UNDO CHANGES IN escoria-core
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34
addons/escoria-core/game/assets/images/no_image.png.import
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34
addons/escoria-core/game/assets/images/no_image.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/escoria-core/game/assets/images/no_image.png"
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dest_files=[ "res://.import/no_image.png-7e4632ad2d21010b279ddaa4725bacb7.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -38,12 +38,9 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
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# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
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export(NodePath) var ui_parent_control_node
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# A reference to the node handling tooltip1
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# A reference to the node handling tooltips
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var tooltip_node: Object
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# A reference to the node handling tooltip2
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var tooltip2_node: Object
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# Boolean indicating whether the game scene is ready to accept inputs
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# from the player. This enables using escoria.is_ready_for_inputs() in _input()
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# function of game.gd script.
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@@ -98,12 +98,9 @@ export(bool) var player_orients_on_arrival = true
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# item
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export(int) var interaction_direction
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# The text for the tooltip of action1
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# The name for the tooltip of this item
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export(String) var tooltip_name
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# The text for the tooltip of action2
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export(String) var tooltip2_name
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# Default action to use if object is not in the inventory
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export(String) var default_action
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