UNDO CHANGES IN escoria-core
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34
addons/escoria-core/game/assets/images/no_image.png.import
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34
addons/escoria-core/game/assets/images/no_image.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/escoria-core/game/assets/images/no_image.png"
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dest_files=[ "res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -38,12 +38,9 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
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# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
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export(NodePath) var ui_parent_control_node
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# A reference to the node handling tooltip1
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# A reference to the node handling tooltips
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var tooltip_node: Object
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# A reference to the node handling tooltip2
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var tooltip2_node: Object
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# Boolean indicating whether the game scene is ready to accept inputs
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# from the player. This enables using escoria.is_ready_for_inputs() in _input()
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# function of game.gd script.
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@@ -98,12 +98,9 @@ export(bool) var player_orients_on_arrival = true
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# item
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export(int) var interaction_direction
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# The text for the tooltip of action1
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# The name for the tooltip of this item
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export(String) var tooltip_name
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# The text for the tooltip of action2
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export(String) var tooltip2_name
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# Default action to use if object is not in the inventory
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export(String) var default_action
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@@ -70,6 +70,8 @@ var _is_gamepad_connected = false
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# Tracks the mouse's current position onscreen.
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var _current_mouse_pos = Vector2.ZERO
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# A reference to the node handling tooltip2
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var tooltip2_node: Object
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func _ready():
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$tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position")
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@@ -306,6 +308,7 @@ func inventory_item_focused(inventory_item_global_id: String) -> void:
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func inventory_item_unfocused() -> void:
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$tooltip_layer/tooltip.set_target("")
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$tooltip_layer/tooltip2.set_target("")
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func open_inventory():
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@@ -439,6 +442,7 @@ func _on_event_done(_return_code: int, _event_name: String):
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escoria.action_manager.clear_current_action()
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$mouse_layer/verbs_menu.clear_tool_texture()
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$tooltip_layer/tooltip.set_target("")
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$tooltip_layer/tooltip2.set_target("")
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func _on_MenuButton_pressed() -> void:
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4
gymkhana/addons/escoria-ui-return-monkey-island/item.gd
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4
gymkhana/addons/escoria-ui-return-monkey-island/item.gd
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extends ESCItem
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# The text for the tooltip of action2
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export(String) var tooltip2_name
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@@ -4,7 +4,7 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://gymkhana/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
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[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/item.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=7]
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[ext_resource path="res://gymkhana/rooms/home/room1background.png" type="Texture" id=8]
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