fix: room 7 lift interaction fixed based on new camera behavior.

This commit is contained in:
Balloonpopper
2022-10-29 11:00:34 +11:00
committed by Duncan Brown
parent 3009fe1242
commit 1657c0d452

View File

@@ -684,6 +684,7 @@ pause_mode = 1
script = ExtResource( 7 )
global_id = "r7_lift"
is_interactive = false
combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 12 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -819,6 +820,7 @@ global_id = "r7_l_exit"
esc_script = "res://game/rooms/room07/esc/left_exit.esc"
is_exit = true
tooltip_name = "Exit"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -841,6 +843,7 @@ esc_script = "res://game/rooms/room07/esc/right_exit.esc"
is_exit = true
interaction_direction = 1
tooltip_name = "Exit"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -866,6 +869,7 @@ esc_script = "res://game/rooms/room07/esc/lower_stairs.esc"
is_exit = true
tooltip_name = "stairs"
default_action = "walk"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -886,6 +890,7 @@ esc_script = "res://game/rooms/room07/esc/upper_stairs.esc"
is_exit = true
tooltip_name = "Stairs"
default_action = "walk"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -904,6 +909,7 @@ global_id = "r7_button_push"
esc_script = "res://game/rooms/room07/esc/button_push.esc"
tooltip_name = "button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -933,6 +939,7 @@ global_id = "r7_button_shift"
esc_script = "res://game/rooms/room07/esc/button_shift.esc"
tooltip_name = "button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -962,6 +969,7 @@ global_id = "r7_button_zoom"
esc_script = "res://game/rooms/room07/esc/button_zoom.esc"
tooltip_name = "button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -991,6 +999,7 @@ global_id = "r7_button_set_pos"
esc_script = "res://game/rooms/room07/esc/button_set_pos.esc"
tooltip_name = "button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -1020,6 +1029,7 @@ esc_script = "res://game/rooms/room07/esc/alarm_cone_floor_1.esc"
is_trigger = true
is_interactive = false
player_orients_on_arrival = false
combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 10 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -1057,6 +1067,7 @@ esc_script = "res://game/rooms/room07/esc/alarm_cone_floor_2.esc"
is_trigger = true
is_interactive = false
player_orients_on_arrival = false
combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 10 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -1096,6 +1107,7 @@ global_id = "r7_lift_button_floor_1"
esc_script = "res://game/rooms/room07/esc/lift_button_floor_1.esc"
tooltip_name = "Lift Button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -1113,6 +1125,7 @@ global_id = "r7_lift_button_floor_2"
esc_script = "res://game/rooms/room07/esc/lift_button_floor_2.esc"
tooltip_name = "Lift Button"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -1130,6 +1143,7 @@ global_id = "r7_lift_door_floor_1"
esc_script = "res://game/rooms/room07/esc/lift_door_floor_1.esc"
tooltip_name = "lift"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
camera_node = NodePath("camera_node")
animations = null
@@ -1142,7 +1156,7 @@ script = ExtResource( 8 )
polygon = PoolVector2Array( 1391, 815, 1551, 812, 1551, 1098, 1394, 1101 )
[node name="camera_node" type="Position2D" parent="lift_door_floor_1"]
position = Vector2( 1468, 1103 )
position = Vector2( 1466, 1109 )
script = ExtResource( 8 )
[node name="lift_door_floor_2" type="Area2D" parent="."]
@@ -1152,17 +1166,18 @@ global_id = "r7_lift_door_floor_2"
esc_script = "res://game/rooms/room07/esc/lift_door_floor_2.esc"
tooltip_name = "lift"
default_action = "use"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
camera_node = NodePath("camera_node")
animations = null
[node name="ESCLocation" type="Position2D" parent="lift_door_floor_2"]
position = Vector2( 1472, 398 )
script = ExtResource( 8 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="lift_door_floor_2"]
polygon = PoolVector2Array( 1389, 100, 1551, 103, 1551, 390, 1392, 390 )
[node name="camera_node" type="Position2D" parent="lift_door_floor_2"]
position = Vector2( 1471, 398 )
position = Vector2( 1472, 480 )
script = ExtResource( 8 )
[node name="ESCLocation" type="Position2D" parent="lift_door_floor_2"]
position = Vector2( 1472, 398 )
script = ExtResource( 8 )