UNDO CHANGES IN escoria-core

This commit is contained in:
2023-02-13 18:20:52 +01:00
parent cfc45d0c56
commit 143086c4f3
6 changed files with 45 additions and 9 deletions

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/escoria-core/game/assets/images/no_image.png"
dest_files=[ "res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -38,12 +38,9 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
export(NodePath) var ui_parent_control_node
# A reference to the node handling tooltip1
# A reference to the node handling tooltips
var tooltip_node: Object
# A reference to the node handling tooltip2
var tooltip2_node: Object
# Boolean indicating whether the game scene is ready to accept inputs
# from the player. This enables using escoria.is_ready_for_inputs() in _input()
# function of game.gd script.

View File

@@ -98,12 +98,9 @@ export(bool) var player_orients_on_arrival = true
# item
export(int) var interaction_direction
# The text for the tooltip of action1
# The name for the tooltip of this item
export(String) var tooltip_name
# The text for the tooltip of action2
export(String) var tooltip2_name
# Default action to use if object is not in the inventory
export(String) var default_action