Implement custom data save in settings and savegames (#484)
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@@ -11,7 +11,7 @@ bus/2/name = "Music"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/volume_db = -60.0
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bus/2/send = "Master"
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bus/3/name = "Speech"
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bus/3/solo = false
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@@ -282,6 +282,20 @@ func hide_main_menu():
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pass
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# Custom function that is meant to apply custom settings. Called right after
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# Escoria settings file was loaded.
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func apply_custom_settings(custom_settings: Dictionary):
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pass
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# Custom function automatically called when save game is created.
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#
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# *Returns* A Dictionary containing the custom data to be saved within the
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# game file.
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func get_custom_data() -> Dictionary:
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return {}
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# Shows the crash popup when a crash occurs
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#
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# #### Parameters
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@@ -154,6 +154,8 @@ func _do_save_game(p_savename: String) -> ESCSaveGame:
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escoria.globals_manager.save_game(save_game)
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escoria.object_manager.save_game(save_game)
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escoria.main.save_game(save_game)
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save_game.custom_data = escoria.game_scene.get_custom_data()
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return save_game
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@@ -323,6 +325,7 @@ func save_settings():
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settings_res.speech_volume = escoria.settings.speech_volume
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settings_res.fullscreen = escoria.settings.fullscreen
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settings_res.skip_dialog = escoria.settings.skip_dialog
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settings_res.custom_settings = escoria.settings.custom_settings
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var directory: Directory = Directory.new()
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if not directory.dir_exists(settings_folder):
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@@ -27,3 +27,6 @@ export var globals: Dictionary = {}
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# Escoria objects exported from ESCObjectsManager
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export var objects: Dictionary = {}
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# Custom data
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export var custom_data: Dictionary = {}
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@@ -41,3 +41,6 @@ export var fullscreen: bool = false
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# True if skipping dialogs is allowed
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export var skip_dialog: bool = true
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# Dictionary containing all user-defined settings.
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export var custom_settings: Dictionary
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@@ -306,6 +306,8 @@ func apply_settings(p_settings: ESCSaveSettings) -> void:
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linear2db(settings.speech_volume)
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)
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TranslationServer.set_locale(settings.text_lang)
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game_scene.apply_custom_settings(settings.custom_settings)
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# Input function to manage specific input keys
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@@ -33,6 +33,7 @@ func _ready():
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set_escoria_ui_settings()
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set_escoria_sound_settings()
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set_escoria_platform_settings()
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ProjectSettings.save()
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# Prepare the settings in the Escoria UI category
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@@ -112,6 +112,7 @@ func _on_speech_volume_value_changed(value: float) -> void:
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# Save the settings
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func _on_apply_pressed():
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escoria.settings.custom_settings["a_custom_setting"] = 100
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escoria.save_manager.save_settings()
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settings_changed = false
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emit_signal("back_button_pressed")
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@@ -32,6 +32,8 @@ Implement methods to react to inputs.
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- show_main_menu()
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- hide_main_menu()
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- apply_custom_settings()
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- _on_event_done(event_name: String)
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"""
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@@ -340,3 +342,17 @@ func _on_MenuButton_pressed() -> void:
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func _on_action_finished() -> void:
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verbs_menu.unselect_actions()
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tooltip.clear()
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func apply_custom_settings(custom_settings: Dictionary):
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if custom_settings.has("a_custom_setting"):
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escoria.logger.info(
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"custom setting value loaded:",
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[custom_settings["a_custom_setting"]]
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)
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func get_custom_data() -> Dictionary:
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return {
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"ui_type": "9verbs"
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}
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@@ -32,6 +32,8 @@ Implement methods to react to inputs.
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- show_main_menu()
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- hide_main_menu()
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- apply_custom_settings()
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- _on_event_done(event_name: String)
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"""
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@@ -211,6 +213,20 @@ func pause_game():
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escoria.main.current_scene.hide()
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func apply_custom_settings(custom_settings: Dictionary):
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if custom_settings.has("a_custom_setting"):
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escoria.logger.info(
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"custom setting value loaded:",
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[custom_settings["a_custom_setting"]]
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)
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func get_custom_data() -> Dictionary:
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return {
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"ui_type": "simplemouse"
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}
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# Update the tooltip
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#
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# #### Parameters
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@@ -144,11 +144,6 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_condition.gd"
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}, {
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"base": "Reference",
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"class": "ESCController",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc_controller.gd"
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}, {
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"base": "ESCStatement",
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"class": "ESCDialog",
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"language": "GDScript",
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@@ -587,7 +582,6 @@ _global_script_class_icons={
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"ESCCommandRegistry": "",
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"ESCCompiler": "",
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"ESCCondition": "",
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"ESCController": "",
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"ESCDialog": "",
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"ESCDialogManager": "",
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"ESCDialogOption": "",
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@@ -756,7 +750,7 @@ main/game_migration_path=""
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esc_show_debug_prompt={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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switch_action_verb={
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