/rooms/room13/esc/play_wav_loop.esc"
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tooltip_name = "Play WAV Loop"
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[node name="stop_loop" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( -173.479, 132.865 )
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global_id = "stop_loop"
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esc_script = "res://game/rooms/room13/esc/stop_loop.esc"
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tooltip_name = "Stop Looping"
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BIN
game/sfx/sounds/bird-honk.wav
Normal file
BIN
game/sfx/sounds/bird-honk.wav
Normal file
Binary file not shown.
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