fix: room 7 lift interaction fixed based on new camera behavior.
This commit is contained in:
committed by
Duncan Brown
parent
3009fe1242
commit
1657c0d452
@@ -684,6 +684,7 @@ pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r7_lift"
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is_interactive = false
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 12 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -819,6 +820,7 @@ global_id = "r7_l_exit"
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esc_script = "res://game/rooms/room07/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -841,6 +843,7 @@ esc_script = "res://game/rooms/room07/esc/right_exit.esc"
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is_exit = true
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interaction_direction = 1
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tooltip_name = "Exit"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -866,6 +869,7 @@ esc_script = "res://game/rooms/room07/esc/lower_stairs.esc"
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is_exit = true
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tooltip_name = "stairs"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -886,6 +890,7 @@ esc_script = "res://game/rooms/room07/esc/upper_stairs.esc"
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is_exit = true
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tooltip_name = "Stairs"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -904,6 +909,7 @@ global_id = "r7_button_push"
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esc_script = "res://game/rooms/room07/esc/button_push.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -933,6 +939,7 @@ global_id = "r7_button_shift"
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esc_script = "res://game/rooms/room07/esc/button_shift.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -962,6 +969,7 @@ global_id = "r7_button_zoom"
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esc_script = "res://game/rooms/room07/esc/button_zoom.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -991,6 +999,7 @@ global_id = "r7_button_set_pos"
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esc_script = "res://game/rooms/room07/esc/button_set_pos.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -1020,6 +1029,7 @@ esc_script = "res://game/rooms/room07/esc/alarm_cone_floor_1.esc"
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is_trigger = true
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is_interactive = false
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player_orients_on_arrival = false
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 10 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -1057,6 +1067,7 @@ esc_script = "res://game/rooms/room07/esc/alarm_cone_floor_2.esc"
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is_trigger = true
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is_interactive = false
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player_orients_on_arrival = false
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 10 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -1096,6 +1107,7 @@ global_id = "r7_lift_button_floor_1"
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esc_script = "res://game/rooms/room07/esc/lift_button_floor_1.esc"
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tooltip_name = "Lift Button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -1113,6 +1125,7 @@ global_id = "r7_lift_button_floor_2"
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esc_script = "res://game/rooms/room07/esc/lift_button_floor_2.esc"
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tooltip_name = "Lift Button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -1130,6 +1143,7 @@ global_id = "r7_lift_door_floor_1"
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esc_script = "res://game/rooms/room07/esc/lift_door_floor_1.esc"
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tooltip_name = "lift"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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camera_node = NodePath("camera_node")
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animations = null
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@@ -1142,7 +1156,7 @@ script = ExtResource( 8 )
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polygon = PoolVector2Array( 1391, 815, 1551, 812, 1551, 1098, 1394, 1101 )
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[node name="camera_node" type="Position2D" parent="lift_door_floor_1"]
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position = Vector2( 1468, 1103 )
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position = Vector2( 1466, 1109 )
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script = ExtResource( 8 )
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[node name="lift_door_floor_2" type="Area2D" parent="."]
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@@ -1152,17 +1166,18 @@ global_id = "r7_lift_door_floor_2"
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esc_script = "res://game/rooms/room07/esc/lift_door_floor_2.esc"
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tooltip_name = "lift"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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camera_node = NodePath("camera_node")
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animations = null
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[node name="ESCLocation" type="Position2D" parent="lift_door_floor_2"]
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position = Vector2( 1472, 398 )
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script = ExtResource( 8 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="lift_door_floor_2"]
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polygon = PoolVector2Array( 1389, 100, 1551, 103, 1551, 390, 1392, 390 )
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[node name="camera_node" type="Position2D" parent="lift_door_floor_2"]
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position = Vector2( 1471, 398 )
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position = Vector2( 1472, 480 )
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script = ExtResource( 8 )
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[node name="ESCLocation" type="Position2D" parent="lift_door_floor_2"]
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position = Vector2( 1472, 398 )
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script = ExtResource( 8 )
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