UNDO CHANGES IN escoria-core

This commit is contained in:
2023-02-13 18:20:52 +01:00
parent cfc45d0c56
commit 143086c4f3
6 changed files with 45 additions and 9 deletions

View File

@@ -38,12 +38,9 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
export(NodePath) var ui_parent_control_node
# A reference to the node handling tooltip1
# A reference to the node handling tooltips
var tooltip_node: Object
# A reference to the node handling tooltip2
var tooltip2_node: Object
# Boolean indicating whether the game scene is ready to accept inputs
# from the player. This enables using escoria.is_ready_for_inputs() in _input()
# function of game.gd script.

View File

@@ -98,12 +98,9 @@ export(bool) var player_orients_on_arrival = true
# item
export(int) var interaction_direction
# The text for the tooltip of action1
# The name for the tooltip of this item
export(String) var tooltip_name
# The text for the tooltip of action2
export(String) var tooltip2_name
# Default action to use if object is not in the inventory
export(String) var default_action