chore: storing version and changelog
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CHANGELOG.md
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CHANGELOG.md
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## [4.0.0-alpha.223](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.223) (2022-10-31)
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### Features
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* adds in additional information concerning failed statement. ([b11e196](https://github.com/godot-escoria/escoria-demo-game/commit/b11e196d4b1131e555b2b54731655cf1cb36b6c5))
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* includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages ([4065b5c](https://github.com/godot-escoria/escoria-demo-game/commit/4065b5c83e55bc7820a5195eeb984686ab323f22))
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## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30)
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## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30)
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@@ -1342,14 +1342,14 @@ func export_generate_animations(character_node, num_directions) -> void:
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var current_ticks = OS.get_ticks_msec()
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var current_ticks = OS.get_ticks_msec()
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if current_ticks - display_refresh_timer > 30:
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if current_ticks - display_refresh_timer > 30:
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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display_refresh_timer = current_ticks
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display_refresh_timer = current_ticks
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if num_directions == 4:
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if num_directions == 4:
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progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),2)
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progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),2)
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else:
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else:
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progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),1)
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progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),1)
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var anim_name = "%s_%s" % [animtype, anim_dir]
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var anim_name = "%s_%s" % [animtype, anim_dir]
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var metadata = anim_metadata[get_metadata_array_offset(anim_dir, animtype)]
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var metadata = anim_metadata[get_metadata_array_offset(anim_dir, animtype)]
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