Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -20,7 +20,7 @@
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# 7/ long room with camera shift to object 2 if look on object 1
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# and stairs with camera shift too
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#change_scene res://game/rooms/room7/room7.tscn
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change_scene res://game/rooms/room7/room7.tscn
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# 8/ puzzle in superposed scene
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change_scene res://game/rooms/room8/room8.tscn
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#change_scene res://game/rooms/room8/room8.tscn
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